Serenity Operating System
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1/* 2 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org> 3 * Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org> 4 * 5 * SPDX-License-Identifier: BSD-2-Clause 6 */ 7 8#include "Screen.h" 9#include "Compositor.h" 10#include "Event.h" 11#include "EventLoop.h" 12#include "ScreenBackend.h" 13#include "VirtualScreenBackend.h" 14#include "WindowManager.h" 15#include <AK/Debug.h> 16#include <AK/Format.h> 17#include <Kernel/API/Graphics.h> 18#include <Kernel/API/MousePacket.h> 19#include <fcntl.h> 20#include <stdio.h> 21#include <sys/mman.h> 22#include <unistd.h> 23 24namespace WindowServer { 25 26Vector<NonnullRefPtr<Screen>, default_screen_count> Screen::s_screens; 27Screen* Screen::s_main_screen { nullptr }; 28Gfx::IntRect Screen::s_bounding_screens_rect {}; 29ScreenLayout Screen::s_layout; 30Vector<int, default_scale_factors_in_use_count> Screen::s_scale_factors_in_use; 31 32struct FlushRectData { 33 Vector<FBRect, 32> pending_flush_rects; 34 bool too_many_pending_flush_rects { false }; 35}; 36 37ScreenInput& ScreenInput::the() 38{ 39 static ScreenInput s_the; 40 return s_the; 41} 42 43Screen& ScreenInput::cursor_location_screen() 44{ 45 auto* screen = Screen::find_by_location(m_cursor_location); 46 VERIFY(screen); 47 return *screen; 48} 49 50Screen const& ScreenInput::cursor_location_screen() const 51{ 52 auto* screen = Screen::find_by_location(m_cursor_location); 53 VERIFY(screen); 54 return *screen; 55} 56 57bool Screen::apply_layout(ScreenLayout&& screen_layout, DeprecatedString& error_msg) 58{ 59 if (!screen_layout.is_valid(&error_msg)) 60 return false; 61 62 if (screen_layout == s_layout) 63 return true; 64 65 bool place_cursor_on_main_screen = find_by_location(ScreenInput::the().cursor_location()) == nullptr; 66 67 HashMap<size_t, size_t> current_to_new_indices_map; 68 HashMap<size_t, size_t> new_to_current_indices_map; 69 HashMap<size_t, NonnullRefPtr<Screen>> devices_no_longer_used; 70 for (size_t i = 0; i < s_layout.screens.size(); i++) { 71 auto& screen = s_layout.screens[i]; 72 bool found = false; 73 for (size_t j = 0; j < screen_layout.screens.size(); j++) { 74 auto& new_screen = screen_layout.screens[j]; 75 if (new_screen.device == screen.device) { 76 current_to_new_indices_map.set(i, j); 77 new_to_current_indices_map.set(j, i); 78 found = true; 79 break; 80 } 81 } 82 83 if (!found) 84 devices_no_longer_used.set(i, s_screens[i]); 85 } 86 HashMap<Screen*, size_t> screens_with_resolution_change; 87 HashMap<Screen*, size_t> screens_with_scale_change; 88 for (auto& it : current_to_new_indices_map) { 89 auto& screen = s_layout.screens[it.key]; 90 auto& new_screen = screen_layout.screens[it.value]; 91 if (screen.resolution != new_screen.resolution) 92 screens_with_resolution_change.set(s_screens[it.key], it.value); 93 if (screen.scale_factor != new_screen.scale_factor) 94 screens_with_scale_change.set(s_screens[it.key], it.value); 95 } 96 97 auto screens_backup = move(s_screens); 98 auto layout_backup = move(s_layout); 99 100 for (auto& it : screens_with_resolution_change) { 101 auto& existing_screen = *it.key; 102 dbgln("Closing device {} in preparation for resolution change", layout_backup.screens[existing_screen.index()].device.value_or("<virtual screen>")); 103 existing_screen.close_device(); 104 } 105 106 AK::ArmedScopeGuard rollback([&] { 107 for (auto& screen : s_screens) 108 screen->close_device(); 109 s_screens = move(screens_backup); 110 s_layout = move(layout_backup); 111 for (size_t i = 0; i < s_screens.size(); i++) { 112 auto& old_screen = s_screens[i]; 