Serenity Operating System
1/*
2 * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright notice, this
9 * list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright notice,
12 * this list of conditions and the following disclaimer in the documentation
13 * and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
19 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
20 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
21 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
22 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
23 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27#include <AK/Badge.h>
28#include <LibGfx/CharacterBitmap.h>
29#include <LibGfx/Font.h>
30#include <LibGfx/Painter.h>
31#include <LibGfx/StylePainter.h>
32#include <WindowServer/Button.h>
33#include <WindowServer/Compositor.h>
34#include <WindowServer/Event.h>
35#include <WindowServer/Window.h>
36#include <WindowServer/WindowFrame.h>
37#include <WindowServer/WindowManager.h>
38
39namespace WindowServer {
40
41static const int window_titlebar_height = 19;
42
43static const char* s_close_button_bitmap_data = {
44 "## ##"
45 "### ###"
46 " ###### "
47 " #### "
48 " #### "
49 " ###### "
50 "### ###"
51 "## ##"
52 " "
53};
54
55static Gfx::CharacterBitmap* s_close_button_bitmap;
56static const int s_close_button_bitmap_width = 8;
57static const int s_close_button_bitmap_height = 9;
58
59static const char* s_minimize_button_bitmap_data = {
60 " "
61 " "
62 " "
63 " ###### "
64 " #### "
65 " ## "
66 " "
67 " "
68 " "
69};
70
71static Gfx::CharacterBitmap* s_minimize_button_bitmap;
72static const int s_minimize_button_bitmap_width = 8;
73static const int s_minimize_button_bitmap_height = 9;
74
75static const char* s_maximize_button_bitmap_data = {
76 " "
77 " "
78 " "
79 " ## "
80 " #### "
81 " ###### "
82 " "
83 " "
84 " "
85};
86
87static Gfx::CharacterBitmap* s_maximize_button_bitmap;
88static const int s_maximize_button_bitmap_width = 8;
89static const int s_maximize_button_bitmap_height = 9;
90
91static const char* s_unmaximize_button_bitmap_data = {
92 " "
93 " ## "
94 " #### "
95 " ###### "
96 " "
97 " ###### "
98 " #### "
99 " ## "
100 " "
101};
102
103static Gfx::CharacterBitmap* s_unmaximize_button_bitmap;
104static const int s_unmaximize_button_bitmap_width = 8;
105static const int s_unmaximize_button_bitmap_height = 9;
106
107WindowFrame::WindowFrame(Window& window)
108 : m_window(window)
109{
110 if (!s_close_button_bitmap)
111 s_close_button_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_close_button_bitmap_data, s_close_button_bitmap_width, s_close_button_bitmap_height).leak_ref();
112
113 if (!s_minimize_button_bitmap)
114 s_minimize_button_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_minimize_button_bitmap_data, s_minimize_button_bitmap_width, s_minimize_button_bitmap_height).leak_ref();
115
116 if (!s_maximize_button_bitmap)
117 s_maximize_button_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_maximize_button_bitmap_data, s_maximize_button_bitmap_width, s_maximize_button_bitmap_height).leak_ref();
118
119 if (!s_unmaximize_button_bitmap)
120 s_unmaximize_button_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_unmaximize_button_bitmap_data, s_unmaximize_button_bitmap_width, s_unmaximize_button_bitmap_height).leak_ref();
121
122 m_buttons.append(make<Button>(*this, *s_close_button_bitmap, [this](auto&) {
123 m_window.request_close();
124 }));
125
126 if (window.is_resizable()) {
127 auto button = make<Button>(*this, *s_maximize_button_bitmap, [this](auto&) {
