Solitaire for the TI-84 Plus CE!

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.gitignore
··· 1 - obj/ 2 - bin/ 3 - solver/ 4 - src/gfx/*.h 5 - src/gfx/*.c 6 - src/gfx/*.8xv 7 - src/gfx/*.lst 1 + bin/* 2 + obj/*
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CHANGELOG.txt
··· 1 - Version 1.4.0: 2 - - added ability for game to resume when reopened 3 - - made game end more obvious 4 - 5 - Version 1.3.0: 6 - - fixed and further overhauled control scheme 7 - - fixed bug where card could disappear if alone on stack and other card(s) 8 - placed above it 9 - - added dealing animation 10 - - added option to reset game partway through 11 - 12 - Version 1.2.0: 13 - - overhauled control scheme 14 - - switched to an uncompressed program and archived graphics 15 - 16 - Version 1.1.1: 17 - - fixed several bugs with cursor navigation 18 - 19 - Version 1.1.0: 20 - - added persistent win counter 21 - - changed background color 22 - 23 - Version 1.0.2: 24 - - fixed cursor starting in DROP mode on game restart 25 - - added basic information on assembly programs to README 26 - 27 - Version 1.0.1: 28 - - changed cursor behavior when navigating between tableau stacks in SELECT mode 29 - - fixed game not actually restarting when ENTER pressed at game end
+674 -674
LICENSE.txt
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Such new versions will 567 + be similar in spirit to the present version, but may differ in detail to 568 + address new problems or concerns. 569 + 570 + Each version is given a distinguishing version number. If the 571 + Program specifies that a certain numbered version of the GNU General 572 + Public License "or any later version" applies to it, you have the 573 + option of following the terms and conditions either of that numbered 574 + version or of any later version published by the Free Software 575 + Foundation. If the Program does not specify a version number of the 576 + GNU General Public License, you may choose any version ever published 577 + by the Free Software Foundation. 578 + 579 + If the Program specifies that a proxy can decide which future 580 + versions of the GNU General Public License can be used, that proxy's 581 + public statement of acceptance of a version permanently authorizes you 582 + to choose that version for the Program. 583 + 584 + Later license versions may give you additional or different 585 + permissions. However, no additional obligations are imposed on any 586 + author or copyright holder as a result of your choosing to follow a 587 + later version. 588 + 589 + 15. Disclaimer of Warranty. 590 + 591 + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 + APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 + HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 + OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 + THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 + PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 + IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 + ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 + 600 + 16. Limitation of Liability. 601 + 602 + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 + WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 + THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 + GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 + USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 + DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 + PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 + EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 + SUCH DAMAGES. 611 + 612 + 17. Interpretation of Sections 15 and 16. 613 + 614 + If the disclaimer of warranty and limitation of liability provided 615 + above cannot be given local legal effect according to their terms, 616 + reviewing courts shall apply local law that most closely approximates 617 + an absolute waiver of all civil liability in connection with the 618 + Program, unless a warranty or assumption of liability accompanies a 619 + copy of the Program in return for a fee. 620 + 621 + END OF TERMS AND CONDITIONS 622 + 623 + How to Apply These Terms to Your New Programs 624 + 625 + If you develop a new program, and you want it to be of the greatest 626 + possible use to the public, the best way to achieve this is to make it 627 + free software which everyone can redistribute and change under these terms. 628 + 629 + To do so, attach the following notices to the program. It is safest 630 + to attach them to the start of each source file to most effectively 631 + state the exclusion of warranty; and each file should have at least 632 + the "copyright" line and a pointer to where the full notice is found. 633 + 634 + <one line to give the program's name and a brief idea of what it does.> 635 + Copyright (C) <year> <name of author> 636 + 637 + This program is free software: you can redistribute it and/or modify 638 + it under the terms of the GNU General Public License as published by 639 + the Free Software Foundation, either version 3 of the License, or 640 + (at your option) any later version. 641 + 642 + This program is distributed in the hope that it will be useful, 643 + but WITHOUT ANY WARRANTY; without even the implied warranty of 644 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 + GNU General Public License for more details. 646 + 647 + You should have received a copy of the GNU General Public License 648 + along with this program. If not, see <https://www.gnu.org/licenses/>. 649 + 650 + Also add information on how to contact you by electronic and paper mail. 651 + 652 + If the program does terminal interaction, make it output a short 653 + notice like this when it starts in an interactive mode: 654 + 655 + <program> Copyright (C) <year> <name of author> 656 + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 + This is free software, and you are welcome to redistribute it 658 + under certain conditions; type `show c' for details. 659 + 660 + The hypothetical commands `show w' and `show c' should show the appropriate 661 + parts of the General Public License. Of course, your program's commands 662 + might be different; for a GUI interface, you would use an "about box". 663 + 664 + You should also get your employer (if you work as a programmer) or school, 665 + if any, to sign a "copyright disclaimer" for the program, if necessary. 666 + For more information on this, and how to apply and follow the GNU GPL, see 667 + <https://www.gnu.org/licenses/>. 668 + 669 + The GNU General Public License does not permit incorporating your program 670 + into proprietary programs. If your program is a subroutine library, you 671 + may consider it more useful to permit linking proprietary applications with 672 + the library. If this is what you want to do, use the GNU Lesser General 673 + Public License instead of this License. But first, please read 674 + <https://www.gnu.org/licenses/why-not-lgpl.html>.
+36
README.md
··· 1 + # Solitaire CE 2 + 3 + This is a card solitaire game for the TI-84 Plus CE and TI-83 Premium CE. 4 + 5 + ## Roadmap 6 + 7 + This branch is still heavily under development! Check back later for more information. 8 + 9 + ## Dependencies 10 + 11 + This program requires [LibLoad and the CE C libraries](https://tiny.cc/clibs) to be installed on the calculator. It also requires a linking program such as [TiLP](http://lpg.ticalc.org/prj_tilp/) to be loaded onto the device. 12 + 13 + ## Development 14 + 15 + Building this project requires the [CEdev toolchain](https://ce-programming.github.io/toolchain/static/getting-started.html). It can be built by running: 16 + 17 + ``` 18 + $ make gfx 19 + $ make 20 + ``` 21 + 22 + ## Licensing 23 + 24 + This program is free software: you can redistribute it and/or modify 25 + it under the terms of the GNU General Public License as published by 26 + the Free Software Foundation, either version 3 of the License, or 27 + at your option) any later version. 28 + 29 + This program is distributed in the hope that it will be useful, 30 + but WITHOUT ANY WARRANTY; without even the implied warranty of 31 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 32 + GNU General Public License for more details. 33 + 34 + You should have received a copy of the GNU General Public License 35 + along with this program. If not, see <https://www.gnu.org/licenses/>. 36 +
-76
README.txt
··· 1 - ========================================================================== 2 - 3 - as designed by Zachtronics 4 - 5 - KABUFUDA SOLITAIRE 6 - 7 - art and code by euphory for the TI-84 Plus CE 8 - 9 - source public at https://github.com/ariajd27/kabufuda-solitaire-ti84plusce 10 - 11 - ========================================================================== 12 - 13 - === Rules === 14 - 15 - Identical cards may be stacked on each other (in the tableau) and moved 16 - as a group. If all four copies of a card are stacked directly on the 17 - table, they collapse and become immovable. There are also four free 18 - cells, which can each hold either a single card or a collapsed stack. 19 - Only one free cell starts out accessible; every stack collapsed in the 20 - tableau will unlock one of the others. 21 - 22 - Collapse all the cards into ten stacks to win! Victory is indicated by 23 - text at the top of the screen and the fact that all cards have been 24 - collapsed. At this point, the game may be exited with ON or restarted 25 - with ENTER. 26 - 27 - Pressing ON mid-game will save and exit. To reset, press DEL. You will 28 - probably do this frequently; it is easy to find yourself in an 29 - unwinnable state. 30 - 31 - === Controls === 32 - 33 - - arrow keys to move the cursor 34 - - 2ND or ENTER to select cards to be moved, or once selected, to move 35 - those cards to the cursor position 36 - - ALPHA or CLEAR to abandon placement 37 - - DEL at any time to restart the game 38 - - ON at any time to exit the program 39 - 40 - Stacks wrap around. To get to the free cells, go further left than 41 - the leftmost tableau stack, or further right than the rightmost. 42 - 43 - === Installation === 44 - 45 - Use TILP or any other linking program to put KBFDSLTR.8xg on your 46 - TI-84 Plus CE. If updating from a previous version, make sure to update 47 - KBFDSLTR, but overwriting KBFDGFX is unnecessary. 48 - 49 - This is an ASM program, so it must be run using the "Asm(" token found 50 - in the first page of the catalog (2nd+0). If your calculator does not 51 - have an "Asm(" token, consider using something like arTIfice. 52 - 53 - === Memory Usage === 54 - 55 - RAM: 6071 B 56 - - KBFDSLTR: 5968 B 57 - - KBFDSAVE: 85 B 58 - - KBFDWINS: 18 B 59 - 60 - ARC: 15126 B 61 - - KBFDGFX: 15126 B 62 - 63 - === License === 64 - 65 - This program is free software: you can redistribute it and/or modify 66 - it under the terms of the GNU General Public License as published by 67 - the Free Software Foundation, either version 3 of the License, or 68 - (at your option) any later version. 69 - 70 - This program is distributed in the hope that it will be useful, 71 - but WITHOUT ANY WARRANTY; without even the implied warranty of 72 - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 73 - GNU General Public License for more details. 74 - 75 - You should have received a copy of the GNU General Public License 76 - along with this program. If not, see <https://www.gnu.org/licenses/>.
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+15 -19
makefile
··· 1 - # ---------------------------- 2 - # Makefile Options 3 - # ---------------------------- 4 - 5 - NAME = KBFDSLTR 6 - ICON = icon.png 7 - DESCRIPTION = "Zachtronics's Kabufuda Solitaire" 8 - COMPRESSED = NO 9 - ARCHIVED = NO 10 - 11 - CFLAGS = -Wall -Wextra -Oz 12 - CXXFLAGS = -Wall -Wextra -Oz 13 - 14 - # ---------------------------- 15 - 16 - include $(shell cedev-config --makefile) 17 - 18 - group:: 19 - convbin -j 8x -i src/gfx/KBFDGFX.8xv -i bin/KBFDSLTR.8xp -k 8xg-auto-extract -o bin/KBFDSLTR.8xg -n KBFDSLTR 1 + # ---------------------------- 2 + # Makefile Options 3 + # ---------------------------- 4 + 5 + NAME = CALCSLTR 6 + DESCRIPTION = "Calculation Solitaire" 7 + COMPRESSED = NO 8 + ARCHIVED = NO 9 + 10 + CFLAGS = -Wall -Wextra -Oz 11 + CXXFLAGS = -Wall -Wextra -Oz 12 + 13 + # ---------------------------- 14 + 15 + include $(shell cedev-config --makefile)
+47
src/card.c
