Solitaire for the TI-84 Plus CE!

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+7 -7
.gitignore
··· 1 - obj/ 2 - bin/ 3 - solver/ 4 - src/gfx/*.h 5 - src/gfx/*.c 6 - src/gfx/*.8xv 7 - src/gfx/*.lst 1 + obj/ 2 + bin/ 3 + solver/ 4 + src/gfx/*.h 5 + src/gfx/*.c 6 + src/gfx/*.8xv 7 + src/gfx/*.lst
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CHANGELOG.txt
··· 1 - Version 1.4.0: 2 - - added ability for game to resume when reopened 3 - - made game end more obvious 4 - 5 - Version 1.3.0: 6 - - fixed and further overhauled control scheme 7 - - fixed bug where card could disappear if alone on stack and other card(s) 8 - placed above it 9 - - added dealing animation 10 - - added option to reset game partway through 11 - 12 - Version 1.2.0: 13 - - overhauled control scheme 14 - - switched to an uncompressed program and archived graphics 15 - 16 - Version 1.1.1: 17 - - fixed several bugs with cursor navigation 18 - 19 - Version 1.1.0: 20 - - added persistent win counter 21 - - changed background color 22 - 23 - Version 1.0.2: 24 - - fixed cursor starting in DROP mode on game restart 25 - - added basic information on assembly programs to README 26 - 27 - Version 1.0.1: 28 - - changed cursor behavior when navigating between tableau stacks in SELECT mode 29 - - fixed game not actually restarting when ENTER pressed at game end
+674 -674
LICENSE.txt
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Such new versions will 567 + be similar in spirit to the present version, but may differ in detail to 568 + address new problems or concerns. 569 + 570 + Each version is given a distinguishing version number. If the 571 + Program specifies that a certain numbered version of the GNU General 572 + Public License "or any later version" applies to it, you have the 573 + option of following the terms and conditions either of that numbered 574 + version or of any later version published by the Free Software 575 + Foundation. If the Program does not specify a version number of the 576 + GNU General Public License, you may choose any version ever published 577 + by the Free Software Foundation. 578 + 579 + If the Program specifies that a proxy can decide which future 580 + versions of the GNU General Public License can be used, that proxy's 581 + public statement of acceptance of a version permanently authorizes you 582 + to choose that version for the Program. 583 + 584 + Later license versions may give you additional or different 585 + permissions. However, no additional obligations are imposed on any 586 + author or copyright holder as a result of your choosing to follow a 587 + later version. 588 + 589 + 15. Disclaimer of Warranty. 590 + 591 + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 + APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 + HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 + OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 + THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 + PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 + IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 + ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 + 600 + 16. Limitation of Liability. 601 + 602 + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 + WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 + THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 + GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 + USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 + DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 + PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 + EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 + SUCH DAMAGES. 611 + 612 + 17. Interpretation of Sections 15 and 16. 613 + 614 + If the disclaimer of warranty and limitation of liability provided 615 + above cannot be given local legal effect according to their terms, 616 + reviewing courts shall apply local law that most closely approximates 617 + an absolute waiver of all civil liability in connection with the 618 + Program, unless a warranty or assumption of liability accompanies a 619 + copy of the Program in return for a fee. 620 + 621 + END OF TERMS AND CONDITIONS 622 + 623 + How to Apply These Terms to Your New Programs 624 + 625 + If you develop a new program, and you want it to be of the greatest 626 + possible use to the public, the best way to achieve this is to make it 627 + free software which everyone can redistribute and change under these terms. 628 + 629 + To do so, attach the following notices to the program. It is safest 630 + to attach them to the start of each source file to most effectively 631 + state the exclusion of warranty; and each file should have at least 632 + the "copyright" line and a pointer to where the full notice is found. 633 + 634 + <one line to give the program's name and a brief idea of what it does.> 635 + Copyright (C) <year> <name of author> 636 + 637 + This program is free software: you can redistribute it and/or modify 638 + it under the terms of the GNU General Public License as published by 639 + the Free Software Foundation, either version 3 of the License, or 640 + (at your option) any later version. 641 + 642 + This program is distributed in the hope that it will be useful, 643 + but WITHOUT ANY WARRANTY; without even the implied warranty of 644 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 + GNU General Public License for more details. 646 + 647 + You should have received a copy of the GNU General Public License 648 + along with this program. If not, see <https://www.gnu.org/licenses/>. 649 + 650 + Also add information on how to contact you by electronic and paper mail. 651 + 652 + If the program does terminal interaction, make it output a short 653 + notice like this when it starts in an interactive mode: 654 + 655 + <program> Copyright (C) <year> <name of author> 656 + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 + This is free software, and you are welcome to redistribute it 658 + under certain conditions; type `show c' for details. 659 + 660 + The hypothetical commands `show w' and `show c' should show the appropriate 661 + parts of the General Public License. Of course, your program's commands 662 + might be different; for a GUI interface, you would use an "about box". 663 + 664 + You should also get your employer (if you work as a programmer) or school, 665 + if any, to sign a "copyright disclaimer" for the program, if necessary. 666 + For more information on this, and how to apply and follow the GNU GPL, see 667 + <https://www.gnu.org/licenses/>. 668 + 669 + The GNU General Public License does not permit incorporating your program 670 + into proprietary programs. If your program is a subroutine library, you 671 + may consider it more useful to permit linking proprietary applications with 672 + the library. If this is what you want to do, use the GNU Lesser General 673 + Public License instead of this License. But first, please read 674 + <https://www.gnu.org/licenses/why-not-lgpl.html>.
