Serenity Operating System
1/*
2 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright notice, this
9 * list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright notice,
12 * this list of conditions and the following disclaimer in the documentation
13 * and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
19 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
20 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
21 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
22 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
23 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27#include "SnakeGame.h"
28#include <LibGUI/AboutDialog.h>
29#include <LibGUI/Action.h>
30#include <LibGUI/Application.h>
31#include <LibGUI/BoxLayout.h>
32#include <LibGUI/Button.h>
33#include <LibGUI/Menu.h>
34#include <LibGUI/MenuBar.h>
35#include <LibGUI/Window.h>
36#include <stdio.h>
37
38int main(int argc, char** argv)
39{
40 if (pledge("stdio rpath shared_buffer accept cpath unix fattr", nullptr) < 0) {
41 perror("pledge");
42 return 1;
43 }
44
45 GUI::Application app(argc, argv);
46
47 if (pledge("stdio rpath shared_buffer accept", nullptr) < 0) {
48 perror("pledge");
49 return 1;
50 }
51
52 auto window = GUI::Window::construct();
53
54 window->set_double_buffering_enabled(false);
55 window->set_title("Snake");
56 window->set_rect(100, 100, 320, 320);
57
58 auto game = SnakeGame::construct();
59 window->set_main_widget(game);
60
61 auto menubar = make<GUI::MenuBar>();
62
63 auto app_menu = GUI::Menu::construct("Snake");
64
65 app_menu->add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](const GUI::Action&) {
66 game->reset();
67 }));
68 app_menu->add_action(GUI::CommonActions::make_quit_action([](auto&) {
69 GUI::Application::the().quit(0);
70 }));
71
72 menubar->add_menu(move(app_menu));
73
74 auto help_menu = GUI::Menu::construct("Help");
75 help_menu->add_action(GUI::Action::create("About", [&](const GUI::Action&) {
76 GUI::AboutDialog::show("Snake", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-snake.png"), window);
77 }));
78 menubar->add_menu(move(help_menu));
79
80 app.set_menubar(move(menubar));
81
82 window->show();
83
84 window->set_icon(Gfx::Bitmap::load_from_file("/res/icons/16x16/app-snake.png"));
85
86 return app.exec();
87}