··· 1 + #include "card.h" 2 + #include <stdlib.h> 3 + 4 + stack_t *stacks; 5 + uint8_t num_stacks; 6 + uint8_t next_stack; 7 + 8 + uint8_t alloc_stacks(uint8_t num) 9 + { 10 + num_stacks = num; 11 + stacks = malloc(num_stacks * sizeof(stack_t)); 12 + if (stacks == NULL) return 1; 13 + 14 + next_stack = 0; 15 + return 0; 16 + } 17 + 18 + uint8_t make_stack( 19 + uint8_t type, uint8_t max_cards, uint24_t x, 20 + uint8_t y, int8_t dx, int8_t dy 21 + ) { 22 + card_t *cards = malloc(max_cards * sizeof(card_t)); 23 + if (cards == NULL) return 1; 24 + 25 + stacks[next_stack].type = type; 26 + stacks[next_stack].cards = cards; 27 + stacks[next_stack].max_cards = max_cards; 28 + stacks[next_stack].x = x; 29 + stacks[next_stack].y = y; 30 + stacks[next_stack].dx = dx; 31 + stacks[next_stack].dy = dy; 32 + 33 + next_stack++; 34 + 35 + return 0; 36 + } 37 + 38 + void free_stacks() 39 + { 40 + for (uint8_t i = 0; i < num_stacks; i++) 41 + { 42 + free(stacks[i].cards); 43 + } 44 + 45 + free(stacks); 46 + } 47 +
+31
src/card.h
··· 1 + #ifndef CARD_H 2 + #define CARD_H 3 + 4 + #include <stdint.h> 5 + 6 + typedef uint8_t card_t; 7 + #define EMPTY_CARD 0x00 8 + #define EXISTS(card) (card & 0x80) 9 + #define SUIT(card) ((card & 0x30) >> 4) 10 + #define IS_RED(card) (card & 0x20) 11 + #define NUMBER(card) (card & 0x0f) 12 + 13 + typedef struct { 14 + uint8_t type; 15 + uint24_t x; 16 + uint8_t y; 17 + int8_t dx; 18 + int8_t dy; 19 + card_t *cards; 20 + uint8_t max_cards; 21 + } stack_t; 22 + 23 + extern stack_t *stacks; 24 + extern uint8_t num_stacks; 25 + 26 + uint8_t alloc_stacks(uint8_t num_stacks); 27 + uint8_t make_stack(uint8_t type, uint8_t max_cards, uint24_t x, 28 + uint8_t y, int8_t dx, int8_t dy); 29 + void free_stacks(); 30 + 31 + #endif
+138 -143
src/drawing.c
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 1 #include "drawing.h" 18 - 19 - #include <graphx.h> 20 - #include <time.h> 21 2 #include "gfx/gfx.h" 22 - #include "variables.h" 3 + #include "card.h" 4 + #include <graphx.h> 23 5 24 - #define DEAL_ANIM_DECK_X ((GFX_LCD_WIDTH - CARD_WIDTH) / 2) 25 - #define DEAL_ANIM_DECK_Y (GFX_LCD_HEIGHT - CARD_HEIGHT * 2 / 3) 26 - #define DEAL_ANIM_DECK_FRAME_TIME 100 27 - #define DEAL_ANIM_DECK_PAUSE_TIME 1000 28 - #define DEAL_ANIM_TOTAL_TIME 100000 29 - #define DEAL_ANIM_TRAVEL_TIME 6000 30 - #define DEAL_ANIM_FRAME_TIME 250 31 - #define DEAL_ANIM_LAUNCH_INTERVAL ((DEAL_ANIM_TOTAL_TIME - DEAL_ANIM_TRAVEL_TIME) / 40) 6 + #define CARD_WIDTH 27 7 + #define CARD_HEIGHT 41 8 + #define CARD_NUMERAL_HOFFSET 1 9 + #define CARD_NUMERAL_VOFFSET 1 10 + #define CARD_FSUIT_HOFFSET 1 11 + #define CARD_FSUIT_VOFFSET 7 12 + #define CARD_FACE_HOFFSET 4 13 + #define CARD_FACE_VOFFSET 4 14 + #define CARD_FACE_WIDTH 19 15 + #define CARD_FACE_HEIGHT 17 32 16 33 - gfx_sprite_t* cardSprite[11]; 17 + #define CARD_COLOR 0 18 + #define BLACK_COLOR 1 19 + #define RED_COLOR 2 34 20 35 - void drawBackground() 36 - { 37 - gfx_FillScreen(BKGND_COLOR); 38 - gfx_SetColor(BORDER_COLOR); 39 - gfx_FillRectangle(0, 0, GFX_LCD_WIDTH, TOP_BORDER); 40 - } 21 + // these are used for placing pips on cards 22 + const uint8_t segments[] = { 23 + 0x01, 0x24, 0x25, 0x48, 0x49, 0x4a, 0xa8, 0x90, 0x91, 0xb4 24 + }; 25 + const uint8_t pip_code[] = { 26 + 0x04, 07, 02, 15, 02, 07, 12, 15, 12, 27 + 0x02, 07, 07, 15, 07, 28 + 0x01, 11, 07, 29 + 0x84, 12, 29, 20, 29, 12, 39, 20, 39, 30 + 0x82, 12, 34, 20, 34, 31 + 0x81, 16, 34, 32 + 0x02, 07, 17, 15, 17, 33 + 0x01, 11, 17 34 + }; 41 35 42 - void drawCursor(unsigned char X, unsigned char Y) 36 + void draw_mask(const uint8_t *data, uint8_t rows, uint24_t x, uint8_t y) 43 37 { 44 - if (cursorMode == SELECT) gfx_TransparentSprite(selcorner, X - 2, Y - 2); 45 - else gfx_TransparentSprite(drpcorner, X - 2, Y - 2); 46 - } 38 + uint8_t yy = y; 47 39 48 - void drawFrame() 49 - { 50 - drawBackground(); 40 + for (uint8_t row = 0; row < rows; row++) 41 + { 42 + uint8_t row_data = data[row]; 51 43 52 - for (unsigned char i = 0; i < NUM_FREECELLS; i++) 53 - { 54 - unsigned char cardX = FC_HPOS + i * (CARD_WIDTH + CARD_SPACING); 44 + for (uint24_t xx = x; xx < x + 8; xx++) 45 + { 46 + if (row_data & 0x80) 47 + { 48 + gfx_SetPixel(xx, yy); 49 + } 55 50 56 - if (freeCells[i] == 11) gfx_Sprite(freespace, cardX, FC_VPOS); 57 - else if (freeCells[i] > 11) gfx_Sprite(cardSprite[10], cardX, FC_VPOS); 58 - else gfx_Sprite(cardSprite[freeCells[i]], cardX, FC_VPOS); 51 + row_data <<= 1; 52 + } 59 53 60 - if (i >= fcUnlocked) 61 - { 62 - gfx_Sprite(lock, cardX + LOCK_ICON_HOFFSET, FC_VPOS + LOCK_ICON_VOFFSET); 63 - } 54 + yy++; 55 + } 56 + } 64 57 65 - if (i == cursorStack) drawCursor(cardX, FC_VPOS); 66 - } 58 + void draw_mask_inverted(const uint8_t *data, uint8_t rows, uint24_t x, uint8_t y) 59 + { 60 + uint8_t yy = y - rows; 67 61 68 - for (unsigned char i = 0; i < NUM_TABLSLOTS; i++) 62 + for (uint8_t row = 1; row <= rows; row++) 69 63 { 70 - for (unsigned char j = 0; j < TABL_STACK_SIZE; j++) 71 - { 72 - unsigned char cardX = TABL_HPOS + i * (CARD_WIDTH + CARD_SPACING); 73 - unsigned char cardY = TABL_VPOS + j * CARD_VOFFSET; 74 - 75 - if (progress < 10) if (i + NUM_FREECELLS == cursorStack) if (j == cursorIndex) 76 - drawCursor(cardX, cardY); 77 - 78 - const unsigned char x = tableau[i][j]; 79 - 80 - if (x == 11) break; 81 - if (x > 11) gfx_Sprite(cardSprite[10], cardX, cardY); 82 - else gfx_Sprite(cardSprite[x], cardX, cardY); 83 - } 84 - } 64 + uint8_t row_data = data[rows - row]; 85 65 86 - if (progress < 10) 87 - { 88 - gfx_SetTextXY(SELCARD_DISP_X, SELCARD_DISP_Y); 89 - if (selectedCard != 11) 66 + for (uint24_t xx = x - 8; xx < x; xx++) 90 67 { 91 - gfx_PrintUInt(selectedCard + 1, 1); 92 - if (selectedQty > 1) 68 + if (row_data & 0x01) 93 69 { 94 - gfx_PrintString(" x"); 95 - gfx_PrintUInt(selectedQty, 1); 70 + gfx_SetPixel(xx, yy); 96 71 } 72 + 73 + row_data >>= 1; 97 74 } 98 - else gfx_PrintString("EMPTY"); 75 + 76 + yy++; 99 77 } 78 + } 100 79 101 - if (progress == 10) 102 - gfx_PrintStringXY("COMPLETE", GFX_LCD_WIDTH / 2 - 4 * TEXT_CHAR_WIDTH, SELCARD_DISP_Y); 103 - else if (cursorMode == SELECT) 104 - gfx_PrintStringXY("SELECT", GFX_LCD_WIDTH / 2 - 3 * TEXT_CHAR_WIDTH, SELCARD_DISP_Y); 105 - else gfx_PrintStringXY("DROP", GFX_LCD_WIDTH / 2 - 2 * TEXT_CHAR_WIDTH, SELCARD_DISP_Y); 80 + void draw_card_blank(uint24_t x, uint8_t y) 81 + { 82 + gfx_SetColor(CARD_COLOR); 83 + gfx_HorizLine(x + 1, y, CARD_WIDTH - 2); 84 + gfx_HorizLine(x + 1, y + CARD_HEIGHT - 1, CARD_WIDTH - 2); 85 + gfx_FillRectangle(x, y + 1, CARD_WIDTH, CARD_HEIGHT - 2); 106 86 107 - gfx_SetTextXY(NUMWINS_DISP_X, SELCARD_DISP_Y); 108 - gfx_PrintUInt(numWins, 3); 109 - 110 - gfx_BlitBuffer(); 87 + gfx_SetColor(BLACK_COLOR); 88 + gfx_SetPixel(x, y + CARD_HEIGHT - 1); 89 + gfx_SetPixel(x + CARD_WIDTH - 1, y + CARD_HEIGHT - 1); 90 + gfx_HorizLine(x + 1, y + CARD_HEIGHT, CARD_WIDTH - 2); 111 91 } 112 92 113 - void animateDeal() 93 + void draw_card(uint24_t x, uint8_t y, card_t card) 114 94 { 115 - // phase 1: deck emerging from bottom of screen 116 - for (unsigned char deckY = GFX_LCD_HEIGHT; deckY >= DEAL_ANIM_DECK_Y; deckY--) 117 - { 118 - clock_t frameTimer = clock(); 95 + if (!EXISTS(card)) return; 119 96 120 - drawBackground(); 97 + const uint8_t card_num = NUMBER(card); 98 + const uint24_t card_suit = SUIT(card); 121 99 122 - gfx_Sprite(cardSprite[10], DEAL_ANIM_DECK_X, deckY); 100 + draw_card_blank(x, y); 123 101 124 - while (clock() - frameTimer < DEAL_ANIM_DECK_FRAME_TIME); 125 - 126 - gfx_BlitBuffer(); 127 - } 102 + if (card_num >= 10) 103 + { 104 + // this is a face card 105 + const uint8_t tile_index = card_suit * 3 + card_num - 10; 106 + const gfx_sprite_t *face_sprite = faces_tiles[tile_index]; 128 107 129 - clock_t mainTimer = clock(); 130 - while (clock() - mainTimer < DEAL_ANIM_DECK_PAUSE_TIME); 108 + gfx_TempSprite(bottom_sprite, CARD_FACE_WIDTH, CARD_FACE_HEIGHT); 109 + gfx_RotateSpriteHalf(face_sprite, bottom_sprite); 131 110 132 - // phase 2: cards interpolating between deck and end positions 133 - mainTimer = clock(); 134 - bool deckExists = true; 135 - while (clock() - mainTimer < DEAL_ANIM_TOTAL_TIME) 136 - { 137 - clock_t frameTimer = clock(); 111 + gfx_Sprite(face_sprite, x + CARD_FACE_HOFFSET, y + CARD_FACE_VOFFSET); 112 + gfx_Sprite(bottom_sprite, x + CARD_FACE_HOFFSET, y + CARD_HEIGHT / 2); 138 113 139 - drawBackground(); 114 + gfx_SetColor(BLACK_COLOR); 115 + gfx_VertLine(x + 3, y + 12, 26); 116 + gfx_VertLine(x + 23, y + 3, 26); 117 + gfx_HorizLine(x + 6, y + 3, 17); 118 + gfx_HorizLine(x + 4, y + 37, 17); 140 119 141 - for (unsigned char i = 0; i < NUM_TABLSLOTS; i++) 142 - { 143 - for (unsigned char j = 0; tableau[i][j] != 11; j++) 144 - { 145 - // should this card have even launched yet? 146 - const unsigned int delay = (i + j * 8) * DEAL_ANIM_LAUNCH_INTERVAL; 147 - if (clock() - mainTimer <= delay) continue; 120 + if (IS_RED(card)) gfx_SetColor(RED_COLOR); 121 + } 122 + else 123 + { 124 + // this is a number card (A-10) and should have pips 125 + gfx_SetColor(IS_RED(card) ? RED_COLOR : BLACK_COLOR); 126 + const uint8_t *pip_mask = medium_suits_tiles_data[card_suit]; 127 + const uint8_t *code_ptr = pip_code; 128 + for (uint8_t pip_map = segments[card_num]; pip_map != 0x00; pip_map <<= 1) 129 + { 130 + uint8_t counter = *code_ptr & 0x0f; 131 + if (pip_map & 0x80) 132 + { 133 + const uint8_t is_negative = *code_ptr & 0x80; 134 + code_ptr++; 148 135 149 - // if last card launched, deck sprite disappears 150 - if (i == 7 && j == 4) deckExists = false; 136 + while (counter-- > 0) 137 + { 138 + if (is_negative) draw_mask_inverted(pip_mask, 6, x + code_ptr[0], y + code_ptr[1]); 139 + else draw_mask(pip_mask, 6, x + code_ptr[0], y + code_ptr[1]); 151 140 152 - // where is the card going? 153 - unsigned char cardEndX = TABL_HPOS + i * (CARD_WIDTH + CARD_SPACING); 154 - unsigned char cardEndY = TABL_VPOS + j * CARD_VOFFSET; 141 + code_ptr += 2; 142 + } 143 + } 144 + else 145 + { 146 + code_ptr += counter * 2 + 1; 147 + } 148 + } 149 + } 155 150 156 - unsigned char cardX, cardY; 151 + draw_mask(numerals_tiles_data[card_num], 5, x + CARD_NUMERAL_HOFFSET, y + CARD_NUMERAL_VOFFSET); 152 + draw_mask(small_suits_tiles_data[card_suit], 4, x + CARD_FSUIT_HOFFSET, y + CARD_FSUIT_VOFFSET); 153 + draw_mask_inverted(numerals_tiles_data[card_num], 5, x + CARD_WIDTH - CARD_NUMERAL_HOFFSET, y + CARD_HEIGHT - CARD_NUMERAL_VOFFSET); 154 + draw_mask_inverted(small_suits_tiles_data[card_suit], 4, x + CARD_WIDTH - CARD_FSUIT_HOFFSET, y + CARD_HEIGHT - CARD_FSUIT_VOFFSET); 155 + } 157 156 158 - // is this card done traveling yet? 159 - if (clock() - mainTimer >= delay + DEAL_ANIM_TRAVEL_TIME) 160 - { 161 - cardX = cardEndX; 162 - cardY = cardEndY; 163 - } 164 - else 165 - { 166 - // okay we need to actually interpolate 167 - const signed int travelingFor = clock() - mainTimer - delay; 168 - const signed char dX = cardEndX - DEAL_ANIM_DECK_X; 169 - const signed char dY = cardEndY - DEAL_ANIM_DECK_Y; 170 - cardX = DEAL_ANIM_DECK_X + travelingFor * dX / DEAL_ANIM_TRAVEL_TIME; 171 - cardY = DEAL_ANIM_DECK_Y + travelingFor * dY / DEAL_ANIM_TRAVEL_TIME; 172 - } 157 + void draw_stack(stack_t *stack) 158 + { 159 + uint24_t x = stack->x; 160 + uint8_t y = stack->y; 173 161 174 - gfx_Sprite(cardSprite[tableau[i][j]], cardX, cardY); 175 - } 176 - } 162 + for (uint8_t i = 0; i < stack->max_cards; i++) 163 + { 164 + if (!EXISTS(stack->cards[i])) return; 177 165 178 - if (deckExists) gfx_Sprite(cardSprite[10], DEAL_ANIM_DECK_X, DEAL_ANIM_DECK_Y); 166 + draw_card(x, y, stack->cards[i]); 179 167 180 - while (clock() - frameTimer < DEAL_ANIM_FRAME_TIME); 168 + x += stack->dx; 169 + y += stack->dy; 170 + } 171 + } 181 172 182 - gfx_BlitBuffer(); 183 - } 173 + void draw_stacks() 174 + { 175 + for (uint8_t i = 0; i < num_stacks; i++) 176 + { 177 + draw_stack(&stacks[i]); 178 + } 184 179 }
+6 -32
src/drawing.h
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #ifndef drawing_include_file 18 - #define drawing_include_file 19 - 20 - #include <graphx.h> 21 - #include <gfx/gfx.h> 1 + #ifndef DRAWING_H 2 + #define DRAWING_H 22 3 23 - #define CARD_HEIGHT card1_height 24 - #define CARD_WIDTH card1_width 25 - #define CARD_SPACING 5 26 - #define CARD_VOFFSET 8 4 + #include "card.h" 27 5 28 - extern gfx_sprite_t* cardSprite[11]; 29 - 30 - void drawBackground(); 31 - void drawCursor(unsigned char X, unsigned char Y); 32 - void drawFrame(); 33 - 34 - void animateDeal(); 6 + void draw_card(uint24_t x, uint8_t y, card_t card); 7 + void draw_stack(stack_t *stack); 8 + void draw_stacks(); 35 9 36 10 #endif
+4
src/game.c
··· 1 + #include "game.h" 2 + 3 + uint8_t cursor_stack; 4 + uint8_t cursor_index;
+9
src/game.h
··· 1 + #ifndef GAME_H 2 + #define GAME_H 3 + 4 + #include <stdint.h> 5 + 6 + extern uint8_t cursor_stack; 7 + extern uint8_t cursor_index; 8 + 9 + #endif
src/gfx/KBFDGFX.8xv