113 // Restore the original screen index in case it changed 114 old_screen->set_index(i); 115 if (i == s_layout.main_screen_index) 116 old_screen->make_main_screen(); 117 bool changed_scale = screens_with_scale_change.contains(old_screen); 118 if (screens_with_resolution_change.contains(old_screen)) { 119 if (old_screen->open_device()) { 120 // The resolution was changed, so we also implicitly applied the new scale factor 121 changed_scale = false; 122 } else { 123 // Don't set error_msg here, it should already be set 124 dbgln("Rolling back screen layout failed: could not open device"); 125 } 126 } 127 128 old_screen->update_virtual_and_physical_rects(); 129 if (changed_scale) 130 old_screen->scale_factor_changed(); 131 } 132 update_bounding_rect(); 133 }); 134 s_layout = move(screen_layout); 135 for (size_t index = 0; index < s_layout.screens.size(); index++) { 136 Screen* screen; 137 bool need_to_open_device; 138 if (auto it = new_to_current_indices_map.find(index); it != new_to_current_indices_map.end()) { 139 // Re-use the existing screen instance 140 screen = screens_backup[it->value]; 141 s_screens.append(*screen); 142 screen->set_index(index); 143 144 need_to_open_device = screens_with_resolution_change.contains(screen); 145 } else { 146 screen = WindowServer::Screen::create(index); 147 if (!screen) { 148 error_msg = DeprecatedString::formatted("Error creating screen #{}", index); 149 return false; 150 } 151 152 need_to_open_device = false; 153 } 154 155 if (need_to_open_device && !screen->open_device()) { 156 error_msg = DeprecatedString::formatted("Error opening device for screen #{}", index); 157 return false; 158 } 159 160 screen->update_virtual_and_physical_rects(); 161 if (!need_to_open_device && screens_with_scale_change.contains(screen)) 162 screen->scale_factor_changed(); 163 164 VERIFY(screen); 165 VERIFY(index == screen->index()); 166 167 if (s_layout.main_screen_index == index) 168 screen->make_main_screen(); 169 } 170 171 rollback.disarm(); 172 173 if (place_cursor_on_main_screen) { 174 ScreenInput::the().set_cursor_location(Screen::main().rect().center()); 175 } else { 176 auto cursor_location = ScreenInput::the().cursor_location(); 177 if (!find_by_location(cursor_location)) { 178 // Cursor is off screen, try to find the closest location on another screen 179 float closest_distance = 0; 180 Optional<Gfx::IntPoint> closest_point; 181 for (auto& screen : s_screens) { 182 auto closest_point_on_screen_rect = screen->rect().closest_to(cursor_location); 183 auto distance = closest_point_on_screen_rect.distance_from(cursor_location); 184 if (!closest_point.has_value() || distance < closest_distance) { 185 closest_distance = distance; 186 closest_point = closest_point_on_screen_rect; 187 } 188 } 189 ScreenInput::the().set_cursor_location(closest_point.value()); // We should always have one 190 } 191 } 192 193 update_bounding_rect(); 194 update_scale_factors_in_use(); 195 return true; 196} 197 198void Screen::update_scale_factors_in_use() 199{ 200 s_scale_factors_in_use.clear(); 201 for_each([&](auto& screen) { 202 auto scale_factor = screen.scale_factor(); 203 // The This doesn't have to be extremely efficient as this 204 // code is only run when we start up or the screen configuration 205 // changes. But using a vector allows for efficient iteration, 206 // which is the most common use case. 207 if (!s_scale_factors_in_use.contains_slow(scale_factor)) 208 s_scale_factors_in_use.append(scale_factor); 209 return IterationDecision::Continue; 210 }); 211} 212 213Screen::Screen(size_t screen_index) 214 : m_index(screen_index) 215 , m_flush_rects(adopt_own(*new