Reactos
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1/* 2 * Copyright (C) 2002-2003 Jason Edmeades 3 * Copyright (C) 2002-2003 Raphael Junqueira 4 * Copyright (C) 2005 Oliver Stieber 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 19 */ 20 21#ifndef __WINE_D3D9TYPES_H 22#define __WINE_D3D9TYPES_H 23 24#ifdef __i386__ 25#include <pshpack4.h> 26#endif 27 28/***************************************************************************** 29 * Direct 3D v9 #defines 30 */ 31#define D3DCLEAR_TARGET 0x00000001L 32#define D3DCLEAR_ZBUFFER 0x00000002L 33#define D3DCLEAR_STENCIL 0x00000004L 34 35#define D3DCLIPPLANE0 (1 << 0) 36#define D3DCLIPPLANE1 (1 << 1) 37#define D3DCLIPPLANE2 (1 << 2) 38#define D3DCLIPPLANE3 (1 << 3) 39#define D3DCLIPPLANE4 (1 << 4) 40#define D3DCLIPPLANE5 (1 << 5) 41 42#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu))) 43#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) 44#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) 45#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) 46#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v) 47#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) 48 49#define D3DCS_LEFT 0x001L 50#define D3DCS_RIGHT 0x002L 51#define D3DCS_TOP 0x004L 52#define D3DCS_BOTTOM 0x008L 53#define D3DCS_FRONT 0x010L 54#define D3DCS_BACK 0x020L 55#define D3DCS_PLANE0 0x040L 56#define D3DCS_PLANE1 0x080L 57#define D3DCS_PLANE2 0x100L 58#define D3DCS_PLANE3 0x200L 59#define D3DCS_PLANE4 0x400L 60#define D3DCS_PLANE5 0x800L 61#define D3DCS_ALL 0xFFFL 62 63#define D3DFVF_TEXTUREFORMAT1 3u 64#define D3DFVF_TEXTUREFORMAT2 0u 65#define D3DFVF_TEXTUREFORMAT3 1u 66#define D3DFVF_TEXTUREFORMAT4 2u 67#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) 68#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) 69#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) 70#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) 71 72#define D3DLOCK_READONLY 0x0010 73#define D3DLOCK_NOSYSLOCK 0x0800 74#define D3DLOCK_NOOVERWRITE 0x1000 75#define D3DLOCK_DISCARD 0x2000 76#define D3DLOCK_DONOTWAIT 0x4000 77#define D3DLOCK_NO_DIRTY_UPDATE 0x8000 78 79#define D3DMAXUSERCLIPPLANES 32 80#define D3DCLIPPLANE0 (1 << 0) 81#define D3DCLIPPLANE1 (1 << 1) 82#define D3DCLIPPLANE2 (1 << 2) 83#define D3DCLIPPLANE3 (1 << 3) 84#define D3DCLIPPLANE4 (1 << 4) 85#define D3DCLIPPLANE5 (1 << 5) 86 87 88#define D3DRENDERSTATE_WRAPBIAS 128UL 89 90/* MSDN has this in d3d9caps.h, but it should be here */ 91#define D3DTSS_TCI_PASSTHRU 0x00000 92#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000 93#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000 94#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 95#define D3DTSS_TCI_SPHEREMAP 0x40000 96 97 98#define D3DTS_WORLD D3DTS_WORLDMATRIX(0) 99#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) 100#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) 101#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) 102#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) 103 104#define D3DUSAGE_RENDERTARGET 0x00000001L 105#define D3DUSAGE_DEPTHSTENCIL 0x00000002L 106#define D3DUSAGE_WRITEONLY 0x00000008L 107#define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L 108#define D3DUSAGE_DONOTCLIP 0x00000020L 109#define D3DUSAGE_POINTS 0x00000040L 110#define D3DUSAGE_RTPATCHES 0x00000080L 111#define D3DUSAGE_NPATCHES 0x00000100L 112#define D3DUSAGE_DYNAMIC 0x00000200L 113#define D3DUSAGE_AUTOGENMIPMAP 0x00000400L 114#define D3DUSAGE_DMAP 0x00004000L 115 116#define D3DUSAGE_QUERY_FILTER 0x00020000L 117#define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L 118#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L 119#define D3DUSAGE_QUERY_SRGBREAD 0x00010000L 120#define D3DUSAGE_QUERY_SRGBWRITE 0x00040000L 121#define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L 122#define D3DUSAGE_QUERY_WRAPANDMIP 0x00200000L 123 124#define D3DWRAP_U 1 125#define D3DWRAP_V 2 126#define D3DWRAP_W 4 127#define D3DWRAPCOORD_0 1 128#define D3DWRAPCOORD_1 2 129#define D3DWRAPCOORD_2 4 130#define D3DWRAPCOORD_3 8 131 132#define MAX_DEVICE_IDENTIFIER_STRING 512 133 134#define D3DFVF_RESERVED0 0x0001 135#define D3DFVF_POSITION_MASK 0x400E 136#define D3DFVF_XYZ 0x0002 137#define D3DFVF_XYZRHW 0x0004 138#define D3DFVF_XYZB1 0x0006 139#define D3DFVF_XYZB2 0x0008 140#define D3DFVF_XYZB3 0x000a 141#define D3DFVF_XYZB4 0x000c 142#define D3DFVF_XYZB5 0x000e 143#define D3DFVF_XYZW 0x4002 144#define D3DFVF_NORMAL 0x0010 145#define D3DFVF_PSIZE 0x0020 146#define D3DFVF_DIFFUSE 0x0040 147#define D3DFVF_SPECULAR 0x0080 148#define D3DFVF_TEXCOUNT_MASK 0x0f00 149#define D3DFVF_TEXCOUNT_SHIFT 8 150#define D3DFVF_TEX0 0x0000 151#define D3DFVF_TEX1 0x0100 152#define D3DFVF_TEX2 0x0200 153#define D3DFVF_TEX3 0x0300 154#define D3DFVF_TEX4 0x0400 155#define D3DFVF_TEX5 0x0500 156#define D3DFVF_TEX6 0x0600 157#define D3DFVF_TEX7 0x0700 158#define D3DFVF_TEX8 0x0800 159#define D3DFVF_LASTBETA_UBYTE4 0x1000 160#define D3DFVF_LASTBETA_D3DCOLOR 0x8000 161#define D3DFVF_RESERVED2 0x6000 162 163#define D3DTA_SELECTMASK 0x0000000f 164#define D3DTA_DIFFUSE 0x00000000 165#define D3DTA_CURRENT 0x00000001 166#define D3DTA_TEXTURE 0x00000002 167#define D3DTA_TFACTOR 0x00000003 168#define D3DTA_SPECULAR 0x00000004 169#define D3DTA_TEMP 0x00000005 170#define D3DTA_CONSTANT 0x00000006 171#define D3DTA_COMPLEMENT 0x00000010 172#define D3DTA_ALPHAREPLICATE 0x00000020 173 174#define D3DCOLORWRITEENABLE_RED (1L<<0) 175#define D3DCOLORWRITEENABLE_GREEN (1L<<1) 176#define D3DCOLORWRITEENABLE_BLUE (1L<<2) 177#define D3DCOLORWRITEENABLE_ALPHA (1L<<3) 178 179#define D3DPV_DONOTCOPYDATA (1 << 0) 180 