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Native control, inspection, UI automation and evidence capture for a running Witcher 3 process.
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witcher3-devkit presentation
4 files
README.md
Presentation timing #
The optional Vulkan layer measures presentation cadence independently of WitcherScript observations. It does not prove when a particular game event became visible.
layer.cpp records bounded present-call timing in a local trace.
check.cpp validates the layer protocol; build.py
builds local artifacts under ignored presentation/build/. The host-side
analysis and cleanup live in
../witcher_devkit/performance.py.
Run w3dev guide performance before a capture. The CLI specifies clock
domains, dropped-record handling and restoration requirements. See the
qualification summary for tested scope.