FlushRectData())) 216 , m_compositor_screen_data(Compositor::create_screen_data({})) 217{ 218 update_virtual_and_physical_rects(); 219 open_device(); 220} 221 222Screen::~Screen() 223{ 224 close_device(); 225} 226 227bool Screen::open_device() 228{ 229 close_device(); 230 auto& info = screen_layout_info(); 231 232 switch (info.mode) { 233 case ScreenLayout::Screen::Mode::Device: { 234 m_backend = make<HardwareScreenBackend>(info.device.value()); 235 auto return_value = m_backend->open(); 236 if (return_value.is_error()) { 237 dbgln("Screen #{}: Failed to open backend: {}", index(), return_value.error()); 238 return false; 239 } 240 241 set_resolution(true); 242 return true; 243 } 244 case ScreenLayout::Screen::Mode::Virtual: { 245 m_backend = make<VirtualScreenBackend>(); 246 // Virtual device open should never fail. 247 MUST(m_backend->open()); 248 249 set_resolution(true); 250 return true; 251 } 252 default: 253 dbgln("Unsupported screen type {}", ScreenLayout::Screen::mode_to_string(info.mode)); 254 return false; 255 } 256} 257 258void Screen::close_device() 259{ 260 m_backend = nullptr; 261} 262 263void Screen::update_virtual_and_physical_rects() 264{ 265 auto& screen_info = screen_layout_info(); 266 m_virtual_rect = { screen_info.location, { screen_info.resolution.width() / screen_info.scale_factor, screen_info.resolution.height() / screen_info.scale_factor } }; 267 m_physical_rect = { Gfx::IntPoint { 0, 0 }, { screen_info.resolution.width(), screen_info.resolution.height() } }; 268 dbgln("update_virtual_and_physical_rects for screen #{}: {}", index(), m_virtual_rect); 269} 270 271void Screen::scale_factor_changed() 272{ 273 // Flush rects are affected by the screen factor 274 constrain_pending_flush_rects(); 275} 276 277Screen& Screen::closest_to_rect(Gfx::IntRect const& rect) 278{ 279 Screen* best_screen = nullptr; 280 int best_area = 0; 281 for (auto& screen : s_screens) { 282 auto r = screen->rect().intersected(rect); 283 int area = r.width() * r.height(); 284 if (!best_screen || area > best_area) { 285 best_screen = screen; 286 best_area = area; 287 } 288 } 289 if (!best_screen) { 290 // TODO: try to find the best screen in close proximity 291 best_screen = &Screen::main(); 292 } 293 return *best_screen; 294} 295 296Screen& Screen::closest_to_location(Gfx::IntPoint point) 297{ 298 for (auto& screen : s_screens) { 299 if (screen->rect().contains(point)) 300 return screen; 301 } 302 // TODO: guess based on how close the point is to the next screen rectangle 303 return Screen::main(); 304} 305 306void Screen::update_bounding_rect() 307{ 308 if (!s_screens.is_empty()) { 309 s_bounding_screens_rect = s_screens[0]->rect(); 310 for (size_t i = 1; i < s_screens.size(); i++) 311 s_bounding_screens_rect = s_bounding_screens_rect.united(s_screens[i]->rect()); 312 } else { 313 s_bounding_screens_rect = {}; 314 } 315} 316 317bool Screen::set_resolution(bool initial) 318{ 319 // Remember the screen that the cursor is on. Make sure it stays on the same screen if we change its resolution... 320 Screen* screen_with_cursor = nullptr; 321 if (!initial) 322 screen_with_cursor = &ScreenInput::the().cursor_location_screen(); 323 324 auto& info = screen_layout_info(); 325 326 ErrorOr<void> return_value = Error::from_errno(EINVAL); 327 { 328 GraphicsHeadModeSetting requested_mode_setting; 329 memset(&requested_mode_setting, 0, sizeof(GraphicsHeadModeSetting)); 330 requested_mode_setting.horizontal_stride = info.resolution.width() * 4; 331 requested_mode_setting.pixel_clock_in_khz = 0; 332 requested_mode_setting.horizontal_active = info.resolution.width(); 333 