A cooking game made in Godot
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1; Engine configuration file. 2; It's best edited using the editor UI and not directly, 3; since the parameters that go here are not all obvious. 4; 5; Format: 6; [section] ; section goes between [] 7; param=value ; assign values to parameters 8 9config_version=5 10 11[application] 12 13config/name="Cooking game" 14run/main_scene="uid://d3sq78iwopdq3" 15config/features=PackedStringArray("4.4", "Mobile") 16config/icon="res://assets/icon.svg" 17 18[display] 19 20window/size/viewport_width=1216 21window/stretch/mode="canvas_items" 22 23[input] 24 25move_left={ 26"deadzone": 0.5, 27"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) 28] 29} 30move_right={ 31"deadzone": 0.5, 32"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) 33] 34} 35move_up={ 36"deadzone": 0.5, 37"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) 38] 39} 40move_down={ 41"deadzone": 0.5, 42"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) 43] 44} 45pickup={ 46"deadzone": 0.2, 47"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":113,"location":0,"echo":false,"script":null) 48] 49} 50use={ 51"deadzone": 0.2, 52"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null) 53] 54} 55 56[rendering] 57 58textures/canvas_textures/default_texture_filter=0 59renderer/rendering_method="mobile"