+46
README.md
··· 1 + # Solitaire CE 2 + 3 + This is a card solitaire game for the TI-84 Plus CE and TI-83 Premium CE. 4 + 5 + ## How to Play 6 + 7 + This is calculation. There are four foundation piles, each of which start with one card at the beginning of the game: the first pile starts with an ace, the second with a two, and so on. Each foundation is built on in multiples of the initial card (i.e. its position). So the first pile is built A, 2, 3, 4...; the second 2, 4, 6, 8...; the third 3, 6, 9, Q...; and the fourth 4, 8, Q, 3.... The card after K is A, though once a foundation has a king played to it, that is its thirteenth card and it is now complete, and no more cards may be played to it. 8 + 9 + Additionally, there are four tableau piles beneath the foundation piles. A card can always be placed on the top of a tableau pile, but it can only be removed from the pile by playing it to a foundation. Therefore, the clever placement of cards in the tableau is key to victory. 10 + 11 + Cards may be drawn one at a time from the deck by pressing `alpha` or picked up from the selected tableau pile with `2nd`. The card held in the player's hand may be played to the selected pile with `2nd` or returned to its origin pile in the tableau with `clear`. When interacting with tableau and foundation piles, the selected pile is marked with the cursor, which can be moved with the arrow keys. Moving the cursor all the way to the left or right causes it to wrap around from the tableau to the foundations or vice versa. 12 + 13 + Once all four foundations are completed, the game is over. The game can be reset at any point by pressing `del`. 14 + 15 + ## Roadmap 16 + 17 + As more and more of the core game logic is made generic, the goal is to spin out the rules of the game to an interpreted script, and then allow the play of multiple solitaire games with one program and set of graphical assets. 18 + 19 + ## Dependencies 20 + 21 + This program requires [LibLoad and the CE C libraries](https://tiny.cc/clibs) to be installed on the calculator. It also requires a linking program such as [TiLP](http://lpg.ticalc.org/prj_tilp/) to be loaded onto the device. 22 + 23 + ## Development 24 + 25 + Building this project requires the [CEdev toolchain](https://ce-programming.github.io/toolchain/static/getting-started.html). It can be built by running: 26 + 27 + ``` 28 + $ make gfx 29 + $ make 30 + ``` 31 + 32 + ## Licensing 33 + 34 + This program is free software: you can redistribute it and/or modify 35 + it under the terms of the GNU General Public License as published by 36 + the Free Software Foundation, either version 3 of the License, or 37 + at your option) any later version. 38 + 39 + This program is distributed in the hope that it will be useful, 40 + but WITHOUT ANY WARRANTY; without even the implied warranty of 41 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 42 + GNU General Public License for more details. 43 + 44 + You should have received a copy of the GNU General Public License 45 + along with this program. If not, see <https://www.gnu.org/licenses/>. 46 +
-76
README.txt
