Serenity Operating System
1/*
2 * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
3 *
4 * SPDX-License-Identifier: BSD-2-Clause
5 */
6
7#include <LibSoftGPU/ShaderCompiler.h>
8
9namespace SoftGPU {
10
11ErrorOr<NonnullRefPtr<Shader>> ShaderCompiler::compile(void const* ownership_token, GPU::IR::Shader const&)
12{
13 // FIXME: implement the shader compiler
14 return adopt_ref(*new Shader(ownership_token, {}));
15}
16
17}