Serenity Operating System
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1/* 2 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org> 3 * 4 * SPDX-License-Identifier: BSD-2-Clause 5 */ 6 7#pragma once 8 9#include <AK/AtomicRefCounted.h> 10#include <AK/Function.h> 11#include <AK/IntrusiveList.h> 12#include <AK/OwnPtr.h> 13#include <AK/Time.h> 14#include <Kernel/Library/NonnullLockRefPtr.h> 15#include <Kernel/Time/TimeManagement.h> 16 17namespace Kernel { 18 19AK_TYPEDEF_DISTINCT_ORDERED_ID(u64, TimerId); 20 21class Timer final : public AtomicRefCounted<Timer> { 22 friend class TimerQueue; 23 24public: 25 void setup(clockid_t clock_id, Time expires, Function<void()>&& callback) 26 { 27 VERIFY(!is_queued()); 28 m_clock_id = clock_id; 29 m_expires = expires; 30 m_callback = move(callback); 31 } 32 33 ~Timer() 34 { 35 VERIFY(!is_queued()); 36 } 37 38 Time remaining() const; 39 40private: 41 TimerId m_id; 42 clockid_t m_clock_id; 43 Time m_expires; 44 Time m_remaining {}; 45 Function<void()> m_callback; 46 Atomic<bool> m_cancelled { false }; 47 Atomic<bool> m_callback_finished { false }; 48 Atomic<bool> m_in_use { false }; 49 50 bool operator<(Timer const& rhs) const 51 { 52 return m_expires < rhs.m_expires; 53 } 54 bool operator>(Timer const& rhs) const 55 { 56 return m_expires > rhs.m_expires; 57 } 58 bool operator==(Timer const& rhs) const 59 { 60 return m_id == rhs.m_id; 61 } 62 63 void clear_cancelled() { return m_cancelled.store(false, AK::memory_order_release); } 64 bool set_cancelled() { return m_cancelled.exchange(true, AK::memory_order_acq_rel); } 65 66 bool is_in_use() { return m_in_use.load(AK::memory_order_acquire); }; 67 void set_in_use() { m_in_use.store(true, AK::memory_order_release); } 68 void clear_in_use() { return m_in_use.store(false, AK::memory_order_release); } 69 70 bool is_callback_finished() const { return m_callback_finished.load(AK::memory_order_acquire); } 71 void clear_callback_finished() { m_callback_finished.store(false, AK::memory_order_release); } 72 void set_callback_finished() { m_callback_finished.store(true, AK::memory_order_release); } 73 74 Time now(bool) const; 75 76 bool is_queued() const { return m_list_node.is_in_list(); } 77 78public: 79 IntrusiveListNode<Timer> m_list_node; 80 using List = IntrusiveList<&Timer::m_list_node>; 81}; 82 83class TimerQueue { 84 friend class Timer; 85 86public: 87 TimerQueue(); 88 static TimerQueue& the(); 89 90 TimerId add_timer(NonnullLockRefPtr<Timer>&&); 91 bool add_timer_without_id(NonnullLockRefPtr<Timer>, clockid_t, Time const&, Function<void()>&&); 92 bool cancel_timer(Timer& timer, bool* was_in_use = nullptr); 93 void fire(); 94 95private: 96 struct Queue { 97 Timer::List list; 98 Time next_timer_due {}; 99 }; 100 void remove_timer_locked(Queue&, Timer&); 101 void update_next_timer_due(Queue&); 102 void add_timer_locked(NonnullLockRefPtr<Timer>); 103 104 Queue& queue_for_timer(Timer& timer) 105 { 106 switch (timer.m_clock_id) { 107 case CLOCK_MONOTONIC: 108 case CLOCK_MONOTONIC_COARSE: 109 case CLOCK_MONOTONIC_RAW: 110 return m_timer_queue_monotonic; 111 case CLOCK_REALTIME: 112 case CLOCK_REALTIME_COARSE: 113 return m_timer_queue_realtime; 114 default: 115 VERIFY_NOT_REACHED(); 116 } 117 } 118 119 u64 m_timer_id_count { 0 }; 120 u64 m_ticks_per_second { 0 }; 121 Queue m_timer_queue_monotonic; 122 Queue m_timer_queue_realtime; 123 Timer::List m_timers_executing; 124}; 125 126}