181#define D3DSTREAMSOURCE_INDEXEDDATA (1u << 30) 182#define D3DSTREAMSOURCE_INSTANCEDATA (2u << 30) 183 184#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 185 186#define MAXD3DDECLLENGTH 64 /* +end marker */ 187#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED 188#define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED 189#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE 190#define MAXD3DDECLUSAGEINDEX 15 191 192#define D3DDMAPSAMPLER 256 193#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) 194#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) 195#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) 196#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) 197 198#ifndef MAKEFOURCC 199#define MAKEFOURCC(ch0, ch1, ch2, ch3) \ 200 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ 201 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) 202#endif 203 204/* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */ 205 206#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */ 207#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */ 208#define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */ 209#define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */ 210#define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */ 211#define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */ 212 213#define D3DPRESENT_RATE_DEFAULT 0x00000000 214 215/**************************** 216 * Vertex Shaders Declaration 217 */ 218 219typedef enum _D3DDECLUSAGE { 220 D3DDECLUSAGE_POSITION = 0, 221 D3DDECLUSAGE_BLENDWEIGHT = 1, 222 D3DDECLUSAGE_BLENDINDICES = 2, 223 D3DDECLUSAGE_NORMAL = 3, 224 D3DDECLUSAGE_PSIZE = 4, 225 D3DDECLUSAGE_TEXCOORD = 5, 226 D3DDECLUSAGE_TANGENT = 6, 227 D3DDECLUSAGE_BINORMAL = 7, 228 D3DDECLUSAGE_TESSFACTOR = 8, 229 D3DDECLUSAGE_POSITIONT = 9, 230 D3DDECLUSAGE_COLOR = 10, 231 D3DDECLUSAGE_FOG = 11, 232 D3DDECLUSAGE_DEPTH = 12, 233 D3DDECLUSAGE_SAMPLE = 13 234} D3DDECLUSAGE; 235 236#define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE 237#define D3DMAXDECLUSAGEINDEX 15 238#define D3DMAXDECLLENGTH 18 239#define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD 240 241typedef enum _D3DDECLMETHOD { 242 D3DDECLMETHOD_DEFAULT = 0, 243 D3DDECLMETHOD_PARTIALU = 1, 244 D3DDECLMETHOD_PARTIALV = 2, 245 D3DDECLMETHOD_CROSSUV = 3, 246 D3DDECLMETHOD_UV = 4, 247 D3DDECLMETHOD_LOOKUP = 5, 248 D3DDECLMETHOD_LOOKUPPRESAMPLED = 6 249} D3DDECLMETHOD; 250 251 252#define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED 253 254typedef enum _D3DDECLTYPE { 255 D3DDECLTYPE_FLOAT1 = 0, 256 D3DDECLTYPE_FLOAT2 = 1, 257 D3DDECLTYPE_FLOAT3 = 2, 258 D3DDECLTYPE_FLOAT4 = 3, 259 D3DDECLTYPE_D3DCOLOR = 4, 260 D3DDECLTYPE_UBYTE4 = 5, 261 D3DDECLTYPE_SHORT2 = 6, 262 D3DDECLTYPE_SHORT4 = 7, 263 /* VS 2.0 */ 264 D3DDECLTYPE_UBYTE4N = 8, 265 D3DDECLTYPE_SHORT2N = 9, 266 D3DDECLTYPE_SHORT4N = 10, 267 D3DDECLTYPE_USHORT2N = 11, 268 D3DDECLTYPE_USHORT4N = 12, 269 D3DDECLTYPE_UDEC3 = 13, 270 D3DDECLTYPE_DEC3N = 14, 271 D3DDECLTYPE_FLOAT16_2 = 15, 272 D3DDECLTYPE_FLOAT16_4 = 16, 273 D3DDECLTYPE_UNUSED = 17, 274} D3DDECLTYPE; 275 276#define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED 277 278typedef struct _D3DVERTEXELEMENT9 { 279 WORD Stream; 280 WORD Offset; 281 BYTE Type; 282 BYTE Method; 283 BYTE Usage; 284 BYTE UsageIndex; 285} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; 286 287 288typedef enum _D3DQUERYTYPE { 289 D3DQUERYTYPE_VCACHE = 4, 290 D3DQUERYTYPE_RESOURCEMANAGER = 5, 291 D3DQUERYTYPE_VERTEXSTATS = 6, 292 D3DQUERYTYPE_EVENT = 8, 293 D3DQUERYTYPE_OCCLUSION = 9, 294 D3DQUERYTYPE_TIMESTAMP = 10, 295 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, 296 D3DQUERYTYPE_TIMESTAMPFREQ = 12, 297 D3DQUERYTYPE_PIPELINETIMINGS = 13, 298 D3DQUERYTYPE_INTERFACETIMINGS = 14, 299 D3DQUERYTYPE_VERTEXTIMINGS = 15, 300 D3DQUERYTYPE_PIXELTIMINGS = 16, 301 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, 302 D3DQUERYTYPE_CACHEUTILIZATION = 18, 303 D3DQUERYTYPE_MEMORYPRESSURE = 19, 304} D3DQUERYTYPE; 305 306#define D3DISSUE_BEGIN (1 << 1) 307#define D3DISSUE_END (1 << 0) 308#define D3DGETDATA_FLUSH (1 << 0) 309 310 311#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0} 312#define D3DDP_MAXTEXCOORD 8 313 314 315#define D3DVSD_MAKETOKENTYPE(TokenType) \ 316 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK) 317 318#define D3DVSD_CONST(ConstantAddress, Count) \ 319 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress)) 320 321#define D3DVSD_END() 0xFFFFFFFF 322 323#define D3DVSD_NOP() 0x00000000 324 325#define D3DVSD_REG(VertexRegister, Type) \ 326 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister)) 327 328#define D3DVSD_SKIP(Count) \ 329 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT)) 330 331#define D3DVSD_STREAM(StreamNumber) \ 332 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber)) 333 334#define D3DVSD_STREAM_TESS() \ 335 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK)) 336 337#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \ 338 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut)) 339 340#define D3DVSD_TESSUV(Register) \ 341 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register)) 342 343 344/******************************** 345 * Pixel/Vertex Shaders Functions 346 */ 347 348/** Maximum number of supported texture coordinates sets operation */ 349#define D3DDP_MAXTEXCOORD 8 350 351/** opcode token mask */ 352#define D3DSI_OPCODE_MASK 0x0000FFFF 353#define D3DSI_INSTLENGTH_MASK 0x0F000000 354#define D3DSI_INSTLENGTH_SHIFT 24 355 356/** opcodes types for PS and VS */ 357typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE { 358 D3DSIO_NOP = 0, 359 D3DSIO_MOV = 1, 360 D3DSIO_ADD = 2, 361 D3DSIO_SUB = 3, 362 D3DSIO_MAD = 4, 363 D3DSIO_MUL = 5, 364 D3DSIO_RCP = 6, 365 D3DSIO_RSQ = 7, 366 D3DSIO_DP3 = 8, 367 D3DSIO_DP4 = 9, 368 D3DSIO_MIN = 10, 369 D3DSIO_MAX = 11, 370 D3DSIO_SLT = 12, 371 D3DSIO_SGE = 13, 372 D3DSIO_EXP = 14, 373 D3DSIO_LOG = 15, 374 D3DSIO_LIT = 16, 375 D3DSIO_DST = 17, 376 D3DSIO_LRP = 18, 377 D3DSIO_FRC = 19, 378 D3DSIO_M4x4 = 20, 379 D3DSIO_M4x3 = 21, 380 D3DSIO_M3x4 = 22, 381 D3DSIO_M3x3 = 23, 382 D3DSIO_M3x2 = 24, 383 D3DSIO_CALL = 25, 384 D3DSIO_CALLNZ = 26, 385 D3DSIO_LOOP = 27, 386 D3DSIO_RET = 28, 387 D3DSIO_ENDLOOP = 29, 388 D3DSIO_LABEL = 30, 389 D3DSIO_DCL = 31, 390 D3DSIO_POW = 32, 391 D3DSIO_CRS = 33, 392 D3DSIO_SGN = 34, 393 D3DSIO_ABS = 35, 394 D3DSIO_NRM = 36, 395 D3DSIO_SINCOS = 37, 396 D3DSIO_REP = 38, 397 D3DSIO_ENDREP = 39, 398 D3DSIO_IF = 40, 399 D3DSIO_IFC = 41, 400 D3DSIO_ELSE = 42, 401 D3DSIO_ENDIF = 43, 402 D3DSIO_BREAK = 44, 403 D3DSIO_BREAKC = 45, 404 D3DSIO_MOVA = 46, 405 D3DSIO_DEFB = 47, 406 D3DSIO_DEFI = 48, 407 408 D3DSIO_TEXCOORD = 64, 409 D3DSIO_TEXKILL = 65, 410 D3DSIO_TEX = 66, 411 D3DSIO_TEXBEM = 67, 412 D3DSIO_TEXBEML = 68, 413 D3DSIO_TEXREG2AR = 69, 414 D3DSIO_TEXREG2GB = 70, 415 D3DSIO_TEXM3x2PAD = 71, 416 D3DSIO_TEXM3x2TEX = 72, 417 D3DSIO_TEXM3x3PAD = 73, 418 D3DSIO_TEXM3x3TEX = 74, 419 D3DSIO_TEXM3x3DIFF = 75, 420 D3DSIO_TEXM3x3SPEC = 76, 421 D3DSIO_TEXM3x3VSPEC = 77, 422 D3DSIO_EXPP = 78, 423 D3DSIO_LOGP = 79, 424 D3DSIO_CND = 80, 425 D3DSIO_DEF = 81, 426 D3DSIO_TEXREG2RGB = 82, 427 D3DSIO_TEXDP3TEX = 83, 428 D3DSIO_TEXM3x2DEPTH = 84, 429 D3DSIO_TEXDP3 = 85, 430 D3DSIO_TEXM3x3 = 86, 431 D3DSIO_TEXDEPTH = 87, 432 D3DSIO_CMP = 88, 433 D3DSIO_BEM = 89, 434 D3DSIO_DP2ADD = 90, 435 D3DSIO_DSX = 91, 436 D3DSIO_DSY = 92, 437 D3DSIO_TEXLDD = 93, 438 D3DSIO_SETP = 94, 439 D3DSIO_TEXLDL = 95, 440 D3DSIO_BREAKP = 96, 441 442 D3DSIO_PHASE = 0xFFFD, 443 D3DSIO_COMMENT = 0xFFFE, 444 D3DSIO_END = 0XFFFF, 445 446 D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */ 447} D3DSHADER_INSTRUCTION_OPCODE_TYPE; 448 449#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f 450#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f 451 452#define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28) 453 454#define D3DSI_TEXLD_PROJECT 0x00010000 455#define D3DSI_TEXLD_BIAS 0x00020000 456 457/** for parallelism */ 458#define D3DSI_COISSUE 0x40000000 459 460#define D3DSP_DCL_USAGE_SHIFT 0 461#define D3DSP_DCL_USAGE_MASK 0x0000000f 462 463#define D3DSP_DCL_USAGEINDEX_SHIFT 16 464#define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000 465 466#define D3DSP_TEXTURETYPE_SHIFT 27 467#define D3DSP_TEXTURETYPE_MASK 0x78000000 468 469typedef enum _D3DSAMPLER_TEXTURE_TYPE { 470 D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT, 471 D3DSTT_1D = 1 << D3DSP_TEXTURETYPE_SHIFT, 472 D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT, 473 D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT, 474 D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT, 475 476 D3DSTT_FORCE_DWORD = 0x7FFFFFFF 477} D3DSAMPLER_TEXTURE_TYPE; 478 479#define D3DSP_REGNUM_MASK 0x000007FF 480 481/** destination parameter modifiers (.xyzw) */ 482#define D3DSP_WRITEMASK_0 0x00010000 /* .x r */ 483#define D3DSP_WRITEMASK_1 0x00020000 /* .y g */ 484#define D3DSP_WRITEMASK_2 0x00040000 /* .z b */ 485#define D3DSP_WRITEMASK_3 0x00080000 /* .w a */ 486#define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */ 487 488#define D3DSP_DSTMOD_SHIFT 20 489#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT) 490 491typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE { 492 D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT, 493 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT, 494 D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT, 495 D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT, 496 497 D3DSPDM_FORCE_DWORD = 0x7FFFFFFF 498} D3DSHADER_PARAM_DSTMOD_TYPE; 499 500/** destination param */ 501#define D3DSP_DSTSHIFT_SHIFT 24 502#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT) 503 504/** destination/source reg type */ 505#define D3DSP_REGTYPE_SHIFT 28 506#define D3DSP_REGTYPE_SHIFT2 8 507#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT) 508#define D3DSP_REGTYPE_MASK2 0x00001800 509 510typedef enum _D3DSHADER_PARAM_REGISTER_TYPE { 511 D3DSPR_TEMP = 0, 512 D3DSPR_INPUT = 1, 513 D3DSPR_CONST = 2, 514 D3DSPR_ADDR = 3, 515 D3DSPR_TEXTURE = 3, 516 D3DSPR_RASTOUT = 4, 517 D3DSPR_ATTROUT = 5, 518 D3DSPR_TEXCRDOUT = 6, 519 D3DSPR_OUTPUT = 6, 520 D3DSPR_CONSTINT = 7, 521 D3DSPR_COLOROUT = 8, 522 D3DSPR_DEPTHOUT = 9, 523 D3DSPR_SAMPLER = 10, 524 D3DSPR_CONST2 = 11, 525 D3DSPR_CONST3 = 12, 526 D3DSPR_CONST4 = 13, 527 D3DSPR_CONSTBOOL = 14, 528 D3DSPR_LOOP = 15, 529 D3DSPR_TEMPFLOAT16 = 16, 530 D3DSPR_MISCTYPE = 17, 531 D3DSPR_LABEL = 18, 532 D3DSPR_PREDICATE = 19, 533 534 D3DSPR_FORCE_DWORD = 0x7FFFFFFF 535} D3DSHADER_PARAM_REGISTER_TYPE; 536 537typedef enum _D3DSHADER_MISCTYPE_OFFSETS { 538 D3DSMO_POSITION = 0, 539 D3DSMO_FACE = 1 540} D3DSHADER_MISCTYPE_OFFSETS; 541 542typedef enum _D3DVS_RASTOUT_OFFSETS { 543 D3DSRO_POSITION = 0, 544 D3DSRO_FOG = 1, 545 D3DSRO_POINT_SIZE = 2, 546 547 D3DSRO_FORCE_DWORD = 0x7FFFFFFF 548} D3DVS_RASTOUT_OFFSETS; 549 550#define D3DVS_ADDRESSMODE_SHIFT 13 551#define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT) 552 553typedef enum _D3DVS_ADDRESSMODE_TYPE { 554 D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT, 555 D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT, 556 557 D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF 558} D3DVS_ADDRESSMODE_TYPE; 