Reactos
1/*
2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Copyright (C) 2002-2003 Raphael Junqueira
4 * Copyright (C) 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21#ifndef __WINE_D3D9TYPES_H
22#define __WINE_D3D9TYPES_H
23
24#ifdef __i386__
25#include <pshpack4.h>
26#endif
27
28/*****************************************************************************
29 * Direct 3D v9 #defines
30 */
31#define D3DCLEAR_TARGET 0x00000001L
32#define D3DCLEAR_ZBUFFER 0x00000002L
33#define D3DCLEAR_STENCIL 0x00000004L
34
35#define D3DCLIPPLANE0 (1 << 0)
36#define D3DCLIPPLANE1 (1 << 1)
37#define D3DCLIPPLANE2 (1 << 2)
38#define D3DCLIPPLANE3 (1 << 3)
39#define D3DCLIPPLANE4 (1 << 4)
40#define D3DCLIPPLANE5 (1 << 5)
41
42#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu)))
43#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
44#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
45#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
46#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
47#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
48
49#define D3DCS_LEFT 0x001L
50#define D3DCS_RIGHT 0x002L
51#define D3DCS_TOP 0x004L
52#define D3DCS_BOTTOM 0x008L
53#define D3DCS_FRONT 0x010L
54#define D3DCS_BACK 0x020L
55#define D3DCS_PLANE0 0x040L
56#define D3DCS_PLANE1 0x080L
57#define D3DCS_PLANE2 0x100L
58#define D3DCS_PLANE3 0x200L
59#define D3DCS_PLANE4 0x400L
60#define D3DCS_PLANE5 0x800L
61#define D3DCS_ALL 0xFFFL
62
63#define D3DFVF_TEXTUREFORMAT1 3u
64#define D3DFVF_TEXTUREFORMAT2 0u
65#define D3DFVF_TEXTUREFORMAT3 1u
66#define D3DFVF_TEXTUREFORMAT4 2u
67#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
68#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
69#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
70#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
71
72#define D3DLOCK_READONLY 0x0010
73#define D3DLOCK_NOSYSLOCK 0x0800
74#define D3DLOCK_NOOVERWRITE 0x1000
75#define D3DLOCK_DISCARD 0x2000
76#define D3DLOCK_DONOTWAIT 0x4000
77#define D3DLOCK_NO_DIRTY_UPDATE 0x8000
78
79#define D3DMAXUSERCLIPPLANES 32
80#define D3DCLIPPLANE0 (1 << 0)
81#define D3DCLIPPLANE1 (1 << 1)
82#define D3DCLIPPLANE2 (1 << 2)
83#define D3DCLIPPLANE3 (1 << 3)
84#define D3DCLIPPLANE4 (1 << 4)
85#define D3DCLIPPLANE5 (1 << 5)
86
87
88#define D3DRENDERSTATE_WRAPBIAS 128UL
89
90/* MSDN has this in d3d9caps.h, but it should be here */
91#define D3DTSS_TCI_PASSTHRU 0x00000
92#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
93#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
94#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
95#define D3DTSS_TCI_SPHEREMAP 0x40000
96
97
98#define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
99#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
100#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
101#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
102#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
103
104#define D3DUSAGE_RENDERTARGET 0x00000001L
105#define D3DUSAGE_DEPTHSTENCIL 0x00000002L
106#define D3DUSAGE_WRITEONLY 0x00000008L
107#define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L
108#define D3DUSAGE_DONOTCLIP 0x00000020L
109#define D3DUSAGE_POINTS 0x00000040L
110#define D3DUSAGE_RTPATCHES 0x00000080L
111#define D3DUSAGE_NPATCHES 0x00000100L
112#define D3DUSAGE_DYNAMIC 0x00000200L
113#define D3DUSAGE_AUTOGENMIPMAP 0x00000400L
114#define D3DUSAGE_DMAP 0x00004000L
115
116#define D3DUSAGE_QUERY_FILTER 0x00020000L
117#define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
118#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
119#define D3DUSAGE_QUERY_SRGBREAD 0x00010000L
120#define D3DUSAGE_QUERY_SRGBWRITE 0x00040000L
121#define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
122#define D3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
123
124#define D3DWRAP_U 1
125#define D3DWRAP_V 2
126#define D3DWRAP_W 4
127#define D3DWRAPCOORD_0 1
128#define D3DWRAPCOORD_1 2
129#define D3DWRAPCOORD_2 4
130#define D3DWRAPCOORD_3 8
131
132#define MAX_DEVICE_IDENTIFIER_STRING 512
133
134#define D3DFVF_RESERVED0 0x0001
135#define D3DFVF_POSITION_MASK 0x400E
136#define D3DFVF_XYZ 0x0002
137#define D3DFVF_XYZRHW 0x0004
138#define D3DFVF_XYZB1 0x0006
139#define D3DFVF_XYZB2 0x0008
140#define D3DFVF_XYZB3 0x000a
141#define D3DFVF_XYZB4 0x000c
142#define D3DFVF_XYZB5 0x000e
143#define D3DFVF_XYZW 0x4002
144#define D3DFVF_NORMAL 0x0010
145#define D3DFVF_PSIZE 0x0020
146#define D3DFVF_DIFFUSE 0x0040
147#define D3DFVF_SPECULAR 0x0080
148#define D3DFVF_TEXCOUNT_MASK 0x0f00
149#define D3DFVF_TEXCOUNT_SHIFT 8
150#define D3DFVF_TEX0 0x0000
151#define D3DFVF_TEX1 0x0100
152#define D3DFVF_TEX2 0x0200
153#define D3DFVF_TEX3 0x0300
154#define D3DFVF_TEX4 0x0400
155#define D3DFVF_TEX5 0x0500
156#define D3DFVF_TEX6 0x0600
157#define D3DFVF_TEX7 0x0700
158#define D3DFVF_TEX8 0x0800
159#define D3DFVF_LASTBETA_UBYTE4 0x1000
160#define D3DFVF_LASTBETA_D3DCOLOR 0x8000
161#define D3DFVF_RESERVED2 0x6000
162
163#define D3DTA_SELECTMASK 0x0000000f
164#define D3DTA_DIFFUSE 0x00000000
165#define D3DTA_CURRENT 0x00000001
166#define D3DTA_TEXTURE 0x00000002
167#define D3DTA_TFACTOR 0x00000003
168#define D3DTA_SPECULAR 0x00000004
169#define D3DTA_TEMP 0x00000005
170#define D3DTA_CONSTANT 0x00000006
171#define D3DTA_COMPLEMENT 0x00000010
172#define D3DTA_ALPHAREPLICATE 0x00000020
173
174#define D3DCOLORWRITEENABLE_RED (1L<<0)
175#define D3DCOLORWRITEENABLE_GREEN (1L<<1)
176#define D3DCOLORWRITEENABLE_BLUE (1L<<2)
177#define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
178
179#define D3DPV_DONOTCOPYDATA (1 << 0)
180
181#define D3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
