Reactos
1/*
2 * Copyright 2010 Matteo Bruni for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19#ifndef __D3DCOMPILER_H__
20#define __D3DCOMPILER_H__
21
22#include "d3d11shader.h"
23
24#ifdef __cplusplus
25extern "C" {
26#endif
27
28#if defined(__GNUC__)
29#define D3DCOMPILER_DLL_W (const WCHAR[]){'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0}
30#elif defined(_MSC_VER)
31#define D3DCOMPILER_DLL_W L"d3dcompiler_43.dll"
32#else
33static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0};
34#endif
35
36#define D3DCOMPILER_DLL_A "d3dcompiler_43.dll"
37#define D3DCOMPILER_DLL WINELIB_NAME_AW(D3DCOMPILER_DLL_)
38
39#define D3DCOMPILE_DEBUG 0x00000001
40#define D3DCOMPILE_SKIP_VALIDATION 0x00000002
41#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
42#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
43#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
44#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
45#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
46#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
47#define D3DCOMPILE_NO_PRESHADER 0x00000100
48#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
49#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
50#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
51#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
52#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
53#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
54#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
55#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
56#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
57#define D3DCOMPILE_RESERVED16 0x00010000
58#define D3DCOMPILE_RESERVED17 0x00020000
59#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
60#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
61
62#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
63#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
64#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
65#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
66#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
67
68HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
69 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
70 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
71typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
72 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
73 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
74
75typedef enum D3DCOMPILER_STRIP_FLAGS
76{
77 D3DCOMPILER_STRIP_REFLECTION_DATA = 1,
78 D3DCOMPILER_STRIP_DEBUG_INFO = 2,
79 D3DCOMPILER_STRIP_TEST_BLOBS = 4,
80 D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
81} D3DCOMPILER_STRIP_FLAGS;
82
83HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
84
85typedef enum D3D_BLOB_PART
86{
87 D3D_BLOB_INPUT_SIGNATURE_BLOB,
88 D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
89 D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
90 D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
91 D3D_BLOB_ALL_SIGNATURE_BLOB,
92 D3D_BLOB_DEBUG_INFO,
93 D3D_BLOB_LEGACY_SHADER,
94 D3D_BLOB_XNA_PREPASS_SHADER,
95 D3D_BLOB_XNA_SHADER,
96 D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
97 D3D_BLOB_TEST_COMPILE_DETAILS,
98 D3D_BLOB_TEST_COMPILE_PERF
99} D3D_BLOB_PART;
100
101HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
102 UINT flags, const char *comments, ID3DBlob **disassembly);
103typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size,
104 UINT flags, const char *comments, ID3DBlob **disassembly);
105HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
106HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
107HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
108HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
109HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
110HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents);
111HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, BOOL overwrite);
112HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
113
114HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
115
116HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
117 const D3D_SHADER_MACRO *defines, ID3DInclude *include,
118 ID3DBlob **shader, ID3DBlob **error_messages);
119typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename,
120 const D3D_SHADER_MACRO *defines, ID3DInclude *include,
121 ID3DBlob **shader, ID3DBlob **error_messages);
122
123#ifdef __cplusplus
124}
125#endif
126
127#endif