559 560#define D3DSHADER_ADDRESSMODE_SHIFT 13 561#define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT) 562 563typedef enum _D3DSHADER_ADDRESSMODE_TYPE { 564 D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT, 565 D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT, 566 567 D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF 568} D3DSHADER_ADDRESSMODE_TYPE; 569 570 571#define D3DVS_SWIZZLE_SHIFT 16 572#define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT) 573 574#define D3DSP_SWIZZLE_SHIFT 16 575#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT) 576 577#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) 578#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) 579#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) 580#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) 581 582#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) 583#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) 584#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) 585#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) 586 587#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) 588#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) 589#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) 590#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) 591 592#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) 593#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) 594#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) 595#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) 596 597#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W) 598 599#define D3DSP_NOSWIZZLE \ 600 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6))) 601 602#define D3DSP_SRCMOD_SHIFT 24 603#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT) 604 605typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE { 606 D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT, 607 D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT, 608 D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT, 609 D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT, 610 D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT, 611 D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT, 612 D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT, 613 D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT, 614 D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT, 615 D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT, 616 D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT, 617 D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT, 618 D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT, 619 D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT, 620 621 D3DSPSM_FORCE_DWORD = 0x7FFFFFFF 622} D3DSHADER_PARAM_SRCMOD_TYPE; 623 624#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor)) 625#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor)) 626#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF) 627#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF) 628 629#define D3DSI_COMMENTSIZE_SHIFT 16 630#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT) 631 632#define D3DSHADER_COMMENT(commentSize) \ 633 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT) 634 635#define D3DPS_END() 0x0000FFFF 636#define D3DVS_END() 0x0000FFFF 637 638 639/***************************************************************************** 640 * Direct 3D v8 enumerated types 641 */ 642typedef enum _D3DBACKBUFFER_TYPE { 643 D3DBACKBUFFER_TYPE_MONO = 0, 644 D3DBACKBUFFER_TYPE_LEFT = 1, 645 D3DBACKBUFFER_TYPE_RIGHT = 2, 646 647 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff 648} D3DBACKBUFFER_TYPE; 649 650typedef enum _D3DBASISTYPE { 651 D3DBASIS_BEZIER = 0, 652 D3DBASIS_BSPLINE = 1, 653 D3DBASIS_INTERPOLATE = 2, 654 655 D3DBASIS_FORCE_DWORD = 0x7fffffff 656} D3DBASISTYPE; 657 658typedef enum _D3DBLEND { 659 D3DBLEND_ZERO = 1, 660 D3DBLEND_ONE = 2, 661 D3DBLEND_SRCCOLOR = 3, 662 D3DBLEND_INVSRCCOLOR = 4, 663 D3DBLEND_SRCALPHA = 5, 664 D3DBLEND_INVSRCALPHA = 6, 665 D3DBLEND_DESTALPHA = 7, 666 D3DBLEND_INVDESTALPHA = 8, 667 D3DBLEND_DESTCOLOR = 9, 668 D3DBLEND_INVDESTCOLOR = 10, 669 D3DBLEND_SRCALPHASAT = 11, 670 D3DBLEND_BOTHSRCALPHA = 12, 671 D3DBLEND_BOTHINVSRCALPHA = 13, 672 D3DBLEND_BLENDFACTOR = 14, 673 D3DBLEND_INVBLENDFACTOR = 15, 674 D3DBLEND_FORCE_DWORD = 0x7fffffff 675} D3DBLEND; 676 677typedef enum _D3DBLENDOP { 678 D3DBLENDOP_ADD = 1, 679 D3DBLENDOP_SUBTRACT = 2, 680 D3DBLENDOP_REVSUBTRACT = 3, 681 D3DBLENDOP_MIN = 4, 682 D3DBLENDOP_MAX = 5, 683 684 D3DBLENDOP_FORCE_DWORD = 0x7fffffff 685} D3DBLENDOP; 686 687typedef enum _D3DCMPFUNC { 688 D3DCMP_NEVER = 1, 689 D3DCMP_LESS = 2, 690 D3DCMP_EQUAL = 3, 691 D3DCMP_LESSEQUAL = 4, 692 D3DCMP_GREATER = 5, 693 D3DCMP_NOTEQUAL = 6, 694 D3DCMP_GREATEREQUAL = 7, 695 D3DCMP_ALWAYS = 8, 696 697 D3DCMP_FORCE_DWORD = 0x7fffffff 698} D3DCMPFUNC; 699 700typedef enum _D3DCUBEMAP_FACES { 701 D3DCUBEMAP_FACE_POSITIVE_X = 0, 702 D3DCUBEMAP_FACE_NEGATIVE_X = 1, 703 D3DCUBEMAP_FACE_POSITIVE_Y = 2, 704 D3DCUBEMAP_FACE_NEGATIVE_Y = 3, 705 D3DCUBEMAP_FACE_POSITIVE_Z = 4, 706 D3DCUBEMAP_FACE_NEGATIVE_Z = 5, 707 708 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff 709} D3DCUBEMAP_FACES; 710 711typedef enum _D3DCULL { 712 D3DCULL_NONE = 1, 713 D3DCULL_CW = 2, 714 D3DCULL_CCW = 3, 715 716 D3DCULL_FORCE_DWORD = 0x7fffffff 717} D3DCULL; 718 719typedef enum _D3DDEBUGMONITORTOKENS { 720 D3DDMT_ENABLE = 0, 721 D3DDMT_DISABLE = 1, 722 723 D3DDMT_FORCE_DWORD = 0x7fffffff 724} D3DDEBUGMONITORTOKENS; 725 726typedef enum _D3DDEGREETYPE { 727 D3DDEGREE_LINEAR = 1, 728 