182#define D3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
183
184#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
185
186#define MAXD3DDECLLENGTH 64 /* +end marker */
187#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
188#define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
189#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
190#define MAXD3DDECLUSAGEINDEX 15
191
192#define D3DDMAPSAMPLER 256
193#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
194#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
195#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
196#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
197
198#ifndef MAKEFOURCC
199#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
200 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
201 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
202#endif
203
204/* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
205
206#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */
207#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
208#define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
209#define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
210#define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */
211#define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */
212
213#define D3DPRESENT_RATE_DEFAULT 0x00000000
214
215/****************************
216 * Vertex Shaders Declaration
217 */
218
219typedef enum _D3DDECLUSAGE {
220 D3DDECLUSAGE_POSITION = 0,
221 D3DDECLUSAGE_BLENDWEIGHT = 1,
222 D3DDECLUSAGE_BLENDINDICES = 2,
223 D3DDECLUSAGE_NORMAL = 3,
224 D3DDECLUSAGE_PSIZE = 4,
225 D3DDECLUSAGE_TEXCOORD = 5,
226 D3DDECLUSAGE_TANGENT = 6,
227 D3DDECLUSAGE_BINORMAL = 7,
228 D3DDECLUSAGE_TESSFACTOR = 8,
229 D3DDECLUSAGE_POSITIONT = 9,
230 D3DDECLUSAGE_COLOR = 10,
231 D3DDECLUSAGE_FOG = 11,
232 D3DDECLUSAGE_DEPTH = 12,
233 D3DDECLUSAGE_SAMPLE = 13
234} D3DDECLUSAGE;
235
236#define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE
237#define D3DMAXDECLUSAGEINDEX 15
238#define D3DMAXDECLLENGTH 18
239#define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD
240
241typedef enum _D3DDECLMETHOD {
242 D3DDECLMETHOD_DEFAULT = 0,
243 D3DDECLMETHOD_PARTIALU = 1,
244 D3DDECLMETHOD_PARTIALV = 2,
245 D3DDECLMETHOD_CROSSUV = 3,
246 D3DDECLMETHOD_UV = 4,
247 D3DDECLMETHOD_LOOKUP = 5,
248 D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
249} D3DDECLMETHOD;
250
251
252#define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
253
254typedef enum _D3DDECLTYPE {
255 D3DDECLTYPE_FLOAT1 = 0,
256 D3DDECLTYPE_FLOAT2 = 1,
257 D3DDECLTYPE_FLOAT3 = 2,
258 D3DDECLTYPE_FLOAT4 = 3,
259 D3DDECLTYPE_D3DCOLOR = 4,
260 D3DDECLTYPE_UBYTE4 = 5,
261 D3DDECLTYPE_SHORT2 = 6,
262 D3DDECLTYPE_SHORT4 = 7,
263 /* VS 2.0 */
264 D3DDECLTYPE_UBYTE4N = 8,
265 D3DDECLTYPE_SHORT2N = 9,
266 D3DDECLTYPE_SHORT4N = 10,
267 D3DDECLTYPE_USHORT2N = 11,
268 D3DDECLTYPE_USHORT4N = 12,
269 D3DDECLTYPE_UDEC3 = 13,
270 D3DDECLTYPE_DEC3N = 14,
271 D3DDECLTYPE_FLOAT16_2 = 15,
272 D3DDECLTYPE_FLOAT16_4 = 16,
273 D3DDECLTYPE_UNUSED = 17,
274} D3DDECLTYPE;
275
276#define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED
277
278typedef struct _D3DVERTEXELEMENT9 {
279 WORD Stream;
280 WORD Offset;
281 BYTE Type;
282 BYTE Method;
283 BYTE Usage;
284 BYTE UsageIndex;
285} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
286
287
288typedef enum _D3DQUERYTYPE {
289 D3DQUERYTYPE_VCACHE = 4,
290 D3DQUERYTYPE_RESOURCEMANAGER = 5,
291 D3DQUERYTYPE_VERTEXSTATS = 6,
292 D3DQUERYTYPE_EVENT = 8,
293 D3DQUERYTYPE_OCCLUSION = 9,
294 D3DQUERYTYPE_TIMESTAMP = 10,
295 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
296 D3DQUERYTYPE_TIMESTAMPFREQ = 12,
297 D3DQUERYTYPE_PIPELINETIMINGS = 13,
298 D3DQUERYTYPE_INTERFACETIMINGS = 14,
299 D3DQUERYTYPE_VERTEXTIMINGS = 15,
300 D3DQUERYTYPE_PIXELTIMINGS = 16,
301 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
302 D3DQUERYTYPE_CACHEUTILIZATION = 18,
303 D3DQUERYTYPE_MEMORYPRESSURE = 19,
304} D3DQUERYTYPE;
305
306#define D3DISSUE_BEGIN (1 << 1)
307#define D3DISSUE_END (1 << 0)
308#define D3DGETDATA_FLUSH (1 << 0)
309
310
311#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
312#define D3DDP_MAXTEXCOORD 8
313
314
315#define D3DVSD_MAKETOKENTYPE(TokenType) \
316 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
317
318#define D3DVSD_CONST(ConstantAddress, Count) \
319 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
320
321#define D3DVSD_END() 0xFFFFFFFF
322
323#define D3DVSD_NOP() 0x00000000
324
325#define D3DVSD_REG(VertexRegister, Type) \
326 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
327
328#define D3DVSD_SKIP(Count) \
329 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
330
331#define D3DVSD_STREAM(StreamNumber) \
332 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
333
334#define D3DVSD_STREAM_TESS() \
335 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
336
337#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
338 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
339
340#define D3DVSD_TESSUV(Register) \
341 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
342
343
344/********************************
345 * Pixel/Vertex Shaders Functions
346 */
347
348/** Maximum number of supported texture coordinates sets operation */
349#define D3DDP_MAXTEXCOORD 8
350
351/** opcode token mask */
352#define D3DSI_OPCODE_MASK 0x0000FFFF
353#define D3DSI_INSTLENGTH_MASK 0x0F000000
354#define D3DSI_INSTLENGTH_SHIFT 24
355
356/** opcodes types for PS and VS */
357typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
358 D3DSIO_NOP = 0,
359 D3DSIO_MOV = 1,
360 D3DSIO_ADD = 2,
