WebGPU Voxel Game
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remove debug logging

-3
-1
src/app.rs
··· 33 34 impl ApplicationHandler<Gfx> for Application { 35 fn resumed(&mut self, event_loop: &ActiveEventLoop) { 36 - log::info!("hi web!"); 37 event_loop.set_control_flow(winit::event_loop::ControlFlow::Poll); 38 let window = Arc::new( 39 event_loop
··· 33 34 impl ApplicationHandler<Gfx> for Application { 35 fn resumed(&mut self, event_loop: &ActiveEventLoop) { 36 event_loop.set_control_flow(winit::event_loop::ControlFlow::Poll); 37 let window = Arc::new( 38 event_loop
-2
src/gfx.rs
··· 595 &self.light.bind_group, 596 ); 597 598 - log::debug!("render"); 599 - 600 // drop render pass before we submit to drop the mut borrow on encoder 601 drop(render_pass); 602
··· 595 &self.light.bind_group, 596 ); 597 598 // drop render pass before we submit to drop the mut borrow on encoder 599 drop(render_pass); 600