Serenity Operating System
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1/* 2 * Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com> 3 * 4 * SPDX-License-Identifier: BSD-2-Clause 5 */ 6 7#include <Kernel/Graphics/VirtIOGPU/Console.h> 8#include <Kernel/TTY/ConsoleManagement.h> 9#include <Kernel/WorkQueue.h> 10 11namespace Kernel::Graphics::VirtIOGPU { 12 13constexpr static AK::Time refresh_interval = AK::Time::from_milliseconds(16); 14 15NonnullLockRefPtr<Console> Console::initialize(VirtIODisplayConnector& parent_display_connector) 16{ 17 auto current_resolution = parent_display_connector.current_mode_setting(); 18 return adopt_lock_ref(*new Console(parent_display_connector, current_resolution)); 19} 20 21Console::Console(VirtIODisplayConnector const& parent_display_connector, DisplayConnector::ModeSetting current_resolution) 22 : GenericFramebufferConsole(current_resolution.horizontal_active, current_resolution.vertical_active, current_resolution.horizontal_stride) 23 , m_parent_display_connector(parent_display_connector) 24{ 25 // NOTE: Clear the framebuffer, in case it's left with some garbage. 26 memset(framebuffer_data(), 0, current_resolution.horizontal_stride * current_resolution.vertical_active); 27 enqueue_refresh_timer(); 28} 29 30void Console::set_resolution(size_t width, size_t height, size_t pitch) 31{ 32 m_width = width; 33 m_height = height; 34 m_pitch = pitch; 35 36 // Just to start cleanly, we clean the entire framebuffer 37 memset(framebuffer_data(), 0, pitch * height); 38 39 ConsoleManagement::the().resolution_was_changed(); 40} 41 42void Console::set_cursor(size_t x, size_t y) 43{ 44 GenericFramebufferConsole::hide_cursor(); 45 m_x = x; 46 m_y = y; 47 GenericFramebufferConsole::show_cursor(); 48 m_dirty = true; 49} 50 51void Console::hide_cursor() 52{ 53 GenericFramebufferConsole::hide_cursor(); 54 m_dirty = true; 55} 56 57void Console::show_cursor() 58{ 59 GenericFramebufferConsole::show_cursor(); 60 m_dirty = true; 61} 62 63void Console::flush(size_t, size_t, size_t, size_t) 64{ 65 m_dirty = true; 66} 67 68void Console::enqueue_refresh_timer() 69{ 70 NonnullLockRefPtr<Timer> refresh_timer = adopt_lock_ref(*new Timer()); 71 refresh_timer->setup(CLOCK_MONOTONIC, refresh_interval, [this]() { 72 if (m_enabled.load() && m_dirty) { 73 MUST(g_io_work->try_queue([this]() { 74 { 75 MutexLocker locker(m_parent_display_connector->m_flushing_lock); 76 MUST(m_parent_display_connector->flush_first_surface()); 77 } 78 m_dirty = false; 79 })); 80 } 81 enqueue_refresh_timer(); 82 }); 83 TimerQueue::the().add_timer(move(refresh_timer)); 84} 85 86void Console::enable() 87{ 88 // FIXME: Do we need some locking here to ensure the resolution doesn't change 89 // while we enable the console? 90 auto current_resolution = m_parent_display_connector->current_mode_setting(); 91 m_width = current_resolution.horizontal_active; 92 m_height = current_resolution.vertical_active; 93 m_pitch = current_resolution.horizontal_stride; 94 GenericFramebufferConsole::enable(); 95 m_dirty = true; 96} 97 98u8* Console::framebuffer_data() 99{ 100 return m_parent_display_connector->framebuffer_data(); 101} 102 103}