WebGPU Voxel Game

Replace RollGrid3D with a custom implementation #1

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opened by j0.lol edited

diagram

A nice-to-have here would be to return [ Future<Output = Chunk> ; 9*9*9] or something similar. Work can be done on a separate thread to load the chunk in and once the work is complete it can be added to the GPU work queue.

Currently the entire thread hangs until all chunks are done loading. This is an obviously expensive operation (I/O) that needs something like this.

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