Serenity Operating System
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1/* 2 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org> 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright notice, this 9 * list of conditions and the following disclaimer. 10 * 11 * 2. Redistributions in binary form must reproduce the above copyright notice, 12 * this list of conditions and the following disclaimer in the documentation 13 * and/or other materials provided with the distribution. 14 * 15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 19 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 20 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 21 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 22 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 23 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27#include <AK/SharedBuffer.h> 28#include <LibAudio/Buffer.h> 29#include <LibAudio/ClientConnection.h> 30 31namespace Audio { 32 33ClientConnection::ClientConnection() 34 : IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>(*this, "/tmp/portal/audio") 35{ 36} 37 38void ClientConnection::handshake() 39{ 40 auto response = send_sync<Messages::AudioServer::Greet>(); 41 set_my_client_id(response->client_id()); 42} 43 44void ClientConnection::enqueue(const Buffer& buffer) 45{ 46 for (;;) { 47 const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid()); 48 auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count()); 49 if (response->success()) 50 break; 51 sleep(1); 52 } 53} 54 55bool ClientConnection::try_enqueue(const Buffer& buffer) 56{ 57 const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid()); 58 auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count()); 59 return response->success(); 60} 61 62bool ClientConnection::get_muted() 63{ 64 return send_sync<Messages::AudioServer::GetMuted>()->muted(); 65} 66 67void ClientConnection::set_muted(bool muted) 68{ 69 send_sync<Messages::AudioServer::SetMuted>(muted); 70} 71 72int ClientConnection::get_main_mix_volume() 73{ 74 return send_sync<Messages::AudioServer::GetMainMixVolume>()->volume(); 75} 76 77void ClientConnection::set_main_mix_volume(int volume) 78{ 79 send_sync<Messages::AudioServer::SetMainMixVolume>(volume); 80} 81 82int ClientConnection::get_remaining_samples() 83{ 84 return send_sync<Messages::AudioServer::GetRemainingSamples>()->remaining_samples(); 85} 86 87int ClientConnection::get_played_samples() 88{ 89 return send_sync<Messages::AudioServer::GetPlayedSamples>()->played_samples(); 90} 91 92void ClientConnection::set_paused(bool paused) 93{ 94 send_sync<Messages::AudioServer::SetPaused>(paused); 95} 96 97void ClientConnection::clear_buffer(bool paused) 98{ 99 send_sync<Messages::AudioServer::ClearBuffer>(paused); 100} 101 102int ClientConnection::get_playing_buffer() 103{ 104 return send_sync<Messages::AudioServer::GetPlayingBuffer>()->buffer_id(); 105} 106 107void ClientConnection::handle(const Messages::AudioClient::FinishedPlayingBuffer& message) 108{ 109 if (on_finish_playing_buffer) 110 on_finish_playing_buffer(message.buffer_id()); 111} 112 113void ClientConnection::handle(const Messages::AudioClient::MutedStateChanged& message) 114{ 115 if (on_muted_state_change) 116 on_muted_state_change(message.muted()); 117} 118 119}