Serenity Operating System
1#include <LibGUI/Notification.h>
2#include <LibIPC/ServerConnection.h>
3#include <NotificationServer/NotificationClientEndpoint.h>
4#include <NotificationServer/NotificationServerEndpoint.h>
5
6namespace GUI {
7
8class NotificationServerConnection : public IPC::ServerConnection<NotificationClientEndpoint, NotificationServerEndpoint>
9 , public NotificationClientEndpoint {
10 C_OBJECT(NotificationServerConnection)
11public:
12 virtual void handshake() override
13 {
14 auto response = send_sync<Messages::NotificationServer::Greet>();
15 set_my_client_id(response->client_id());
16 }
17
18private:
19 NotificationServerConnection()
20 : IPC::ServerConnection<NotificationClientEndpoint, NotificationServerEndpoint>(*this, "/tmp/portal/notify")
21 {
22
23 }
24 virtual void handle(const Messages::NotificationClient::Dummy&) override {}
25};
26
27Notification::Notification()
28{
29}
30
31Notification::~Notification()
32{
33}
34
35static NotificationServerConnection& notification_server_connection()
36{
37 static NotificationServerConnection* connection;
38 if (!connection)
39 connection = &NotificationServerConnection::construct().leak_ref();
40 return *connection;
41}
42
43void Notification::show()
44{
45 notification_server_connection().post_message(Messages::NotificationServer::ShowNotification(m_text, m_title));
46}
47
48}