requested_mode_setting.horizontal_front_porch_pixels = 0; 334 requested_mode_setting.horizontal_sync_time_pixels = 0; 335 requested_mode_setting.horizontal_blank_pixels = 0; 336 requested_mode_setting.vertical_active = info.resolution.height(); 337 requested_mode_setting.vertical_front_porch_lines = 0; 338 requested_mode_setting.vertical_sync_time_lines = 0; 339 requested_mode_setting.vertical_blank_lines = 0; 340 requested_mode_setting.horizontal_offset = 0; 341 requested_mode_setting.vertical_offset = 0; 342 return_value = m_backend->set_head_mode_setting(requested_mode_setting); 343 } 344 345 dbgln_if(WSSCREEN_DEBUG, "Screen #{}: fb_set_resolution() - success", index()); 346 347 auto on_change_resolution = [&]() -> ErrorOr<void> { 348 if (initial) { 349 TRY(m_backend->unmap_framebuffer()); 350 TRY(m_backend->map_framebuffer()); 351 } 352 auto mode_setting = TRY(m_backend->get_head_mode_setting()); 353 info.resolution = { mode_setting.horizontal_active, mode_setting.vertical_active }; 354 355 update_virtual_and_physical_rects(); 356 357 // Since pending flush rects are affected by the scale factor 358 // update even if only the scale factor changed 359 constrain_pending_flush_rects(); 360 361 if (this == screen_with_cursor) { 362 auto& screen_input = ScreenInput::the(); 363 screen_input.set_cursor_location(screen_input.cursor_location().constrained(rect())); 364 } 365 return {}; 366 }; 367 368 if (!return_value.is_error()) { 369 return_value = on_change_resolution(); 370 if (!return_value.is_error()) 371 return true; 372 } 373 if (return_value.is_error() && return_value.error() != Error::from_errno(EOVERFLOW)) { 374 dbgln("Screen #{}: Failed to set resolution {}: {}", index(), info.resolution, return_value.error()); 375 MUST(on_change_resolution()); 376 return false; 377 } 378 dbgln("Screen #{}: Failed to set resolution {}: {}, falling back to safe resolution", index(), info.resolution, return_value.error()); 379 MUST(m_backend->set_safe_head_mode_setting()); 380 MUST(on_change_resolution()); 381 return false; 382} 383 384void Screen::set_buffer(int index) 385{ 386 m_backend->set_head_buffer(index); 387} 388 389size_t Screen::buffer_offset(int index) const 390{ 391 if (index == 0) 392 return 0; 393 if (index == 1) 394 return m_backend->m_back_buffer_offset; 395 VERIFY_NOT_REACHED(); 396} 397 398void ScreenInput::set_acceleration_factor(double factor) 399{ 400 VERIFY(factor >= mouse_accel_min && factor <= mouse_accel_max); 401 m_acceleration_factor = factor; 402} 403 404void ScreenInput::set_scroll_step_size(unsigned step_size) 405{ 406 VERIFY(step_size >= scroll_step_size_min); 407 m_scroll_step_size = step_size; 408} 409 410void ScreenInput::on_receive_mouse_data(MousePacket const& packet) 411{ 412 auto& current_screen = cursor_location_screen(); 413 auto prev_location = m_cursor_location; 414 if (packet.is_relative) { 415 m_cursor_location.translate_by(packet.x * m_acceleration_factor, packet.y * m_acceleration_factor); 416 dbgln_if(WSSCREEN_DEBUG, "Screen: New Relative mouse point @ {}", m_cursor_location); 417 } else { 418 m_cursor_location = { packet.x * current_screen.width() / 0xffff, packet.y * current_screen.height() / 0xffff }; 419 dbgln_if(WSSCREEN_DEBUG, "Screen: New Absolute mouse point @ {}", m_cursor_location); 420 } 421 422 auto* moved_to_screen = Screen::find_by_location(m_cursor_location); 423 if (!moved_to_screen) { 424 m_cursor_location = m_cursor_location.constrained(current_screen.rect()); 425 moved_to_screen = &current_screen; 426 } 427 428 unsigned buttons = packet.buttons; 429 unsigned prev_buttons = m_mouse_button_state; 430 m_mouse_button_state = buttons; 431 unsigned changed_buttons = prev_buttons ^ buttons; 432 auto post_mousedown_or_mouseup_if_needed = [&](MouseButton button) { 433 if (!