Serenity Operating System
1/*
2 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright notice, this
9 * list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright notice,
12 * this list of conditions and the following disclaimer in the documentation
13 * and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
19 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
20 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
21 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
22 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
23 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27#include "ASClientConnection.h"
28#include "ASMixer.h"
29#include "AudioClientEndpoint.h"
30#include <AK/SharedBuffer.h>
31#include <LibAudio/Buffer.h>
32#include <LibCore/EventLoop.h>
33#include <errno.h>
34#include <stdio.h>
35#include <sys/socket.h>
36#include <sys/types.h>
37#include <sys/uio.h>
38#include <unistd.h>
39
40static HashMap<int, RefPtr<ASClientConnection>> s_connections;
41
42void ASClientConnection::for_each(Function<void(ASClientConnection&)> callback)
43{
44 NonnullRefPtrVector<ASClientConnection> connections;
45 for (auto& it : s_connections)
46 connections.append(*it.value);
47 for (auto& connection : connections)
48 callback(connection);
49}
50
51ASClientConnection::ASClientConnection(Core::LocalSocket& client_socket, int client_id, ASMixer& mixer)
52 : IPC::ClientConnection<AudioServerEndpoint>(*this, client_socket, client_id)
53 , m_mixer(mixer)
54{
55 s_connections.set(client_id, *this);
56}
57
58ASClientConnection::~ASClientConnection()
59{
60}
61
62void ASClientConnection::die()
63{
64 s_connections.remove(client_id());
65}
66
67void ASClientConnection::did_finish_playing_buffer(Badge<ASBufferQueue>, int buffer_id)
68{
69 post_message(Messages::AudioClient::FinishedPlayingBuffer(buffer_id));
70}
71
72void ASClientConnection::did_change_muted_state(Badge<ASMixer>, bool muted)
73{
74 post_message(Messages::AudioClient::MutedStateChanged(muted));
75}
76
77OwnPtr<Messages::AudioServer::GreetResponse> ASClientConnection::handle(const Messages::AudioServer::Greet&)
78{
79 return make<Messages::AudioServer::GreetResponse>(client_id());
80}
81
82OwnPtr<Messages::AudioServer::GetMainMixVolumeResponse> ASClientConnection::handle(const Messages::AudioServer::GetMainMixVolume&)
83{
84 return make<Messages::AudioServer::GetMainMixVolumeResponse>(m_mixer.main_volume());
85}
86
87OwnPtr<Messages::AudioServer::SetMainMixVolumeResponse> ASClientConnection::handle(const Messages::AudioServer::SetMainMixVolume& message)
88{
89 m_mixer.set_main_volume(message.volume());
90 return make<Messages::AudioServer::SetMainMixVolumeResponse>();
91}
92
93OwnPtr<Messages::AudioServer::EnqueueBufferResponse> ASClientConnection::handle(const Messages::AudioServer::EnqueueBuffer& message)
94{
95 auto shared_buffer = SharedBuffer::create_from_shared_buffer_id(message.buffer_id());
96 if (!shared_buffer) {
97 // FIXME: The shared buffer should have been retrieved for us already.
98 // We don't want to do IPC error checking at this layer.
99 ASSERT_NOT_REACHED();
100 }
101
102 if (!m_queue)
103 m_queue = m_mixer.create_queue(*this);
104
105 if (m_queue->is_full())
106 return make<Messages::AudioServer::EnqueueBufferResponse>(false);
107
108 m_queue->enqueue(Audio::Buffer::create_with_shared_buffer(*shared_buffer, message.sample_count()));
109 return make<Messages::AudioServer::EnqueueBufferResponse>(true);
110}
111
112OwnPtr<Messages::AudioServer::GetRemainingSamplesResponse> ASClientConnection::handle(const Messages::AudioServer::GetRemainingSamples&)
113{
114 int remaining = 0;
115 if (m_queue)
116 remaining = m_queue->get_remaining_samples();
117
118 return make<Messages::AudioServer::GetRemainingSamplesResponse>(remaining);
119}
120
121OwnPtr<Messages::AudioServer::GetPlayedSamplesResponse> ASClientConnection::handle(const Messages::AudioServer::GetPlayedSamples&)
122{
123 int played = 0;
124 if (m_queue)
125 played = m_queue->get_played_samples();
126
127 return make<Messages::AudioServer::GetPlayedSamplesResponse>(played);
128}
129
130OwnPtr<Messages::AudioServer::SetPausedResponse> ASClientConnection::handle(const Messages::AudioServer::SetPaused& message)
131{
132 if (m_queue)
133 m_queue->set_paused(message.paused());
134 return make<Messages::AudioServer::SetPausedResponse>();
135}
136
137OwnPtr<Messages::AudioServer::ClearBufferResponse> ASClientConnection::handle(const Messages::AudioServer::ClearBuffer& message)
138{
139 if (m_queue)
140 m_queue->clear(message.paused());
141 return make<Messages::AudioServer::ClearBufferResponse>();
142}
143
144OwnPtr<Messages::AudioServer::GetPlayingBufferResponse> ASClientConnection::handle(const Messages::AudioServer::GetPlayingBuffer&)
145{
146 int id = -1;
147 if (m_queue)
148 id = m_queue->get_playing_buffer();
149 return make<Messages::AudioServer::GetPlayingBufferResponse>(id);
150}
151
152OwnPtr<Messages::AudioServer::GetMutedResponse> ASClientConnection::handle(const Messages::AudioServer::GetMuted&)
153{
154 return make<Messages::AudioServer::GetMutedResponse>(m_mixer.is_muted());
155}
156
157OwnPtr<Messages::AudioServer::SetMutedResponse> ASClientConnection::handle(const Messages::AudioServer::SetMuted& message)
158{
159 m_mixer.set_muted(message.muted());
160 return make<Messages::AudioServer::SetMutedResponse>();
161}