Serenity Operating System
1/*
2 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright notice, this
9 * list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright notice,
12 * this list of conditions and the following disclaimer in the documentation
13 * and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
19 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
20 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
21 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
22 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
23 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27#include <AK/Badge.h>
28#include <LibGfx/CharacterBitmap.h>
29#include <LibGfx/Font.h>
30#include <LibGfx/Painter.h>
31#include <LibGfx/StylePainter.h>
32#include <WindowServer/Button.h>
33#include <WindowServer/Compositor.h>
34#include <WindowServer/Event.h>
35#include <WindowServer/Window.h>
36#include <WindowServer/WindowFrame.h>
37#include <WindowServer/WindowManager.h>
38
39namespace WindowServer {
40
41static const int window_titlebar_height = 19;
42
43static const char* s_close_button_bitmap_data = {
44 "## ##"
45 "### ###"
46 " ###### "
47 " #### "
48 " ## "
49 " #### "
50 " ###### "
51 "### ###"
52 "## ##"
53};
54
55static Gfx::CharacterBitmap* s_close_button_bitmap;
56static const int s_close_button_bitmap_width = 8;
57static const int s_close_button_bitmap_height = 9;
58
59static const char* s_minimize_button_bitmap_data = {
60 " "
61 " "
62 " "
63 " ###### "
64 " #### "
65 " ## "
66 " "
67 " "
68 " "
69};
70
71static Gfx::CharacterBitmap* s_minimize_button_bitmap;
72static const int s_minimize_button_bitmap_width = 8;
73static const int s_minimize_button_bitmap_height = 9;
74
75static const char* s_maximize_button_bitmap_data = {
76 " "
77 " "
78 " "
79 " ## "
80 " #### "
81 " ###### "
82 " "
83 " "
84 " "
85};
86
87static Gfx::CharacterBitmap* s_maximize_button_bitmap;
88static const int s_maximize_button_bitmap_width = 8;
89static const int s_maximize_button_bitmap_height = 9;
90
91static const char* s_unmaximize_button_bitmap_data = {
92 " "
93 " ## "
94 " #### "
95 " ###### "
96 " "
97 " ###### "
98 " #### "
99 " ## "
100 " "
101};
102
103static Gfx::CharacterBitmap* s_unmaximize_button_bitmap;
104static const int s_unmaximize_button_bitmap_width = 8;
105static const int s_unmaximize_button_bitmap_height = 9;
106
107WindowFrame::WindowFrame(Window& window)
108 : m_window(window)
109{
110 if (!s_close_button_bitmap)
111 s_close_button_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_close_button_bitmap_data, s_close_button_bitmap_width, s_close_button_bitmap_height).leak_ref();
112
113 if (!s_minimize_button_bitmap)
114 s_minimize_button_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_minimize_button_bitmap_data, s_minimize_button_bitmap_width, s_minimize_button_bitmap_height).leak_ref();
115
116 if (!s_maximize_button_bitmap)
117 s_maximize_button_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_maximize_button_bitmap_data, s_maximize_button_bitmap_width, s_maximize_button_bitmap_height).leak_ref();
118
119 if (!s_unmaximize_button_bitmap)
120 s_unmaximize_button_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_unmaximize_button_bitmap_data, s_unmaximize_button_bitmap_width, s_unmaximize_button_bitmap_height).leak_ref();
121
122 m_buttons.append(make<Button>(*this, *s_close_button_bitmap, [this](auto&) {
123 m_window.request_close();
124 }));
125
126 if (window.is_resizable()) {
127 auto button = make<Button>(*this, *s_maximize_button_bitmap, [this](auto&) {
128 m_window.set_maximized(!m_window.is_maximized());
129 });
130 m_maximize_button = button.ptr();
131 m_buttons.append(move(button));
132 }
133
134 if (window.is_minimizable()) {
135 auto button = make<Button>(*this, *s_minimize_button_bitmap, [this](auto&) {
136 m_window.set_minimized(true);
137 });
138 m_minimize_button = button.ptr();
