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Native control, inspection, UI automation and evidence capture for a running Witcher 3 process.
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README.md
Game-side bridge sources #
The bridge concatenates these WitcherScript templates in order:
bridge.ws.in— session identity, dispatch, lifecycle and bounded input.observations.ws.in— native state, event and water observations.encounters.ws.in— disposable encounter operations.request_algorithm.ws.in— explicitly bounded Approach observation/intervention.crossbow.ws.in— crossbow input boundary.overlay.ws.in— passive in-game annotation state and rendering calls.
../witcher_devkit/support.py owns the
concatenation order. A host hash or source-only test does not establish that
WitcherScript compiles or the HUD renders. Build/deploy only against the
hash-owned installation with the game closed; keep consumer memory and combat
policy in the consumer repository.