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-47
src/gfx/KBFDGFX.c
··· 1 - #include "gfx.h" 2 - #include <fileioc.h> 3 - 4 - #define KBFDGFX_HEADER_SIZE 0 5 - 6 - unsigned char *KBFDGFX_appvar[16] = 7 - { 8 - (unsigned char*)0, 9 - (unsigned char*)14, 10 - (unsigned char*)1041, 11 - (unsigned char*)2068, 12 - (unsigned char*)3095, 13 - (unsigned char*)4122, 14 - (unsigned char*)5149, 15 - (unsigned char*)6176, 16 - (unsigned char*)7203, 17 - (unsigned char*)8230, 18 - (unsigned char*)9257, 19 - (unsigned char*)10284, 20 - (unsigned char*)11411, 21 - (unsigned char*)12438, 22 - (unsigned char*)12496, 23 - (unsigned char*)13803, 24 - }; 25 - 26 - unsigned char KBFDGFX_init(void) 27 - { 28 - unsigned int data, i; 29 - uint8_t appvar; 30 - 31 - appvar = ti_Open("KBFDGFX", "r"); 32 - if (appvar == 0) 33 - { 34 - return 0; 35 - } 36 - 37 - data = (unsigned int)ti_GetDataPtr(appvar) - (unsigned int)KBFDGFX_appvar[0] + KBFDGFX_HEADER_SIZE; 38 - for (i = 0; i < 16; i++) 39 - { 40 - KBFDGFX_appvar[i] += data; 41 - } 42 - 43 - ti_Close(appvar); 44 - 45 - return 1; 46 - } 47 -
src/gfx/card1.png

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src/gfx/card10.png

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src/gfx/card2.png

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src/gfx/card3.png

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src/gfx/card4.png

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src/gfx/card5.png

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src/gfx/card6.png

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src/gfx/card7.png

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src/gfx/card8.png

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src/gfx/card9.png

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+18
src/gfx/card_back.c
··· 1 + unsigned char card_back_tile_0_data[20] = 2 + { 3 + 0xff,0xff,0xcd,0xc7,0xef,0xf8,0xdb,0xfb,0xdb,0xfb,0xfa,0xca,0xfb,0xda,0xfe,0xcd,0xfd,0xe8,0xca,0x99 4 + }; 5 + unsigned char card_back_tile_1_data[20] = 6 + { 7 + 0xff,0xf7,0x63,0x49,0xff,0x00,0xff,0xc9,0x77,0x5d,0x22,0x3e,0xeb,0x2a,0x36,0x14,0x08,0xc9,0x3e,0xdd 8 + }; 9 + unsigned char card_back_tile_2_data[20] = 10 + { 11 + 0xff,0xff,0x59,0x71,0xfb,0x0f,0xed,0xef,0x6d,0x6f,0x2f,0x29,0xef,0x2d,0x3f,0x59,0x5f,0x8b,0x29,0xcc 12 + }; 13 + unsigned char *card_back_tiles_data[3] = 14 + { 15 + card_back_tile_0_data, 16 + card_back_tile_1_data, 17 + card_back_tile_2_data, 18 + };
+18
src/gfx/card_back.h
··· 1 + #ifndef card_back_include_file 2 + #define card_back_include_file 3 + 4 + #ifdef __cplusplus 5 + extern "C" { 6 + #endif 7 + 8 + extern unsigned char card_back_tile_0_data[20]; 9 + extern unsigned char card_back_tile_1_data[20]; 10 + extern unsigned char card_back_tile_2_data[20]; 11 + #define card_back_num_tiles 3 12 + extern unsigned char *card_back_tiles_data[3]; 13 + 14 + #ifdef __cplusplus 15 + } 16 + #endif 17 + 18 + #endif
src/gfx/card_back.png

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src/gfx/cardstack.png

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+76 -40
src/gfx/convimg.yaml
··· 1 - palettes: 2 - - name: global_palette 3 - fixed-entries: 4 - - color: {index: 0, r: 0, g: 0, b: 0} 5 - - color: {index: 1, r: 255, g: 255, b: 255} 6 - - color: {index: 2, r: 5, g: 110, b: 45} 7 - images: automatic 8 - 9 - converts: 10 - - name: sprites 11 - palette: global_palette 12 - transparent-color-index: 3 13 - images: 14 - - card1.png 15 - - card2.png 16 - - card3.png 17 - - card4.png 18 - - card5.png 19 - - card6.png 20 - - card7.png 21 - - card8.png 22 - - card9.png 23 - - card10.png 24 - - cardstack.png 25 - - freespace.png 26 - - lock.png 27 - - selcorner.png 28 - - drpcorner.png 29 - 30 - outputs: 31 - - type: appvar 32 - name: "KBFDGFX" 33 - include-file: gfx.h 34 - source-format: c 35 - archived: true 36 - palettes: 37 - - global_palette 38 - converts: 39 - - sprites 40 - 1 + palettes: 2 + - name: global_palette 3 + fixed-entries: 4 + - color: {index: 0, r: 255, g: 255, b: 255} 5 + - color: {index: 1, r: 0, g: 0, b: 0} 6 + - color: {index: 2, r: 255, g: 0, b: 0} 7 + - color: {index: 3, r: 5, g: 110, b: 45} 8 + images: automatic 9 + - name: binary 10 + fixed-entries: 11 + - color: {index: 0, r: 255, g: 255, b: 255} 12 + - color: {index: 1, r: 0, g: 0, b: 0} 13 + 14 + converts: 15 + - name: faces 16 + style: palette 17 + palette: global_palette 18 + tilesets: 19 + tile-width: 19 20 + tile-height: 17 21 + images: 22 + - faces.png 23 + - name: card_back 24 + style: palette 25 + bpp: 1 26 + width-and-height: false 27 + palette: binary 28 + tilesets: 29 + tile-width: 8 30 + tile-height: 20 31 + images: 32 + - card_back.png 33 + - name: numerals 34 + style: palette 35 + bpp: 1 36 + width-and-height: false 37 + palette: binary 38 + tilesets: 39 + tile-width: 8 40 + tile-height: 5 41 + images: 42 + - numerals.png 43 + - name: small_suits 44 + style: palette 45 + bpp: 1 46 + width-and-height: false 47 + palette: binary 48 + tilesets: 49 + tile-width: 8 50 + tile-height: 4 51 + images: 52 + - small_suits.png 53 + - name: medium_suits 54 + style: palette 55 + bpp: 1 56 + width-and-height: false 57 + palette: binary 58 + tilesets: 59 + tile-width: 8 60 + tile-height: 6 61 + images: 62 + - medium_suits.png 63 + - selcorner.png 64 + 65 + outputs: 66 + - type: c 67 + include-file: gfx.h 68 + palettes: 69 + - global_palette 70 + converts: 71 + - faces 72 + - card_back 73 + - numerals 74 + - small_suits 75 + - medium_suits 76 +
+14 -2
src/gfx/convimg.yaml.lst
··· 1 + global_palette.h 2 + global_palette.c 3 + faces.h 4 + faces.c 5 + card_back.h 6 + card_back.c 7 + numerals.h 8 + numerals.c 9 + small_suits.h 10 + small_suits.c 11 + medium_suits.h 12 + medium_suits.c 13 + selcorner.h 14 + selcorner.c 1 15 gfx.h 2 - KBFDGFX.c 3 - KBFDGFX.8xv
src/gfx/drpcorner.png