128 m_window.set_maximized(!m_window.is_maximized());
129 });
130 m_maximize_button = button.ptr();
131 m_buttons.append(move(button));
132 }
133
134 if (window.is_minimizable()) {
135 auto button = make<Button>(*this, *s_minimize_button_bitmap, [this](auto&) {
136 m_window.set_minimized(true);
137 });
138 m_minimize_button = button.ptr();
139 m_buttons.append(move(button));
140 }
141}
142
143WindowFrame::~WindowFrame()
144{
145}
146
147void WindowFrame::did_set_maximized(Badge<Window>, bool maximized)
148{
149 ASSERT(m_maximize_button);
150 m_maximize_button->set_bitmap(maximized ? *s_unmaximize_button_bitmap : *s_maximize_button_bitmap);
151}
152
153Gfx::Rect WindowFrame::title_bar_rect() const
154{
155 if (m_window.type() == WindowType::Notification)
156 return { m_window.width() + 3, 3, window_titlebar_height, m_window.height() };
157 return { 3, 3, m_window.width(), window_titlebar_height };
158}
159
160Gfx::Rect WindowFrame::title_bar_icon_rect() const
161{
162 auto titlebar_rect = title_bar_rect();
163 return {
164 titlebar_rect.x() + 1,
165 titlebar_rect.y() + 2,
166 16,
167 titlebar_rect.height(),
168 };
169}
170
171Gfx::Rect WindowFrame::title_bar_text_rect() const
172{
173 auto titlebar_rect = title_bar_rect();
174 auto titlebar_icon_rect = title_bar_icon_rect();
175 return {
176 titlebar_rect.x() + 2 + titlebar_icon_rect.width() + 2,
177 titlebar_rect.y(),
178 titlebar_rect.width() - 4 - titlebar_icon_rect.width() - 2,
179 titlebar_rect.height()
180 };
181}
182
183WindowFrame::FrameColors WindowFrame::compute_frame_colors() const
184{
185 auto& wm = WindowManager::the();
186 auto palette = wm.palette();
187 if (&m_window == wm.m_highlight_window)
188 return { palette.highlight_window_title(), palette.highlight_window_border1(), palette.highlight_window_border2() };
189 if (&m_window == wm.m_move_window)
190 return { palette.moving_window_title(), palette.moving_window_border1(), palette.moving_window_border2() };
191 if (&m_window == wm.m_active_window)
192 return { palette.active_window_title(), palette.active_window_border1(), palette.active_window_border2() };
193 return { palette.inactive_window_title(), palette.inactive_window_border1(), palette.inactive_window_border2() };
194}
195
196void WindowFrame::paint_notification_frame(Gfx::Painter& painter)
197{
198 auto palette = WindowManager::the().palette();
199 Gfx::Rect outer_rect = { {}, rect().size() };
200
201 Gfx::StylePainter::paint_window_frame(painter, outer_rect, palette);
202
203 auto titlebar_rect = title_bar_rect();
204 painter.fill_rect_with_gradient(Gfx::Orientation::Vertical, titlebar_rect, palette.active_window_border1(), palette.active_window_border2());
205
206 int stripe_top = m_buttons.last().relative_rect().bottom() + 4;
207 int stripe_bottom = m_window.height() - 3;
208 if (stripe_top && stripe_bottom && stripe_top < stripe_bottom) {
209 for (int i = 2; i <= window_titlebar_height - 2; i += 2) {
210 painter.draw_line({ titlebar_rect.x() + i, stripe_top }, { titlebar_rect.x() + i, stripe_bottom }, palette.active_window_border1());
211 }
212 }
213}
214
215void WindowFrame::paint_normal_frame(Gfx::Painter& painter)
216{
217 auto palette = WindowManager::the().palette();
218 auto& window = m_window;
219 Gfx::Rect outer_rect = { {}, rect().size() };
220
221 Gfx::StylePainter::paint_window_frame(painter, outer_rect, palette);
222
223 if (!window.show_titlebar())
224 return;
225
226 auto titlebar_rect = title_bar_rect();
227 auto titlebar_icon_rect = title_bar_icon_rect();
228 auto titlebar_inner_rect = title_bar_text_rect();