361 D3DSIO_SUB = 3,
362 D3DSIO_MAD = 4,
363 D3DSIO_MUL = 5,
364 D3DSIO_RCP = 6,
365 D3DSIO_RSQ = 7,
366 D3DSIO_DP3 = 8,
367 D3DSIO_DP4 = 9,
368 D3DSIO_MIN = 10,
369 D3DSIO_MAX = 11,
370 D3DSIO_SLT = 12,
371 D3DSIO_SGE = 13,
372 D3DSIO_EXP = 14,
373 D3DSIO_LOG = 15,
374 D3DSIO_LIT = 16,
375 D3DSIO_DST = 17,
376 D3DSIO_LRP = 18,
377 D3DSIO_FRC = 19,
378 D3DSIO_M4x4 = 20,
379 D3DSIO_M4x3 = 21,
380 D3DSIO_M3x4 = 22,
381 D3DSIO_M3x3 = 23,
382 D3DSIO_M3x2 = 24,
383 D3DSIO_CALL = 25,
384 D3DSIO_CALLNZ = 26,
385 D3DSIO_LOOP = 27,
386 D3DSIO_RET = 28,
387 D3DSIO_ENDLOOP = 29,
388 D3DSIO_LABEL = 30,
389 D3DSIO_DCL = 31,
390 D3DSIO_POW = 32,
391 D3DSIO_CRS = 33,
392 D3DSIO_SGN = 34,
393 D3DSIO_ABS = 35,
394 D3DSIO_NRM = 36,
395 D3DSIO_SINCOS = 37,
396 D3DSIO_REP = 38,
397 D3DSIO_ENDREP = 39,
398 D3DSIO_IF = 40,
399 D3DSIO_IFC = 41,
400 D3DSIO_ELSE = 42,
401 D3DSIO_ENDIF = 43,
402 D3DSIO_BREAK = 44,
403 D3DSIO_BREAKC = 45,
404 D3DSIO_MOVA = 46,
405 D3DSIO_DEFB = 47,
406 D3DSIO_DEFI = 48,
407
408 D3DSIO_TEXCOORD = 64,
409 D3DSIO_TEXKILL = 65,
410 D3DSIO_TEX = 66,
411 D3DSIO_TEXBEM = 67,
412 D3DSIO_TEXBEML = 68,
413 D3DSIO_TEXREG2AR = 69,
414 D3DSIO_TEXREG2GB = 70,
415 D3DSIO_TEXM3x2PAD = 71,
416 D3DSIO_TEXM3x2TEX = 72,
417 D3DSIO_TEXM3x3PAD = 73,
418 D3DSIO_TEXM3x3TEX = 74,
419 D3DSIO_TEXM3x3DIFF = 75,
420 D3DSIO_TEXM3x3SPEC = 76,
421 D3DSIO_TEXM3x3VSPEC = 77,
422 D3DSIO_EXPP = 78,
423 D3DSIO_LOGP = 79,
424 D3DSIO_CND = 80,
425 D3DSIO_DEF = 81,
426 D3DSIO_TEXREG2RGB = 82,
427 D3DSIO_TEXDP3TEX = 83,
428 D3DSIO_TEXM3x2DEPTH = 84,
429 D3DSIO_TEXDP3 = 85,
430 D3DSIO_TEXM3x3 = 86,
431 D3DSIO_TEXDEPTH = 87,
432 D3DSIO_CMP = 88,
433 D3DSIO_BEM = 89,
434 D3DSIO_DP2ADD = 90,
435 D3DSIO_DSX = 91,
436 D3DSIO_DSY = 92,
437 D3DSIO_TEXLDD = 93,
438 D3DSIO_SETP = 94,
439 D3DSIO_TEXLDL = 95,
440 D3DSIO_BREAKP = 96,
441
442 D3DSIO_PHASE = 0xFFFD,
443 D3DSIO_COMMENT = 0xFFFE,
444 D3DSIO_END = 0XFFFF,
445
446 D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
447} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
448
449#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
450#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
451
452#define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
453
454#define D3DSI_TEXLD_PROJECT 0x00010000
455#define D3DSI_TEXLD_BIAS 0x00020000
456
457/** for parallelism */
458#define D3DSI_COISSUE 0x40000000
459
460#define D3DSP_DCL_USAGE_SHIFT 0
461#define D3DSP_DCL_USAGE_MASK 0x0000000f
462
463#define D3DSP_DCL_USAGEINDEX_SHIFT 16
464#define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
465
466#define D3DSP_TEXTURETYPE_SHIFT 27
467#define D3DSP_TEXTURETYPE_MASK 0x78000000
468
469typedef enum _D3DSAMPLER_TEXTURE_TYPE {
470 D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
471 D3DSTT_1D = 1 << D3DSP_TEXTURETYPE_SHIFT,
472 D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
473 D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
474 D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
475
476 D3DSTT_FORCE_DWORD = 0x7FFFFFFF
477} D3DSAMPLER_TEXTURE_TYPE;
478
479#define D3DSP_REGNUM_MASK 0x000007FF
480
481/** destination parameter modifiers (.xyzw) */
482#define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
483#define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
484#define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
485#define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
486#define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
487
488#define D3DSP_DSTMOD_SHIFT 20
489#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
490
491typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
492 D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
493 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
494 D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
495 D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
496
497 D3DSPDM_FORCE_DWORD = 0x7FFFFFFF
498} D3DSHADER_PARAM_DSTMOD_TYPE;
499
500/** destination param */
501#define D3DSP_DSTSHIFT_SHIFT 24
502#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
503
504/** destination/source reg type */
505#define D3DSP_REGTYPE_SHIFT 28
506#define D3DSP_REGTYPE_SHIFT2 8
507#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
508#define D3DSP_REGTYPE_MASK2 0x00001800
509
510typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
511 D3DSPR_TEMP = 0,
512 D3DSPR_INPUT = 1,
513 D3DSPR_CONST = 2,
514 D3DSPR_ADDR = 3,
515 D3DSPR_TEXTURE = 3,
516 D3DSPR_RASTOUT = 4,
517 D3DSPR_ATTROUT = 5,
518 D3DSPR_TEXCRDOUT = 6,
519 D3DSPR_OUTPUT = 6,
520 D3DSPR_CONSTINT = 7,
521 D3DSPR_COLOROUT = 8,
522 D3DSPR_DEPTHOUT = 9,
523 D3DSPR_SAMPLER = 10,
524 D3DSPR_CONST2 = 11,
525 D3DSPR_CONST3 = 12,
526 D3DSPR_CONST4 = 13,
527 D3DSPR_CONSTBOOL = 14,
528 D3DSPR_LOOP = 15,
529 D3DSPR_TEMPFLOAT16 = 16,
530 D3DSPR_MISCTYPE = 17,
531 D3DSPR_LABEL = 18,
532 D3DSPR_PREDICATE = 19,
533
534 D3DSPR_FORCE_DWORD = 0x7FFFFFFF
535} D3DSHADER_PARAM_REGISTER_TYPE;
536
537typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
538 D3DSMO_POSITION = 0,
539 D3DSMO_FACE = 1
540} D3DSHADER_MISCTYPE_OFFSETS;
541
542typedef enum _D3DVS_RASTOUT_OFFSETS {
543 D3DSRO_POSITION = 0,
544 D3DSRO_FOG = 1,
545 D3DSRO_POINT_SIZE = 2,
546
547 D3DSRO_FORCE_DWORD = 0x7FFFFFFF
548} D3DVS_RASTOUT_OFFSETS;
549
550#define D3DVS_ADDRESSMODE_SHIFT 13
551#define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
552
553typedef enum _D3DVS_ADDRESSMODE_TYPE {
554 D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
555 D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
556
557 D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
558} D3DVS_ADDRESSMODE_TYPE;
559