··· 1 - ========================================================================== 2 - 3 - as designed by Zachtronics 4 - 5 - KABUFUDA SOLITAIRE 6 - 7 - art and code by euphory for the TI-84 Plus CE 8 - 9 - source public at https://github.com/ariajd27/kabufuda-solitaire-ti84plusce 10 - 11 - ========================================================================== 12 - 13 - === Rules === 14 - 15 - Identical cards may be stacked on each other (in the tableau) and moved 16 - as a group. If all four copies of a card are stacked directly on the 17 - table, they collapse and become immovable. There are also four free 18 - cells, which can each hold either a single card or a collapsed stack. 19 - Only one free cell starts out accessible; every stack collapsed in the 20 - tableau will unlock one of the others. 21 - 22 - Collapse all the cards into ten stacks to win! Victory is indicated by 23 - text at the top of the screen and the fact that all cards have been 24 - collapsed. At this point, the game may be exited with ON or restarted 25 - with ENTER. 26 - 27 - Pressing ON mid-game will save and exit. To reset, press DEL. You will 28 - probably do this frequently; it is easy to find yourself in an 29 - unwinnable state. 30 - 31 - === Controls === 32 - 33 - - arrow keys to move the cursor 34 - - 2ND or ENTER to select cards to be moved, or once selected, to move 35 - those cards to the cursor position 36 - - ALPHA or CLEAR to abandon placement 37 - - DEL at any time to restart the game 38 - - ON at any time to exit the program 39 - 40 - Stacks wrap around. To get to the free cells, go further left than 41 - the leftmost tableau stack, or further right than the rightmost. 42 - 43 - === Installation === 44 - 45 - Use TILP or any other linking program to put KBFDSLTR.8xg on your 46 - TI-84 Plus CE. If updating from a previous version, make sure to update 47 - KBFDSLTR, but overwriting KBFDGFX is unnecessary. 48 - 49 - This is an ASM program, so it must be run using the "Asm(" token found 50 - in the first page of the catalog (2nd+0). If your calculator does not 51 - have an "Asm(" token, consider using something like arTIfice. 52 - 53 - === Memory Usage === 54 - 55 - RAM: 6071 B 56 - - KBFDSLTR: 5968 B 57 - - KBFDSAVE: 85 B 58 - - KBFDWINS: 18 B 59 - 60 - ARC: 15126 B 61 - - KBFDGFX: 15126 B 62 - 63 - === License === 64 - 65 - This program is free software: you can redistribute it and/or modify 66 - it under the terms of the GNU General Public License as published by 67 - the Free Software Foundation, either version 3 of the License, or 68 - (at your option) any later version. 69 - 70 - This program is distributed in the hope that it will be useful, 71 - but WITHOUT ANY WARRANTY; without even the implied warranty of 72 - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 73 - GNU General Public License for more details. 74 - 75 - You should have received a copy of the GNU General Public License 76 - along with this program. If not, see <https://www.gnu.org/licenses/>.
icon.png

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+15 -19
makefile
··· 1 - # ---------------------------- 2 - # Makefile Options 3 - # ---------------------------- 4 - 5 - NAME = KBFDSLTR 6 - ICON = icon.png 7 - DESCRIPTION = "Zachtronics's Kabufuda Solitaire" 8 - COMPRESSED = NO 9 - ARCHIVED = NO 10 - 11 - CFLAGS = -Wall -Wextra -Oz 12 - CXXFLAGS = -Wall -Wextra -Oz 13 - 14 - # ---------------------------- 15 - 16 - include $(shell cedev-config --makefile) 17 - 18 - group:: 19 - convbin -j 8x -i src/gfx/KBFDGFX.8xv -i bin/KBFDSLTR.8xp -k 8xg-auto-extract -o bin/KBFDSLTR.8xg -n KBFDSLTR 1 + # ---------------------------- 2 + # Makefile Options 3 + # ---------------------------- 4 + 5 + NAME = CALCSLTR 6 + DESCRIPTION = "Calculation Solitaire" 7 + COMPRESSED = NO 8 + ARCHIVED = NO 9 + 10 + CFLAGS = -Wall -Wextra -Oz 11 + CXXFLAGS = -Wall -Wextra -Oz 12 + 13 + # ---------------------------- 14 + 15 + include $(shell cedev-config --makefile)