139 m_buttons.append(move(button));
140 }
141}
142
143WindowFrame::~WindowFrame()
144{
145}
146
147void WindowFrame::did_set_maximized(Badge<Window>, bool maximized)
148{
149 ASSERT(m_maximize_button);
150 m_maximize_button->set_bitmap(maximized ? *s_unmaximize_button_bitmap : *s_maximize_button_bitmap);
151}
152
153Gfx::Rect WindowFrame::title_bar_rect() const
154{
155 return { 3, 3, m_window.width(), window_titlebar_height };
156}
157
158Gfx::Rect WindowFrame::title_bar_icon_rect() const
159{
160 auto titlebar_rect = title_bar_rect();
161 return {
162 titlebar_rect.x() + 1,
163 titlebar_rect.y() + 2,
164 16,
165 titlebar_rect.height(),
166 };
167}
168
169Gfx::Rect WindowFrame::title_bar_text_rect() const
170{
171 auto titlebar_rect = title_bar_rect();
172 auto titlebar_icon_rect = title_bar_icon_rect();
173 return {
174 titlebar_rect.x() + 2 + titlebar_icon_rect.width() + 2,
175 titlebar_rect.y(),
176 titlebar_rect.width() - 4 - titlebar_icon_rect.width() - 2,
177 titlebar_rect.height()
178 };
179}
180
181void WindowFrame::paint(Gfx::Painter& painter)
182{
183 Gfx::PainterStateSaver saver(painter);
184 painter.translate(rect().location());
185
186 if (m_window.type() != WindowType::Normal)
187 return;
188
189 auto palette = WindowManager::the().palette();
190 auto& window = m_window;
191
192 auto titlebar_rect = title_bar_rect();
193 auto titlebar_icon_rect = title_bar_icon_rect();
194 auto titlebar_inner_rect = title_bar_text_rect();
195 Gfx::Rect outer_rect = { {}, rect().size() };
196
197 auto titlebar_title_rect = titlebar_inner_rect;
198 titlebar_title_rect.set_width(Gfx::Font::default_bold_font().width(window.title()));
199
200 Color title_color;
201 Color border_color;
202 Color border_color2;
203
204 auto& wm = WindowManager::the();
205
206 if (&window == wm.m_highlight_window) {
207 border_color = palette.highlight_window_border1();
208 border_color2 = palette.highlight_window_border2();
209 title_color = palette.highlight_window_title();
210 } else if (&window == wm.m_move_window) {
211 border_color = palette.moving_window_border1();
212 border_color2 = palette.moving_window_border2();
213 title_color = palette.moving_window_title();
214 } else if (&window == wm.m_active_window) {
215 border_color = palette.active_window_border1();
216 border_color2 = palette.active_window_border2();
217 title_color = palette.active_window_title();
218 } else {
219 border_color = palette.inactive_window_border1();
220 border_color2 = palette.inactive_window_border2();
221 title_color = palette.inactive_window_title();
222 }
223
224 Gfx::StylePainter::paint_window_frame(painter, outer_rect, palette);
225
226 if (!window.show_titlebar())
227 return;
228
229 painter.draw_line(titlebar_rect.bottom_left().translated(0, 1), titlebar_rect.bottom_right().translated(0, 1), palette.button());
230
231 auto leftmost_button_rect = m_buttons.is_empty() ? Gfx::Rect() : m_buttons.last().relative_rect();
232
233 painter.fill_rect_with_gradient(titlebar_rect, border_color, border_color2);
234
235 int stripe_left = titlebar_title_rect.right() + 4;
236 int stripe_right = leftmost_button_rect.left() - 3;
237 if (stripe_left && stripe_right && stripe_left < stripe_right) {
238 for (int i = 2; i <= titlebar_inner_rect.height() - 2; i += 2) {
239 painter.draw_line({ stripe_left, titlebar_inner_rect.y() + i }, { stripe_right, titlebar_inner_rect.y() + i }, border_color);
240 }
241 }
242
243 auto clipped_title_rect = titlebar_title_rect;
244 clipped_title_rect.set_width(stripe_right - clipped_title_rect.x());
245 if (!clipped_title_rect.is_empty()) {
246 painter.draw_text(clipped_title_rect.translated(1, 2), window.title(), wm.window_title_font(), Gfx::TextAlignment::CenterLeft, border_color.darkened(0.4), Gfx::TextElision::Right);
247 // FIXME: The translated(0, 1) wouldn't be necessary if we could center text based on its baseline.