229 auto titlebar_title_rect = titlebar_inner_rect;
230 titlebar_title_rect.set_width(Gfx::Font::default_bold_font().width(window.title()));
231
232 auto [title_color, border_color, border_color2] = compute_frame_colors();
233
234 auto& wm = WindowManager::the();
235 painter.draw_line(titlebar_rect.bottom_left().translated(0, 1), titlebar_rect.bottom_right().translated(0, 1), palette.button());
236
237 auto leftmost_button_rect = m_buttons.is_empty() ? Gfx::Rect() : m_buttons.last().relative_rect();
238
239 painter.fill_rect_with_gradient(titlebar_rect, border_color, border_color2);
240
241 int stripe_left = titlebar_title_rect.right() + 4;
242 int stripe_right = leftmost_button_rect.left() - 3;
243 if (stripe_left && stripe_right && stripe_left < stripe_right) {
244 for (int i = 2; i <= titlebar_inner_rect.height() - 2; i += 2) {
245 painter.draw_line({ stripe_left, titlebar_inner_rect.y() + i }, { stripe_right, titlebar_inner_rect.y() + i }, border_color);
246 }
247 }
248
249 auto clipped_title_rect = titlebar_title_rect;
250 clipped_title_rect.set_width(stripe_right - clipped_title_rect.x());
251 if (!clipped_title_rect.is_empty()) {
252 painter.draw_text(clipped_title_rect.translated(1, 2), window.title(), wm.window_title_font(), Gfx::TextAlignment::CenterLeft, border_color.darkened(0.4), Gfx::TextElision::Right);
253 // FIXME: The translated(0, 1) wouldn't be necessary if we could center text based on its baseline.
254 painter.draw_text(clipped_title_rect.translated(0, 1), window.title(), wm.window_title_font(), Gfx::TextAlignment::CenterLeft, title_color, Gfx::TextElision::Right);
255 }
256
257 painter.blit(titlebar_icon_rect.location(), window.icon(), window.icon().rect());
258}
259
260void WindowFrame::paint(Gfx::Painter& painter)
261{
262 Gfx::PainterStateSaver saver(painter);
263 painter.translate(rect().location());
264
265 if (m_window.type() == WindowType::Notification)
266 paint_notification_frame(painter);
267 else if (m_window.type() == WindowType::Normal)
268 paint_normal_frame(painter);
269 else
270 return;
271
272 for (auto& button : m_buttons) {
273 button.paint(painter);
274 }
275}
276
277static Gfx::Rect frame_rect_for_window(Window& window, const Gfx::Rect& rect)
278{
279 auto type = window.type();
280 auto offset = !window.show_titlebar() ? (window_titlebar_height + 1) : 0;
281
282 switch (type) {
283 case WindowType::Normal:
284 return {
285 rect.x() - 3,
286 rect.y() - window_titlebar_height - 4 + offset,
287 rect.width() + 6,
288 rect.height() + 7 + window_titlebar_height - offset
289 };
290 case WindowType::Notification:
291 return {
292 rect.x() - 3,
293 rect.y() - 3,
294 rect.width() + 6 + window_titlebar_height,
295 rect.height() + 6
296 };
297 default:
298 return rect;
299 }
300}
301
302static Gfx::Rect frame_rect_for_window(Window& window)
303{
304 return frame_rect_for_window(window, window.rect());
305}
306
307Gfx::Rect WindowFrame::rect() const
308{
309 return frame_rect_for_window(m_window);
310}
311
312void WindowFrame::invalidate_title_bar()
313{
314 WindowManager::the().invalidate(title_bar_rect().translated(rect().location()));
315}
316
317void WindowFrame::notify_window_rect_changed(const Gfx::Rect& old_rect, const Gfx::Rect& new_rect)
318{
319 int window_button_width = 15;
320 int window_button_height = 15;
321 int pos;
322 if (m_window.type() == WindowType::Notification)
323 pos = title_bar_rect().top() + 2;
324 else
325 pos = title_bar_text_rect().right() + 1;
326
327 for (auto& button : m_buttons) {
328 if (m_window.type() == WindowType::Notification) {