D3DDEGREE_QUADRATIC = 2, 729 D3DDEGREE_CUBIC = 3, 730 D3DDEGREE_QUINTIC = 5, 731 732 D3DDEGREE_FORCE_DWORD = 0x7fffffff 733} D3DDEGREETYPE; 734 735typedef enum _D3DDEVTYPE { 736 D3DDEVTYPE_HAL = 1, 737 D3DDEVTYPE_REF = 2, 738 D3DDEVTYPE_SW = 3, 739 D3DDEVTYPE_NULLREF = 4, 740 741 D3DDEVTYPE_FORCE_DWORD = 0xffffffff 742} D3DDEVTYPE; 743 744typedef enum _D3DFILLMODE { 745 D3DFILL_POINT = 1, 746 D3DFILL_WIREFRAME = 2, 747 D3DFILL_SOLID = 3, 748 749 D3DFILL_FORCE_DWORD = 0x7fffffff 750} D3DFILLMODE; 751 752typedef enum _D3DFOGMODE { 753 D3DFOG_NONE = 0, 754 D3DFOG_EXP = 1, 755 D3DFOG_EXP2 = 2, 756 D3DFOG_LINEAR = 3, 757 758 D3DFOG_FORCE_DWORD = 0x7fffffff 759} D3DFOGMODE; 760 761typedef enum _D3DFORMAT { 762 D3DFMT_UNKNOWN = 0, 763 764 D3DFMT_R8G8B8 = 20, 765 D3DFMT_A8R8G8B8 = 21, 766 D3DFMT_X8R8G8B8 = 22, 767 D3DFMT_R5G6B5 = 23, 768 D3DFMT_X1R5G5B5 = 24, 769 D3DFMT_A1R5G5B5 = 25, 770 D3DFMT_A4R4G4B4 = 26, 771 D3DFMT_R3G3B2 = 27, 772 D3DFMT_A8 = 28, 773 D3DFMT_A8R3G3B2 = 29, 774 D3DFMT_X4R4G4B4 = 30, 775 D3DFMT_A2B10G10R10 = 31, 776 D3DFMT_A8B8G8R8 = 32, 777 D3DFMT_X8B8G8R8 = 33, 778 D3DFMT_G16R16 = 34, 779 D3DFMT_A2R10G10B10 = 35, 780 D3DFMT_A16B16G16R16 = 36, 781 782 783 D3DFMT_A8P8 = 40, 784 D3DFMT_P8 = 41, 785 786 D3DFMT_L8 = 50, 787 D3DFMT_A8L8 = 51, 788 D3DFMT_A4L4 = 52, 789 790 D3DFMT_V8U8 = 60, 791 D3DFMT_L6V5U5 = 61, 792 D3DFMT_X8L8V8U8 = 62, 793 D3DFMT_Q8W8V8U8 = 63, 794 D3DFMT_V16U16 = 64, 795 D3DFMT_A2W10V10U10 = 67, 796 797 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), 798 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), 799 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), 800 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), 801 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), 802 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), 803 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), 804 D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'), 805 D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'), 806 D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'), 807 808 D3DFMT_D16_LOCKABLE = 70, 809 D3DFMT_D32 = 71, 810 D3DFMT_D15S1 = 73, 811 D3DFMT_D24S8 = 75, 812 D3DFMT_D24X8 = 77, 813 D3DFMT_D24X4S4 = 79, 814 D3DFMT_D16 = 80, 815 D3DFMT_L16 = 81, 816 D3DFMT_D32F_LOCKABLE = 82, 817 D3DFMT_D24FS8 = 83, 818 819#ifndef D3D_DISABLE_9EX 820 D3DFMT_D32_LOCKABLE = 84, 821 D3DFMT_S8_LOCKABLE = 85, 822#endif 823 824 D3DFMT_VERTEXDATA = 100, 825 D3DFMT_INDEX16 = 101, 826 D3DFMT_INDEX32 = 102, 827 D3DFMT_Q16W16V16U16 = 110, 828 /* Floating point formats */ 829 D3DFMT_R16F = 111, 830 D3DFMT_G16R16F = 112, 831 D3DFMT_A16B16G16R16F = 113, 832 833 /* IEEE formats */ 834 D3DFMT_R32F = 114, 835 D3DFMT_G32R32F = 115, 836 D3DFMT_A32B32G32R32F = 116, 837 838 D3DFMT_CxV8U8 = 117, 839 840 841 D3DFMT_FORCE_DWORD = 0xFFFFFFFF 842} D3DFORMAT; 843 844typedef enum _D3DLIGHTTYPE { 845 D3DLIGHT_POINT = 1, 846 D3DLIGHT_SPOT = 2, 847 D3DLIGHT_DIRECTIONAL = 3, 848 849 D3DLIGHT_FORCE_DWORD = 0x7fffffff 850} D3DLIGHTTYPE; 851 852typedef enum _D3DMATERIALCOLORSOURCE { 853 D3DMCS_MATERIAL = 0, 854 D3DMCS_COLOR1 = 1, 855 D3DMCS_COLOR2 = 2, 856 857 D3DMCS_FORCE_DWORD = 0x7fffffff 858} D3DMATERIALCOLORSOURCE; 859 860typedef enum _D3DMULTISAMPLE_TYPE { 861 D3DMULTISAMPLE_NONE = 0, 862 D3DMULTISAMPLE_NONMASKABLE = 1, 863 D3DMULTISAMPLE_2_SAMPLES = 2, 864 D3DMULTISAMPLE_3_SAMPLES = 3, 865 D3DMULTISAMPLE_4_SAMPLES = 4, 866 D3DMULTISAMPLE_5_SAMPLES = 5, 867 D3DMULTISAMPLE_6_SAMPLES = 6, 868 D3DMULTISAMPLE_7_SAMPLES = 7, 869 D3DMULTISAMPLE_8_SAMPLES = 8, 870 D3DMULTISAMPLE_9_SAMPLES = 9, 871 D3DMULTISAMPLE_10_SAMPLES = 10, 872 D3DMULTISAMPLE_11_SAMPLES = 11, 873 D3DMULTISAMPLE_12_SAMPLES = 12, 874 D3DMULTISAMPLE_13_SAMPLES = 13, 875 D3DMULTISAMPLE_14_SAMPLES = 14, 876 D3DMULTISAMPLE_15_SAMPLES = 15, 877 D3DMULTISAMPLE_16_SAMPLES = 16, 878 879 D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff 880} D3DMULTISAMPLE_TYPE; 881 882#if 0 883typedef enum _D3DORDERTYPE { 884 D3DORDER_LINEAR = 1, 885 D3DORDER_QUADRATIC = 2, 886 D3DORDER_CUBIC = 3, 887 D3DORDER_QUINTIC = 5, 888 889 D3DORDER_FORCE_DWORD = 0x7fffffff 890} D3DORDERTYPE; 891#endif 892typedef enum _D3DPATCHEDGESTYLE { 893 D3DPATCHEDGE_DISCRETE = 0, 894 D3DPATCHEDGE_CONTINUOUS = 1, 895 896 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, 897} D3DPATCHEDGESTYLE; 898 899typedef enum _D3DPOOL { 900 D3DPOOL_DEFAULT = 0, 901 D3DPOOL_MANAGED = 1, 902 D3DPOOL_SYSTEMMEM = 2, 903 D3DPOOL_SCRATCH = 3, 904 905 D3DPOOL_FORCE_DWORD = 0x7fffffff 906} D3DPOOL; 907 908typedef enum _D3DPRIMITIVETYPE { 909 D3DPT_POINTLIST = 1, 910 D3DPT_LINELIST = 2, 911 D3DPT_LINESTRIP = 3, 912 D3DPT_TRIANGLELIST = 4, 913 D3DPT_TRIANGLESTRIP = 5, 914 D3DPT_TRIANGLEFAN = 6, 915 916 D3DPT_FORCE_DWORD = 0x7fffffff 917} D3DPRIMITIVETYPE; 918 919typedef enum _D3DRENDERSTATETYPE { 920 D3DRS_ZENABLE = 7, 921 D3DRS_FILLMODE = 8, 922 D3DRS_SHADEMODE = 9, 923 D3DRS_ZWRITEENABLE = 14, 924 D3DRS_ALPHATESTENABLE = 15, 925 D3DRS_LASTPIXEL = 16, 926 D3DRS_SRCBLEND = 19, 927 D3DRS_DESTBLEND = 20, 928 D3DRS_CULLMODE = 22, 929 D3DRS_ZFUNC = 23, 930 D3DRS_ALPHAREF = 24, 931 D3DRS_ALPHAFUNC = 25, 932 D3DRS_DITHERENABLE = 26, 933 D3DRS_ALPHABLENDENABLE = 27, 934 D3DRS_FOGENABLE = 28, 935 D3DRS_SPECULARENABLE = 29, 936 D3DRS_FOGCOLOR = 34, 937 D3DRS_FOGTABLEMODE = 35, 938 D3DRS_FOGSTART = 36, 939 D3DRS_FOGEND = 37, 940 D3DRS_FOGDENSITY = 38, 941 D3DRS_RANGEFOGENABLE = 48, 942 D3DRS_STENCILENABLE = 52, 943 D3DRS_STENCILFAIL = 53, 944 D3DRS_STENCILZFAIL = 54, 945 D3DRS_STENCILPASS = 55, 946 D3DRS_STENCILFUNC = 56, 947 D3DRS_STENCILREF = 57, 948 D3DRS_STENCILMASK = 58, 949 D3DRS_STENCILWRITEMASK = 59, 950 