Serenity Operating System
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1/* 2 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org> 3 * Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org> 4 * Copyright (c) 2022, the SerenityOS developers. 5 * 6 * SPDX-License-Identifier: BSD-2-Clause 7 */ 8 9#include "Tool.h" 10#include "../ImageEditor.h" 11#include "../Layer.h" 12#include <LibGUI/Action.h> 13 14namespace PixelPaint { 15 16void Tool::setup(ImageEditor& editor) 17{ 18 m_editor = editor; 19} 20 21void Tool::set_action(GUI::Action* action) 22{ 23 m_action = action; 24} 25 26bool Tool::on_keydown(GUI::KeyEvent& event) 27{ 28 switch (event.key()) { 29 case KeyCode::Key_LeftBracket: 30 if (m_primary_slider) { 31 m_primary_slider->decrease_slider_by(1); 32 return true; 33 } 34 break; 35 case KeyCode::Key_RightBracket: 36 if (m_primary_slider) { 37 m_primary_slider->increase_slider_by(1); 38 return true; 39 } 40 break; 41 case KeyCode::Key_LeftBrace: 42 if (m_secondary_slider) { 43 m_secondary_slider->decrease_slider_by(1); 44 return true; 45 } 46 break; 47 case KeyCode::Key_RightBrace: 48 if (m_secondary_slider) { 49 m_secondary_slider->increase_slider_by(1); 50 return true; 51 } 52 break; 53 default: 54 break; 55 } 56 57 return false; 58} 59 60Gfx::IntPoint Tool::editor_layer_location(Layer const& layer) const 61{ 62 return (Gfx::FloatPoint { layer.location() } * m_editor->scale()).to_rounded<int>(); 63} 64 65Gfx::IntPoint Tool::editor_stroke_position(Gfx::IntPoint pixel_coords, int stroke_thickness) const 66{ 67 auto position = m_editor->content_to_frame_position(pixel_coords); 68 auto offset = (stroke_thickness % 2 == 0) ? 0 : m_editor->scale() / 2; 69 position = position.translated(offset, offset); 70 return position.to_type<int>(); 71} 72 73Gfx::IntPoint Tool::constrain_line_angle(Gfx::IntPoint start_pos, Gfx::IntPoint end_pos, float angle_increment) 74{ 75 float current_angle = AK::atan2<float>(end_pos.y() - start_pos.y(), end_pos.x() - start_pos.x()) + float { M_PI * 2 }; 76 77 float constrained_angle = ((int)((current_angle + angle_increment / 2) / angle_increment)) * angle_increment; 78 79 auto diff = end_pos - start_pos; 80 float line_length = AK::hypot<float>(diff.x(), diff.y()); 81 82 return { start_pos.x() + (int)(AK::cos(constrained_angle) * line_length), 83 start_pos.y() + (int)(AK::sin(constrained_angle) * line_length) }; 84} 85 86}