329 Gfx::Rect rect { 0, pos, window_button_width, window_button_height };
330 rect.center_horizontally_within(title_bar_rect());
331 button.set_relative_rect(rect);
332 pos += window_button_width;
333 } else {
334 pos -= window_button_width;
335 Gfx::Rect rect { pos, 0, window_button_width, window_button_height };
336 rect.center_vertically_within(title_bar_text_rect());
337 button.set_relative_rect(rect);
338 }
339 }
340
341 auto& wm = WindowManager::the();
342 wm.invalidate(frame_rect_for_window(m_window, old_rect));
343 wm.invalidate(frame_rect_for_window(m_window, new_rect));
344 wm.notify_rect_changed(m_window, old_rect, new_rect);
345}
346
347void WindowFrame::on_mouse_event(const MouseEvent& event)
348{
349 ASSERT(!m_window.is_fullscreen());
350
351 if (m_window.is_blocked_by_modal_window())
352 return;
353
354 auto& wm = WindowManager::the();
355 if (m_window.type() != WindowType::Normal && m_window.type() != WindowType::Notification)
356 return;
357
358 if (m_window.type() == WindowType::Normal && event.type() == Event::MouseDown && (event.button() == MouseButton::Left || event.button() == MouseButton::Right) && title_bar_icon_rect().contains(event.position())) {
359 wm.move_to_front_and_make_active(m_window);
360 m_window.popup_window_menu(event.position().translated(rect().location()));
361 return;
362 }
363
364 // This is slightly hackish, but expand the title bar rect by one pixel downwards,
365 // so that mouse events between the title bar and window contents don't act like
366 // mouse events on the border.
367 auto adjusted_title_bar_rect = title_bar_rect();
368 adjusted_title_bar_rect.set_height(adjusted_title_bar_rect.height() + 1);
369
370 if (adjusted_title_bar_rect.contains(event.position())) {
371 wm.clear_resize_candidate();
372
373 if (event.type() == Event::MouseDown)
374 wm.move_to_front_and_make_active(m_window);
375
376 for (auto& button : m_buttons) {
377 if (button.relative_rect().contains(event.position()))
378 return button.on_mouse_event(event.translated(-button.relative_rect().location()));
379 }
380 if (event.type() == Event::MouseDown) {
381 if (m_window.type() == WindowType::Normal && event.button() == MouseButton::Right) {
382 m_window.popup_window_menu(event.position().translated(rect().location()));
383 return;
384 }
385 if (m_window.is_movable() && event.button() == MouseButton::Left)
386 wm.start_window_move(m_window, event.translated(rect().location()));
387 }
388 return;
389 }
390
391 if (m_window.is_resizable() && event.type() == Event::MouseMove && event.buttons() == 0) {
392 constexpr ResizeDirection direction_for_hot_area[3][3] = {
393 { ResizeDirection::UpLeft, ResizeDirection::Up, ResizeDirection::UpRight },
394 { ResizeDirection::Left, ResizeDirection::None, ResizeDirection::Right },
395 { ResizeDirection::DownLeft, ResizeDirection::Down, ResizeDirection::DownRight },
396 };
397 Gfx::Rect outer_rect = { {}, rect().size() };
398 ASSERT(outer_rect.contains(event.position()));
399 int window_relative_x = event.x() - outer_rect.x();
400 int window_relative_y = event.y() - outer_rect.y();
401 int hot_area_row = min(2, window_relative_y / (outer_rect.height() / 3));
402 int hot_area_column = min(2, window_relative_x / (outer_rect.width() / 3));
403 wm.set_resize_candidate(m_window, direction_for_hot_area[hot_area_row][hot_area_column]);
404 Compositor::the().invalidate_cursor();
405 return;
406 }
407
408 if (m_window.is_resizable() && event.type() == Event::MouseDown && event.button() == MouseButton::Left)
409 wm.start_window_resize(m_window, event.translated(rect().location()));
410}
411}