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+183
src/gfx/faces.c
··· 1 + unsigned char faces_tile_0_data[325] = 2 + { 3 + 0x13,0x11,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x08, 4 + 0x08,0x08,0x00,0x00,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x00,0x07,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x08, 5 + 0x08,0x08,0x09,0x09,0x09,0x06,0x08,0x08,0x00,0x00,0x0a,0x00,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x09,0x09,0x09,0x06,0x06,0x06,0x00,0x00,0x0a,0x07,0x07, 6 + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x04,0x09,0x04,0x09,0x06,0x06,0x00,0x07,0x0a,0x07,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x06, 7 + 0x06,0x07,0x07,0x0a,0x07,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x06,0x07,0x0a,0x07,0x07,0x07,0x00,0x00,0x00,0x00,0x06,0x06, 8 + 0x00,0x09,0x09,0x09,0x00,0x00,0x06,0x06,0x00,0x06,0x07,0x07,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x08,0x08,0x06,0x00,0x07,0x00, 9 + 0x00,0x00,0x08,0x08,0x08,0x08,0x05,0x00,0x00,0x00,0x05,0x05,0x05,0x08,0x08,0x06,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x05,0x05,0x00,0x0a,0x05,0x05,0x05, 10 + 0x08,0x08,0x06,0x08,0x00,0x00,0x00,0x08,0x0a,0x08,0x08,0x05,0x05,0x05,0x00,0x00,0x05,0x05,0x05,0x05,0x08,0x06,0x08,0x00,0x00,0x00,0x08,0x08,0x0a,0x08,0x05,0x05, 11 + 0x05,0x00,0x0a,0x05,0x05,0x05,0x05,0x08,0x06,0x08,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x05,0x05,0x05,0x00,0x00,0x05,0x05,0x05,0x05,0x08,0x06,0x08,0x00,0x00,0x07, 12 + 0x08,0x07,0x08,0x07,0x05,0x07,0x05,0x07,0x0a,0x07,0x05,0x07,0x05,0x07,0x06,0x07,0x00,0x07,0x00,0x07,0x08,0x07,0x08,0x07,0x05,0x07,0x00,0x07,0x00,0x07,0x05,0x07, 13 + 0x08,0x07,0x08,0x07,0x00 14 + }; 15 + unsigned char faces_tile_1_data[325] = 16 + { 17 + 0x13,0x11,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0a,0x06,0x0a,0x0a, 18 + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0a,0x06,0x06,0x06,0x06,0x06,0x00,0x07,0x05,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 19 + 0x00,0x06,0x06,0x09,0x09,0x06,0x06,0x07,0x05,0x07,0x05,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x07,0x05,0x07,0x05,0x07,0x07,0x00, 20 + 0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x05,0x07,0x05,0x07,0x05,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x04,0x09,0x04,0x07, 21 + 0x05,0x07,0x05,0x05,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x06,0x07,0x07,0x07,0x07,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06, 22 + 0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x00,0x00,0x00,0x09,0x06,0x00,0x00,0x00,0x00,0x08,0x06,0x06,0x06,0x06,0x09,0x09,0x09,0x06,0x06,0x06,0x08,0x00,0x09,0x06,0x00, 23 + 0x00,0x00,0x08,0x08,0x06,0x06,0x06,0x06,0x0a,0x0a,0x06,0x06,0x06,0x06,0x08,0x08,0x09,0x09,0x06,0x00,0x08,0x08,0x00,0x00,0x06,0x06,0x06,0x00,0x00,0x00,0x00,0x06, 24 + 0x00,0x00,0x09,0x09,0x09,0x00,0x00,0x08,0x08,0x08,0x05,0x00,0x00,0x05,0x05,0x05,0x05,0x00,0x00,0x05,0x08,0x09,0x09,0x09,0x00,0x00,0x08,0x08,0x05,0x08,0x05,0x08, 25 + 0x08,0x05,0x05,0x08,0x08,0x05,0x08,0x05,0x09,0x09,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x05,0x08,0x08,0x05,0x08,0x08,0x08,0x08,0x09,0x09,0x08,0x00,0x07, 26 + 0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x09,0x07,0x08,0x07,0x00,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07, 27 + 0x08,0x07,0x08,0x07,0x00 28 + }; 29 + unsigned char faces_tile_2_data[325] = 30 + { 31 + 0x13,0x11,0x00,0x00,0x00,0x00,0x00,0x08,0x0a,0x08,0x0a,0x08,0x0a,0x08,0x0a,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x0a,0x08,0x0a,0x08,0x0a,0x08, 32 + 0x0a,0x08,0x0a,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0a,0x08,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x08,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 33 + 0x0a,0x0a,0x06,0x06,0x09,0x09,0x09,0x0a,0x0a,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x09,0x09,0x09,0x06,0x00,0x0a,0x05,0x0a,0x00, 34 + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x04,0x09,0x04,0x06,0x00,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x09,0x09,0x09,0x09, 35 + 0x06,0x00,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06, 36 + 0x06,0x06,0x06,0x06,0x09,0x06,0x00,0x06,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x00,0x00,0x06,0x06,0x00,0x00,0x00,0x00,0x0a,0x00,0x00,0x00, 37 + 0x00,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x00,0x00,0x00,0x05,0x00,0x00,0x0a,0x00,0x05, 38 + 0x05,0x00,0x0a,0x08,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x00,0x05,0x05,0x05,0x05,0x0a,0x05,0x05,0x05,0x08,0x0a,0x08,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x05, 39 + 0x05,0x05,0x05,0x08,0x05,0x05,0x05,0x08,0x0a,0x08,0x08,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x05,0x05,0x05,0x0a,0x05,0x05,0x05,0x08,0x0a,0x08,0x08,0x00,0x07, 40 + 0x08,0x07,0x08,0x07,0x08,0x07,0x05,0x07,0x05,0x07,0x05,0x07,0x05,0x07,0x0a,0x07,0x08,0x07,0x00,0x07,0x08,0x07,0x08,0x07,0x05,0x07,0x05,0x07,0x05,0x07,0x05,0x07, 41 + 0x08,0x07,0x08,0x07,0x00 42 + }; 43 + unsigned char faces_tile_3_data[325] = 44 + { 45 + 0x13,0x11,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x08, 46 + 0x08,0x08,0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x00,0x00,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x08, 47 + 0x08,0x08,0x09,0x09,0x06,0x06,0x08,0x08,0x00,0x07,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x09,0x09,0x09,0x06,0x06,0x00,0x00,0x07,0x07,0x07,0x00, 48 + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x04,0x09,0x04,0x09,0x06,0x06,0x00,0x0a,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x06, 49 + 0x06,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x08, 50 + 0x00,0x09,0x09,0x09,0x09,0x00,0x08,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x00,0x00,0x09,0x09,0x00,0x05,0x05,0x06,0x08,0x00,0x00,0x00,0x00, 51 + 0x00,0x00,0x0a,0x08,0x08,0x08,0x05,0x00,0x00,0x00,0x00,0x05,0x05,0x06,0x08,0x08,0x00,0x00,0x00,0x00,0x00,0x08,0x0a,0x08,0x08,0x05,0x05,0x00,0x0a,0x05,0x05,0x06, 52 + 0x08,0x08,0x08,0x08,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x05,0x05,0x05,0x05,0x00,0x05,0x05,0x06,0x05,0x08,0x08,0x08,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x05,0x05, 53 + 0x05,0x05,0x0a,0x05,0x05,0x06,0x05,0x08,0x08,0x08,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x05,0x05,0x05,0x05,0x00,0x05,0x06,0x05,0x05,0x08,0x08,0x08,0x00,0x00,0x07, 54 + 0x08,0x07,0x08,0x07,0x05,0x07,0x05,0x07,0x0a,0x07,0x06,0x07,0x05,0x07,0x08,0x07,0x00,0x07,0x00,0x07,0x08,0x07,0x08,0x07,0x05,0x07,0x05,0x07,0x05,0x07,0x05,0x07, 55 + 0x08,0x07,0x08,0x07,0x00 56 + }; 57 + unsigned char faces_tile_4_data[325] = 58 + { 59 + 0x13,0x11,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0a,0x0a,0x06,0x0a, 60 + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0a,0x06,0x06,0x06,0x06,0x06,0x00,0x00,0x05,0x05,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 61 + 0x00,0x06,0x06,0x09,0x09,0x06,0x06,0x0a,0x00,0x05,0x05,0x05,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x00,0x05,0x05,0x05,0x00, 62 + 0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x06,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x09,0x04,0x09,0x04,0x06, 63 + 0x06,0x06,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x06,0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06, 64 + 0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x00,0x00,0x00,0x09,0x06,0x00,0x00,0x00,0x00,0x09,0x09,0x00,0x09,0x0a,0x09,0x09,0x0a,0x09,0x00,0x09,0x09,0x00,0x09,0x09,0x06, 65 + 0x00,0x00,0x09,0x09,0x00,0x00,0x09,0x09,0x0a,0x0a,0x09,0x09,0x00,0x00,0x09,0x09,0x09,0x09,0x06,0x00,0x08,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 66 + 0x00,0x00,0x09,0x09,0x09,0x06,0x00,0x08,0x08,0x08,0x05,0x00,0x00,0x05,0x05,0x05,0x05,0x00,0x00,0x05,0x08,0x09,0x09,0x09,0x00,0x00,0x08,0x08,0x05,0x08,0x05,0x08, 67 + 0x08,0x05,0x05,0x08,0x08,0x05,0x08,0x05,0x09,0x09,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x05,0x08,0x08,0x05,0x08,0x08,0x08,0x08,0x09,0x09,0x08,0x00,0x07, 68 + 0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x09,0x07,0x08,0x07,0x00,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07, 69 + 0x08,0x07,0x08,0x07,0x00 70 + }; 71 + unsigned char faces_tile_5_data[325] = 72 + { 73 + 0x13,0x11,0x00,0x00,0x00,0x00,0x00,0x08,0x0a,0x08,0x0a,0x08,0x0a,0x08,0x0a,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x0a,0x08,0x0a,0x08,0x0a,0x08, 74 + 0x0a,0x08,0x0a,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0a,0x08,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x08,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 75 + 0x0a,0x0a,0x06,0x06,0x09,0x09,0x09,0x0a,0x0a,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x09,0x09,0x09,0x06,0x00,0x0a,0x05,0x0a,0x00, 76 + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x04,0x09,0x04,0x06,0x00,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x09,0x09,0x09,0x09, 77 + 0x06,0x00,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06, 78 + 0x06,0x06,0x09,0x09,0x09,0x09,0x00,0x06,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x00,0x00,0x06,0x06,0x00,0x00,0x00,0x00,0x0a,0x00,0x00,0x00, 79 + 0x00,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x00,0x00,0x05,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x00,0x00,0x00,0x05,0x00,0x00,0x0a,0x00,0x05, 80 + 0x05,0x00,0x0a,0x08,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x00,0x05,0x05,0x05,0x05,0x0a,0x05,0x05,0x05,0x08,0x0a,0x08,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x05, 81 + 0x05,0x05,0x05,0x08,0x05,0x05,0x05,0x08,0x0a,0x08,0x08,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x05,0x05,0x05,0x0a,0x05,0x05,0x05,0x08,0x0a,0x08,0x08,0x00,0x07, 82 + 0x08,0x07,0x08,0x07,0x08,0x07,0x05,0x07,0x05,0x07,0x05,0x07,0x05,0x07,0x0a,0x07,0x08,0x07,0x00,0x07,0x08,0x07,0x08,0x07,0x05,0x07,0x05,0x07,0x05,0x07,0x05,0x07, 83 + 0x08,0x07,0x08,0x07,0x00 84 + }; 85 + unsigned char faces_tile_6_data[325] = 86 + { 87 + 0x13,0x11,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x08, 88 + 0x08,0x08,0x00,0x00,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x00,0x07,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x08, 89 + 0x08,0x08,0x09,0x09,0x09,0x06,0x08,0x08,0x00,0x00,0x0a,0x00,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x09,0x09,0x09,0x06,0x06,0x06,0x00,0x00,0x0a,0x07,0x07, 90 + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x04,0x09,0x04,0x09,0x06,0x06,0x00,0x07,0x0a,0x07,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x06, 91 + 0x06,0x07,0x07,0x0a,0x07,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x06,0x07,0x0a,0x07,0x07,0x07,0x00,0x00,0x00,0x00,0x06,0x06, 92 + 0x00,0x09,0x09,0x09,0x00,0x00,0x06,0x06,0x00,0x06,0x07,0x07,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x00,0x00,0x00,0x00,0x00,0x05,0x05,0x08,0x08,0x06,0x00,0x07,0x00, 93 + 