Serenity Operating System
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1/* 2 * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com> 3 * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org> 4 * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl> 5 * Copyright (c) 2022, the SerenityOS developers. 6 * 7 * SPDX-License-Identifier: BSD-2-Clause 8 */ 9 10#include <AK/StdLibExtras.h> 11#include <AK/Vector.h> 12#include <LibGPU/Vertex.h> 13#include <LibGfx/Vector4.h> 14#include <LibSoftGPU/Clipper.h> 15 16namespace SoftGPU { 17 18template<Clipper::ClipPlane plane> 19static constexpr bool point_within_clip_plane(FloatVector4 const& vertex) 20{ 21 if constexpr (plane == Clipper::ClipPlane::Left) 22 return vertex.x() >= -vertex.w(); 23 else if constexpr (plane == Clipper::ClipPlane::Right) 24 return vertex.x() <= vertex.w(); 25 else if constexpr (plane == Clipper::ClipPlane::Top) 26 return vertex.y() <= vertex.w(); 27 else if constexpr (plane == Clipper::ClipPlane::Bottom) 28 return vertex.y() >= -vertex.w(); 29 else if constexpr (plane == Clipper::ClipPlane::Near) 30 return vertex.z() >= -vertex.w(); 31 else if constexpr (plane == Clipper::ClipPlane::Far) 32 return vertex.z() <= vertex.w(); 33 return false; 34} 35 36static bool point_within_user_plane(FloatVector4 const& vertex, FloatVector4 const& user_plane) 37{ 38 return vertex.dot(user_plane) >= 0; 39} 40 41template<Clipper::ClipPlane plane> 42bool point_within_plane(GPU::Vertex const& vertex, FloatVector4 const& user_plane) 43{ 44 if constexpr (plane == Clipper::ClipPlane::User) 45 return point_within_user_plane(vertex.eye_coordinates, user_plane); 46 else 47 return point_within_clip_plane<plane>(vertex.clip_coordinates); 48} 49 50template<Clipper::ClipPlane plane> 51static GPU::Vertex clip_intersection_point(GPU::Vertex const& p1, GPU::Vertex const& p2, FloatVector4 const& plane_normal) 52{ 53 auto p1_coordinates = (plane == Clipper::ClipPlane::User) ? p1.eye_coordinates : p1.clip_coordinates; 54 auto p2_coordinates = (plane == Clipper::ClipPlane::User) ? p2.eye_coordinates : p2.clip_coordinates; 55 auto x1 = plane_normal.dot(p1_coordinates); 56 auto x2 = plane_normal.dot(p2_coordinates); 57 auto const a = x1 / (x1 - x2); 58 59 GPU::Vertex out; 60 out.position = mix(p1.position, p2.position, a); 61 out.eye_coordinates = mix(p1.eye_coordinates, p2.eye_coordinates, a); 62 out.clip_coordinates = mix(p1.clip_coordinates, p2.clip_coordinates, a); 63 out.color = mix(p1.color, p2.color, a); 64 for (size_t i = 0; i < GPU::NUM_TEXTURE_UNITS; ++i) 65 out.tex_coords[i] = mix(p1.tex_coords[i], p2.tex_coords[i], a); 66 out.normal = mix(p1.normal, p2.normal, a); 67 return out; 68} 69 70template<Clipper::ClipPlane plane> 71FLATTEN static void clip_plane(Vector<GPU::Vertex>& input_list, Vector<GPU::Vertex>& output_list, FloatVector4 const& clip_plane) 72{ 73 output_list.clear_with_capacity(); 74 75 auto input_list_size = input_list.size(); 76 if (input_list_size == 0) 77 return; 78 79 auto const* prev_vec = &input_list.data()[0]; 80 auto is_prev_point_within_plane = point_within_plane<plane>(*prev_vec, clip_plane); 81 82 for (size_t i = 1; i <= input_list_size; i++) { 83 auto const& curr_vec = input_list[i % input_list_size]; 84 auto const is_curr_point_within_plane = point_within_plane<plane>(curr_vec, clip_plane); 85 86 if (is_curr_point_within_plane != is_prev_point_within_plane) 