D3DRS_TEXTUREFACTOR = 60, 951 D3DRS_WRAP0 = 128, 952 D3DRS_WRAP1 = 129, 953 D3DRS_WRAP2 = 130, 954 D3DRS_WRAP3 = 131, 955 D3DRS_WRAP4 = 132, 956 D3DRS_WRAP5 = 133, 957 D3DRS_WRAP6 = 134, 958 D3DRS_WRAP7 = 135, 959 D3DRS_CLIPPING = 136, 960 D3DRS_LIGHTING = 137, 961 D3DRS_AMBIENT = 139, 962 D3DRS_FOGVERTEXMODE = 140, 963 D3DRS_COLORVERTEX = 141, 964 D3DRS_LOCALVIEWER = 142, 965 D3DRS_NORMALIZENORMALS = 143, 966 D3DRS_DIFFUSEMATERIALSOURCE = 145, 967 D3DRS_SPECULARMATERIALSOURCE = 146, 968 D3DRS_AMBIENTMATERIALSOURCE = 147, 969 D3DRS_EMISSIVEMATERIALSOURCE = 148, 970 D3DRS_VERTEXBLEND = 151, 971 D3DRS_CLIPPLANEENABLE = 152, 972 D3DRS_POINTSIZE = 154, 973 D3DRS_POINTSIZE_MIN = 155, 974 D3DRS_POINTSPRITEENABLE = 156, 975 D3DRS_POINTSCALEENABLE = 157, 976 D3DRS_POINTSCALE_A = 158, 977 D3DRS_POINTSCALE_B = 159, 978 D3DRS_POINTSCALE_C = 160, 979 D3DRS_MULTISAMPLEANTIALIAS = 161, 980 D3DRS_MULTISAMPLEMASK = 162, 981 D3DRS_PATCHEDGESTYLE = 163, 982 D3DRS_DEBUGMONITORTOKEN = 165, 983 D3DRS_POINTSIZE_MAX = 166, 984 D3DRS_INDEXEDVERTEXBLENDENABLE = 167, 985 D3DRS_COLORWRITEENABLE = 168, 986 D3DRS_TWEENFACTOR = 170, 987 D3DRS_BLENDOP = 171, 988 D3DRS_POSITIONDEGREE = 172, 989 D3DRS_NORMALDEGREE = 173, 990 D3DRS_SCISSORTESTENABLE = 174, 991 D3DRS_SLOPESCALEDEPTHBIAS = 175, 992 D3DRS_ANTIALIASEDLINEENABLE = 176, 993 D3DRS_MINTESSELLATIONLEVEL = 178, 994 D3DRS_MAXTESSELLATIONLEVEL = 179, 995 D3DRS_ADAPTIVETESS_X = 180, 996 D3DRS_ADAPTIVETESS_Y = 181, 997 D3DRS_ADAPTIVETESS_Z = 182, 998 D3DRS_ADAPTIVETESS_W = 183, 999 D3DRS_ENABLEADAPTIVETESSELLATION= 184, 1000 D3DRS_TWOSIDEDSTENCILMODE = 185, 1001 D3DRS_CCW_STENCILFAIL = 186, 1002 D3DRS_CCW_STENCILZFAIL = 187, 1003 D3DRS_CCW_STENCILPASS = 188, 1004 D3DRS_CCW_STENCILFUNC = 189, 1005 D3DRS_COLORWRITEENABLE1 = 190, 1006 D3DRS_COLORWRITEENABLE2 = 191, 1007 D3DRS_COLORWRITEENABLE3 = 192, 1008 D3DRS_BLENDFACTOR = 193, 1009 D3DRS_SRGBWRITEENABLE = 194, 1010 D3DRS_DEPTHBIAS = 195, 1011 D3DRS_WRAP8 = 198, 1012 D3DRS_WRAP9 = 199, 1013 D3DRS_WRAP10 = 200, 1014 D3DRS_WRAP11 = 201, 1015 D3DRS_WRAP12 = 202, 1016 D3DRS_WRAP13 = 203, 1017 D3DRS_WRAP14 = 204, 1018 D3DRS_WRAP15 = 205, 1019 D3DRS_SEPARATEALPHABLENDENABLE = 206, 1020 D3DRS_SRCBLENDALPHA = 207, 1021 D3DRS_DESTBLENDALPHA = 208, 1022 D3DRS_BLENDOPALPHA = 209, 1023 1024 D3DRS_FORCE_DWORD = 0x7fffffff 1025} D3DRENDERSTATETYPE; 1026 1027typedef enum _D3DRESOURCETYPE { 1028 D3DRTYPE_SURFACE = 1, 1029 D3DRTYPE_VOLUME = 2, 1030 D3DRTYPE_TEXTURE = 3, 1031 D3DRTYPE_VOLUMETEXTURE = 4, 1032 D3DRTYPE_CUBETEXTURE = 5, 1033 D3DRTYPE_VERTEXBUFFER = 6, 1034 D3DRTYPE_INDEXBUFFER = 7, 1035 1036 D3DRTYPE_FORCE_DWORD = 0x7fffffff 1037} D3DRESOURCETYPE; 1038 1039#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) 1040 1041typedef enum _D3DSHADEMODE { 1042 D3DSHADE_FLAT = 1, 1043 D3DSHADE_GOURAUD = 2, 1044 D3DSHADE_PHONG = 3, 1045 1046 D3DSHADE_FORCE_DWORD = 0x7fffffff 1047} D3DSHADEMODE; 1048 1049typedef enum _D3DSTATEBLOCKTYPE { 1050 D3DSBT_ALL = 1, 1051 D3DSBT_PIXELSTATE = 2, 1052 D3DSBT_VERTEXSTATE = 3, 1053 1054 D3DSBT_FORCE_DWORD = 0xffffffff 1055} D3DSTATEBLOCKTYPE; 1056 1057typedef enum _D3DSTENCILOP { 1058 D3DSTENCILOP_KEEP = 1, 1059 D3DSTENCILOP_ZERO = 2, 1060 D3DSTENCILOP_REPLACE = 3, 1061 D3DSTENCILOP_INCRSAT = 4, 1062 D3DSTENCILOP_DECRSAT = 5, 1063 D3DSTENCILOP_INVERT = 6, 1064 D3DSTENCILOP_INCR = 7, 1065 D3DSTENCILOP_DECR = 8, 1066 1067 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff 1068} D3DSTENCILOP; 1069 1070typedef enum _D3DSWAPEFFECT { 1071 D3DSWAPEFFECT_DISCARD = 1, 1072 D3DSWAPEFFECT_FLIP = 2, 1073 D3DSWAPEFFECT_COPY = 3, 1074 D3DSWAPEFFECT_OVERLAY = 4, 1075 D3DSWAPEFFECT_FLIPEX = 5, 1076 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF 1077} D3DSWAPEFFECT; 1078 1079typedef enum _D3DTEXTUREADDRESS { 1080 D3DTADDRESS_WRAP = 1, 1081 D3DTADDRESS_MIRROR = 2, 1082 D3DTADDRESS_CLAMP = 3, 1083 D3DTADDRESS_BORDER = 4, 1084 D3DTADDRESS_MIRRORONCE = 5, 1085 1086 D3DTADDRESS_FORCE_DWORD = 0x7fffffff 1087} D3DTEXTUREADDRESS; 1088 1089typedef enum _D3DTEXTUREFILTERTYPE { 1090 D3DTEXF_NONE = 0, 1091 D3DTEXF_POINT = 1, 1092 D3DTEXF_LINEAR = 2, 1093 D3DTEXF_ANISOTROPIC = 3, 1094 D3DTEXF_FLATCUBIC = 4, 1095 D3DTEXF_GAUSSIANCUBIC = 5, 1096 D3DTEXF_PYRAMIDALQUAD = 6, 1097 D3DTEXF_GAUSSIANQUAD = 7, 1098 D3DTEXF_FORCE_DWORD = 0x7fffffff 1099} D3DTEXTUREFILTERTYPE; 1100 1101typedef enum _D3DTEXTUREOP { 1102 D3DTOP_DISABLE = 1, 1103 D3DTOP_SELECTARG1 = 2, 1104 D3DTOP_SELECTARG2 = 3, 1105 D3DTOP_MODULATE = 4, 1106 D3DTOP_MODULATE2X = 5, 1107 D3DTOP_MODULATE4X = 6, 1108 D3DTOP_ADD = 7, 1109 D3DTOP_ADDSIGNED = 8, 1110 D3DTOP_ADDSIGNED2X = 9, 1111 D3DTOP_SUBTRACT = 10, 1112 D3DTOP_ADDSMOOTH = 11, 1113 D3DTOP_BLENDDIFFUSEALPHA = 12, 1114 D3DTOP_BLENDTEXTUREALPHA = 13, 1115 D3DTOP_BLENDFACTORALPHA = 14, 1116 D3DTOP_BLENDTEXTUREALPHAPM = 15, 1117 D3DTOP_BLENDCURRENTALPHA = 16, 1118 D3DTOP_PREMODULATE = 17, 1119 D3DTOP_MODULATEALPHA_ADDCOLOR = 18, 1120 D3DTOP_MODULATECOLOR_ADDALPHA = 19, 1121 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, 1122 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, 1123 D3DTOP_BUMPENVMAP = 22, 1124 D3DTOP_BUMPENVMAPLUMINANCE = 23, 1125 D3DTOP_DOTPRODUCT3 = 24, 1126 D3DTOP_MULTIPLYADD = 25, 1127 D3DTOP_LERP = 26, 1128 1129 D3DTOP_FORCE_DWORD = 0x7fffffff, 1130} D3DTEXTUREOP; 1131 1132typedef enum _D3DTEXTURESTAGESTATETYPE { 1133 D3DTSS_COLOROP = 1, 1134 D3DTSS_COLORARG1 = 2, 1135 D3DTSS_COLORARG2 = 3, 1136 D3DTSS_ALPHAOP = 4, 1137 D3DTSS_ALPHAARG1 = 5, 1138 D3DTSS_ALPHAARG2 = 6, 1139 D3DTSS_BUMPENVMAT00 = 7, 1140 D3DTSS_BUMPENVMAT01 = 8, 1141 D3DTSS_BUMPENVMAT10 = 9, 1142 D3DTSS_BUMPENVMAT11 = 10, 1143 D3DTSS_TEXCOORDINDEX = 