560#define D3DSHADER_ADDRESSMODE_SHIFT 13
561#define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
562
563typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
564 D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
565 D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
566
567 D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
568} D3DSHADER_ADDRESSMODE_TYPE;
569
570
571#define D3DVS_SWIZZLE_SHIFT 16
572#define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
573
574#define D3DSP_SWIZZLE_SHIFT 16
575#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
576
577#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
578#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
579#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
580#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
581
582#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
583#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
584#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
585#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
586
587#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
588#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
589#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
590#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
591
592#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
593#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
594#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
595#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
596
597#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
598
599#define D3DSP_NOSWIZZLE \
600 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
601
602#define D3DSP_SRCMOD_SHIFT 24
603#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
604
605typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
606 D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
607 D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
608 D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
609 D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
610 D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
611 D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
612 D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
613 D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
614 D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
615 D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
616 D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
617 D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
618 D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
619 D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
620
621 D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
622} D3DSHADER_PARAM_SRCMOD_TYPE;
623
624#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
625#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
626#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
627#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
628
629#define D3DSI_COMMENTSIZE_SHIFT 16
630#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
631
632#define D3DSHADER_COMMENT(commentSize) \
633 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
634
635#define D3DPS_END() 0x0000FFFF
636#define D3DVS_END() 0x0000FFFF
637
638
639/*****************************************************************************
640 * Direct 3D v8 enumerated types
641 */
642typedef enum _D3DBACKBUFFER_TYPE {
643 D3DBACKBUFFER_TYPE_MONO = 0,
644 D3DBACKBUFFER_TYPE_LEFT = 1,
645 D3DBACKBUFFER_TYPE_RIGHT = 2,
646
647 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
648} D3DBACKBUFFER_TYPE;
649
650typedef enum _D3DBASISTYPE {
651 D3DBASIS_BEZIER = 0,
652 D3DBASIS_BSPLINE = 1,
653 D3DBASIS_INTERPOLATE = 2,
654
655 D3DBASIS_FORCE_DWORD = 0x7fffffff
656} D3DBASISTYPE;
657
658typedef enum _D3DBLEND {
659 D3DBLEND_ZERO = 1,
660 D3DBLEND_ONE = 2,
661 D3DBLEND_SRCCOLOR = 3,
662 D3DBLEND_INVSRCCOLOR = 4,
663 D3DBLEND_SRCALPHA = 5,
664 D3DBLEND_INVSRCALPHA = 6,
665 D3DBLEND_DESTALPHA = 7,
666 D3DBLEND_INVDESTALPHA = 8,
667 D3DBLEND_DESTCOLOR = 9,
668 D3DBLEND_INVDESTCOLOR = 10,
669 D3DBLEND_SRCALPHASAT = 11,
670 D3DBLEND_BOTHSRCALPHA = 12,
671 D3DBLEND_BOTHINVSRCALPHA = 13,
672 D3DBLEND_BLENDFACTOR = 14,
673 D3DBLEND_INVBLENDFACTOR = 15,
674 D3DBLEND_FORCE_DWORD = 0x7fffffff
675} D3DBLEND;
676
677typedef enum _D3DBLENDOP {
678 D3DBLENDOP_ADD = 1,
679 D3DBLENDOP_SUBTRACT = 2,
680 D3DBLENDOP_REVSUBTRACT = 3,
681 D3DBLENDOP_MIN = 4,
682 D3DBLENDOP_MAX = 5,
683
684 D3DBLENDOP_FORCE_DWORD = 0x7fffffff
685} D3DBLENDOP;
686
687typedef enum _D3DCMPFUNC {
688 D3DCMP_NEVER = 1,
689 D3DCMP_LESS = 2,
690 D3DCMP_EQUAL = 3,
691 D3DCMP_LESSEQUAL = 4,
692 D3DCMP_GREATER = 5,
693 D3DCMP_NOTEQUAL = 6,
694 D3DCMP_GREATEREQUAL = 7,
695 D3DCMP_ALWAYS = 8,
696
697 D3DCMP_FORCE_DWORD = 0x7fffffff
698} D3DCMPFUNC;
699
700typedef enum _D3DCUBEMAP_FACES {
701 D3DCUBEMAP_FACE_POSITIVE_X = 0,
702 D3DCUBEMAP_FACE_NEGATIVE_X = 1,
703 D3DCUBEMAP_FACE_POSITIVE_Y = 2,
704 D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
705 D3DCUBEMAP_FACE_POSITIVE_Z = 4,
706 D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
707
708 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
709} D3DCUBEMAP_FACES;
710
711typedef enum _D3DCULL {
712 D3DCULL_NONE = 1,
713 D3DCULL_CW = 2,
714 D3DCULL_CCW = 3,
715
716 D3DCULL_FORCE_DWORD = 0x7fffffff
717} D3DCULL;
718
719typedef enum _D3DDEBUGMONITORTOKENS {
720 D3DDMT_ENABLE = 0,
721 D3DDMT_DISABLE = 1,
722
723 D3DDMT_FORCE_DWORD = 0x7fffffff
724} D3DDEBUGMONITORTOKENS;
725
726typedef enum _D3DDEGREETYPE {
727 D3DDEGREE_LINEAR = 1,
728 D3DDEGREE_QUADRATIC = 2,
729 D3DDEGREE_CUBIC = 3,