+349 -184
src/drawing.c
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #include "drawing.h" 18 - 19 - #include <graphx.h> 20 - #include <time.h> 21 - #include "gfx/gfx.h" 22 - #include "variables.h" 23 - 24 - #define DEAL_ANIM_DECK_X ((GFX_LCD_WIDTH - CARD_WIDTH) / 2) 25 - #define DEAL_ANIM_DECK_Y (GFX_LCD_HEIGHT - CARD_HEIGHT * 2 / 3) 26 - #define DEAL_ANIM_DECK_FRAME_TIME 100 27 - #define DEAL_ANIM_DECK_PAUSE_TIME 1000 28 - #define DEAL_ANIM_TOTAL_TIME 100000 29 - #define DEAL_ANIM_TRAVEL_TIME 6000 30 - #define DEAL_ANIM_FRAME_TIME 250 31 - #define DEAL_ANIM_LAUNCH_INTERVAL ((DEAL_ANIM_TOTAL_TIME - DEAL_ANIM_TRAVEL_TIME) / 40) 32 - 33 - gfx_sprite_t* cardSprite[11]; 34 - 35 - void drawBackground() 36 - { 37 - gfx_FillScreen(BKGND_COLOR); 38 - gfx_SetColor(BORDER_COLOR); 39 - gfx_FillRectangle(0, 0, GFX_LCD_WIDTH, TOP_BORDER); 40 - } 41 - 42 - void drawCursor(unsigned char X, unsigned char Y) 43 - { 44 - if (cursorMode == SELECT) gfx_TransparentSprite(selcorner, X - 2, Y - 2); 45 - else gfx_TransparentSprite(drpcorner, X - 2, Y - 2); 46 - } 47 - 48 - void drawFrame() 49 - { 50 - drawBackground(); 51 - 52 - for (unsigned char i = 0; i < NUM_FREECELLS; i++) 53 - { 54 - unsigned char cardX = FC_HPOS + i * (CARD_WIDTH + CARD_SPACING); 55 - 56 - if (freeCells[i] == 11) gfx_Sprite(freespace, cardX, FC_VPOS); 57 - else if (freeCells[i] > 11) gfx_Sprite(cardSprite[10], cardX, FC_VPOS); 58 - else gfx_Sprite(cardSprite[freeCells[i]], cardX, FC_VPOS); 59 - 60 - if (i >= fcUnlocked) 61 - { 62 - gfx_Sprite(lock, cardX + LOCK_ICON_HOFFSET, FC_VPOS + LOCK_ICON_VOFFSET); 63 - } 64 - 65 - if (i == cursorStack) drawCursor(cardX, FC_VPOS); 66 - } 67 - 68 - for (unsigned char i = 0; i < NUM_TABLSLOTS; i++) 69 - { 70 - for (unsigned char j = 0; j < TABL_STACK_SIZE; j++) 71 - { 72 - unsigned char cardX = TABL_HPOS + i * (CARD_WIDTH + CARD_SPACING); 73 - unsigned char cardY = TABL_VPOS + j * CARD_VOFFSET; 74 - 75 - if (progress < 10) if (i + NUM_FREECELLS == cursorStack) if (j == cursorIndex) 76 - drawCursor(cardX, cardY); 77 - 78 - const unsigned char x = tableau[i][j]; 79 - 80 - if (x == 11) break; 81 - if (x > 11) gfx_Sprite(cardSprite[10], cardX, cardY); 82 - else gfx_Sprite(cardSprite[x], cardX, cardY); 83 - } 84 - } 85 - 86 - if (progress < 10) 87 - { 88 - gfx_SetTextXY(SELCARD_DISP_X, SELCARD_DISP_Y); 89 - if (selectedCard != 11) 90 - { 91 - gfx_PrintUInt(selectedCard + 1, 1); 92 - if (selectedQty > 1) 93 - { 94 - gfx_PrintString(" x"); 95 - gfx_PrintUInt(selectedQty, 1); 96 - } 97 - } 98 - else gfx_PrintString("EMPTY"); 99 - } 100 - 101 - if (progress == 10) 102 - gfx_PrintStringXY("COMPLETE", GFX_LCD_WIDTH / 2 - 4 * TEXT_CHAR_WIDTH, SELCARD_DISP_Y); 103 - else if (cursorMode == SELECT) 104 - gfx_PrintStringXY("SELECT", GFX_LCD_WIDTH / 2 - 3 * TEXT_CHAR_WIDTH, SELCARD_DISP_Y); 105 - else gfx_PrintStringXY("DROP", GFX_LCD_WIDTH / 2 - 2 * TEXT_CHAR_WIDTH, SELCARD_DISP_Y); 106 - 107 - gfx_SetTextXY(NUMWINS_DISP_X, SELCARD_DISP_Y); 108 - gfx_PrintUInt(numWins, 3); 109 - 110 - gfx_BlitBuffer(); 111 - } 112 - 113 - void animateDeal() 114 - { 115 - // phase 1: deck emerging from bottom of screen 116 - for (unsigned char deckY = GFX_LCD_HEIGHT; deckY >= DEAL_ANIM_DECK_Y; deckY--) 117 - { 118 - clock_t frameTimer = clock(); 119 - 120 - drawBackground(); 121 - 122 - gfx_Sprite(cardSprite[10], DEAL_ANIM_DECK_X, deckY); 123 - 124 - while (clock() - frameTimer < DEAL_ANIM_DECK_FRAME_TIME); 125 - 126 - gfx_BlitBuffer(); 127 - } 128 - 129 - clock_t mainTimer = clock(); 130 - while (clock() - mainTimer < DEAL_ANIM_DECK_PAUSE_TIME); 131 - 132 - // phase 2: cards interpolating between deck and end positions 133 - mainTimer = clock(); 134 - bool deckExists = true; 135 - while (clock() - mainTimer < DEAL_ANIM_TOTAL_TIME) 136 - { 137 - clock_t frameTimer = clock(); 138 - 139 - drawBackground(); 140 - 141 - for (unsigned char i = 0; i < NUM_TABLSLOTS; i++) 142 - { 143 - for (unsigned char j = 0; tableau[i][j] != 11; j++) 144 - { 145 - // should this card have even launched yet? 146 - const unsigned int delay = (i + j * 8) * DEAL_ANIM_LAUNCH_INTERVAL; 147 - if (clock() - mainTimer <= delay) continue; 148 - 149 - // if last card launched, deck sprite disappears 150 - if (i == 7 && j == 4) deckExists = false; 151 - 152 - // where is the card going? 153 - unsigned char cardEndX = TABL_HPOS + i * (CARD_WIDTH + CARD_SPACING); 154 - unsigned char cardEndY = TABL_VPOS + j * CARD_VOFFSET; 155 - 156 - unsigned char cardX, cardY; 157 - 158 - // is this card done traveling yet? 159 - if (clock() - mainTimer >= delay + DEAL_ANIM_TRAVEL_TIME) 160 - { 161 - cardX = cardEndX; 162 - cardY = cardEndY; 163 - } 164 - else 165 - { 166 - // okay we need to actually interpolate 167 - const signed int travelingFor = clock() - mainTimer - delay; 168 - const signed char dX = cardEndX - DEAL_ANIM_DECK_X; 169 - const signed char dY = cardEndY - DEAL_ANIM_DECK_Y; 170 - cardX = DEAL_ANIM_DECK_X + travelingFor * dX / DEAL_ANIM_TRAVEL_TIME; 171 - cardY = DEAL_ANIM_DECK_Y + travelingFor * dY / DEAL_ANIM_TRAVEL_TIME; 172 - } 173 - 174 - gfx_Sprite(cardSprite[tableau[i][j]], cardX, cardY); 175 - } 176 - } 177 - 178 - if (deckExists) gfx_Sprite(cardSprite[10], DEAL_ANIM_DECK_X, DEAL_ANIM_DECK_Y); 179 - 180 - while (clock() - frameTimer < DEAL_ANIM_FRAME_TIME); 181 - 182 - gfx_BlitBuffer(); 183 - } 184 - } 1 + // Calculation Solitaire / CALCSLTR for the TI-84 Plus CE 2 + // Copyright (C) 2025 euphory 3 + // 4 + // This program is free software: you can redistribute it and/or modify 5 + // it under the terms of the GNU General Public License as published by 6 + // the Free Software Foundation, either version 3 of the License, or 7 + // (at your option) any later version. 8 + // 9 + // This program is distributed in the hope that it will be useful, 10 + // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 + // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 + // GNU General Public License for more details. 