11, 1144 D3DTSS_BUMPENVLSCALE = 22, 1145 D3DTSS_BUMPENVLOFFSET = 23, 1146 D3DTSS_TEXTURETRANSFORMFLAGS = 24, 1147 D3DTSS_COLORARG0 = 26, 1148 D3DTSS_ALPHAARG0 = 27, 1149 D3DTSS_RESULTARG = 28, 1150 D3DTSS_CONSTANT = 32, 1151 1152 D3DTSS_FORCE_DWORD = 0x7fffffff 1153} D3DTEXTURESTAGESTATETYPE; 1154 1155typedef enum _D3DTEXTURETRANSFORMFLAGS { 1156 D3DTTFF_DISABLE = 0, 1157 D3DTTFF_COUNT1 = 1, 1158 D3DTTFF_COUNT2 = 2, 1159 D3DTTFF_COUNT3 = 3, 1160 D3DTTFF_COUNT4 = 4, 1161 D3DTTFF_PROJECTED = 256, 1162 1163 D3DTTFF_FORCE_DWORD = 0x7fffffff 1164} D3DTEXTURETRANSFORMFLAGS; 1165 1166typedef enum _D3DTRANSFORMSTATETYPE { 1167 D3DTS_VIEW = 2, 1168 D3DTS_PROJECTION = 3, 1169 D3DTS_TEXTURE0 = 16, 1170 D3DTS_TEXTURE1 = 17, 1171 D3DTS_TEXTURE2 = 18, 1172 D3DTS_TEXTURE3 = 19, 1173 D3DTS_TEXTURE4 = 20, 1174 D3DTS_TEXTURE5 = 21, 1175 D3DTS_TEXTURE6 = 22, 1176 D3DTS_TEXTURE7 = 23, 1177 1178 D3DTS_FORCE_DWORD = 0x7fffffff 1179} D3DTRANSFORMSTATETYPE; 1180 1181typedef enum _D3DVERTEXBLENDFLAGS { 1182 D3DVBF_DISABLE = 0, 1183 D3DVBF_1WEIGHTS = 1, 1184 D3DVBF_2WEIGHTS = 2, 1185 D3DVBF_3WEIGHTS = 3, 1186 D3DVBF_TWEENING = 255, 1187 D3DVBF_0WEIGHTS = 256 1188} D3DVERTEXBLENDFLAGS; 1189 1190typedef enum _D3DZBUFFERTYPE { 1191 D3DZB_FALSE = 0, 1192 D3DZB_TRUE = 1, 1193 D3DZB_USEW = 2, 1194 1195 D3DZB_FORCE_DWORD = 0x7fffffff 1196} D3DZBUFFERTYPE; 1197 1198typedef enum _D3DSAMPLERSTATETYPE { 1199 D3DSAMP_ADDRESSU = 1, 1200 D3DSAMP_ADDRESSV = 2, 1201 D3DSAMP_ADDRESSW = 3, 1202 D3DSAMP_BORDERCOLOR = 4, 1203 D3DSAMP_MAGFILTER = 5, 1204 D3DSAMP_MINFILTER = 6, 1205 D3DSAMP_MIPFILTER = 7, 1206 D3DSAMP_MIPMAPLODBIAS = 8, 1207 D3DSAMP_MAXMIPLEVEL = 9, 1208 D3DSAMP_MAXANISOTROPY = 10, 1209 D3DSAMP_SRGBTEXTURE = 11, 1210 D3DSAMP_ELEMENTINDEX = 12, 1211 D3DSAMP_DMAPOFFSET = 13, 1212 1213 D3DSAMP_FORCE_DWORD = 0x7fffffff, 1214} D3DSAMPLERSTATETYPE; 1215 1216 1217/***************************************************************************** 1218 * Direct 3D v9 typedefs 1219 */ 1220#ifndef D3DCOLOR_DEFINED 1221typedef DWORD D3DCOLOR; 1222#define D3DCOLOR_DEFINED 1223#endif 1224 1225/***************************************************************************** 1226 * Direct 3D v9 structures 1227 */ 1228typedef struct _D3DADAPTER_IDENTIFIER9 { 1229 char Driver[MAX_DEVICE_IDENTIFIER_STRING]; 1230 char Description[MAX_DEVICE_IDENTIFIER_STRING]; 1231 char DeviceName[32]; 1232 LARGE_INTEGER DriverVersion; 1233 1234 DWORD VendorId; 1235 DWORD DeviceId; 1236 DWORD SubSysId; 1237 DWORD Revision; 1238 1239 GUID DeviceIdentifier; 1240 1241 DWORD WHQLLevel; 1242} D3DADAPTER_IDENTIFIER9; 1243 1244typedef struct _D3DBOX { 1245 UINT Left; 1246 UINT Top; 1247 UINT Right; 1248 UINT Bottom; 1249 UINT Front; 1250 UINT Back; 1251} D3DBOX; 1252 1253typedef struct _D3DCLIPSTATUS9 { 1254 DWORD ClipUnion; 1255 DWORD ClipIntersection; 1256} D3DCLIPSTATUS9; 1257 1258#ifndef D3DCOLORVALUE_DEFINED 1259typedef struct _D3DCOLORVALUE { 1260 float r; 1261 float g; 1262 float b; 1263 float a; 1264} D3DCOLORVALUE; 1265#define D3DCOLORVALUE_DEFINED 1266#endif 1267 1268typedef struct _D3DDEVICE_CREATION_PARAMETERS { 1269 UINT AdapterOrdinal; 1270 D3DDEVTYPE DeviceType; 1271 HWND hFocusWindow; 1272 DWORD BehaviorFlags; 1273} D3DDEVICE_CREATION_PARAMETERS; 1274 1275typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS { 1276 float MaxBandwidthUtilized; 1277 float FrontEndUploadMemoryUtilizedPercent; 1278 float VertexRateUtilizedPercent; 1279 float TriangleSetupRateUtilizedPercent; 1280 float FillRateUtilizedPercent; 1281} D3DDEVINFO_D3D9BANDWIDTHTIMINGS; 1282 1283typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION { 1284 float TextureCacheHitRate; 1285 float PostTransformVertexCacheHitRate; 1286} D3DDEVINFO_D3D9CACHEUTILIZATION; 1287 1288typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS { 1289 float WaitingForGPUToUseApplicationResourceTimePercent; 1290 float WaitingForGPUToAcceptMoreCommandsTimePercent; 1291 float WaitingForGPUToStayWithinLatencyTimePercent; 1292 float WaitingForGPUExclusiveResourceTimePercent; 1293 float WaitingForGPUOtherTimePercent; 1294} D3DDEVINFO_D3D9INTERFACETIMINGS; 1295 1296typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS { 1297 float VertexProcessingTimePercent; 1298 float PixelProcessingTimePercent; 1299 float OtherGPUProcessingTimePercent; 1300 float GPUIdleTimePercent; 1301} D3DDEVINFO_D3D9PIPELINETIMINGS; 1302 1303typedef struct _D3DDEVINFO_D3D9STAGETIMINGS { 1304 float MemoryProcessingPercent; 1305 float ComputationProcessingPercent; 1306} D3DDEVINFO_D3D9STAGETIMINGS; 1307 1308 1309/* Vertex cache optimization hints. */ 1310typedef struct D3DDEVINFO_VCACHE { 1311 /* Must be a 4 char code FOURCC (e.g. CACH) */ 1312 DWORD Pattern; 1313 /* 0 to get the longest strips, 1 vertex cache */ 1314 DWORD OptMethod; 1315 /* Cache size to use (only valid if OptMethod==1) */ 1316 DWORD CacheSize; 1317 /* internal for deciding when to restart strips, non user modifiable (only valid if OptMethod==1) */ 1318 DWORD MagicNumber; 1319} D3DDEVINFO_VCACHE; 1320 1321typedef struct D3DRESOURCESTATS { 1322 BOOL bThrashing; 1323 DWORD ApproxBytesDownloaded; 1324 DWORD NumEvicts; 1325 DWORD NumVidCreates; 1326 DWORD LastPri; 1327 DWORD NumUsed; 1328 DWORD NumUsedInVidMem; 1329 DWORD WorkingSet; 1330 DWORD WorkingSetBytes; 1331 DWORD TotalManaged; 1332 DWORD TotalBytes; 1333} D3DRESOURCESTATS; 1334 1335typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER { 1336 D3DRESOURCESTATS stats[D3DRTYPECOUNT]; 1337} D3DDEVINFO_D3DRESOURCEMANAGER; 1338 1339typedef struct _D3DDEVINFO_D3DVERTEXSTATS { 1340 DWORD NumRenderedTriangles; 1341 DWORD NumExtraClippingTriangles; 