730 D3DDEGREE_QUINTIC = 5,
731
732 D3DDEGREE_FORCE_DWORD = 0x7fffffff
733} D3DDEGREETYPE;
734
735typedef enum _D3DDEVTYPE {
736 D3DDEVTYPE_HAL = 1,
737 D3DDEVTYPE_REF = 2,
738 D3DDEVTYPE_SW = 3,
739 D3DDEVTYPE_NULLREF = 4,
740
741 D3DDEVTYPE_FORCE_DWORD = 0xffffffff
742} D3DDEVTYPE;
743
744typedef enum _D3DFILLMODE {
745 D3DFILL_POINT = 1,
746 D3DFILL_WIREFRAME = 2,
747 D3DFILL_SOLID = 3,
748
749 D3DFILL_FORCE_DWORD = 0x7fffffff
750} D3DFILLMODE;
751
752typedef enum _D3DFOGMODE {
753 D3DFOG_NONE = 0,
754 D3DFOG_EXP = 1,
755 D3DFOG_EXP2 = 2,
756 D3DFOG_LINEAR = 3,
757
758 D3DFOG_FORCE_DWORD = 0x7fffffff
759} D3DFOGMODE;
760
761typedef enum _D3DFORMAT {
762 D3DFMT_UNKNOWN = 0,
763
764 D3DFMT_R8G8B8 = 20,
765 D3DFMT_A8R8G8B8 = 21,
766 D3DFMT_X8R8G8B8 = 22,
767 D3DFMT_R5G6B5 = 23,
768 D3DFMT_X1R5G5B5 = 24,
769 D3DFMT_A1R5G5B5 = 25,
770 D3DFMT_A4R4G4B4 = 26,
771 D3DFMT_R3G3B2 = 27,
772 D3DFMT_A8 = 28,
773 D3DFMT_A8R3G3B2 = 29,
774 D3DFMT_X4R4G4B4 = 30,
775 D3DFMT_A2B10G10R10 = 31,
776 D3DFMT_A8B8G8R8 = 32,
777 D3DFMT_X8B8G8R8 = 33,
778 D3DFMT_G16R16 = 34,
779 D3DFMT_A2R10G10B10 = 35,
780 D3DFMT_A16B16G16R16 = 36,
781
782
783 D3DFMT_A8P8 = 40,
784 D3DFMT_P8 = 41,
785
786 D3DFMT_L8 = 50,
787 D3DFMT_A8L8 = 51,
788 D3DFMT_A4L4 = 52,
789
790 D3DFMT_V8U8 = 60,
791 D3DFMT_L6V5U5 = 61,
792 D3DFMT_X8L8V8U8 = 62,
793 D3DFMT_Q8W8V8U8 = 63,
794 D3DFMT_V16U16 = 64,
795 D3DFMT_A2W10V10U10 = 67,
796
797 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
798 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
799 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
800 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
801 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
802 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
803 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
804 D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'),
805 D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
806 D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
807
808 D3DFMT_D16_LOCKABLE = 70,
809 D3DFMT_D32 = 71,
810 D3DFMT_D15S1 = 73,
811 D3DFMT_D24S8 = 75,
812 D3DFMT_D24X8 = 77,
813 D3DFMT_D24X4S4 = 79,
814 D3DFMT_D16 = 80,
815 D3DFMT_L16 = 81,
816 D3DFMT_D32F_LOCKABLE = 82,
817 D3DFMT_D24FS8 = 83,
818
819#ifndef D3D_DISABLE_9EX
820 D3DFMT_D32_LOCKABLE = 84,
821 D3DFMT_S8_LOCKABLE = 85,
822#endif
823
824 D3DFMT_VERTEXDATA = 100,
825 D3DFMT_INDEX16 = 101,
826 D3DFMT_INDEX32 = 102,
827 D3DFMT_Q16W16V16U16 = 110,
828 /* Floating point formats */
829 D3DFMT_R16F = 111,
830 D3DFMT_G16R16F = 112,
831 D3DFMT_A16B16G16R16F = 113,
832
833 /* IEEE formats */
834 D3DFMT_R32F = 114,
835 D3DFMT_G32R32F = 115,
836 D3DFMT_A32B32G32R32F = 116,
837
838 D3DFMT_CxV8U8 = 117,
839
840
841 D3DFMT_FORCE_DWORD = 0xFFFFFFFF
842} D3DFORMAT;
843
844typedef enum _D3DLIGHTTYPE {
845 D3DLIGHT_POINT = 1,
846 D3DLIGHT_SPOT = 2,
847 D3DLIGHT_DIRECTIONAL = 3,
848
849 D3DLIGHT_FORCE_DWORD = 0x7fffffff
850} D3DLIGHTTYPE;
851
852typedef enum _D3DMATERIALCOLORSOURCE {
853 D3DMCS_MATERIAL = 0,
854 D3DMCS_COLOR1 = 1,
855 D3DMCS_COLOR2 = 2,
856
857 D3DMCS_FORCE_DWORD = 0x7fffffff
858} D3DMATERIALCOLORSOURCE;
859
860typedef enum _D3DMULTISAMPLE_TYPE {
861 D3DMULTISAMPLE_NONE = 0,
862 D3DMULTISAMPLE_NONMASKABLE = 1,
863 D3DMULTISAMPLE_2_SAMPLES = 2,
864 D3DMULTISAMPLE_3_SAMPLES = 3,
865 D3DMULTISAMPLE_4_SAMPLES = 4,
866 D3DMULTISAMPLE_5_SAMPLES = 5,
867 D3DMULTISAMPLE_6_SAMPLES = 6,
868 D3DMULTISAMPLE_7_SAMPLES = 7,
869 D3DMULTISAMPLE_8_SAMPLES = 8,
870 D3DMULTISAMPLE_9_SAMPLES = 9,
871 D3DMULTISAMPLE_10_SAMPLES = 10,
872 D3DMULTISAMPLE_11_SAMPLES = 11,
873 D3DMULTISAMPLE_12_SAMPLES = 12,
874 D3DMULTISAMPLE_13_SAMPLES = 13,
875 D3DMULTISAMPLE_14_SAMPLES = 14,
876 D3DMULTISAMPLE_15_SAMPLES = 15,
877 D3DMULTISAMPLE_16_SAMPLES = 16,
878
879 D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff
880} D3DMULTISAMPLE_TYPE;
881
882#if 0
883typedef enum _D3DORDERTYPE {
884 D3DORDER_LINEAR = 1,
885 D3DORDER_QUADRATIC = 2,
886 D3DORDER_CUBIC = 3,
887 D3DORDER_QUINTIC = 5,
888
889 D3DORDER_FORCE_DWORD = 0x7fffffff
890} D3DORDERTYPE;
891#endif
892typedef enum _D3DPATCHEDGESTYLE {
893 D3DPATCHEDGE_DISCRETE = 0,
894 D3DPATCHEDGE_CONTINUOUS = 1,
895
896 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
897} D3DPATCHEDGESTYLE;
898
899typedef enum _D3DPOOL {
900 D3DPOOL_DEFAULT = 0,
901 D3DPOOL_MANAGED = 1,
902 D3DPOOL_SYSTEMMEM = 2,
903 D3DPOOL_SCRATCH = 3,
904
905 D3DPOOL_FORCE_DWORD = 0x7fffffff
906} D3DPOOL;
907
908typedef enum _D3DPRIMITIVETYPE {
909 D3DPT_POINTLIST = 1,
910 D3DPT_LINELIST = 2,
911 D3DPT_LINESTRIP = 3,
912 D3DPT_TRIANGLELIST = 4,
913 D3DPT_TRIANGLESTRIP = 5,
914 D3DPT_TRIANGLEFAN = 6,
915
916 D3DPT_FORCE_DWORD = 0x7fffffff
917} D3DPRIMITIVETYPE;
918
919typedef enum _D3DRENDERSTATETYPE {
920 D3DRS_ZENABLE = 7,
921 D3DRS_FILLMODE = 8,
922 D3DRS_SHADEMODE = 9,
923 D3DRS_ZWRITEENABLE = 14,
924 D3DRS_ALPHATESTENABLE = 15,
925 D3DRS_LASTPIXEL = 16,
926 D3DRS_SRCBLEND = 19,
927 D3DRS_DESTBLEND = 20,
928 D3DRS_CULLMODE = 22,
929 D3DRS_ZFUNC = 23,
930 D3DRS_ALPHAREF = 24,
931 D3DRS_ALPHAFUNC = 25,
932 D3DRS_DITHERENABLE = 26,
933 D3DRS_ALPHABLENDENABLE = 27,
934 D3DRS_FOGENABLE = 28,
935 D3DRS_SPECULARENABLE = 29,
936 D3DRS_FOGCOLOR = 34,
937 D3DRS_FOGTABLEMODE = 35,
938 D3DRS_FOGSTART = 36,
939 D3DRS_FOGEND = 37,
940 D3DRS_FOGDENSITY = 38,
941 D3DRS_RANGEFOGENABLE = 48,
942 D3DRS_STENCILENABLE = 52,
943 D3DRS_STENCILFAIL = 53,
944 D3DRS_STENCILZFAIL = 54,
945 D3DRS_STENCILPASS = 55,
946 D3DRS_STENCILFUNC = 56,
947 D3DRS_STENCILREF = 57,
948 D3DRS_STENCILMASK = 58,
949 D3DRS_STENCILWRITEMASK = 59,
950 D3DRS_TEXTUREFACTOR = 60,
951 D3DRS_WRAP0 = 128,
952 D3DRS_WRAP1 = 129,
953 D3DRS_WRAP2 = 130,
