Serenity Operating System
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1/* 2 * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org> 3 * Copyright (c) 2022, Andreas Kling <kling@serenityos.org> 4 * Copyright (c) 2023, Luke Wilde <lukew@serenityos.org> 5 * 6 * SPDX-License-Identifier: BSD-2-Clause 7 */ 8 9#include <LibWeb/Bindings/Intrinsics.h> 10#include <LibWeb/Geometry/DOMMatrix.h> 11#include <LibWeb/HTML/Path2D.h> 12#include <LibWeb/SVG/AttributeParser.h> 13#include <LibWeb/SVG/SVGPathElement.h> 14 15namespace Web::HTML { 16 17WebIDL::ExceptionOr<JS::NonnullGCPtr<Path2D>> Path2D::construct_impl(JS::Realm& realm, Optional<Variant<JS::Handle<Path2D>, DeprecatedString>> const& path) 18{ 19 return MUST_OR_THROW_OOM(realm.heap().allocate<Path2D>(realm, realm, path)); 20} 21 22// https://html.spec.whatwg.org/multipage/canvas.html#dom-path2d 23Path2D::Path2D(JS::Realm& realm, Optional<Variant<JS::Handle<Path2D>, DeprecatedString>> const& path) 24 : PlatformObject(realm) 25 , CanvasPath(static_cast<Bindings::PlatformObject&>(*this)) 26{ 27 // 1. Let output be a new Path2D object. 28 // 2. If path is not given, then return output. 29 if (!path.has_value()) 30 return; 31 32 // 3. If path is a Path2D object, then add all subpaths of path to output and return output. 33 // (In other words, it returns a copy of the argument.) 34 if (path->has<JS::Handle<Path2D>>()) { 35 this->path() = path->get<JS::Handle<Path2D>>()->path(); 36 return; 37 } 38 39 // 4. Let svgPath be the result of parsing and interpreting path according to SVG 2's rules for path data. [SVG] 40 auto path_instructions = SVG::AttributeParser::parse_path_data(path->get<DeprecatedString>()); 41 auto svg_path = SVG::path_from_path_instructions(path_instructions); 42 43 if (!svg_path.segments().is_empty()) { 44 // 5. Let (x, y) be the last point in svgPath. 45 auto xy = svg_path.segments().last()->point(); 46 47 // 6. Add all the subpaths, if any, from svgPath to output. 48 this->path() = move(svg_path); 49 50 // 7. Create a new subpath in output with (x, y) as the only point in the subpath. 51 this->move_to(xy.x(), xy.y()); 52 } 53 54 // 8. Return output. 55} 56 57Path2D::~Path2D() = default; 58 59JS::ThrowCompletionOr<void> Path2D::initialize(JS::Realm& realm) 60{ 61 MUST_OR_THROW_OOM(Base::initialize(realm)); 62 set_prototype(&Bindings::ensure_web_prototype<Bindings::Path2DPrototype>(realm, "Path2D")); 63 64 return {}; 65} 66 67// https://html.spec.whatwg.org/multipage/canvas.html#dom-path2d-addpath 68WebIDL::ExceptionOr<void> Path2D::add_path(JS::NonnullGCPtr<Path2D> path, Geometry::DOMMatrix2DInit& transform) 69{ 70 // The addPath(path, transform) method, when invoked on a Path2D object a, must run these steps: 71 72 // 1. If the Path2D object path has no subpaths, then return. 73 if (path->path().segments().is_empty()) 74 return {}; 75 76 // 2. Let matrix be the result of creating a DOMMatrix from the 2D dictionary transform. 77 auto matrix = TRY(Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm(), transform)); 78 79 // 3. If one or more of matrix's m11 element, m12 element, m21 element, m22 element, m41 element, or m42 element are infinite or NaN, then return. 80 if (!isfinite(matrix->m11()) || !isfinite(matrix->m12()) || !isfinite(matrix->m21()) || !isfinite(matrix->m22()) || !isfinite(matrix->m41()) || !isfinite(matrix->m42())) 81 return {}; 82 83 // 4. Create a copy of all the subpaths in path. Let this copy be known as c. 84 // 5. Transform all the coordinates and lines in c by the transform matrix matrix. 85 auto copy = path->path().copy_transformed(Gfx::AffineTransform { static_cast<float>(matrix->m11()), static_cast<float>(matrix->m12()), static_cast<float>(matrix->m21()), static_cast<float>(matrix->m22()), static_cast<float>(matrix->m41()), static_cast<float>(matrix->m42()) }); 86 87 // 6. Let (x, y) be the last point in the last subpath of c. 88 auto xy = copy.segments().last()->point(); 89 90 // 7. Add all the subpaths in c to a. 91 // FIXME: Is this correct? 92 this->path().add_path(copy); 93 94 // 8. Create a new subpath in a with (x, y) as the only point in the subpath. 95 this->move_to(xy.x(), xy.y()); 96 97 return {}; 98} 99 100}