Serenity Operating System
1/*
2 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright notice, this
9 * list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright notice,
12 * this list of conditions and the following disclaimer in the documentation
13 * and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
19 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
20 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
21 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
22 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
23 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27#pragma once
28
29#include <AK/HashMap.h>
30#include <AudioServer/AudioServerEndpoint.h>
31#include <LibIPC/ClientConnection.h>
32
33namespace Audio {
34class Buffer;
35}
36
37class ASBufferQueue;
38class ASMixer;
39
40class ASClientConnection final : public IPC::ClientConnection<AudioServerEndpoint>
41 , public AudioServerEndpoint {
42 C_OBJECT(ASClientConnection)
43public:
44 explicit ASClientConnection(Core::LocalSocket&, int client_id, ASMixer& mixer);
45 ~ASClientConnection() override;
46
47 void did_finish_playing_buffer(Badge<ASBufferQueue>, int buffer_id);
48 void did_change_muted_state(Badge<ASMixer>, bool muted);
49
50 virtual void die() override;
51
52 static void for_each(Function<void(ASClientConnection&)>);
53
54private:
55 virtual OwnPtr<Messages::AudioServer::GreetResponse> handle(const Messages::AudioServer::Greet&) override;
56 virtual OwnPtr<Messages::AudioServer::GetMainMixVolumeResponse> handle(const Messages::AudioServer::GetMainMixVolume&) override;
57 virtual OwnPtr<Messages::AudioServer::SetMainMixVolumeResponse> handle(const Messages::AudioServer::SetMainMixVolume&) override;
58 virtual OwnPtr<Messages::AudioServer::EnqueueBufferResponse> handle(const Messages::AudioServer::EnqueueBuffer&) override;
59 virtual OwnPtr<Messages::AudioServer::GetRemainingSamplesResponse> handle(const Messages::AudioServer::GetRemainingSamples&) override;
60 virtual OwnPtr<Messages::AudioServer::GetPlayedSamplesResponse> handle(const Messages::AudioServer::GetPlayedSamples&) override;
61 virtual OwnPtr<Messages::AudioServer::SetPausedResponse> handle(const Messages::AudioServer::SetPaused&) override;
62 virtual OwnPtr<Messages::AudioServer::ClearBufferResponse> handle(const Messages::AudioServer::ClearBuffer&) override;
63 virtual OwnPtr<Messages::AudioServer::GetPlayingBufferResponse> handle(const Messages::AudioServer::GetPlayingBuffer&) override;
64 virtual OwnPtr<Messages::AudioServer::GetMutedResponse> handle(const Messages::AudioServer::GetMuted&) override;
65 virtual OwnPtr<Messages::AudioServer::SetMutedResponse> handle(const Messages::AudioServer::SetMuted&) override;
66
67 ASMixer& m_mixer;
68 RefPtr<ASBufferQueue> m_queue;
69};