Serenity Operating System
1/*
2 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
3 * Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
4 * Copyright (c) 2022, the SerenityOS developers.
5 *
6 * SPDX-License-Identifier: BSD-2-Clause
7 */
8
9#include "Game.h"
10#include <AK/Random.h>
11#include <LibConfig/Client.h>
12#include <LibGUI/MessageBox.h>
13#include <LibGUI/Painter.h>
14#include <LibGfx/Bitmap.h>
15#include <LibGfx/Font/Font.h>
16#include <LibGfx/Font/FontDatabase.h>
17
18REGISTER_WIDGET(Snake, Game);
19
20namespace Snake {
21
22ErrorOr<NonnullRefPtr<Game>> Game::try_create()
23{
24 static constexpr auto food_bitmaps_files = Array {
25 "/res/emoji/U+1F41F.png"sv,
26 "/res/emoji/U+1F95A.png"sv,
27 "/res/emoji/U+1F99C.png"sv,
28 "/res/emoji/U+1F986.png"sv,
29 "/res/emoji/U+1FAB2.png"sv,
30 "/res/emoji/U+1F426.png"sv,
31 "/res/emoji/U+1F424.png"sv,
32 "/res/emoji/U+1F40D.png"sv,
33 "/res/emoji/U+1F989.png"sv,
34 "/res/emoji/U+1F54A.png"sv,
35 "/res/emoji/U+1F408.png"sv,
36 "/res/emoji/U+1F420.png"sv,
37 "/res/emoji/U+1F415.png"sv,
38 "/res/emoji/U+1F429.png"sv,
39 "/res/emoji/U+1F98C.png"sv,
40 "/res/emoji/U+1F416.png"sv,
41 "/res/emoji/U+1F401.png"sv,
42 "/res/emoji/U+1F400.png"sv,
43 "/res/emoji/U+1F407.png"sv,
44 "/res/emoji/U+1F43F.png"sv,
45 "/res/emoji/U+1F9A5.png"sv,
46 "/res/emoji/U+1F423.png"sv,
47 "/res/emoji/U+1F425.png"sv,
48 "/res/emoji/U+1F98E.png"sv,
49 "/res/emoji/U+1F997.png"sv,
50 "/res/emoji/U+1FAB3.png"sv,
51 "/res/emoji/U+1F413.png"sv,
52 "/res/emoji/U+1FAB0.png"sv,
53 "/res/emoji/U+1FAB1.png"sv,
54 };
55
56 Vector<NonnullRefPtr<Gfx::Bitmap>> food_bitmaps;
57 TRY(food_bitmaps.try_ensure_capacity(food_bitmaps_files.size()));
58
59 for (auto file : food_bitmaps_files) {
60 auto bitmap = Gfx::Bitmap::load_from_file(file);
61 if (bitmap.is_error()) {
62 dbgln("\033[31;1mCould not load bitmap file\033[0m '{}': {}", file, bitmap.error());
63 return bitmap.release_error();
64 }
65
66 food_bitmaps.unchecked_append(bitmap.release_value());
67 }
68
69 return adopt_nonnull_ref_or_enomem(new (nothrow) Game(move(food_bitmaps)));
70}
71
72Game::Game(Vector<NonnullRefPtr<Gfx::Bitmap>> food_bitmaps)
73 : m_food_bitmaps(move(food_bitmaps))
74{
75 set_font(Gfx::FontDatabase::default_fixed_width_font().bold_variant());
76 reset();
77
78 m_snake_base_color = Color::from_argb(Config::read_u32("Snake"sv, "Snake"sv, "BaseColor"sv, m_snake_base_color.value()));
79}
80
81void Game::pause()
82{
83 stop_timer();
84}
85
86void Game::start()
87{
88 static constexpr int timer_ms = 100;
89 start_timer(timer_ms);
90}
91
92void Game::reset()
93{
94 m_head = { m_rows / 2, m_columns / 2 };
95 m_tail.clear_with_capacity();
96 m_length = 2;
97 m_score = 0;
98 m_is_new_high_score = false;
99 m_velocity_queue.clear();
100
101 if (on_score_update)
102 on_score_update(m_score);
103
104 pause();
105 start();
106 spawn_fruit();
107 update();
108}
109
110void Game::set_snake_base_color(Color color)
111{
112 Config::write_u32("Snake"sv, "Snake"sv, "BaseColor"sv, color.value());
113 m_snake_base_color = color;
114}
115
116bool Game::is_available(Coordinate const& coord)
117{
118 for (size_t i = 0; i < m_tail.size(); ++i) {
119 if (m_tail[i] == coord)
120 return false;
121 }
122 if (m_head == coord)
123 return false;
124 if (m_fruit == coord)
125 return false;
126 return true;
127}
128
129void Game::spawn_fruit()
130{
131 Coordinate coord;
132 for (;;) {
133 coord.row = get_random_uniform(m_rows);
134 coord.column = get_random_uniform(m_columns);
135 if (is_available(coord))
136 break;
137 }
138 m_fruit = coord;
139 m_fruit_type = get_random_uniform(m_food_bitmaps.size());
140}
141
142void Game::timer_event(Core::TimerEvent&)
143{
144 Vector<Coordinate> dirty_cells;
145
146 m_tail.prepend(m_head);
147
148 if (m_tail.size() > m_length) {
149 dirty_cells.append(m_tail.last());
150 m_tail.take_last();
151 }
152
153 if (!m_velocity_queue.is_empty())