1342} D3DDEVINFO_D3DVERTEXSTATS; 1343 1344typedef struct _D3DDISPLAYMODE { 1345 UINT Width; 1346 UINT Height; 1347 UINT RefreshRate; 1348 D3DFORMAT Format; 1349} D3DDISPLAYMODE; 1350 1351typedef struct _D3DGAMMARAMP { 1352 WORD red [256]; 1353 WORD green[256]; 1354 WORD blue [256]; 1355} D3DGAMMARAMP; 1356 1357typedef struct _D3DINDEXBUFFER_DESC { 1358 D3DFORMAT Format; 1359 D3DRESOURCETYPE Type; 1360 DWORD Usage; 1361 D3DPOOL Pool; 1362 UINT Size; 1363} D3DINDEXBUFFER_DESC; 1364 1365#ifndef D3DVECTOR_DEFINED 1366typedef struct _D3DVECTOR { 1367 float x; 1368 float y; 1369 float z; 1370} D3DVECTOR; 1371#define D3DVECTOR_DEFINED 1372#endif 1373 1374typedef struct _D3DLIGHT9 { 1375 D3DLIGHTTYPE Type; 1376 D3DCOLORVALUE Diffuse; 1377 D3DCOLORVALUE Specular; 1378 D3DCOLORVALUE Ambient; 1379 D3DVECTOR Position; 1380 D3DVECTOR Direction; 1381 float Range; 1382 float Falloff; 1383 float Attenuation0; 1384 float Attenuation1; 1385 float Attenuation2; 1386 float Theta; 1387 float Phi; 1388} D3DLIGHT9; 1389 1390typedef struct _D3DLINEPATTERN { 1391 WORD wRepeatFactor; 1392 WORD wLinePattern; 1393} D3DLINEPATTERN; 1394 1395typedef struct _D3DLOCKED_BOX { 1396 INT RowPitch; 1397 INT SlicePitch; 1398 void* pBits; 1399} D3DLOCKED_BOX; 1400 1401typedef struct _D3DLOCKED_RECT { 1402 INT Pitch; 1403 void* pBits; 1404} D3DLOCKED_RECT; 1405 1406typedef struct _D3DMATERIAL9 { 1407 D3DCOLORVALUE Diffuse; 1408 D3DCOLORVALUE Ambient; 1409 D3DCOLORVALUE Specular; 1410 D3DCOLORVALUE Emissive; 1411 float Power; 1412} D3DMATERIAL9; 1413 1414#ifndef D3DMATRIX_DEFINED 1415typedef struct _D3DMATRIX { 1416 union { 1417 struct { 1418 float _11, _12, _13, _14; 1419 float _21, _22, _23, _24; 1420 float _31, _32, _33, _34; 1421 float _41, _42, _43, _44; 1422 } DUMMYSTRUCTNAME; 1423 float m[4][4]; 1424 } DUMMYUNIONNAME; 1425} D3DMATRIX; 1426#define D3DMATRIX_DEFINED 1427#endif 1428 1429typedef struct _D3DPRESENT_PARAMETERS_ { 1430 UINT BackBufferWidth; 1431 UINT BackBufferHeight; 1432 D3DFORMAT BackBufferFormat; 1433 UINT BackBufferCount; 1434 1435 D3DMULTISAMPLE_TYPE MultiSampleType; 1436 DWORD MultiSampleQuality; 1437 1438 D3DSWAPEFFECT SwapEffect; 1439 HWND hDeviceWindow; 1440 BOOL Windowed; 1441 BOOL EnableAutoDepthStencil; 1442 D3DFORMAT AutoDepthStencilFormat; 1443 DWORD Flags; 1444 1445 UINT FullScreen_RefreshRateInHz; 1446 UINT PresentationInterval; 1447 1448} D3DPRESENT_PARAMETERS; 1449 1450typedef struct _D3DRANGE { 1451 UINT Offset; 1452 UINT Size; 1453} D3DRANGE; 1454 1455typedef struct _D3DRASTER_STATUS { 1456 BOOL InVBlank; 1457 UINT ScanLine; 1458} D3DRASTER_STATUS; 1459 1460#ifndef D3DRECT_DEFINED 1461typedef struct _D3DRECT { 1462 LONG x1; 1463 LONG y1; 1464 LONG x2; 1465 LONG y2; 1466} D3DRECT; 1467#define D3DRECT_DEFINED 1468#endif 1469 1470typedef struct _D3DRECTPATCH_INFO { 1471 UINT StartVertexOffsetWidth; 1472 UINT StartVertexOffsetHeight; 1473 UINT Width; 1474 UINT Height; 1475 UINT Stride; 1476 D3DBASISTYPE Basis; 1477 D3DDEGREETYPE Degree; 1478} D3DRECTPATCH_INFO; 1479 1480typedef struct _D3DSURFACE_DESC { 1481 D3DFORMAT Format; 1482 D3DRESOURCETYPE Type; 1483 DWORD Usage; 1484 D3DPOOL Pool; 1485 D3DMULTISAMPLE_TYPE MultiSampleType; 1486 DWORD MultiSampleQuality; 1487 UINT Width; 1488 UINT Height; 1489} D3DSURFACE_DESC; 1490 1491typedef struct _D3DTRIPATCH_INFO { 1492 UINT StartVertexOffset; 1493 UINT NumVertices; 1494 D3DBASISTYPE Basis; 1495 D3DDEGREETYPE Degree; 1496} D3DTRIPATCH_INFO; 1497 1498typedef struct _D3DVERTEXBUFFER_DESC { 1499 D3DFORMAT Format; 1500 D3DRESOURCETYPE Type; 1501 DWORD Usage; 1502 D3DPOOL Pool; 1503 UINT Size; 1504 DWORD FVF; 1505} D3DVERTEXBUFFER_DESC; 1506 1507typedef struct _D3DVIEWPORT9 { 1508 DWORD X; 1509 DWORD Y; 1510 DWORD Width; 1511 DWORD Height; 1512 float MinZ; 1513 float MaxZ; 1514} D3DVIEWPORT9; 1515 1516typedef struct _D3DVOLUME_DESC { 1517 D3DFORMAT Format; 1518 D3DRESOURCETYPE Type; 1519 DWORD Usage; 1520 D3DPOOL Pool; 1521 1522 UINT Width; 1523 UINT Height; 1524 UINT Depth; 1525} D3DVOLUME_DESC; 1526 1527/* Parts added with d3d9ex */ 1528#if !defined(D3D_DISABLE_9EX) 1529typedef enum D3DSCANLINEORDERING 1530{ 1531 D3DSCANLINEORDERING_UNKNOWN, 1532 D3DSCANLINEORDERING_PROGRESSIVE, 1533 D3DSCANLINEORDERING_INTERLACED, 1534} D3DSCANLINEORDERING; 1535 1536 1537typedef struct D3DDISPLAYMODEFILTER 1538{ 1539 UINT Size; 1540 D3DFORMAT Format; 1541 D3DSCANLINEORDERING ScanLineOrdering; 1542} D3DDISPLAYMODEFILTER; 1543 1544typedef struct D3DDISPLAYMODEEX 1545{ 1546 UINT Size; 1547 UINT Width; 1548 UINT Height; 1549 UINT RefreshRate; 1550 D3DFORMAT Format; 1551 D3DSCANLINEORDERING ScanLineOrdering; 1552} D3DDISPLAYMODEEX; 1553 1554typedef enum D3DDISPLAYROTATION 1555{ 1556 D3DDISPLAYROTATION_IDENTITY = 1, 1557 D3DDISPLAYROTATION_90, 1558 D3DDISPLAYROTATION_180, 1559 D3DDISPLAYROTATION_270 1560} D3DDISPLAYROTATION; 1561 1562typedef enum _D3DCOMPOSERECTSOP{ 1563 D3DCOMPOSERECTS_COPY = 1, 1564 D3DCOMPOSERECTS_OR, 1565 D3DCOMPOSERECTS_AND, 1566 D3DCOMPOSERECTS_NEG, 1567 D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff 1568} D3DCOMPOSERECTSOP; 1569 1570typedef struct _D3DPRESENTSTATS 1571{ 1572 UINT PresentCount; 1573 UINT PresentRefreshCount; 1574 UINT SyncRefreshCount; 1575 LARGE_INTEGER SyncQPCTime; 1576 LARGE_INTEGER SyncGPUTime; 1577} D3DPRESENTSTATS; 1578 1579#endif /* D3D_DISABLE_9EX */ 1580 1581typedef enum _D3DSHADER_COMPARISON 1582{ 1583 D3DSPC_RESERVED0 = 0, 1584 D3DSPC_GT, 1585 D3DSPC_EQ, 1586 D3DSPC_GE, 1587 D3DSPC_LT, 1588 D3DSPC_NE, 1589 D3DSPC_LE, 1590 D3DSPC_RESERVED1, 1591} D3DSHADER_COMPARISON; 1592 1593#ifdef __i386__ 1594#include <poppack.h> 1595#endif 1596 1597#endif /* __WINE_D3D9TYPES_H */