extremely claude-assisted go game based on atproto! working on cleaning up and giving a more unique design, still has a bit of a slop vibe t forked from goose.art/cloud-go

game: keep the player cards in their column, and rebuild the final score

A grid column's automatic minimum is its content's min-content width, and a handle has no break opportunity, so jevgo.labs.isaaccorbrey.com widened the players card past its share of .game-info — far enough to run into the score card. The columns are minmax(min(250px, 100%), 1fr) now, the cards may shrink (min-width: 0), and handles wrap rather than overflow. The final score was a mint-green banner reading 'Black: 31 / White: 47 / Winner: goose.art'. It is now a scoreboard: a proportional black/white bar, one row per player with their stone, handle and score, the winner's row tinted, and a summary line giving the margin. The leader is read from the two numbers rather than the stored winner, so the card cannot contradict itself, and a level score reads as a drawn game.


Author goose.art
Date Commit Parent b6df50a1
+136 -14
1 changed file
+136 -14
1 changed file