Reactos
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1/* 2 * Copyright 2010 Matteo Bruni for CodeWeavers 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Lesser General Public 6 * License as published by the Free Software Foundation; either 7 * version 2.1 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Lesser General Public License for more details. 13 * 14 * You should have received a copy of the GNU Lesser General Public 15 * License along with this library; if not, write to the Free Software 16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 17 */ 18 19#ifndef __D3DCOMPILER_H__ 20#define __D3DCOMPILER_H__ 21 22#include "d3d11shader.h" 23 24#ifdef __cplusplus 25extern "C" { 26#endif 27 28#if defined(__GNUC__) 29#define D3DCOMPILER_DLL_W (const WCHAR[]){'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0} 30#elif defined(_MSC_VER) 31#define D3DCOMPILER_DLL_W L"d3dcompiler_43.dll" 32#else 33static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0}; 34#endif 35 36#define D3DCOMPILER_DLL_A "d3dcompiler_43.dll" 37#define D3DCOMPILER_DLL WINELIB_NAME_AW(D3DCOMPILER_DLL_) 38 39#define D3DCOMPILE_DEBUG 0x00000001 40#define D3DCOMPILE_SKIP_VALIDATION 0x00000002 41#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004 42#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008 43#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010 44#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020 45#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040 46#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080 47#define D3DCOMPILE_NO_PRESHADER 0x00000100 48#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200 49#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400 50#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800 51#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000 52#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000 53#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000 54#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000 55#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000 56#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000 57#define D3DCOMPILE_RESERVED16 0x00010000 58#define D3DCOMPILE_RESERVED17 0x00020000 59#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000 60#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000 61 62#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001 63#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002 64#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004 65#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008 66#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010 67 68HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, 69 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, 70 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); 71typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename, 72 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, 73 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); 74 75typedef enum D3DCOMPILER_STRIP_FLAGS 76{ 77 D3DCOMPILER_STRIP_REFLECTION_DATA = 1, 78 D3DCOMPILER_STRIP_DEBUG_INFO = 2, 79 D3DCOMPILER_STRIP_TEST_BLOBS = 4, 80 D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff 81} D3DCOMPILER_STRIP_FLAGS; 82 83HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob); 84 85typedef enum D3D_BLOB_PART 86{ 87 D3D_BLOB_INPUT_SIGNATURE_BLOB, 88 D3D_BLOB_OUTPUT_SIGNATURE_BLOB, 89 D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, 90 D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, 91 D3D_BLOB_ALL_SIGNATURE_BLOB, 92 D3D_BLOB_DEBUG_INFO, 93 D3D_BLOB_LEGACY_SHADER, 94 D3D_BLOB_XNA_PREPASS_SHADER, 95 D3D_BLOB_XNA_SHADER, 96 D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, 97 D3D_BLOB_TEST_COMPILE_DETAILS, 98 D3D_BLOB_TEST_COMPILE_PERF 99} D3D_BLOB_PART; 100 101HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size, 102 UINT flags, const char *comments, ID3DBlob **disassembly); 103typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size, 104 UINT flags, const char *comments, ID3DBlob **disassembly); 105HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob); 106HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); 107HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); 108HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); 109HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob); 110HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents); 111HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, BOOL overwrite); 112HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector); 113 114HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob); 115 116HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, 117 const D3D_SHADER_MACRO *defines, ID3DInclude *include, 118 ID3DBlob **shader, ID3DBlob **error_messages); 119typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename, 120 const D3D_SHADER_MACRO *defines, ID3DInclude *include, 121 ID3DBlob **shader, ID3DBlob **error_messages); 122 123#ifdef __cplusplus 124} 125#endif 126 127#endif