(changed_buttons & (unsigned)button)) 434 return; 435 auto message = make<MouseEvent>(buttons & (unsigned)button ? Event::MouseDown : Event::MouseUp, m_cursor_location, buttons, button, m_modifiers); 436 Core::EventLoop::current().post_event(WindowManager::the(), move(message)); 437 }; 438 post_mousedown_or_mouseup_if_needed(MouseButton::Primary); 439 post_mousedown_or_mouseup_if_needed(MouseButton::Secondary); 440 post_mousedown_or_mouseup_if_needed(MouseButton::Middle); 441 post_mousedown_or_mouseup_if_needed(MouseButton::Backward); 442 post_mousedown_or_mouseup_if_needed(MouseButton::Forward); 443 if (m_cursor_location != prev_location) { 444 auto message = make<MouseEvent>(Event::MouseMove, m_cursor_location, buttons, MouseButton::None, m_modifiers); 445 if (WindowManager::the().dnd_client()) 446 message->set_mime_data(WindowManager::the().dnd_mime_data()); 447 Core::EventLoop::current().post_event(WindowManager::the(), move(message)); 448 } 449 450 if (packet.z || packet.w) { 451 auto message = make<MouseEvent>(Event::MouseWheel, m_cursor_location, buttons, MouseButton::None, m_modifiers, packet.w * m_scroll_step_size, packet.z * m_scroll_step_size, packet.w, packet.z); 452 Core::EventLoop::current().post_event(WindowManager::the(), move(message)); 453 } 454 455 if (m_cursor_location != prev_location) 456 Compositor::the().invalidate_cursor(); 457} 458 459void ScreenInput::on_receive_keyboard_data(::KeyEvent kernel_event) 460{ 461 m_modifiers = kernel_event.modifiers(); 462 auto message = make<KeyEvent>(kernel_event.is_press() ? Event::KeyDown : Event::KeyUp, kernel_event.key, kernel_event.code_point, kernel_event.modifiers(), kernel_event.scancode); 463 Core::EventLoop::current().post_event(WindowManager::the(), move(message)); 464} 465 466void Screen::constrain_pending_flush_rects() 467{ 468 auto& flush_rects = *m_flush_rects; 469 if (flush_rects.pending_flush_rects.is_empty()) 470 return; 471 Gfx::IntRect screen_rect({}, rect().size()); 472 Gfx::DisjointIntRectSet rects; 473 for (auto& fb_rect : flush_rects.pending_flush_rects) { 474 Gfx::IntRect rect { (int)fb_rect.x, (int)fb_rect.y, (int)fb_rect.width, (int)fb_rect.height }; 475 auto intersected_rect = rect.intersected(screen_rect); 476 if (!intersected_rect.is_empty()) 477 rects.add(intersected_rect); 478 } 479 flush_rects.pending_flush_rects.clear_with_capacity(); 480 for (auto const& rect : rects.rects()) { 481 flush_rects.pending_flush_rects.append({ 482 .head_index = 0, 483 .x = (unsigned)rect.x(), 484 .y = (unsigned)rect.y(), 485 .width = (unsigned)rect.width(), 486 .height = (unsigned)rect.height(), 487 }); 488 } 489} 490 491void Screen::queue_flush_display_rect(Gfx::IntRect const& flush_region) 492{ 493 // NOTE: we don't scale until in Screen::flush_display so that when 494 // there are too many rectangles that we end up throwing away, we didn't 495 // waste accounting for scale factor! 496 auto& flush_rects = *m_flush_rects; 497 if (flush_rects.too_many_pending_flush_rects) { 498 // We already have too many, just make sure we extend it if needed 499 VERIFY(!flush_rects.pending_flush_rects.is_empty()); 500 if (flush_rects.pending_flush_rects.size() == 1) { 501 auto& union_rect = flush_rects.pending_flush_rects[0]; 502 auto new_union = flush_region.united(Gfx::IntRect((int)union_rect.x, (int)union_rect.y, (int)union_rect.width, (int)union_rect.height)); 503 union_rect.x = new_union.left(); 504 union_rect.y = new_union.top(); 505 union_rect.width = new_union.width(); 506 union_rect.height = new_union.height(); 507 } else { 508 // Convert all the rectangles into one union 509 auto new_union = flush_region; 510 for (auto& flush_rect : flush_rects.pending_flush_rects) 511 new_union = new_union.united(Gfx::IntRect((int)flush_rect.x, (int)flush_rect.y, (int)flush_rect.width, (int)flush_rect.height)); 512 flush_rects.pending_flush_rects.resize(1, true); 513 auto& union_rect = flush_rects.pending_flush_rects[0]; 514 union_rect.x = new_union.left(); 515 union_rect.y = new_union.top(); 516 union_rect.width = new_union.width(); 517 union_rect.height = new_union.height(); 518 } 519 return; 520 } 521 VERIFY(flush_rects.pending_flush_rects.size() < flush_rects.pending_flush_rects.capacity()); 522 flush_rects.pending_flush_rects.append({ 0, 523 (unsigned)flush_region.left(), 524 (unsigned)flush_region.top(), 525 (unsigned)flush_region.width(), 526 (unsigned)flush_region.height() }); 527 if (flush_rects.pending_flush_rects.size() == flush_rects.pending_flush_rects.capacity()) { 528 // If we get one more rectangle then we need to convert it to a single union rectangle 529 flush_rects.too_many_pending_flush_rects = true; 530 } 531} 532 533void Screen::flush_display(int buffer_index) 534{ 535 VERIFY(m_backend->m_can_device_flush_buffers || m_backend->m_can_device_flush_entire_framebuffer); 536 auto& flush_rects = *m_flush_rects; 537 if (flush_rects.pending_flush_rects.is_empty()) 538 return; 539 540 // Now that we have a final set of rects, apply the scale factor 541 auto scale_factor = this->scale_factor(); 542 for (auto& flush_rect : flush_rects.pending_flush_rects) { 543 VERIFY(Gfx::IntRect({}, m_virtual_rect.size()).contains({ (int)flush_rect.x, (int)flush_rect.y, (int)flush_rect.width, (int)flush_rect.height })); 544 flush_rect.x *= scale_factor; 545 flush_rect.y *= scale_factor; 546 flush_rect.width *= scale_factor; 547 flush_rect.height *= scale_factor; 548 } 549 550 if (m_backend->m_can_device_flush_entire_framebuffer) { 551 auto return_value = m_backend->flush_framebuffer(); 552 if (return_value.is_error()) 553 dbgln("Screen #{}: Error flushing display: {}", index(), return_value.error()); 554 } else { 555 auto return_value = m_backend->flush_framebuffer_rects(buffer_index, flush_rects.pending_flush_rects.span()); 556 if (return_value.is_error()) 557 dbgln("Screen #{}: Error flushing display: {}", index(), return_value.error()); 558 } 559 560 flush_rects.too_many_pending_flush_rects = false; 561 flush_rects.pending_flush_rects.clear_with_capacity(); 562} 563 564void Screen::flush_display_entire_framebuffer() 565{ 566 VERIFY(m_backend->m_can_device_flush_entire_framebuffer); 567 auto return_value = m_backend->flush_framebuffer(); 568 if (return_value.is_error()) 569 dbgln("Screen #{}: Error flushing display front buffer: {}", index(), return_value.error()); 570} 571 572void Screen::flush_display_front_buffer(int front_buffer_index, Gfx::IntRect& rect) 573{ 574 VERIFY(m_backend->m_can_device_flush_buffers); 575 auto scale_factor = this->scale_factor(); 576 FBRect flush_rect { 577 .head_index = 0, 578 .x = (unsigned)(rect.x() * scale_factor), 579 .y = (unsigned)(rect.y() * scale_factor), 580 .width = (unsigned)(rect.width() * scale_factor), 581 .height = (unsigned)(rect.height() * scale_factor) 582 }; 583 584 VERIFY(Gfx::IntRect({}, m_virtual_rect.size()).contains(rect)); 585 586 auto return_value = m_backend->flush_framebuffer_rects(front_buffer_index, { &flush_rect, 1 }); 587 if (return_value.is_error()) 588 dbgln("Screen #{}: Error flushing display front buffer: {}", index(), return_value.error()); 589} 590 591}