Serenity Operating System
1/*
2 * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
3 *
4 * SPDX-License-Identifier: BSD-2-Clause
5 */
6
7#include <LibWeb/Bindings/Intrinsics.h>
8#include <LibWeb/DOM/Document.h>
9#include <LibWeb/HTML/HTMLCanvasElement.h>
10#include <LibWeb/WebGL/WebGLContextEvent.h>
11#include <LibWeb/WebGL/WebGLRenderingContext.h>
12
13namespace Web::WebGL {
14
15// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-event
16static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, DeprecatedFlyString const& type)
17{
18 // To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
19 // FIXME: Consider setting a status message.
20 auto event = WebGLContextEvent::create(canvas_element.realm(), String::from_deprecated_string(type).release_value_but_fixme_should_propagate_errors(), WebGLContextEventInit {}).release_value_but_fixme_should_propagate_errors();
21 event->set_is_trusted(true);
22 event->set_cancelable(true);
23 canvas_element.dispatch_event(*event);
24}
25
26// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-creation-error
27static void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_element)
28{
29 // 1. Fire a WebGL context event named "webglcontextcreationerror" at canvas, optionally with its statusMessage attribute set to a platform dependent string about the nature of the failure.
30 fire_webgl_context_event(canvas_element, "webglcontextcreationerror"sv);
31}
32
33JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> WebGLRenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options)
34{
35 // We should be coming here from getContext being called on a wrapped <canvas> element.
36 auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.vm(), options));
37
38 bool created_bitmap = canvas_element.create_bitmap(/* minimum_width= */ 1, /* minimum_height= */ 1);
39 if (!created_bitmap) {
40 fire_webgl_context_creation_error(canvas_element);
41 return JS::GCPtr<WebGLRenderingContext> { nullptr };
42 }
43
44 auto context_or_error = GL::create_context(*canvas_element.bitmap());
45 if (context_or_error.is_error()) {
46 fire_webgl_context_creation_error(canvas_element);
47 return JS::GCPtr<WebGLRenderingContext> { nullptr };
48 }
49 return MUST_OR_THROW_OOM(realm.heap().allocate<WebGLRenderingContext>(realm, realm, canvas_element, context_or_error.release_value(), context_attributes, context_attributes));
50}
51
52WebGLRenderingContext::WebGLRenderingContext(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
53 : WebGLRenderingContextBase(realm, canvas_element, move(context), move(context_creation_parameters), move(actual_context_parameters))
54{
55}
56
57WebGLRenderingContext::~WebGLRenderingContext() = default;
58
59JS::ThrowCompletionOr<void> WebGLRenderingContext::initialize(JS::Realm& realm)
60{
61 MUST_OR_THROW_OOM(Base::initialize(realm));
62 set_prototype(&Bindings::ensure_web_prototype<Bindings::WebGLRenderingContextPrototype>(realm, "WebGLRenderingContext"));
63
64 return {};
65}
66
67}