248 painter.draw_text(clipped_title_rect.translated(0, 1), window.title(), wm.window_title_font(), Gfx::TextAlignment::CenterLeft, title_color, Gfx::TextElision::Right);
249 }
250
251 painter.blit(titlebar_icon_rect.location(), window.icon(), window.icon().rect());
252
253 for (auto& button : m_buttons) {
254 button.paint(painter);
255 }
256}
257
258static Gfx::Rect frame_rect_for_window(Window& window, const Gfx::Rect& rect)
259{
260 auto type = window.type();
261 auto offset = !window.show_titlebar() ? (window_titlebar_height + 1) : 0;
262
263 switch (type) {
264 case WindowType::Normal:
265 return { rect.x() - 3,
266 rect.y() - window_titlebar_height - 4 + offset,
267 rect.width() + 6,
268 rect.height() + 7 + window_titlebar_height - offset };
269 default:
270 return rect;
271 }
272}
273
274static Gfx::Rect frame_rect_for_window(Window& window)
275{
276 return frame_rect_for_window(window, window.rect());
277}
278
279Gfx::Rect WindowFrame::rect() const
280{
281 return frame_rect_for_window(m_window);
282}
283
284void WindowFrame::invalidate_title_bar()
285{
286 WindowManager::the().invalidate(title_bar_rect().translated(rect().location()));
287}
288
289void WindowFrame::notify_window_rect_changed(const Gfx::Rect& old_rect, const Gfx::Rect& new_rect)
290{
291 int window_button_width = 15;
292 int window_button_height = 15;
293 int x = title_bar_text_rect().right() + 1;
294
295 for (auto& button : m_buttons) {
296 x -= window_button_width;
297 Gfx::Rect rect { x, 0, window_button_width, window_button_height };
298 rect.center_vertically_within(title_bar_text_rect());
299 button.set_relative_rect(rect);
300 }
301
302 auto& wm = WindowManager::the();
303 wm.invalidate(frame_rect_for_window(m_window, old_rect));
304 wm.invalidate(frame_rect_for_window(m_window, new_rect));
305 wm.notify_rect_changed(m_window, old_rect, new_rect);
306}
307
308void WindowFrame::on_mouse_event(const MouseEvent& event)
309{
310 ASSERT(!m_window.is_fullscreen());
311
312 if (m_window.is_blocked_by_modal_window())
313 return;
314
315 auto& wm = WindowManager::the();
316 if (m_window.type() != WindowType::Normal)
317 return;
318
319 if (event.type() == Event::MouseDown && (event.button() == MouseButton::Left || event.button() == MouseButton::Right) && title_bar_icon_rect().contains(event.position())) {
320 wm.move_to_front_and_make_active(m_window);
321 m_window.popup_window_menu(event.position().translated(rect().location()));
322 return;
323 }
324
325 // This is slightly hackish, but expand the title bar rect by one pixel downwards,
326 // so that mouse events between the title bar and window contents don't act like
327 // mouse events on the border.
328 auto adjusted_title_bar_rect = title_bar_rect();
329 adjusted_title_bar_rect.set_height(adjusted_title_bar_rect.height() + 1);
330
331 if (adjusted_title_bar_rect.contains(event.position())) {
332 wm.clear_resize_candidate();
333
334 if (event.type() == Event::MouseDown)
335 wm.move_to_front_and_make_active(m_window);
336
337 for (auto& button : m_buttons) {
338 if (button.relative_rect().contains(event.position()))
339 return button.on_mouse_event(event.translated(-button.relative_rect().location()));
340 }
341 if (event.type() == Event::MouseDown) {
342 if (event.button() == MouseButton::Right) {
343 m_window.popup_window_menu(event.position().translated(rect().location()));
344 return;
345 }
346 if (event.button() == MouseButton::Left)
347 wm.start_window_move(m_window, event.translated(rect().location()));
348 }
349 return;
350 }
351
352 if (m_window.is_resizable() && event.type() == Event::MouseMove && event.buttons() == 0) {
353 constexpr ResizeDirection direction_for_hot_area[3][3] = {
354 { ResizeDirection::UpLeft, ResizeDirection::Up, ResizeDirection::UpRight },
355 { ResizeDirection::Left, ResizeDirection::None, ResizeDirection::Right },
356 { ResizeDirection::DownLeft, ResizeDirection::Down, ResizeDirection::DownRight },
357 };
358 Gfx::Rect outer_rect = { {}, rect().size() };
359 ASSERT(outer_rect.contains(event.position()));
360 int window_relative_x = event.x() - outer_rect.x();
361 int window_relative_y = event.y() - outer_rect.y();
362 int hot_area_row = min(2, window_relative_y / (outer_rect.height() / 3));
363 int hot_area_column = min(2, window_relative_x / (outer_rect.width() / 3));
364 wm.set_resize_candidate(m_window, direction_for_hot_area[hot_area_row][hot_area_column]);
365 Compositor::the().invalidate_cursor();
366 return;
367 }
368
369 if (m_window.is_resizable() && event.type() == Event::MouseDown && event.button() == MouseButton::Left)
370 wm.start_window_resize(m_window, event.translated(rect().location()));
371}
372
373}