your personal website on atproto - mirror blento.app
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1import type { Item, WebsiteData } from './types'; 2import { COLUMNS, margin, mobileMargin } from '$lib'; 3import { CardDefinitionsByType } from './cards'; 4import { deleteRecord, putRecord } from '$lib/atproto'; 5import { toast } from '@foxui/core'; 6import * as TID from '@atcute/tid'; 7 8export function clamp(value: number, min: number, max: number): number { 9 return Math.min(Math.max(value, min), max); 10} 11 12export const colors = [ 13 'bg-red-500', 14 'bg-orange-500', 15 'bg-amber-500', 16 'bg-yellow-500', 17 'bg-lime-500', 18 'bg-green-500', 19 'bg-emerald-500', 20 'bg-teal-500', 21 'bg-cyan-500', 22 'bg-sky-500', 23 'bg-blue-500', 24 'bg-indigo-500', 25 'bg-violet-500', 26 'bg-purple-500', 27 'bg-fuchsia-500', 28 'bg-pink-500', 29 'bg-rose-500' 30]; 31 32export const overlaps = (a: Item, b: Item, mobile: boolean = false) => { 33 if (a === b) return false; 34 if (mobile) { 35 return ( 36 a.mobileX < b.mobileX + b.mobileW && 37 a.mobileX + a.mobileW > b.mobileX && 38 a.mobileY < b.mobileY + b.mobileH && 39 a.mobileY + a.mobileH > b.mobileY 40 ); 41 } 42 return a.x < b.x + b.w && a.x + a.w > b.x && a.y < b.y + b.h && a.y + a.h > b.y; 43}; 44 45export function fixCollisions( 46 items: Item[], 47 movedItem: Item, 48 mobile: boolean = false, 49 skipCompact: boolean = false 50) { 51 const clampX = (item: Item) => { 52 if (mobile) item.mobileX = clamp(item.mobileX, 0, COLUMNS - item.mobileW); 53 else item.x = clamp(item.x, 0, COLUMNS - item.w); 54 }; 55 56 // Push `target` down until it no longer overlaps with any item (including movedItem), 57 // while keeping target.x fixed. Any item we collide with gets pushed down first (cascade). 58 const pushDownCascade = (target: Item, blocker: Item) => { 59 // Keep x fixed always when pushing down 60 const fixedX = mobile ? target.mobileX : target.x; 61 62 // We need target to move just below `blocker` 63 const desiredY = mobile ? blocker.mobileY + blocker.mobileH : blocker.y + blocker.h; 64 if (!mobile && target.y < desiredY) target.y = desiredY; 65 if (mobile && target.mobileY < desiredY) target.mobileY = desiredY; 66 67 // Now resolve any collisions that creates by pushing those items down first 68 // Repeat until target is clean. 69 while (true) { 70 const hit = items.find((it) => it !== target && overlaps(target, it, mobile)); 71 if (!hit) break; 72 73 // push the hit item down first (cascade), keeping its x fixed 74 pushDownCascade(hit, target); 75 76 // after moving the hit item, target.x must remain fixed 77 if (mobile) target.mobileX = fixedX; 78 else target.x = fixedX; 79 } 80 }; 81 82 // Ensure moved item is in bounds 83 clampX(movedItem); 84 85 // Find all items colliding with movedItem, and push them down in a stable order: 86 // top-to-bottom so you get the nice chain reaction (0,0 -> 0,1 -> 0,2). 87 const colliders = items 88 .filter((it) => it !== movedItem && overlaps(movedItem, it, mobile)) 89 .toSorted((a, b) => 90 mobile ? a.mobileY - b.mobileY || a.mobileX - b.mobileX : a.y - b.y || a.x - b.x 91 ); 92 93 for (const it of colliders) { 94 // keep x clamped, but do NOT change x during push (we rely on fixed x) 95 clampX(it); 96 97 // push it down just below movedItem; cascade handles the rest 98 pushDownCascade(it, movedItem); 99 100 // enforce "x stays the same" during pushing (clamp already applied) 101 if (mobile) it.mobileX = clamp(it.mobileX, 0, COLUMNS - it.mobileW); 102 else it.x = clamp(it.x, 0, COLUMNS - it.w); 103 } 104 105 if (!skipCompact) { 106 compactItems(items, mobile); 107 } 108} 109 110// Fix all collisions between items (not just one moved item) 111// Items higher on the page have priority and stay in place 112export function fixAllCollisions(items: Item[], mobile: boolean = false) { 113 // Sort by Y position (top-to-bottom, then left-to-right) 114 // Items at the top have priority and won't be moved 115 const sortedItems = items.toSorted((a, b) => 