87 output_list.append(clip_intersection_point<plane>(*prev_vec, curr_vec, clip_plane)); 88 89 if (is_curr_point_within_plane) 90 output_list.append(curr_vec); 91 92 prev_vec = &curr_vec; 93 is_prev_point_within_plane = is_curr_point_within_plane; 94 } 95} 96 97void Clipper::clip_points_against_frustum(Vector<GPU::Vertex>& vertices) 98{ 99 m_vertex_buffer.clear_with_capacity(); 100 101 for (auto& vertex : vertices) { 102 auto const coords = vertex.clip_coordinates; 103 if (point_within_clip_plane<ClipPlane::Left>(coords) && point_within_clip_plane<ClipPlane::Right>(coords) 104 && point_within_clip_plane<ClipPlane::Top>(coords) && point_within_clip_plane<ClipPlane::Bottom>(coords) 105 && point_within_clip_plane<ClipPlane::Near>(coords) && point_within_clip_plane<ClipPlane::Far>(coords)) 106 m_vertex_buffer.append(vertex); 107 } 108 109 vertices.clear_with_capacity(); 110 vertices.extend(m_vertex_buffer); 111} 112 113constexpr FloatVector4 clip_plane_eqns[] = { 114 { 1, 0, 0, 1 }, // Left Plane 115 { -1, 0, 0, 1 }, // Right Plane 116 { 0, -1, 0, 1 }, // Top Plane 117 { 0, 1, 0, 1 }, // Bottom plane 118 { 0, 0, 1, 1 }, // Near Plane 119 { 0, 0, -1, 1 } // Far Plane 120}; 121 122template<Clipper::ClipPlane plane> 123static constexpr bool constrain_line_within_plane(GPU::Vertex& from, GPU::Vertex& to) 124{ 125 constexpr auto clip_plane_eqn = clip_plane_eqns[to_underlying(plane)]; 126 127 auto from_within_plane = point_within_clip_plane<plane>(from.clip_coordinates); 128 auto to_within_plane = point_within_clip_plane<plane>(to.clip_coordinates); 129 if (!from_within_plane && !to_within_plane) 130 return false; 131 if (!from_within_plane) 132 from = clip_intersection_point<plane>(from, to, clip_plane_eqn); 133 else if (!to_within_plane) 134 to = clip_intersection_point<plane>(from, to, clip_plane_eqn); 135 return true; 136} 137 138bool Clipper::clip_line_against_frustum(GPU::Vertex& from, GPU::Vertex& to) 139{ 140 return constrain_line_within_plane<ClipPlane::Left>(from, to) 141 && constrain_line_within_plane<ClipPlane::Right>(from, to) 142 && constrain_line_within_plane<ClipPlane::Top>(from, to) 143 && constrain_line_within_plane<ClipPlane::Bottom>(from, to) 144 && constrain_line_within_plane<ClipPlane::Near>(from, to) 145 && constrain_line_within_plane<ClipPlane::Far>(from, to); 146} 147 148void Clipper::clip_triangle_against_frustum(Vector<GPU::Vertex>& input_verts) 149{ 150 // FIXME C++23. Static reflection will provide looping over all enum values. 151 clip_plane<ClipPlane::Left>(input_verts, m_vertex_buffer, clip_plane_eqns[0]); 152 clip_plane<ClipPlane::Right>(m_vertex_buffer, input_verts, clip_plane_eqns[1]); 153 clip_plane<ClipPlane::Top>(input_verts, m_vertex_buffer, clip_plane_eqns[2]); 154 clip_plane<ClipPlane::Bottom>(m_vertex_buffer, input_verts, clip_plane_eqns[3]); 155 clip_plane<ClipPlane::Near>(input_verts, m_vertex_buffer, clip_plane_eqns[4]); 156 clip_plane<ClipPlane::Far>(m_vertex_buffer, input_verts, clip_plane_eqns[5]); 157} 158 159void Clipper::clip_triangle_against_user_defined(Vector<GPU::Vertex>& input_verts, Vector<FloatVector4>& user_planes) 160{ 161 // FIXME: Also implement user plane support for points and lines 162 auto& in = input_verts; 163 auto& out = m_vertex_buffer; 164 for (auto const& plane : user_planes) { 165 clip_plane<ClipPlane::User>(in, out, plane); 166 swap(in, out); 167 } 168} 169 170}