Serenity Operating System
1/*
2 * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
3 *
4 * SPDX-License-Identifier: BSD-2-Clause
5 */
6
7#include <AK/Badge.h>
8#include <LibJS/Heap/BlockAllocator.h>
9#include <LibJS/Heap/CellAllocator.h>
10#include <LibJS/Heap/Heap.h>
11#include <LibJS/Heap/HeapBlock.h>
12
13namespace JS {
14
15CellAllocator::CellAllocator(size_t cell_size)
16 : m_cell_size(cell_size)
17{
18}
19
20Cell* CellAllocator::allocate_cell(Heap& heap)
21{
22 if (m_usable_blocks.is_empty()) {
23 auto block = HeapBlock::create_with_cell_size(heap, m_cell_size);
24 m_usable_blocks.append(*block.leak_ptr());
25 }
26
27 auto& block = *m_usable_blocks.last();
28 auto* cell = block.allocate();
29 VERIFY(cell);
30 if (block.is_full())
31 m_full_blocks.append(*m_usable_blocks.last());
32 return cell;
33}
34
35void CellAllocator::block_did_become_empty(Badge<Heap>, HeapBlock& block)
36{
37 auto& heap = block.heap();
38 block.m_list_node.remove();
39 // NOTE: HeapBlocks are managed by the BlockAllocator, so we don't want to `delete` the block here.
40 block.~HeapBlock();
41 heap.block_allocator().deallocate_block(&block);
42}
43
44void CellAllocator::block_did_become_usable(Badge<Heap>, HeapBlock& block)
45{
46 VERIFY(!block.is_full());
47 m_usable_blocks.append(block);
48}
49
50}