954 D3DRS_WRAP3 = 131,
955 D3DRS_WRAP4 = 132,
956 D3DRS_WRAP5 = 133,
957 D3DRS_WRAP6 = 134,
958 D3DRS_WRAP7 = 135,
959 D3DRS_CLIPPING = 136,
960 D3DRS_LIGHTING = 137,
961 D3DRS_AMBIENT = 139,
962 D3DRS_FOGVERTEXMODE = 140,
963 D3DRS_COLORVERTEX = 141,
964 D3DRS_LOCALVIEWER = 142,
965 D3DRS_NORMALIZENORMALS = 143,
966 D3DRS_DIFFUSEMATERIALSOURCE = 145,
967 D3DRS_SPECULARMATERIALSOURCE = 146,
968 D3DRS_AMBIENTMATERIALSOURCE = 147,
969 D3DRS_EMISSIVEMATERIALSOURCE = 148,
970 D3DRS_VERTEXBLEND = 151,
971 D3DRS_CLIPPLANEENABLE = 152,
972 D3DRS_POINTSIZE = 154,
973 D3DRS_POINTSIZE_MIN = 155,
974 D3DRS_POINTSPRITEENABLE = 156,
975 D3DRS_POINTSCALEENABLE = 157,
976 D3DRS_POINTSCALE_A = 158,
977 D3DRS_POINTSCALE_B = 159,
978 D3DRS_POINTSCALE_C = 160,
979 D3DRS_MULTISAMPLEANTIALIAS = 161,
980 D3DRS_MULTISAMPLEMASK = 162,
981 D3DRS_PATCHEDGESTYLE = 163,
982 D3DRS_DEBUGMONITORTOKEN = 165,
983 D3DRS_POINTSIZE_MAX = 166,
984 D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
985 D3DRS_COLORWRITEENABLE = 168,
986 D3DRS_TWEENFACTOR = 170,
987 D3DRS_BLENDOP = 171,
988 D3DRS_POSITIONDEGREE = 172,
989 D3DRS_NORMALDEGREE = 173,
990 D3DRS_SCISSORTESTENABLE = 174,
991 D3DRS_SLOPESCALEDEPTHBIAS = 175,
992 D3DRS_ANTIALIASEDLINEENABLE = 176,
993 D3DRS_MINTESSELLATIONLEVEL = 178,
994 D3DRS_MAXTESSELLATIONLEVEL = 179,
995 D3DRS_ADAPTIVETESS_X = 180,
996 D3DRS_ADAPTIVETESS_Y = 181,
997 D3DRS_ADAPTIVETESS_Z = 182,
998 D3DRS_ADAPTIVETESS_W = 183,
999 D3DRS_ENABLEADAPTIVETESSELLATION= 184,
1000 D3DRS_TWOSIDEDSTENCILMODE = 185,
1001 D3DRS_CCW_STENCILFAIL = 186,
1002 D3DRS_CCW_STENCILZFAIL = 187,
1003 D3DRS_CCW_STENCILPASS = 188,
1004 D3DRS_CCW_STENCILFUNC = 189,
1005 D3DRS_COLORWRITEENABLE1 = 190,
1006 D3DRS_COLORWRITEENABLE2 = 191,
1007 D3DRS_COLORWRITEENABLE3 = 192,
1008 D3DRS_BLENDFACTOR = 193,
1009 D3DRS_SRGBWRITEENABLE = 194,
1010 D3DRS_DEPTHBIAS = 195,
1011 D3DRS_WRAP8 = 198,
1012 D3DRS_WRAP9 = 199,
1013 D3DRS_WRAP10 = 200,
1014 D3DRS_WRAP11 = 201,
1015 D3DRS_WRAP12 = 202,
1016 D3DRS_WRAP13 = 203,
1017 D3DRS_WRAP14 = 204,
1018 D3DRS_WRAP15 = 205,
1019 D3DRS_SEPARATEALPHABLENDENABLE = 206,
1020 D3DRS_SRCBLENDALPHA = 207,
1021 D3DRS_DESTBLENDALPHA = 208,
1022 D3DRS_BLENDOPALPHA = 209,
1023
1024 D3DRS_FORCE_DWORD = 0x7fffffff
1025} D3DRENDERSTATETYPE;
1026
1027typedef enum _D3DRESOURCETYPE {
1028 D3DRTYPE_SURFACE = 1,
1029 D3DRTYPE_VOLUME = 2,
1030 D3DRTYPE_TEXTURE = 3,
1031 D3DRTYPE_VOLUMETEXTURE = 4,
1032 D3DRTYPE_CUBETEXTURE = 5,
1033 D3DRTYPE_VERTEXBUFFER = 6,
1034 D3DRTYPE_INDEXBUFFER = 7,
1035
1036 D3DRTYPE_FORCE_DWORD = 0x7fffffff
1037} D3DRESOURCETYPE;
1038
1039#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
1040
1041typedef enum _D3DSHADEMODE {
1042 D3DSHADE_FLAT = 1,
1043 D3DSHADE_GOURAUD = 2,
1044 D3DSHADE_PHONG = 3,
1045
1046 D3DSHADE_FORCE_DWORD = 0x7fffffff
1047} D3DSHADEMODE;
1048
1049typedef enum _D3DSTATEBLOCKTYPE {
1050 D3DSBT_ALL = 1,
1051 D3DSBT_PIXELSTATE = 2,
1052 D3DSBT_VERTEXSTATE = 3,
1053
1054 D3DSBT_FORCE_DWORD = 0xffffffff
1055} D3DSTATEBLOCKTYPE;
1056
1057typedef enum _D3DSTENCILOP {
1058 D3DSTENCILOP_KEEP = 1,
1059 D3DSTENCILOP_ZERO = 2,
1060 D3DSTENCILOP_REPLACE = 3,
1061 D3DSTENCILOP_INCRSAT = 4,
1062 D3DSTENCILOP_DECRSAT = 5,
1063 D3DSTENCILOP_INVERT = 6,
1064 D3DSTENCILOP_INCR = 7,
1065 D3DSTENCILOP_DECR = 8,
1066
1067 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
1068} D3DSTENCILOP;
1069
1070typedef enum _D3DSWAPEFFECT {
1071 D3DSWAPEFFECT_DISCARD = 1,
1072 D3DSWAPEFFECT_FLIP = 2,
1073 D3DSWAPEFFECT_COPY = 3,
1074 D3DSWAPEFFECT_OVERLAY = 4,
1075 D3DSWAPEFFECT_FLIPEX = 5,
1076 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
1077} D3DSWAPEFFECT;
1078
1079typedef enum _D3DTEXTUREADDRESS {
1080 D3DTADDRESS_WRAP = 1,
1081 D3DTADDRESS_MIRROR = 2,
1082 D3DTADDRESS_CLAMP = 3,
1083 D3DTADDRESS_BORDER = 4,
1084 D3DTADDRESS_MIRRORONCE = 5,
1085
1086 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
1087} D3DTEXTUREADDRESS;
1088
1089typedef enum _D3DTEXTUREFILTERTYPE {
1090 D3DTEXF_NONE = 0,
1091 D3DTEXF_POINT = 1,
1092 D3DTEXF_LINEAR = 2,
1093 D3DTEXF_ANISOTROPIC = 3,
1094 D3DTEXF_FLATCUBIC = 4,
1095 D3DTEXF_GAUSSIANCUBIC = 5,
1096 D3DTEXF_PYRAMIDALQUAD = 6,
1097 D3DTEXF_GAUSSIANQUAD = 7,
1098 D3DTEXF_FORCE_DWORD = 0x7fffffff
1099} D3DTEXTUREFILTERTYPE;
1100
1101typedef enum _D3DTEXTUREOP {
1102 D3DTOP_DISABLE = 1,
1103 D3DTOP_SELECTARG1 = 2,
1104 D3DTOP_SELECTARG2 = 3,
1105 D3DTOP_MODULATE = 4,
1106 D3DTOP_MODULATE2X = 5,
1107 D3DTOP_MODULATE4X = 6,
1108 D3DTOP_ADD = 7,
1109 D3DTOP_ADDSIGNED = 8,
1110 D3DTOP_ADDSIGNED2X = 9,
1111 D3DTOP_SUBTRACT = 10,
1112 D3DTOP_ADDSMOOTH = 11,
1113 D3DTOP_BLENDDIFFUSEALPHA = 12,
1114 D3DTOP_BLENDTEXTUREALPHA = 13,
1115 D3DTOP_BLENDFACTORALPHA = 14,
1116 D3DTOP_BLENDTEXTUREALPHAPM = 15,
1117 D3DTOP_BLENDCURRENTALPHA = 16,
1118 D3DTOP_PREMODULATE = 17,
1119 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
1120 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
1121 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
1122 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
1123 D3DTOP_BUMPENVMAP = 22,
1124 D3DTOP_BUMPENVMAPLUMINANCE = 23,
1125 D3DTOP_DOTPRODUCT3 = 24,
1126 D3DTOP_MULTIPLYADD = 25,
1127 D3DTOP_LERP = 26,
1128
1129 D3DTOP_FORCE_DWORD = 0x7fffffff,
1130} D3DTEXTUREOP;
1131
1132typedef enum _D3DTEXTURESTAGESTATETYPE {
1133 D3DTSS_COLOROP = 1,
1134 D3DTSS_COLORARG1 = 2,
1135 D3DTSS_COLORARG2 = 3,
1136 D3DTSS_ALPHAOP = 4,
1137 D3DTSS_ALPHAARG1 = 5,
1138 D3DTSS_ALPHAARG2 = 6,
1139 D3DTSS_BUMPENVMAT00 = 7,
1140 D3DTSS_BUMPENVMAT01 = 8,
1141 D3DTSS_BUMPENVMAT10 = 9,
1142 D3DTSS_BUMPENVMAT11 = 10,
1143 D3DTSS_TEXCOORDINDEX = 11,
1144 D3DTSS_BUMPENVLSCALE = 22,