0x00,0x00,0x08,0x08,0x08,0x08,0x05,0x00,0x00,0x00,0x05,0x05,0x05,0x08,0x08,0x06,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x05,0x05,0x00,0x0a,0x05,0x05,0x05, 94 + 0x08,0x08,0x06,0x08,0x00,0x00,0x00,0x08,0x0a,0x08,0x08,0x05,0x05,0x05,0x00,0x00,0x05,0x05,0x05,0x05,0x08,0x06,0x08,0x00,0x00,0x00,0x08,0x08,0x0a,0x08,0x05,0x05, 95 + 0x05,0x00,0x0a,0x05,0x05,0x05,0x05,0x08,0x06,0x08,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x05,0x05,0x05,0x00,0x00,0x05,0x05,0x05,0x05,0x08,0x06,0x08,0x00,0x00,0x07, 96 + 0x08,0x07,0x08,0x07,0x05,0x07,0x05,0x07,0x0a,0x07,0x05,0x07,0x05,0x07,0x06,0x07,0x00,0x07,0x00,0x07,0x08,0x07,0x08,0x07,0x05,0x07,0x00,0x07,0x00,0x07,0x05,0x07, 97 + 0x08,0x07,0x08,0x07,0x00 98 + }; 99 + unsigned char faces_tile_7_data[325] = 100 + { 101 + 0x13,0x11,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0a,0x06,0x0a,0x0a, 102 + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0a,0x06,0x06,0x06,0x06,0x06,0x00,0x00,0x08,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 103 + 0x00,0x06,0x06,0x09,0x09,0x06,0x06,0x0a,0x00,0x08,0x08,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x00,0x08,0x08,0x08,0x00, 104 + 0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x04,0x09,0x04,0x06, 105 + 0x06,0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06, 106 + 0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x00,0x00,0x00,0x09,0x06,0x00,0x00,0x00,0x00,0x08,0x06,0x06,0x06,0x06,0x09,0x09,0x09,0x06,0x06,0x06,0x08,0x00,0x09,0x09,0x06, 107 + 0x00,0x00,0x08,0x08,0x06,0x06,0x06,0x06,0x0a,0x0a,0x06,0x06,0x06,0x06,0x08,0x08,0x09,0x09,0x06,0x00,0x08,0x08,0x00,0x00,0x06,0x06,0x06,0x00,0x00,0x00,0x00,0x06, 108 + 0x00,0x00,0x09,0x09,0x09,0x06,0x00,0x08,0x08,0x08,0x05,0x00,0x00,0x05,0x05,0x05,0x05,0x00,0x00,0x05,0x08,0x09,0x09,0x09,0x00,0x00,0x08,0x08,0x05,0x08,0x05,0x08, 109 + 0x08,0x05,0x05,0x08,0x08,0x05,0x08,0x05,0x09,0x09,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x05,0x08,0x08,0x05,0x08,0x08,0x08,0x08,0x09,0x09,0x08,0x00,0x07, 110 + 0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x09,0x07,0x08,0x07,0x00,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07, 111 + 0x08,0x07,0x08,0x07,0x00 112 + }; 113 + unsigned char faces_tile_8_data[325] = 114 + { 115 + 0x13,0x11,0x00,0x00,0x00,0x00,0x00,0x08,0x0a,0x08,0x0a,0x08,0x0a,0x08,0x0a,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x0a,0x08,0x0a,0x08,0x0a,0x08, 116 + 0x0a,0x08,0x0a,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0a,0x08,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x08,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 117 + 0x0a,0x0a,0x06,0x06,0x09,0x09,0x09,0x0a,0x0a,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x09,0x09,0x09,0x06,0x00,0x0a,0x08,0x0a,0x00, 118 + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x04,0x09,0x04,0x06,0x00,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x09,0x09,0x09,0x09, 119 + 0x06,0x00,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06, 120 + 0x06,0x06,0x06,0x06,0x09,0x06,0x00,0x06,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x00,0x00,0x06,0x06,0x00,0x00,0x00,0x00,0x0a,0x00,0x00,0x00, 121 + 0x00,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x00,0x00,0x00,0x05,0x00,0x00,0x0a,0x00,0x05, 122 + 0x05,0x00,0x0a,0x08,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x00,0x05,0x05,0x05,0x05,0x0a,0x05,0x05,0x05,0x08,0x0a,0x08,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x05, 123 + 0x05,0x05,0x05,0x08,0x05,0x05,0x05,0x08,0x0a,0x08,0x08,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x05,0x05,0x05,0x0a,0x05,0x05,0x05,0x08,0x0a,0x08,0x08,0x00,0x07, 124 + 0x08,0x07,0x08,0x07,0x08,0x07,0x05,0x07,0x05,0x07,0x05,0x07,0x05,0x07,0x0a,0x07,0x08,0x07,0x00,0x07,0x08,0x07,0x08,0x07,0x05,0x07,0x05,0x07,0x05,0x07,0x05,0x07, 125 + 0x08,0x07,0x08,0x07,0x00 126 + }; 127 + unsigned char faces_tile_9_data[325] = 128 + { 129 + 0x13,0x11,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x08, 130 + 0x08,0x08,0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x00,0x00,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x08, 131 + 0x08,0x08,0x09,0x09,0x06,0x06,0x08,0x08,0x00,0x07,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x09,0x09,0x09,0x06,0x06,0x00,0x00,0x07,0x07,0x07,0x00, 132 + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x04,0x09,0x04,0x09,0x06,0x06,0x00,0x0a,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x06, 133 + 0x06,0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x08, 134 + 0x00,0x09,0x09,0x09,0x09,0x00,0x08,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x08,0x08,0x00,0x00,0x09,0x09,0x00,0x05,0x05,0x06,0x08,0x00,0x00,0x00,0x00, 135 + 0x00,0x00,0x0a,0x08,0x08,0x08,0x05,0x00,0x00,0x00,0x00,0x05,0x05,0x06,0x08,0x08,0x00,0x00,0x00,0x00,0x00,0x08,0x0a,0x08,0x08,0x05,0x05,0x00,0x0a,0x05,0x05,0x06, 136 + 0x08,0x08,0x08,0x08,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x05,0x05,0x05,0x05,0x00,0x05,0x05,0x06,0x05,0x08,0x08,0x08,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x05,0x05, 137 + 0x05,0x05,0x0a,0x05,0x05,0x06,0x05,0x08,0x08,0x08,0x00,0x00,0x00,0x08,0x08,0x08,0x08,0x05,0x05,0x05,0x05,0x00,0x05,0x06,0x05,0x05,0x08,0x08,0x08,0x00,0x00,0x07, 138 + 0x08,0x07,0x08,0x07,0x05,0x07,0x05,0x07,0x0a,0x07,0x06,0x07,0x05,0x07,0x08,0x07,0x00,0x07,0x00,0x07,0x08,0x07,0x08,0x07,0x05,0x07,0x05,0x07,0x05,0x07,0x05,0x07, 139 + 0x08,0x07,0x08,0x07,0x00 140 + }; 141 + unsigned char faces_tile_10_data[325] = 142 + { 143 + 0x13,0x11,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0a,0x06,0x0a,0x0a, 144 + 0x00,0x00,0x00,0x08,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0a,0x06,0x06,0x06,0x06,0x06,0x00,0x00,0x08,0x08,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 145 + 0x00,0x06,0x06,0x09,0x09,0x06,0x06,0x0a,0x00,0x08,0x08,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x00,0x00,0x06,0x00,0x00, 146 + 0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x04,0x09,0x04,0x06, 147 + 0x06,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x00,0x00,0x00,0x09,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x06, 148 + 0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x00,0x00,0x00,0x09,0x09,0x06,0x00,0x00,0x00,0x09,0x09,0x09,0x09,0x0a,0x09,0x09,0x0a,0x09,0x09,0x09,0x09,0x00,0x09,0x09,0x06, 149 + 0x00,0x00,0x09,0x09,0x00,0x00,0x09,0x09,0x0a,0x0a,0x09,0x09,0x00,0x00,0x09,0x09,0x09,0x09,0x06,0x00,0x08,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 150 + 0x00,0x00,0x09,0x09,0x09,0x00,0x00,0x08,0x08,0x08,0x05,0x00,0x00,0x05,0x05,0x05,0x05,0x00,0x00,0x05,0x08,0x09,0x09,0x00,0x00,0x00,0x08,0x08,0x05,0x08,0x05,0x08, 151 + 0x08,0x05,0x05,0x08,0x08,0x05,0x08,0x05,0x09,0x09,0x08,0x00,0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x05,0x08,0x08,0x05,0x08,0x08,0x08,0x08,0x09,0x09,0x08,0x00,0x07, 152 + 0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x09,0x07,0x08,0x07,0x00,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07,0x08,0x07, 153 + 0x08,0x07,0x08,0x07,0x00 154 + }; 155 + unsigned char faces_tile_11_data[325] = 156 + { 157 + 0x13,0x11,0x00,0x00,0x00,0x00,0x00,0x08,0x0a,0x08,0x0a,0x08,0x0a,0x08,0x0a,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x0a,0x08,0x0a,0x08,0x0a,0x08, 158 + 0x0a,0x08,0x0a,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0a,0x08,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x08,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 159 + 0x0a,0x0a,0x06,0x06,0x09,0x09,0x09,0x0a,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x09,0x09,0x09,0x06,0x00,0x00,0x00,0x00,0x00, 160 + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x09,0x04,0x09,0x04,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x09,0x09,0x09,0x09, 161 + 0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x09,0x09,0x09,0x09,0x06,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x06,0x06, 162 + 0x06,0x06,0x09,0x09,0x09,0x09,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x00,0x00,0x06,0x00,0x00,0x06,0x06,0x00,0x00,0x00,0x00,0x0a,0x00,0x00,0x00, 163 + 0x00,0x00,0x07,0x07,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x00,0x00,0x05,0x0a,0x08,0x0a,0x00,0x00,0x00,0x00,0x07,0x07,0x00,0x00,0x00,0x05,0x00,0x00,0x0a,0x00,0x05, 164 + 0x05,0x00,0x0a,0x00,0x00,0x00,0x00,0x08,0x07,0x07,0x08,0x00,0x05,0x05,0x05,0x05,0x0a,0x05,0x05,0x05,0x0a,0x0a,0x0a,0x00,0x00,0x00,0x0a,0x0a,0x0a,0x0a,0x08,0x05, 165 + 0x05,0x05,0x05,0x08,0x05,0x05,0x0a,0x0a,0x0a,0x0a,0x0a,0x00,0x00,0x08,0x0a,0x0a,0x08,0x08,0x08,0x05,0x05,0x05,0x0a,0x05,0x05,0x0a,0x0a,0x0a,0x0a,0x0a,0x00,0x07, 166 + 0x08,0x07,0x0a,0x07,0x08,0x07,0x05,0x07,0x05,0x07,0x05,0x07,0x0a,0x07,0x0a,0x07,0x0a,0x07,0x00,0x07,0x0a,0x07,0x0a,0x07,0x05,0x07,0x05,0x07,0x05,0x07,0x05,0x07, 167 + 0x0a,0x07,0x0a,0x07,0x00 168 + }; 169 + unsigned char *faces_tiles_data[12] = 170 + { 171 + faces_tile_0_data, 172 + faces_tile_1_data, 173 + faces_tile_2_data, 174 + faces_tile_3_data, 175 + faces_tile_4_data, 176 + faces_tile_5_data, 177 + faces_tile_6_data, 178 + faces_tile_7_data, 179 + faces_tile_8_data, 180 + faces_tile_9_data, 181 + faces_tile_10_data, 182 + faces_tile_11_data, 183 + };
+40
src/gfx/faces.h
··· 1 + #ifndef faces_include_file 2 + #define faces_include_file 3 + 4 + #ifdef __cplusplus 5 + extern "C" { 6 + #endif 7 + 8 + #define faces_tile_0 ((gfx_sprite_t*)faces_tile_0_data) 9 + extern unsigned char faces_tile_0_data[325]; 10 + #define faces_tile_1 ((gfx_sprite_t*)faces_tile_1_data) 11 + extern unsigned char faces_tile_1_data[325]; 12 + #define faces_tile_2 ((gfx_sprite_t*)faces_tile_2_data) 13 + extern unsigned char faces_tile_2_data[325]; 14 + #define faces_tile_3 ((gfx_sprite_t*)faces_tile_3_data) 15 + extern unsigned char faces_tile_3_data[325]; 16 + #define faces_tile_4 ((gfx_sprite_t*)faces_tile_4_data) 17 + extern unsigned char faces_tile_4_data[325]; 18 + #define faces_tile_5 ((gfx_sprite_t*)faces_tile_5_data) 19 + extern unsigned char faces_tile_5_data[325]; 20 + #define faces_tile_6 ((gfx_sprite_t*)faces_tile_6_data) 21 + extern unsigned char faces_tile_6_data[325]; 22 + #define faces_tile_7 ((gfx_sprite_t*)faces_tile_7_data) 23 + extern unsigned char faces_tile_7_data[325]; 24 + #define faces_tile_8 ((gfx_sprite_t*)faces_tile_8_data) 25 + extern unsigned char faces_tile_8_data[325]; 26 + #define faces_tile_9 ((gfx_sprite_t*)faces_tile_9_data) 27 + extern unsigned char faces_tile_9_data[325]; 28 + #define faces_tile_10 ((gfx_sprite_t*)faces_tile_10_data) 29 + extern unsigned char faces_tile_10_data[325]; 30 + #define faces_tile_11 ((gfx_sprite_t*)faces_tile_11_data) 31 + extern unsigned char faces_tile_11_data[325]; 32 + #define faces_num_tiles 12 33 + #define faces_tiles ((gfx_sprite_t**)faces_tiles_data) 34 + extern unsigned char *faces_tiles_data[12]; 35 + 36 + #ifdef __cplusplus 37 + } 38 + #endif 39 + 40 + #endif
src/gfx/faces.png