116 mobile ? a.mobileY - b.mobileY || a.mobileX - b.mobileX : a.y - b.y || a.x - b.x 117 ); 118 119 // Process each item and push it down if it overlaps with any item above it 120 for (let i = 0; i < sortedItems.length; i++) { 121 const item = sortedItems[i]; 122 123 // Clamp X to valid range 124 if (mobile) { 125 item.mobileX = clamp(item.mobileX, 0, COLUMNS - item.mobileW); 126 } else { 127 item.x = clamp(item.x, 0, COLUMNS - item.w); 128 } 129 130 // Check for collisions with all items that come before (higher priority) 131 let hasCollision = true; 132 while (hasCollision) { 133 hasCollision = false; 134 for (let j = 0; j < i; j++) { 135 const other = sortedItems[j]; 136 if (overlaps(item, other, mobile)) { 137 // Push item down below the colliding item 138 if (mobile) { 139 item.mobileY = other.mobileY + other.mobileH; 140 } else { 141 item.y = other.y + other.h; 142 } 143 hasCollision = true; 144 break; // Restart collision check from the beginning 145 } 146 } 147 } 148 } 149 150 compactItems(items, mobile); 151} 152 153// Move all items up as far as possible without collisions 154export function compactItems(items: Item[], mobile: boolean = false) { 155 // Sort by Y position (top-to-bottom) so upper items settle first. 156 const sortedItems = items.toSorted((a, b) => 157 mobile ? a.mobileY - b.mobileY || a.mobileX - b.mobileX : a.y - b.y || a.x - b.x 158 ); 159 160 for (const item of sortedItems) { 161 // Try moving item up row by row until we hit y=0 or a collision 162 while (true) { 163 const currentY = mobile ? item.mobileY : item.y; 164 if (currentY <= 0) break; 165 166 // Temporarily move up by 1 167 if (mobile) item.mobileY -= 1; 168 else item.y -= 1; 169 170 // Check for collision with any other item 171 const hasCollision = items.some((other) => other !== item && overlaps(item, other, mobile)); 172 173 if (hasCollision) { 174 // Revert the move 175 if (mobile) item.mobileY += 1; 176 else item.y += 1; 177 break; 178 } 179 // No collision, keep the new position and try moving up again 180 } 181 } 182} 183 184// Simulate where an item would end up after fixCollisions + compaction 185export function simulateFinalPosition( 186 items: Item[], 187 movedItem: Item, 188 newX: number, 189 newY: number, 190 mobile: boolean = false 191): { x: number; y: number } { 192 // Deep clone positions for simulation 193 const clonedItems: Item[] = items.map((item) => ({ 194 ...item, 195 x: item.x, 196 y: item.y, 197 mobileX: item.mobileX, 198 mobileY: item.mobileY 199 })); 200 201 const clonedMovedItem = clonedItems.find((item) => item.id === movedItem.id); 202 if (!clonedMovedItem) return { x: newX, y: newY }; 203 204 // Set the new position 205 if (mobile) { 206 clonedMovedItem.mobileX = newX; 207 clonedMovedItem.mobileY = newY; 208 } else { 209 clonedMovedItem.x = newX; 210 clonedMovedItem.y = newY; 211 } 212 213 // Run fixCollisions on the cloned data 214 fixCollisions(clonedItems, clonedMovedItem, mobile); 215 216 // Return the final position of the moved item 217 return mobile 218 ? { x: clonedMovedItem.mobileX, y: clonedMovedItem.mobileY } 219 : { x: clonedMovedItem.x, y: clonedMovedItem.y }; 220} 221 222export function sortItems(a: Item, b: Item) { 223 return a.y * COLUMNS + a.x - b.y * COLUMNS - b.x; 224} 225 226export function cardsEqual(a: Item, b: Item) { 227 return ( 228 a.id === b.id && 229 a.cardType === b.cardType && 230 JSON.stringify(a.cardData) === JSON.stringify(b.cardData) && 231 a.w === b.w && 232 a.h === b.h && 233 a.mobileW === b.mobileW && 234 a.mobileH === b.mobileH && 235 a.x === b.x && 236 a.y === b.y && 237 a.mobileX === b.mobileX && 238 a.mobileY === b.mobileY && 239 a.color === b.color && 240 a.page === b.page 241 ); 242} 243 244export function setPositionOfNewItem(newItem: Item, items: Item[]) { 245 let foundPosition = false; 246 while (!foundPosition) { 247 for (newItem.x = 0; newItem.x <= COLUMNS - newItem.w; newItem.x++) { 248 const collision = items.find((item) => overlaps(newItem, item)); 249 if (!collision) { 250 foundPosition = true; 251 break; 252 } 253 } 254 if (!foundPosition) newItem.y += 1; 255 } 256 257 let foundMobilePosition = false; 258 while (!foundMobilePosition) { 259 for (newItem.mobileX = 0; newItem.mobileX <= COLUMNS - newItem.mobileW; newItem.mobileX += 1) { 260 const collision = items.find((item) => overlaps(newItem, item, true)); 261 262 if (!collision) { 263 foundMobilePosition = true; 264 break; 265 } 266 } 267 if (!foundMobilePosition) newItem.mobileY! += 1; 268 } 269} 270 271export async function refreshData(data: { updatedAt?: number; handle: string }) { 272 const TEN_MINUTES = 10 * 60 * 1000; 273 const now = Date.now(); 274 275 if (now - (data.updatedAt || 0) > TEN_MINUTES) { 276 try { 277 await fetch('/' + data.handle + '/api/refresh'); 278 console.log('successfully refreshed data', data.handle); 279 } catch (error) { 280 console.error('error refreshing data', error); 281 } 282 } else { 283 console.log('data still fresh, skipping refreshing', data.handle); 284 } 285} 286 287export function getName(data: WebsiteData): string { 288 return (data.publication?.name ?? data.profile.displayName) || data.handle; 289} 290 291export function getDescription(data: WebsiteData): string { 292 return data.publication?.description ?? data.profile.description ?? ''; 293} 294 295export function getHideProfileSection(data: WebsiteData): boolean { 296 if (data?.publication?.preferences?.hideProfileSection !== undefined) 297 return data?.publication?.preferences?.hideProfileSection; 298 299 if (data?.publication?.preferences?.hideProfile !== undefined) 300 return data?.publication?.preferences?.hideProfile; 301 302 return data.page !== 'blento.self'; 303} 304 305export function isTyping() { 306 const active = document.activeElement; 307 308 const isEditable = 309 active instanceof HTMLInputElement || 310 active instanceof HTMLTextAreaElement || 311 // @ts-expect-error this fine 312 active?.isContentEditable; 313 314 return isEditable; 315} 316 317export function validateLink( 318 link: string | undefined, 319 tryAdding: boolean = true 320): string | undefined { 321 if (!link) return; 322 try { 323 new URL(link); 324 325 return link; 326 } catch (e) { 327 if (!tryAdding) return; 328 329 try { 330 link = 'https://' + link; 331 new URL(link); 332 333 return link; 334 } catch (e) { 335 return; 336 } 337 } 338} 339 340export function compressImage(file: File, maxSize: number = 900 * 1024): Promise<Blob> { 341 return new Promise((resolve, reject) => { 342 const img = new Image(); 343 const reader = new FileReader(); 344 345 reader.onload = (e) => { 346 if (!e.target?.result) { 347 return reject(new Error('Failed to read file.')); 348 } 349 img.src = e.target.result as string; 350 }; 351 352 reader.onerror = (err) => reject(err); 353 reader.readAsDataURL(file); 354 355 img.onload = () => { 356 let width = img.width; 357 let height = img.height; 358 const maxDimension = 2048; 359 360 if (width > maxDimension || height > maxDimension) { 361 if (width > height) { 362 height = Math.round((maxDimension / width) * height); 363 width = maxDimension; 364 } else { 365 width = Math.round((maxDimension / height) * width); 366 height = maxDimension; 367 } 368 } 369 370 // Create a canvas to draw the image 371 const canvas = document.createElement('canvas'); 372 canvas.width = width; 373 canvas.height = height; 374 const ctx = canvas.getContext('2d'); 375 if (!ctx) return reject(new Error('Failed to get canvas context.')); 376 ctx.drawImage(img, 0, 0, width, height); 377 378 // Function to try compressing at a given quality 379 let quality = 0.8; 380 function attemptCompression() { 381 canvas.toBlob( 382 (blob) => { 383 if (!blob) { 384 return reject(new Error('Compression failed.')); 385 } 386 // If the blob is under our size limit, or quality is too low, resolve it 387 if (blob.size <= maxSize || quality < 0.3) { 388 console.log('Compression successful. Blob size:', blob.size); 389 console.log('Quality:', quality); 390 resolve(blob); 391 } else { 392 // Otherwise, reduce the quality and try again 393 quality -= 0.1; 394 attemptCompression(); 395 } 396 }, 397 'image/jpeg', 398 quality 399 ); 400 } 401 402 attemptCompression(); 403 }; 404 405 img.onerror = (err) => reject(err); 406 }); 407} 408 409export async function savePage( 410 data: WebsiteData, 411 currentItems: Item[], 412 originalPublication: string 413) { 414 const promises = []; 415 // find all cards that have been updated (where items differ from originalItems) 416 for (let item of currentItems) { 417 const originalItem = data.cards.find((i) => cardsEqual(i, item)); 418 419 if (!originalItem) { 420 console.log('updated or new item', item); 421 item.updatedAt = new Date().toISOString(); 422 // run optional upload function for this card type 423 const cardDef = CardDefinitionsByType[item.cardType]; 424 425 if (cardDef?.upload) { 426 item = await cardDef?.upload(item); 427 } 428 429 item.page = data.page; 430 item.version = 2; 431 432 promises.push( 433 putRecord({ 434 collection: 'app.blento.card', 435 rkey: item.id, 436 record: item 437 }) 438 ); 439 } 440 } 441 442 // delete items that are in originalItems but not in items 443 for (const originalItem of data.cards) { 444 const item = currentItems.find((i) => i.id === originalItem.id); 445 if (!item) { 446 console.log('deleting item', originalItem); 447 promises.push(deleteRecord({ collection: 'app.blento.card', rkey: originalItem.id })); 448 } 449 } 450 451 if ( 452 data.publication?.preferences?.hideProfile !== undefined && 453 data.publication?.preferences?.hideProfileSection === undefined 454 ) { 455 data.publication.preferences.hideProfileSection = data.publication?.preferences?.hideProfile; 456 } 457 458 if (!originalPublication || originalPublication !== JSON.stringify(data.publication)) { 459 data.publication ??= { 460 name: getName(data), 461 description: getDescription(data), 462 preferences: { 463 hideProfileSection: getHideProfileSection(data) 464 } 465 }; 466 467 if (!data.publication.url) { 468 data.publication.url = 'https://blento.app/' + data.handle; 469 470 if (data.page !== 'blento.self') { 471 data.publication.url += '/' + data.page.replace('blento.', ''); 472 } 473 } 474 promises.push( 475 putRecord({ 476 collection: 'site.standard.publication', 477 rkey: data.page, 478 record: data.publication 479 }) 480 ); 481 482 console.log('updating or adding publication', data.publication); 483 } 484 485 await Promise.all(promises); 486 487 fetch('/' + data.handle + '/api/refresh').then(() => { 488 console.log('data refreshed!'); 489 }); 490 console.log('refreshing data'); 491 492 toast('Saved', { 493 description: 'Your website has been saved!' 494 }); 495} 496 497export function createEmptyCard(page: string) { 498 return { 499 id: TID.now(), 500 x: 0, 501 y: 0, 502 w: 2, 503 h: 2, 504 mobileH: 4, 505 mobileW: 4, 506 mobileX: 0, 507 mobileY: 0, 508 cardType: '', 509 cardData: {}, 510 page 511 } as Item; 512} 513 514export function scrollToItem( 515 item: Item, 516 isMobile: boolean, 517 container: HTMLDivElement | undefined, 518 force: boolean = false 519) { 520 // scroll to newly created card only if not fully visible 521 const containerRect = container?.getBoundingClientRect(); 522 if (!containerRect) return; 523 const currentMargin = isMobile ? mobileMargin : margin; 524 const currentY = isMobile ? item.mobileY : item.y; 525 const currentH = isMobile ? item.mobileH : item.h; 526 const cellSize = (containerRect.width - currentMargin * 2) / COLUMNS; 527 528 const cardTop = containerRect.top + currentMargin + currentY * cellSize; 529 const cardBottom = containerRect.top + currentMargin + (currentY + currentH) * cellSize; 530 531 const isFullyVisible = cardTop >= 0 && cardBottom <= window.innerHeight; 532 533 if (!isFullyVisible || force) { 534 const bodyRect = document.body.getBoundingClientRect(); 535 const offset = containerRect.top - bodyRect.top; 536 window.scrollTo({ top: offset + cellSize * (currentY - 1), behavior: 'smooth' }); 537 } 538}