1145 D3DTSS_BUMPENVLOFFSET = 23,
1146 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
1147 D3DTSS_COLORARG0 = 26,
1148 D3DTSS_ALPHAARG0 = 27,
1149 D3DTSS_RESULTARG = 28,
1150 D3DTSS_CONSTANT = 32,
1151
1152 D3DTSS_FORCE_DWORD = 0x7fffffff
1153} D3DTEXTURESTAGESTATETYPE;
1154
1155typedef enum _D3DTEXTURETRANSFORMFLAGS {
1156 D3DTTFF_DISABLE = 0,
1157 D3DTTFF_COUNT1 = 1,
1158 D3DTTFF_COUNT2 = 2,
1159 D3DTTFF_COUNT3 = 3,
1160 D3DTTFF_COUNT4 = 4,
1161 D3DTTFF_PROJECTED = 256,
1162
1163 D3DTTFF_FORCE_DWORD = 0x7fffffff
1164} D3DTEXTURETRANSFORMFLAGS;
1165
1166typedef enum _D3DTRANSFORMSTATETYPE {
1167 D3DTS_VIEW = 2,
1168 D3DTS_PROJECTION = 3,
1169 D3DTS_TEXTURE0 = 16,
1170 D3DTS_TEXTURE1 = 17,
1171 D3DTS_TEXTURE2 = 18,
1172 D3DTS_TEXTURE3 = 19,
1173 D3DTS_TEXTURE4 = 20,
1174 D3DTS_TEXTURE5 = 21,
1175 D3DTS_TEXTURE6 = 22,
1176 D3DTS_TEXTURE7 = 23,
1177
1178 D3DTS_FORCE_DWORD = 0x7fffffff
1179} D3DTRANSFORMSTATETYPE;
1180
1181typedef enum _D3DVERTEXBLENDFLAGS {
1182 D3DVBF_DISABLE = 0,
1183 D3DVBF_1WEIGHTS = 1,
1184 D3DVBF_2WEIGHTS = 2,
1185 D3DVBF_3WEIGHTS = 3,
1186 D3DVBF_TWEENING = 255,
1187 D3DVBF_0WEIGHTS = 256
1188} D3DVERTEXBLENDFLAGS;
1189
1190typedef enum _D3DZBUFFERTYPE {
1191 D3DZB_FALSE = 0,
1192 D3DZB_TRUE = 1,
1193 D3DZB_USEW = 2,
1194
1195 D3DZB_FORCE_DWORD = 0x7fffffff
1196} D3DZBUFFERTYPE;
1197
1198typedef enum _D3DSAMPLERSTATETYPE {
1199 D3DSAMP_ADDRESSU = 1,
1200 D3DSAMP_ADDRESSV = 2,
1201 D3DSAMP_ADDRESSW = 3,
1202 D3DSAMP_BORDERCOLOR = 4,
1203 D3DSAMP_MAGFILTER = 5,
1204 D3DSAMP_MINFILTER = 6,
1205 D3DSAMP_MIPFILTER = 7,
1206 D3DSAMP_MIPMAPLODBIAS = 8,
1207 D3DSAMP_MAXMIPLEVEL = 9,
1208 D3DSAMP_MAXANISOTROPY = 10,
1209 D3DSAMP_SRGBTEXTURE = 11,
1210 D3DSAMP_ELEMENTINDEX = 12,
1211 D3DSAMP_DMAPOFFSET = 13,
1212
1213 D3DSAMP_FORCE_DWORD = 0x7fffffff,
1214} D3DSAMPLERSTATETYPE;
1215
1216
1217/*****************************************************************************
1218 * Direct 3D v9 typedefs
1219 */
1220#ifndef D3DCOLOR_DEFINED
1221typedef DWORD D3DCOLOR;
1222#define D3DCOLOR_DEFINED
1223#endif
1224
1225/*****************************************************************************
1226 * Direct 3D v9 structures
1227 */
1228typedef struct _D3DADAPTER_IDENTIFIER9 {
1229 char Driver[MAX_DEVICE_IDENTIFIER_STRING];
1230 char Description[MAX_DEVICE_IDENTIFIER_STRING];
1231 char DeviceName[32];
1232 LARGE_INTEGER DriverVersion;
1233
1234 DWORD VendorId;
1235 DWORD DeviceId;
1236 DWORD SubSysId;
1237 DWORD Revision;
1238
1239 GUID DeviceIdentifier;
1240
1241 DWORD WHQLLevel;
1242} D3DADAPTER_IDENTIFIER9;
1243
1244typedef struct _D3DBOX {
1245 UINT Left;
1246 UINT Top;
1247 UINT Right;
1248 UINT Bottom;
1249 UINT Front;
1250 UINT Back;
1251} D3DBOX;
1252
1253typedef struct _D3DCLIPSTATUS9 {
1254 DWORD ClipUnion;
1255 DWORD ClipIntersection;
1256} D3DCLIPSTATUS9;
1257
1258#ifndef D3DCOLORVALUE_DEFINED
1259typedef struct _D3DCOLORVALUE {
1260 float r;
1261 float g;
1262 float b;
1263 float a;
1264} D3DCOLORVALUE;
1265#define D3DCOLORVALUE_DEFINED
1266#endif
1267
1268typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1269 UINT AdapterOrdinal;
1270 D3DDEVTYPE DeviceType;
1271 HWND hFocusWindow;
1272 DWORD BehaviorFlags;
1273} D3DDEVICE_CREATION_PARAMETERS;
1274
1275typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
1276 float MaxBandwidthUtilized;
1277 float FrontEndUploadMemoryUtilizedPercent;
1278 float VertexRateUtilizedPercent;
1279 float TriangleSetupRateUtilizedPercent;
1280 float FillRateUtilizedPercent;
1281} D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
1282
1283typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
1284 float TextureCacheHitRate;
1285 float PostTransformVertexCacheHitRate;
1286} D3DDEVINFO_D3D9CACHEUTILIZATION;
1287
1288typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
1289 float WaitingForGPUToUseApplicationResourceTimePercent;
1290 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1291 float WaitingForGPUToStayWithinLatencyTimePercent;
1292 float WaitingForGPUExclusiveResourceTimePercent;
1293 float WaitingForGPUOtherTimePercent;
1294} D3DDEVINFO_D3D9INTERFACETIMINGS;
1295
1296typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
1297 float VertexProcessingTimePercent;
1298 float PixelProcessingTimePercent;
1299 float OtherGPUProcessingTimePercent;
1300 float GPUIdleTimePercent;
1301} D3DDEVINFO_D3D9PIPELINETIMINGS;
1302
1303typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
1304 float MemoryProcessingPercent;
1305 float ComputationProcessingPercent;
1306} D3DDEVINFO_D3D9STAGETIMINGS;
1307
1308
1309/* Vertex cache optimization hints. */
1310typedef struct D3DDEVINFO_VCACHE {
1311 /* Must be a 4 char code FOURCC (e.g. CACH) */
1312 DWORD Pattern;
1313 /* 0 to get the longest strips, 1 vertex cache */
1314 DWORD OptMethod;
1315 /* Cache size to use (only valid if OptMethod==1) */
1316 DWORD CacheSize;
1317 /* internal for deciding when to restart strips, non user modifiable (only valid if OptMethod==1) */
1318 DWORD MagicNumber;
1319} D3DDEVINFO_VCACHE;
1320
1321typedef struct D3DRESOURCESTATS {
1322 BOOL bThrashing;
1323 DWORD ApproxBytesDownloaded;
1324 DWORD NumEvicts;
1325 DWORD NumVidCreates;
1326 DWORD LastPri;
1327 DWORD NumUsed;
1328 DWORD NumUsedInVidMem;
1329 DWORD WorkingSet;
1330 DWORD WorkingSetBytes;
1331 DWORD TotalManaged;
1332 DWORD TotalBytes;
1333} D3DRESOURCESTATS;
1334
1335typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
1336 D3DRESOURCESTATS stats[D3DRTYPECOUNT];
1337} D3DDEVINFO_D3DRESOURCEMANAGER;
1338
1339typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
1340 DWORD NumRenderedTriangles;
1341 DWORD NumExtraClippingTriangles;
