Serenity Operating System
1/*
2 * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
3 * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
4 * Copyright (c) 2023, Luke Wilde <lukew@serenityos.org>
5 *
6 * SPDX-License-Identifier: BSD-2-Clause
7 */
8
9#include <LibWeb/Bindings/Intrinsics.h>
10#include <LibWeb/Geometry/DOMMatrix.h>
11#include <LibWeb/HTML/Path2D.h>
12#include <LibWeb/SVG/AttributeParser.h>
13#include <LibWeb/SVG/SVGPathElement.h>
14
15namespace Web::HTML {
16
17WebIDL::ExceptionOr<JS::NonnullGCPtr<Path2D>> Path2D::construct_impl(JS::Realm& realm, Optional<Variant<JS::Handle<Path2D>, DeprecatedString>> const& path)
18{
19 return MUST_OR_THROW_OOM(realm.heap().allocate<Path2D>(realm, realm, path));
20}
21
22// https://html.spec.whatwg.org/multipage/canvas.html#dom-path2d
23Path2D::Path2D(JS::Realm& realm, Optional<Variant<JS::Handle<Path2D>, DeprecatedString>> const& path)
24 : PlatformObject(realm)
25 , CanvasPath(static_cast<Bindings::PlatformObject&>(*this))
26{
27 // 1. Let output be a new Path2D object.
28 // 2. If path is not given, then return output.
29 if (!path.has_value())
30 return;
31
32 // 3. If path is a Path2D object, then add all subpaths of path to output and return output.
33 // (In other words, it returns a copy of the argument.)
34 if (path->has<JS::Handle<Path2D>>()) {
35 this->path() = path->get<JS::Handle<Path2D>>()->path();
36 return;
37 }
38
39 // 4. Let svgPath be the result of parsing and interpreting path according to SVG 2's rules for path data. [SVG]
40 auto path_instructions = SVG::AttributeParser::parse_path_data(path->get<DeprecatedString>());
41 auto svg_path = SVG::path_from_path_instructions(path_instructions);
42
43 if (!svg_path.segments().is_empty()) {
44 // 5. Let (x, y) be the last point in svgPath.
45 auto xy = svg_path.segments().last()->point();
46
47 // 6. Add all the subpaths, if any, from svgPath to output.
48 this->path() = move(svg_path);
49
50 // 7. Create a new subpath in output with (x, y) as the only point in the subpath.
51 this->move_to(xy.x(), xy.y());
52 }
53
54 // 8. Return output.
55}
56
57Path2D::~Path2D() = default;
58
59JS::ThrowCompletionOr<void> Path2D::initialize(JS::Realm& realm)
60{
61 MUST_OR_THROW_OOM(Base::initialize(realm));
62 set_prototype(&Bindings::ensure_web_prototype<Bindings::Path2DPrototype>(realm, "Path2D"));
63
64 return {};
65}
66
67// https://html.spec.whatwg.org/multipage/canvas.html#dom-path2d-addpath
68WebIDL::ExceptionOr<void> Path2D::add_path(JS::NonnullGCPtr<Path2D> path, Geometry::DOMMatrix2DInit& transform)
69{
70 // The addPath(path, transform) method, when invoked on a Path2D object a, must run these steps:
71
72 // 1. If the Path2D object path has no subpaths, then return.
73 if (path->path().segments().is_empty())
74 return {};
75
76 // 2. Let matrix be the result of creating a DOMMatrix from the 2D dictionary transform.
77 auto matrix = TRY(Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm(), transform));
78
79 // 3. If one or more of matrix's m11 element, m12 element, m21 element, m22 element, m41 element, or m42 element are infinite or NaN, then return.
80 if (!isfinite(matrix->m11()) || !isfinite(matrix->m12()) || !isfinite(matrix->m21()) || !isfinite(matrix->m22()) || !isfinite(matrix->m41()) || !isfinite(matrix->m42()))
81 return {};
82
83 // 4. Create a copy of all the subpaths in path. Let this copy be known as c.
84 // 5. Transform all the coordinates and lines in c by the transform matrix matrix.
85 auto copy = path->path().copy_transformed(Gfx::AffineTransform { static_cast<float>(matrix->m11()), static_cast<float>(matrix->m12()), static_cast<float>(matrix->m21()), static_cast<float>(matrix->m22()), static_cast<float>(matrix->m41()), static_cast<float>(matrix->m42()) });
86
87 // 6. Let (x, y) be the last point in the last subpath of c.
88 auto xy = copy.segments().last()->point();
89
90 // 7. Add all the subpaths in c to a.
91 // FIXME: Is this correct?
92 this->path().add_path(copy);
93
94 // 8. Create a new subpath in a with (x, y) as the only point in the subpath.
95 this->move_to(xy.x(), xy.y());
96
97 return {};
98}
99
100}