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src/gfx/freespace.png

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+14 -68
src/gfx/gfx.h
··· 1 - #ifndef KBFDGFX_appvar_include_file 2 - #define KBFDGFX_appvar_include_file 1 + #ifndef gfx_include_file 2 + #define gfx_include_file 3 3 4 4 #ifdef __cplusplus 5 5 extern "C" { 6 6 #endif 7 7 8 - #define sizeof_global_palette 14 9 - #define global_palette (KBFDGFX_appvar[0]) 10 - #define sprites_palette_offset 0 11 - #define card1_width 25 12 - #define card1_height 41 13 - #define KBFDGFX_sprites_card1_index 1 14 - #define card1 ((gfx_sprite_t*)KBFDGFX_appvar[1]) 15 - #define card2_width 25 16 - #define card2_height 41 17 - #define KBFDGFX_sprites_card2_index 2 18 - #define card2 ((gfx_sprite_t*)KBFDGFX_appvar[2]) 19 - #define card3_width 25 20 - #define card3_height 41 21 - #define KBFDGFX_sprites_card3_index 3 22 - #define card3 ((gfx_sprite_t*)KBFDGFX_appvar[3]) 23 - #define card4_width 25 24 - #define card4_height 41 25 - #define KBFDGFX_sprites_card4_index 4 26 - #define card4 ((gfx_sprite_t*)KBFDGFX_appvar[4]) 27 - #define card5_width 25 28 - #define card5_height 41 29 - #define KBFDGFX_sprites_card5_index 5 30 - #define card5 ((gfx_sprite_t*)KBFDGFX_appvar[5]) 31 - #define card6_width 25 32 - #define card6_height 41 33 - #define KBFDGFX_sprites_card6_index 6 34 - #define card6 ((gfx_sprite_t*)KBFDGFX_appvar[6]) 35 - #define card7_width 25 36 - #define card7_height 41 37 - #define KBFDGFX_sprites_card7_index 7 38 - #define card7 ((gfx_sprite_t*)KBFDGFX_appvar[7]) 39 - #define card8_width 25 40 - #define card8_height 41 41 - #define KBFDGFX_sprites_card8_index 8 42 - #define card8 ((gfx_sprite_t*)KBFDGFX_appvar[8]) 43 - #define card9_width 25 44 - #define card9_height 41 45 - #define KBFDGFX_sprites_card9_index 9 46 - #define card9 ((gfx_sprite_t*)KBFDGFX_appvar[9]) 47 - #define card10_width 25 48 - #define card10_height 41 49 - #define KBFDGFX_sprites_card10_index 10 50 - #define card10 ((gfx_sprite_t*)KBFDGFX_appvar[10]) 51 - #define cardstack_width 25 52 - #define cardstack_height 45 53 - #define KBFDGFX_sprites_cardstack_index 11 54 - #define cardstack ((gfx_sprite_t*)KBFDGFX_appvar[11]) 55 - #define freespace_width 25 56 - #define freespace_height 41 57 - #define KBFDGFX_sprites_freespace_index 12 58 - #define freespace ((gfx_sprite_t*)KBFDGFX_appvar[12]) 59 - #define lock_width 7 60 - #define lock_height 8 61 - #define KBFDGFX_sprites_lock_index 13 62 - #define lock ((gfx_sprite_t*)KBFDGFX_appvar[13]) 63 - #define selcorner_width 29 64 - #define selcorner_height 45 65 - #define KBFDGFX_sprites_selcorner_index 14 66 - #define selcorner ((gfx_sprite_t*)KBFDGFX_appvar[14]) 67 - #define drpcorner_width 29 68 - #define drpcorner_height 45 69 - #define KBFDGFX_sprites_drpcorner_index 15 70 - #define drpcorner ((gfx_sprite_t*)KBFDGFX_appvar[15]) 71 - #define KBFDGFX_entries_num 16 72 - extern unsigned char *KBFDGFX_appvar[16]; 73 - unsigned char KBFDGFX_init(void); 8 + #include "global_palette.h" 9 + #define faces_palette_offset 0 10 + #include "faces.h" 11 + #define card_back_palette_offset 0 12 + #include "card_back.h" 13 + #define numerals_palette_offset 0 14 + #include "numerals.h" 15 + #define small_suits_palette_offset 0 16 + #include "small_suits.h" 17 + #define medium_suits_palette_offset 0 18 + #include "medium_suits.h" 19 + #include "selcorner.h" 74 20 75 21 #ifdef __cplusplus 76 22 }
+14
src/gfx/global_palette.c
··· 1 + unsigned char global_palette[22] = 2 + { 3 + 0xff, 0xff, /* 0: rgb(255, 255, 255) */ 4 + 0x00, 0x00, /* 1: rgb( 0, 0, 0) */ 5 + 0x00, 0x7c, /* 2: rgb(255, 0, 0) */ 6 + 0xa5, 0x85, /* 3: rgb( 8, 109, 41) */ 7 + 0x00, 0x00, /* 4: rgb( 0, 0, 0) */ 8 + 0xb9, 0x95, /* 5: rgb( 41, 109, 206) */ 9 + 0xc2, 0x20, /* 6: rgb( 66, 49, 16) */ 10 + 0xd7, 0xda, /* 7: rgb(181, 182, 189) */ 11 + 0xa5, 0xe8, /* 8: rgb(214, 45, 41) */ 12 + 0xb2, 0x6a, /* 9: rgb(214, 170, 148) */ 13 + 0x6a, 0xf7, /* 10: rgb(239, 223, 82) */ 14 + };
+15
src/gfx/global_palette.h
··· 1 + #ifndef global_palette_include_file 2 + #define global_palette_include_file 3 + 4 + #ifdef __cplusplus 5 + extern "C" { 6 + #endif 7 + 8 + #define sizeof_global_palette 22 9 + extern unsigned char global_palette[22]; 10 + 11 + #ifdef __cplusplus 12 + } 13 + #endif 14 + 15 + #endif
src/gfx/lock.png

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+23
src/gfx/medium_suits.c
··· 1 + unsigned char medium_suits_tile_0_data[6] = 2 + { 3 + 0x20,0x70,0xf8,0xf8,0x20,0x70 4 + }; 5 + unsigned char medium_suits_tile_1_data[6] = 6 + { 7 + 0x20,0x70,0xa8,0xf8,0xa8,0x20 8 + }; 9 + unsigned char medium_suits_tile_2_data[6] = 10 + { 11 + 0x00,0xd8,0xf8,0xf8,0x70,0x20 12 + }; 13 + unsigned char medium_suits_tile_3_data[6] = 14 + { 15 + 0x20,0x70,0xf8,0xf8,0x70,0x20 16 + }; 17 + unsigned char *medium_suits_tiles_data[4] = 18 + { 19 + medium_suits_tile_0_data, 20 + medium_suits_tile_1_data, 21 + medium_suits_tile_2_data, 22 + medium_suits_tile_3_data, 23 + };
+19
src/gfx/medium_suits.h
··· 1 + #ifndef medium_suits_include_file 2 + #define medium_suits_include_file 3 + 4 + #ifdef __cplusplus 5 + extern "C" { 6 + #endif 7 + 8 + extern unsigned char medium_suits_tile_0_data[6]; 9 + extern unsigned char medium_suits_tile_1_data[6]; 10 + extern unsigned char medium_suits_tile_2_data[6]; 11 + extern unsigned char medium_suits_tile_3_data[6]; 12 + #define medium_suits_num_tiles 4 13 + extern unsigned char *medium_suits_tiles_data[4]; 14 + 15 + #ifdef __cplusplus 16 + } 17 + #endif 18 + 19 + #endif
src/gfx/medium_suits.png