154 m_velocity = m_velocity_queue.dequeue();
155
156 dirty_cells.append(m_head);
157
158 m_head.row += m_velocity.vertical;
159 m_head.column += m_velocity.horizontal;
160
161 m_last_velocity = m_velocity;
162
163 if (m_head.row >= m_rows)
164 m_head.row = 0;
165 if (m_head.row < 0)
166 m_head.row = m_rows - 1;
167 if (m_head.column >= m_columns)
168 m_head.column = 0;
169 if (m_head.column < 0)
170 m_head.column = m_columns - 1;
171
172 dirty_cells.append(m_head);
173
174 for (size_t i = 0; i < m_tail.size(); ++i) {
175 if (m_head == m_tail[i]) {
176 game_over();
177 return;
178 }
179 }
180
181 if (m_head == m_fruit) {
182 ++m_length;
183 ++m_score;
184
185 if (on_score_update)
186 m_is_new_high_score = on_score_update(m_score);
187
188 dirty_cells.append(m_fruit);
189 spawn_fruit();
190 dirty_cells.append(m_fruit);
191 }
192
193 for (auto& coord : dirty_cells) {
194 update(cell_rect(coord));
195 }
196}
197
198void Game::keydown_event(GUI::KeyEvent& event)
199{
200 switch (event.key()) {
201 case KeyCode::Key_A:
202 case KeyCode::Key_Left:
203 if (last_velocity().horizontal == 1)
204 break;
205 queue_velocity(0, -1);
206 break;
207 case KeyCode::Key_D:
208 case KeyCode::Key_Right:
209 if (last_velocity().horizontal == -1)
210 break;
211 queue_velocity(0, 1);
212 break;
213 case KeyCode::Key_W:
214 case KeyCode::Key_Up:
215 if (last_velocity().vertical == 1)
216 break;
217 queue_velocity(-1, 0);
218 break;
219 case KeyCode::Key_S:
220 case KeyCode::Key_Down:
221 if (last_velocity().vertical == -1)
222 break;
223 queue_velocity(1, 0);
224 break;
225 default:
226 event.ignore();
227 break;
228 }
229}
230
231Gfx::IntRect Game::cell_rect(Coordinate const& coord) const
232{
233 auto game_rect = frame_inner_rect();
234 auto cell_size = Gfx::IntSize(game_rect.width() / m_columns, game_rect.height() / m_rows);
235 return {
236 game_rect.x() + coord.column * cell_size.width(),
237 game_rect.y() + coord.row * cell_size.height(),
238 cell_size.width(),
239 cell_size.height()
240 };
241}
242
243void Game::paint_event(GUI::PaintEvent& event)
244{
245 GUI::Frame::paint_event(event);
246 GUI::Painter painter(*this);
247 painter.add_clip_rect(frame_inner_rect());
248 painter.add_clip_rect(event.rect());
249 painter.fill_rect(event.rect(), Color::Black);
250
251 painter.fill_rect(cell_rect(m_head), m_snake_base_color);
252 for (auto& part : m_tail) {
253 auto rect = cell_rect(part);
254 painter.fill_rect(rect, m_snake_base_color.darkened(0.77));
255
256 Gfx::IntRect left_side(rect.x(), rect.y(), 2, rect.height());
257 Gfx::IntRect top_side(rect.x(), rect.y(), rect.width(), 2);
258 Gfx::IntRect right_side(rect.right() - 1, rect.y(), 2, rect.height());
259 Gfx::IntRect bottom_side(rect.x(), rect.bottom() - 1, rect.width(), 2);
260 painter.fill_rect(left_side, m_snake_base_color.darkened(0.88));
261 painter.fill_rect(right_side, m_snake_base_color.darkened(0.55));
262 painter.fill_rect(top_side, m_snake_base_color.darkened(0.88));
263 painter.fill_rect(bottom_side, m_snake_base_color.darkened(0.55));
264 }
265
266 painter.draw_scaled_bitmap(cell_rect(m_fruit), m_food_bitmaps[m_fruit_type], m_food_bitmaps[m_fruit_type]->rect());
267}
268
269void Game::game_over()
270{
271 stop_timer();
272
273 StringBuilder text;
274 text.appendff("Your score was {}", m_score);
275 if (m_is_new_high_score) {
276 text.append("\nThat's a new high score!"sv);
277 }
278 GUI::MessageBox::show(window(),
279 text.to_deprecated_string(),
280 "Game Over"sv,
281 GUI::MessageBox::Type::Information);
282
283 reset();
284}
285
286void Game::queue_velocity(int v, int h)
287{
288 if (last_velocity().vertical == v && last_velocity().horizontal == h)
289 return;
290 m_velocity_queue.enqueue({ v, h });
291}
292
293Game::Velocity const& Game::last_velocity() const
294{
295 if (!m_velocity_queue.is_empty())
296 return m_velocity_queue.last();
297
298 return m_last_velocity;
299}
300
301}