WebGPU Voxel Game
1pub(crate) mod chunk;
2pub(crate) mod map;
3
4use crate::ConnectionOnlyOnNative;
5use map::WorldMap;
6
7pub struct World {
8 pub map: WorldMap,
9 pub dirty: bool,
10}
11impl World {
12 pub fn save(
13 &self,
14 conn: &mut ConnectionOnlyOnNative,
15 ) -> Result<(), Box<dyn std::error::Error>> {
16 _ = conn;
17 // self.map.save(conn)?;
18 todo!("save");
19 }
20}