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+68
src/gfx/numerals.c
··· 1 + unsigned char numerals_tile_0_data[5] = 2 + { 3 + 0x70,0x50,0x70,0x50,0x50 4 + }; 5 + unsigned char numerals_tile_1_data[5] = 6 + { 7 + 0x70,0x10,0x70,0x40,0x70 8 + }; 9 + unsigned char numerals_tile_2_data[5] = 10 + { 11 + 0x70,0x10,0x30,0x10,0x70 12 + }; 13 + unsigned char numerals_tile_3_data[5] = 14 + { 15 + 0x50,0x50,0x70,0x10,0x10 16 + }; 17 + unsigned char numerals_tile_4_data[5] = 18 + { 19 + 0x70,0x40,0x70,0x10,0x70 20 + }; 21 + unsigned char numerals_tile_5_data[5] = 22 + { 23 + 0x70,0x40,0x70,0x50,0x70 24 + }; 25 + unsigned char numerals_tile_6_data[5] = 26 + { 27 + 0x70,0x10,0x10,0x10,0x10 28 + }; 29 + unsigned char numerals_tile_7_data[5] = 30 + { 31 + 0x70,0x50,0x70,0x50,0x70 32 + }; 33 + unsigned char numerals_tile_8_data[5] = 34 + { 35 + 0x70,0x50,0x70,0x10,0x10 36 + }; 37 + unsigned char numerals_tile_9_data[5] = 38 + { 39 + 0xb8,0xa8,0xa8,0xa8,0xb8 40 + }; 41 + unsigned char numerals_tile_10_data[5] = 42 + { 43 + 0x70,0x20,0x20,0x20,0x60 44 + }; 45 + unsigned char numerals_tile_11_data[5] = 46 + { 47 + 0x70,0x50,0x50,0x50,0x68 48 + }; 49 + unsigned char numerals_tile_12_data[5] = 50 + { 51 + 0x50,0x50,0x60,0x50,0x50 52 + }; 53 + unsigned char *numerals_tiles_data[13] = 54 + { 55 + numerals_tile_0_data, 56 + numerals_tile_1_data, 57 + numerals_tile_2_data, 58 + numerals_tile_3_data, 59 + numerals_tile_4_data, 60 + numerals_tile_5_data, 61 + numerals_tile_6_data, 62 + numerals_tile_7_data, 63 + numerals_tile_8_data, 64 + numerals_tile_9_data, 65 + numerals_tile_10_data, 66 + numerals_tile_11_data, 67 + numerals_tile_12_data, 68 + };
+28
src/gfx/numerals.h
··· 1 + #ifndef numerals_include_file 2 + #define numerals_include_file 3 + 4 + #ifdef __cplusplus 5 + extern "C" { 6 + #endif 7 + 8 + extern unsigned char numerals_tile_0_data[5]; 9 + extern unsigned char numerals_tile_1_data[5]; 10 + extern unsigned char numerals_tile_2_data[5]; 11 + extern unsigned char numerals_tile_3_data[5]; 12 + extern unsigned char numerals_tile_4_data[5]; 13 + extern unsigned char numerals_tile_5_data[5]; 14 + extern unsigned char numerals_tile_6_data[5]; 15 + extern unsigned char numerals_tile_7_data[5]; 16 + extern unsigned char numerals_tile_8_data[5]; 17 + extern unsigned char numerals_tile_9_data[5]; 18 + extern unsigned char numerals_tile_10_data[5]; 19 + extern unsigned char numerals_tile_11_data[5]; 20 + extern unsigned char numerals_tile_12_data[5]; 21 + #define numerals_num_tiles 13 22 + extern unsigned char *numerals_tiles_data[13]; 23 + 24 + #ifdef __cplusplus 25 + } 26 + #endif 27 + 28 + #endif
src/gfx/numerals.png

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+13
src/gfx/selcorner.c
··· 1 + unsigned char selcorner_tile_0_data[6] = 2 + { 3 + 0xfc,0xfc,0xe0,0xc0,0xc0,0xc0 4 + }; 5 + unsigned char selcorner_tile_1_data[6] = 6 + { 7 + 0xfc,0xfc,0x1c,0x0c,0x0c,0x0c 8 + }; 9 + unsigned char *selcorner_tiles_data[2] = 10 + { 11 + selcorner_tile_0_data, 12 + selcorner_tile_1_data, 13 + };
+17
src/gfx/selcorner.h
··· 1 + #ifndef selcorner_include_file 2 + #define selcorner_include_file 3 + 4 + #ifdef __cplusplus 5 + extern "C" { 6 + #endif 7 + 8 + extern unsigned char selcorner_tile_0_data[6]; 9 + extern unsigned char selcorner_tile_1_data[6]; 10 + #define selcorner_num_tiles 2 11 + extern unsigned char *selcorner_tiles_data[2]; 12 + 13 + #ifdef __cplusplus 14 + } 15 + #endif 16 + 17 + #endif
src/gfx/selcorner.png

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+23
src/gfx/small_suits.c
··· 1 + unsigned char small_suits_tile_0_data[4] = 2 + { 3 + 0x20,0x70,0x70,0x50 4 + }; 5 + unsigned char small_suits_tile_1_data[4] = 6 + { 7 + 0x20,0x70,0x20,0x70 8 + }; 9 + unsigned char small_suits_tile_2_data[4] = 10 + { 11 + 0x50,0x70,0x70,0x20 12 + }; 13 + unsigned char small_suits_tile_3_data[4] = 14 + { 15 + 0x20,0x70,0x70,0x20 16 + }; 17 + unsigned char *small_suits_tiles_data[4] = 18 + { 19 + small_suits_tile_0_data, 20 + small_suits_tile_1_data, 21 + small_suits_tile_2_data, 22 + small_suits_tile_3_data, 23 + };
+19
src/gfx/small_suits.h
··· 1 + #ifndef small_suits_include_file 2 + #define small_suits_include_file 3 + 4 + #ifdef __cplusplus 5 + extern "C" { 6 + #endif 7 + 8 + extern unsigned char small_suits_tile_0_data[4]; 9 + extern unsigned char small_suits_tile_1_data[4]; 10 + extern unsigned char small_suits_tile_2_data[4]; 11 + extern unsigned char small_suits_tile_3_data[4]; 12 + #define small_suits_num_tiles 4 13 + extern unsigned char *small_suits_tiles_data[4]; 14 + 15 + #ifdef __cplusplus 16 + } 17 + #endif 18 + 19 + #endif
src/gfx/small_suits.png