1342} D3DDEVINFO_D3DVERTEXSTATS;
1343
1344typedef struct _D3DDISPLAYMODE {
1345 UINT Width;
1346 UINT Height;
1347 UINT RefreshRate;
1348 D3DFORMAT Format;
1349} D3DDISPLAYMODE;
1350
1351typedef struct _D3DGAMMARAMP {
1352 WORD red [256];
1353 WORD green[256];
1354 WORD blue [256];
1355} D3DGAMMARAMP;
1356
1357typedef struct _D3DINDEXBUFFER_DESC {
1358 D3DFORMAT Format;
1359 D3DRESOURCETYPE Type;
1360 DWORD Usage;
1361 D3DPOOL Pool;
1362 UINT Size;
1363} D3DINDEXBUFFER_DESC;
1364
1365#ifndef D3DVECTOR_DEFINED
1366typedef struct _D3DVECTOR {
1367 float x;
1368 float y;
1369 float z;
1370} D3DVECTOR;
1371#define D3DVECTOR_DEFINED
1372#endif
1373
1374typedef struct _D3DLIGHT9 {
1375 D3DLIGHTTYPE Type;
1376 D3DCOLORVALUE Diffuse;
1377 D3DCOLORVALUE Specular;
1378 D3DCOLORVALUE Ambient;
1379 D3DVECTOR Position;
1380 D3DVECTOR Direction;
1381 float Range;
1382 float Falloff;
1383 float Attenuation0;
1384 float Attenuation1;
1385 float Attenuation2;
1386 float Theta;
1387 float Phi;
1388} D3DLIGHT9;
1389
1390typedef struct _D3DLINEPATTERN {
1391 WORD wRepeatFactor;
1392 WORD wLinePattern;
1393} D3DLINEPATTERN;
1394
1395typedef struct _D3DLOCKED_BOX {
1396 INT RowPitch;
1397 INT SlicePitch;
1398 void* pBits;
1399} D3DLOCKED_BOX;
1400
1401typedef struct _D3DLOCKED_RECT {
1402 INT Pitch;
1403 void* pBits;
1404} D3DLOCKED_RECT;
1405
1406typedef struct _D3DMATERIAL9 {
1407 D3DCOLORVALUE Diffuse;
1408 D3DCOLORVALUE Ambient;
1409 D3DCOLORVALUE Specular;
1410 D3DCOLORVALUE Emissive;
1411 float Power;
1412} D3DMATERIAL9;
1413
1414#ifndef D3DMATRIX_DEFINED
1415typedef struct _D3DMATRIX {
1416 union {
1417 struct {
1418 float _11, _12, _13, _14;
1419 float _21, _22, _23, _24;
1420 float _31, _32, _33, _34;
1421 float _41, _42, _43, _44;
1422 } DUMMYSTRUCTNAME;
1423 float m[4][4];
1424 } DUMMYUNIONNAME;
1425} D3DMATRIX;
1426#define D3DMATRIX_DEFINED
1427#endif
1428
1429typedef struct _D3DPRESENT_PARAMETERS_ {
1430 UINT BackBufferWidth;
1431 UINT BackBufferHeight;
1432 D3DFORMAT BackBufferFormat;
1433 UINT BackBufferCount;
1434
1435 D3DMULTISAMPLE_TYPE MultiSampleType;
1436 DWORD MultiSampleQuality;
1437
1438 D3DSWAPEFFECT SwapEffect;
1439 HWND hDeviceWindow;
1440 BOOL Windowed;
1441 BOOL EnableAutoDepthStencil;
1442 D3DFORMAT AutoDepthStencilFormat;
1443 DWORD Flags;
1444
1445 UINT FullScreen_RefreshRateInHz;
1446 UINT PresentationInterval;
1447
1448} D3DPRESENT_PARAMETERS;
1449
1450typedef struct _D3DRANGE {
1451 UINT Offset;
1452 UINT Size;
1453} D3DRANGE;
1454
1455typedef struct _D3DRASTER_STATUS {
1456 BOOL InVBlank;
1457 UINT ScanLine;
1458} D3DRASTER_STATUS;
1459
1460#ifndef D3DRECT_DEFINED
1461typedef struct _D3DRECT {
1462 LONG x1;
1463 LONG y1;
1464 LONG x2;
1465 LONG y2;
1466} D3DRECT;
1467#define D3DRECT_DEFINED
1468#endif
1469
1470typedef struct _D3DRECTPATCH_INFO {
1471 UINT StartVertexOffsetWidth;
1472 UINT StartVertexOffsetHeight;
1473 UINT Width;
1474 UINT Height;
1475 UINT Stride;
1476 D3DBASISTYPE Basis;
1477 D3DDEGREETYPE Degree;
1478} D3DRECTPATCH_INFO;
1479
1480typedef struct _D3DSURFACE_DESC {
1481 D3DFORMAT Format;
1482 D3DRESOURCETYPE Type;
1483 DWORD Usage;
1484 D3DPOOL Pool;
1485 D3DMULTISAMPLE_TYPE MultiSampleType;
1486 DWORD MultiSampleQuality;
1487 UINT Width;
1488 UINT Height;
1489} D3DSURFACE_DESC;
1490
1491typedef struct _D3DTRIPATCH_INFO {
1492 UINT StartVertexOffset;
1493 UINT NumVertices;
1494 D3DBASISTYPE Basis;
1495 D3DDEGREETYPE Degree;
1496} D3DTRIPATCH_INFO;
1497
1498typedef struct _D3DVERTEXBUFFER_DESC {
1499 D3DFORMAT Format;
1500 D3DRESOURCETYPE Type;
1501 DWORD Usage;
1502 D3DPOOL Pool;
1503 UINT Size;
1504 DWORD FVF;
1505} D3DVERTEXBUFFER_DESC;
1506
1507typedef struct _D3DVIEWPORT9 {
1508 DWORD X;
1509 DWORD Y;
1510 DWORD Width;
1511 DWORD Height;
1512 float MinZ;
1513 float MaxZ;
1514} D3DVIEWPORT9;
1515
1516typedef struct _D3DVOLUME_DESC {
1517 D3DFORMAT Format;
1518 D3DRESOURCETYPE Type;
1519 DWORD Usage;
1520 D3DPOOL Pool;
1521
1522 UINT Width;
1523 UINT Height;
1524 UINT Depth;
1525} D3DVOLUME_DESC;
1526
1527/* Parts added with d3d9ex */
1528#if !defined(D3D_DISABLE_9EX)
1529typedef enum D3DSCANLINEORDERING
1530{
1531 D3DSCANLINEORDERING_UNKNOWN,
1532 D3DSCANLINEORDERING_PROGRESSIVE,
1533 D3DSCANLINEORDERING_INTERLACED,
1534} D3DSCANLINEORDERING;
1535
1536
1537typedef struct D3DDISPLAYMODEFILTER
1538{
1539 UINT Size;
1540 D3DFORMAT Format;
1541 D3DSCANLINEORDERING ScanLineOrdering;
1542} D3DDISPLAYMODEFILTER;
1543
1544typedef struct D3DDISPLAYMODEEX
1545{
1546 UINT Size;
1547 UINT Width;
1548 UINT Height;
1549 UINT RefreshRate;
1550 D3DFORMAT Format;
1551 D3DSCANLINEORDERING ScanLineOrdering;
1552} D3DDISPLAYMODEEX;
1553
1554typedef enum D3DDISPLAYROTATION
1555{
1556 D3DDISPLAYROTATION_IDENTITY = 1,
1557 D3DDISPLAYROTATION_90,
1558 D3DDISPLAYROTATION_180,
1559 D3DDISPLAYROTATION_270
1560} D3DDISPLAYROTATION;
1561
1562typedef enum _D3DCOMPOSERECTSOP{
1563 D3DCOMPOSERECTS_COPY = 1,
1564 D3DCOMPOSERECTS_OR,
1565 D3DCOMPOSERECTS_AND,
1566 D3DCOMPOSERECTS_NEG,
1567 D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff
1568} D3DCOMPOSERECTSOP;
1569
1570typedef struct _D3DPRESENTSTATS
1571{
1572 UINT PresentCount;
1573 UINT PresentRefreshCount;
1574 UINT SyncRefreshCount;
1575 LARGE_INTEGER SyncQPCTime;
1576 LARGE_INTEGER SyncGPUTime;
1577} D3DPRESENTSTATS;
1578
1579#endif /* D3D_DISABLE_9EX */
1580
1581typedef enum _D3DSHADER_COMPARISON
1582{
1583 D3DSPC_RESERVED0 = 0,
1584 D3DSPC_GT,
1585 D3DSPC_EQ,
1586 D3DSPC_GE,
1587 D3DSPC_LT,
1588 D3DSPC_NE,
1589 D3DSPC_LE,
1590 D3DSPC_RESERVED1,
1591} D3DSHADER_COMPARISON;
1592
1593#ifdef __i386__
1594#include <poppack.h>
1595#endif
1596
1597#endif /* __WINE_D3D9TYPES_H */