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-150
src/input.c
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #include "input.h" 18 - 19 - #include <stdlib.h> 20 - #include <keypadc.h> 21 - #include "variables.h" 22 - #include "ops.h" 23 - #include "save.h" 24 - 25 - unsigned char down, left, right, up; 26 - 27 - bool doInput() 28 - { 29 - const bool prevSecond = kb_IsDown(kb_Key2nd); 30 - const bool prevEnter = kb_IsDown(kb_KeyEnter); 31 - const bool prevAlpha = kb_IsDown(kb_KeyAlpha); 32 - const bool prevClear = kb_IsDown(kb_KeyClear); 33 - 34 - kb_Scan(); 35 - 36 - up = kb_IsDown(kb_KeyUp) ? up + 1 : 0; 37 - down = kb_IsDown(kb_KeyDown) ? down + 1 : 0; 38 - left = kb_IsDown(kb_KeyLeft) ? left + 1 : 0; 39 - right = kb_IsDown(kb_KeyRight) ? right + 1 : 0; 40 - 41 - const bool select = (kb_IsDown(kb_Key2nd) && !prevSecond) || (kb_IsDown(kb_KeyEnter) && !prevEnter); 42 - const bool clear = (kb_IsDown(kb_KeyClear) && !prevClear) || (kb_IsDown(kb_KeyAlpha) && !prevAlpha); 43 - 44 - if (select) 45 - { 46 - if (cursorMode == SELECT && canGrabCard()) 47 - { 48 - orgStack = cursorStack; 49 - orgIndex = cursorIndex; 50 - cursorMode = DROP; 51 - } 52 - else if (canDropCard()) 53 - { 54 - dropCard(); 55 - cursorMode = SELECT; 56 - } 57 - else if (cursorStack == orgStack) 58 - { 59 - cursorMode = SELECT; 60 - } 61 - } 62 - else if (clear) cursorMode = SELECT; 63 - 64 - unsigned char prevCursorStack = cursorStack; 65 - 66 - if (down == 1 || down > HOLD_TIME) 67 - { 68 - cursorIndex++; 69 - } 70 - else if (left == 1 || left > HOLD_TIME) 71 - { 72 - do 73 - { 74 - if (cursorStack == 0) cursorStack = NUM_FREECELLS + NUM_TABLSLOTS - 1; // wrap 75 - else cursorStack--; 76 - } 77 - while (cursorOnCollapsed() || cursorOnLocked()); // skip useless stacks 78 - } 79 - else if (right == 1 || right > HOLD_TIME) 80 - { 81 - do 82 - { 83 - if (cursorStack > NUM_FREECELLS + NUM_TABLSLOTS - 2) cursorStack = 0; // wrap 84 - else cursorStack++; 85 - } 86 - while (cursorOnCollapsed() || cursorOnLocked()); // skip useless stacks 87 - } 88 - else if (up == 1 || up > HOLD_TIME) 89 - { 90 - if (cursorIndex > 0) cursorIndex--; 91 - } 92 - 93 - if (cursorStack < NUM_FREECELLS) 94 - { 95 - cursorIndex = 0; 96 - } 97 - else if (cursorMode == DROP) 98 - { 99 - // if dropping cards, the cursor should always be at the top of the stack it's on 100 - // except maxCursorIndex() doesn't work so well on empty tableau stacks 101 - if (cursorStack != orgStack) 102 - { 103 - if (tableau[cursorStack - NUM_FREECELLS][0] == 11) 104 - { 105 - cursorIndex = 0; 106 - } 107 - else 108 - { 109 - maxCursorIndex(); 110 - cursorIndex++; 111 - } 112 - } 113 - else cursorIndex = orgIndex; // also this makes it more clear if we are trying to drop 114 - // back on the original cards 115 - } 116 - else if (cursorStack != prevCursorStack) 117 - { 118 - maxCursorIndex(); 119 - } 120 - else 121 - { 122 - while (tableau[cursorStack - NUM_FREECELLS][cursorIndex] == 11 && cursorIndex > 0) cursorIndex--; 123 - } 124 - 125 - if (cursorMode == SELECT) 126 - { 127 - selectedQty = 1; 128 - if (cursorStack < NUM_FREECELLS) selectedCard = freeCells[cursorStack]; 129 - else 130 - { 131 - selectedCard = tableau[cursorStack - NUM_FREECELLS][cursorIndex]; 132 - for (int i = cursorIndex + 1; tableau[cursorStack - NUM_FREECELLS][i] == selectedCard; i++) 133 - selectedQty++; 134 - } 135 - 136 - if (selectedCard > 11) 137 - { 138 - selectedCard -= 12; 139 - selectedQty = 4; 140 - } 141 - } 142 - 143 - if (kb_IsDown(kb_KeyDel)) 144 - { 145 - deleteSave(); 146 - start(); 147 - } 148 - 149 - return !kb_On && progress < 10; 150 - }
-24
src/input.h
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #ifndef input_include_file 18 - #define input_include_file 19 - 20 - #include <stdbool.h> 21 - 22 - bool doInput(); 23 - 24 - #endif
+20 -93
src/main.c
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #include <fileioc.h> 18 - #include <stdlib.h> 19 - #include <math.h> 20 - #include <time.h> 21 - #include <keypadc.h> 22 - 23 - #include "variables.h" 24 - #include "input.h" 1 + #include "card.h" 25 2 #include "drawing.h" 26 - #include "save.h" 27 - #include "ops.h" 28 - 29 - unsigned char tableau[NUM_TABLSLOTS][TABL_STACK_SIZE]; 30 - unsigned char freeCells[NUM_FREECELLS]; 31 - unsigned char fcUnlocked; 32 - unsigned char progress; 33 - unsigned char numWins; 34 - 35 - bool run() 36 - { 37 - start(); 38 - 39 - while (doInput()) 40 - { 41 - clock_t frameTimer = clock(); 42 - 43 - drawFrame(); 44 - 45 - while (clock() - frameTimer < FRAME_TIME); 46 - } 47 - 48 - if (progress == 10) 49 - { 50 - // this way we know not to try to resume 51 - deleteSave(); 52 - 53 - drawFrame(); 54 - 55 - while (kb_AnyKey()); 56 - 57 - while (true) 58 - { 59 - kb_Scan(); 60 - if (kb_On) return false; 61 - if (kb_IsDown(kb_Key2nd) || kb_IsDown(kb_KeyEnter)) return true; 62 - } 63 - } 64 - else 65 - { 66 - // user exited mid-game 67 - save(); 68 - return false; 69 - } 70 - } 3 + #include "gfx/gfx.h" 4 + #include <graphx.h> 5 + #include <ti/getcsc.h> 71 6 72 7 int main(void) 73 8 { 74 - KBFDGFX_init(); 75 - 76 - cardSprite[0] = card1; 77 - cardSprite[1] = card2; 78 - cardSprite[2] = card3; 79 - cardSprite[3] = card4; 80 - cardSprite[4] = card5; 81 - cardSprite[5] = card6; 82 - cardSprite[6] = card7; 83 - cardSprite[7] = card8; 84 - cardSprite[8] = card9; 85 - cardSprite[9] = card10; 86 - cardSprite[10] = cardstack; 87 - 88 - gfx_Begin(); 89 - gfx_SetDrawBuffer(); 90 - gfx_SetPalette(global_palette, sizeof_global_palette, 0); 91 - gfx_SetTransparentColor(3); 9 + gfx_Begin(); 10 + gfx_SetPalette(&global_palette, sizeof(global_palette), 0); 11 + gfx_SetDrawBuffer(); 12 + gfx_FillScreen(3); 92 13 93 - kb_EnableOnLatch(); 94 - kb_ClearOnLatch(); 14 + alloc_stacks(2); 15 + make_stack(0, 5, 100, 50, 5, 2); 16 + stacks[0].cards[0] = 0x8c; 17 + stacks[0].cards[1] = 0x9b; 95 18 96 - while (run()); 19 + while (!boot_CheckOnPressed()) 20 + { 21 + gfx_SetColor(7); 97 22 98 - gfx_End(); 23 + draw_stacks(); 24 + gfx_BlitBuffer(); 99 25 100 - kb_ClearOnLatch(); 26 + os_GetCSC(); 27 + } 101 28 102 - return 0; 29 + gfx_End(); 103 30 }
-150
src/ops.c
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #include "ops.h" 18 - 19 - #include <stdlib.h> 20 - #include <fileioc.h> 21 - 22 - #include "variables.h" 23 - #include "save.h" 24 - 25 - unsigned char cursorStack; 26 - unsigned char cursorIndex; 27 - enum cursorMode_t cursorMode; 28 - unsigned char selectedCard; 29 - unsigned char selectedQty; 30 - unsigned char orgStack; 31 - unsigned char orgIndex; 32 - 33 - void start() 34 - { 35 - loadWins(); 36 - 37 - // fill tableau and free cells with empty space 38 - for (unsigned char i = 0; i < NUM_FREECELLS; i++) 39 - freeCells[i] = 11; 40 - for (unsigned char i = 0; i < NUM_TABLSLOTS; i++) 41 - for (unsigned char j = 0; j < TABL_STACK_SIZE; j++) 42 - tableau[i][j] = 11; 43 - 44 - load(); // will call deal() as well if necessary 45 - 46 - // set initial variables 47 - cursorMode = SELECT; 48 - cursorStack = NUM_FREECELLS; 49 - maxCursorIndex(); 50 - selectedCard = tableau[cursorStack][cursorIndex]; 51 - } 52 - 53 - bool canGrabCard() 54 - { 55 - if (cursorStack < NUM_FREECELLS) return freeCells[cursorStack] < 11; 56 - 57 - if (tableau[cursorStack - NUM_FREECELLS][0] > 11) return false; 58 - for (unsigned char i = cursorIndex + 1; i < TABL_STACK_SIZE; i++) 59 - { 60 - const unsigned char x = tableau[cursorStack - NUM_FREECELLS][i]; 61 - if (x == 11) return true; 62 - if (x != selectedCard) return false; 63 - } 64 - 65 - return true; 66 - } 67 - 68 - bool canDropCard() 69 - { 70 - if (cursorStack < NUM_FREECELLS) 71 - { 72 - const unsigned char x = freeCells[cursorStack]; 73 - if (cursorStack < fcUnlocked) 74 - { 75 - if (selectedQty == 1 || selectedQty == 4) return x == 11; 76 - else return x == selectedCard && selectedQty == 3; 77 - } 78 - else return false; 79 - } 80 - else if (cursorIndex == 0) return true; 81 - else return tableau[cursorStack - NUM_FREECELLS][cursorIndex - 1] == selectedCard; 82 - } 83 - 84 - bool checkTableauCollapse(unsigned char stackToCheck) 85 - { 86 - const unsigned char x = tableau[stackToCheck][0]; 87 - for (unsigned char i = 1; i < 5; i++) 88 - { 89 - const unsigned char y = tableau[stackToCheck][i]; 90 - if (i == 4 && y == 11) return true; 91 - if (y != x) return false; 92 - } 93 - 94 - return false; 95 - } 96 - 97 - void dropCard() 98 - { 99 - if (cursorStack == orgStack) return; 100 - 101 - unsigned char const prevProgress = progress; 102 - 103 - if (cursorStack < NUM_FREECELLS) 104 - { 105 - if (selectedQty == 1) freeCells[cursorStack] = selectedCard; 106 - else 107 - { 108 - progress++; 109 - freeCells[cursorStack] = 12 + selectedCard; 110 - } 111 - } 112 - else 113 - { 114 - for (unsigned char i = cursorIndex; i < cursorIndex + selectedQty; i++) 115 - tableau[cursorStack - NUM_FREECELLS][i] = selectedCard; 116 - if (checkTableauCollapse(cursorStack - NUM_FREECELLS)) 117 - { 118 - fcUnlocked++; 119 - progress++; 120 - tableau[cursorStack - NUM_FREECELLS][0] = selectedCard + 12; 121 - for (int i = 1; i < 4; i++) tableau[cursorStack - NUM_FREECELLS][i] = 11; 122 - } 123 - } 124 - 125 - if (orgStack < NUM_FREECELLS) freeCells[orgStack] = 11; 126 - else for (unsigned char i = orgIndex; i < orgIndex + selectedQty; i++) 127 - tableau[orgStack - NUM_FREECELLS][i] = 11; 128 - 129 - if (progress == 10 && prevProgress < 10) numWins++; 130 - } 131 - 132 - void maxCursorIndex() 133 - { 134 - if (cursorStack < NUM_FREECELLS) return; 135 - 136 - cursorIndex = TABL_STACK_SIZE - 1; 137 - while (tableau[cursorStack - NUM_FREECELLS][cursorIndex] == 11 && cursorIndex > 0) cursorIndex--; 138 - } 139 - 140 - bool cursorOnCollapsed() 141 - { 142 - return cursorStack < NUM_FREECELLS ? freeCells[cursorStack] > 11 143 - : tableau[cursorStack - NUM_FREECELLS][0] > 11; 144 - } 145 - 146 - bool cursorOnLocked() 147 - { 148 - return cursorStack >= fcUnlocked && cursorStack < NUM_FREECELLS; 149 - } 150 -
-34
src/ops.h
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #ifndef ops_include_file 18 - #define ops_include_file 19 - 20 - #include <stdbool.h> 21 - 22 - void start(); 23 - 24 - bool canGrabCard(); 25 - bool canDropCard(); 26 - bool checkTableauCollapse(unsigned char stackToCheck); 27 - 28 - void dropCard(); 29 - void maxCursorIndex(); 30 - 31 - bool cursorOnCollapsed(); 32 - bool cursorOnLocked(); 33 - 34 - #endif
-120
src/save.c
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #include "save.h" 18 - 19 - #include <sys/rtc.h> 20 - #include <fileioc.h> 21 - #include <stdlib.h> 22 - 23 - #include "variables.h" 24 - #include "drawing.h" 25 - 26 - void deal() 27 - { 28 - srand(rtc_Time()); 29 - 30 - for (unsigned char i = 0; i < 10; i++) 31 - { 32 - for (unsigned char j = 0; j < 4; j++) 33 - { 34 - while (true) 35 - { 36 - unsigned char dStack = rand() % 8; 37 - unsigned char dIndex = rand() % 5; 38 - 39 - if (tableau[dStack][dIndex] == 11) 40 - { 41 - tableau[dStack][dIndex] = i; 42 - break; 43 - } 44 - } 45 - } 46 - } 47 - 48 - fcUnlocked = 1; 49 - progress = 0; 50 - 51 - animateDeal(); 52 - } 53 - 54 - void load() 55 - { 56 - unsigned char saveHandle = ti_Open(SAVE_VAR_NAME, "r"); 57 - 58 - if (saveHandle == 0) 59 - { 60 - // no save present 61 - deal(); 62 - } 63 - else 64 - { 65 - // load save 66 - ti_Read(freeCells, 1, NUM_FREECELLS, saveHandle); 67 - ti_Read(tableau, 1, NUM_TABLSLOTS * TABL_STACK_SIZE, saveHandle); 68 - 69 - // how far along does that make us? 70 - progress = 0; 71 - fcUnlocked = 1; 72 - for (unsigned char i = 0; i < NUM_FREECELLS; i++) 73 - { 74 - if (freeCells[i] > 11) 75 - { 76 - progress++; 77 - } 78 - } 79 - for (unsigned char i = 0; i < NUM_TABLSLOTS; i++) 80 - { 81 - if (tableau[i][0] > 11) 82 - { 83 - progress++; 84 - fcUnlocked++; 85 - } 86 - } 87 - } 88 - 89 - ti_Close(saveHandle); 90 - } 91 - 92 - void save() 93 - { 94 - unsigned char saveHandle = ti_Open(SAVE_VAR_NAME, "w"); 95 - 96 - ti_Write(freeCells, 1, NUM_FREECELLS, saveHandle); 97 - ti_Write(tableau, 1, NUM_TABLSLOTS * TABL_STACK_SIZE, saveHandle); 98 - 99 - ti_Close(saveHandle); 100 - } 101 - 102 - void deleteSave() 103 - { 104 - ti_Delete(SAVE_VAR_NAME); 105 - } 106 - 107 - void loadWins() 108 - { 109 - numWins = 0; 110 - unsigned char winsHandle = ti_Open(WINS_VAR_NAME, "r"); 111 - if (winsHandle != 0) ti_Read(&numWins, 1, 1, winsHandle); 112 - ti_Close(winsHandle); 113 - } 114 - 115 - void saveWins() 116 - { 117 - unsigned char const winsHandle = ti_Open(WINS_VAR_NAME, "w"); 118 - ti_Write(&numWins, 1, 1, winsHandle); 119 - ti_Close(winsHandle); 120 - }
-27
src/save.h
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #ifndef save_include_file 18 - #define save_include_file 19 - 20 - void deal(); 21 - void load(); 22 - void save(); 23 - void deleteSave(); 24 - void loadWins(); 25 - void saveWins(); 26 - 27 - #endif
-60
src/variables.h
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #ifndef variables_include_file 18 - #define variables_include_file 19 - 20 - #define WINS_VAR_NAME "KBFDWINS" 21 - #define SAVE_VAR_NAME "KBFDSAVE" 22 - 23 - #define BKGND_COLOR 2 24 - #define BORDER_COLOR 1 25 - #define TOP_BORDER 25 26 - 27 - #define FRAME_TIME 3277 28 - #define HOLD_TIME 2 29 - 30 - #define NUM_FREECELLS 4 31 - #define NUM_TABLSLOTS 8 32 - #define TABL_STACK_SIZE 8 33 - #define LOCK_ICON_VOFFSET 17 34 - #define LOCK_ICON_HOFFSET 9 35 - #define FC_VPOS 50 36 - #define TABL_VPOS 100 37 - #define FC_HPOS 102 38 - #define TABL_HPOS 42 39 - 40 - #define TEXT_CHAR_WIDTH 8 41 - #define SELCARD_DISP_X 5 42 - #define SELCARD_DISP_Y 9 43 - #define NUMWINS_DISP_X (GFX_LCD_WIDTH - 5 - 3 * TEXT_CHAR_WIDTH) 44 - 45 - extern unsigned char tableau[NUM_TABLSLOTS][TABL_STACK_SIZE]; 46 - extern unsigned char freeCells[NUM_FREECELLS]; 47 - extern unsigned char fcUnlocked; 48 - 49 - extern unsigned char cursorStack; 50 - extern unsigned char cursorIndex; 51 - extern enum cursorMode_t { SELECT, DROP } cursorMode; 52 - extern unsigned char selectedCard; 53 - extern unsigned char selectedQty; 54 - extern unsigned char orgStack; 55 - extern unsigned char orgIndex; 56 - 57 - extern unsigned char progress; 58 - extern unsigned char numWins; 59 - 60 - #endif