13 + // 14 + // You should have received a copy of the GNU General Public License 15 + // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 + 17 + #include "drawing.h" 18 + 19 + #include <graphx.h> 20 + #include <time.h> 21 + #include "gfx/gfx.h" 22 + #include "variables.h" 23 + #include "ops.h" 24 + 25 + // these are used for placing pips on cards 26 + const unsigned char segments[] = { 27 + 0x01, 0x24, 0x25, 0x48, 0x49, 0x4a, 0xa8, 0x90, 0x91, 0xb4 28 + }; 29 + const unsigned char pipCode[] = { 30 + 0x04, 07, 02, 15, 02, 07, 12, 15, 12, 31 + 0x02, 07, 07, 15, 07, 32 + 0x01, 11, 07, 33 + 0x84, 12, 29, 20, 29, 12, 39, 20, 39, 34 + 0x82, 12, 34, 20, 34, 35 + 0x81, 16, 34, 36 + 0x02, 07, 17, 15, 17, 37 + 0x01, 11, 17 38 + }; 39 + 40 + void drawMask(const unsigned char *data, unsigned char rows, unsigned int x, unsigned char y) 41 + { 42 + unsigned char yy = y; 43 + 44 + for (unsigned char row = 0; row < rows; row++) 45 + { 46 + unsigned char row_data = data[row]; 47 + 48 + for (unsigned int xx = x; xx < x + 8; xx++) 49 + { 50 + if (row_data & 0x80) 51 + { 52 + gfx_SetPixel(xx, yy); 53 + } 54 + 55 + row_data <<= 1; 56 + } 57 + 58 + yy++; 59 + } 60 + } 61 + 62 + void drawMaskInverted(const unsigned char *data, unsigned char rows, unsigned int x, unsigned char y) 63 + { 64 + unsigned char yy = y - rows; 65 + 66 + for (unsigned char row = 1; row <= rows; row++) 67 + { 68 + unsigned char row_data = data[rows - row]; 69 + 70 + for (unsigned int xx = x - 8; xx < x; xx++) 71 + { 72 + if (row_data & 0x01) 73 + { 74 + gfx_SetPixel(xx, yy); 75 + } 76 + 77 + row_data >>= 1; 78 + } 79 + 80 + yy++; 81 + } 82 + } 83 + 84 + unsigned int getCursorX() 85 + { 86 + if (cursorStack < NUM_FREECELLS) return FC_HPOS + cursorStack * (CARD_WIDTH + CARD_SPACING); 87 + else return TABL_HPOS + (cursorStack - NUM_FREECELLS) * (CARD_WIDTH + CARD_SPACING); 88 + } 89 + 90 + unsigned char getCursorY() 91 + { 92 + if (cursorStack < NUM_FREECELLS) return FC_VPOS; 93 + else return TABL_VPOS + cursorIndex * CARD_VOFFSET; 94 + } 95 + 96 + void drawCursor() 97 + { 98 + const unsigned int X = getCursorX(); 99 + const unsigned char Y = getCursorY(); 100 + 101 + gfx_SetColor(cursorMode == SELECT ? BLACK_COLOR : RED_COLOR); 102 + 103 + drawMask(selcorner_tile_0_data, 6, X - 2, Y - 2); 104 + drawMask(selcorner_tile_1_data, 6, X + CARD_WIDTH - 4, Y - 2); 105 + drawMaskInverted(selcorner_tile_1_data, 6, X + 4, Y + CARD_HEIGHT + 2); 106 + drawMaskInverted(selcorner_tile_0_data, 6, X + CARD_WIDTH + 2, Y + CARD_HEIGHT + 2); 107 + } 108 + 109 + #include <debug.h> 110 + 111 + void drawCardBlank(unsigned int x, unsigned char y) 112 + { 113 + gfx_SetColor(CARD_COLOR); 114 + gfx_HorizLine(x + 1, y, CARD_WIDTH - 2); 115 + gfx_HorizLine(x + 1, y + CARD_HEIGHT - 1, CARD_WIDTH - 2); 116 + gfx_FillRectangle(x, y + 1, CARD_WIDTH, CARD_HEIGHT - 2); 117 + 118 + gfx_SetColor(BLACK_COLOR); 119 + gfx_SetPixel(x, y + CARD_HEIGHT - 1); 120 + gfx_SetPixel(x + CARD_WIDTH - 1, y + CARD_HEIGHT - 1); 121 + gfx_HorizLine(x + 1, y + CARD_HEIGHT, CARD_WIDTH - 2); 122 + } 123 + 124 + void drawCard(card_t toDraw, unsigned int x, unsigned char y, bool useCutoff) 125 + { 126 + if (!(toDraw & CARD_EXISTS)) return; 127 + 128 + const unsigned char cardNumber = toDraw & CARD_NUMBER; 129 + const unsigned char cardSuit = (toDraw & CARD_SUIT) >> 4; 130 + 131 + drawCardBlank(x, y); 132 + 133 + if (cardNumber >= 10) 134 + { 135 + // this is a face card 136 + const unsigned char tileIndex = cardSuit * 3 + cardNumber - 10; 137 + const gfx_sprite_t *faceSprite = faces_tiles[tileIndex]; 138 + 139 + gfx_TempSprite(bottomSprite, CARD_FACE_WIDTH, CARD_FACE_HEIGHT); 140 + gfx_RotateSpriteHalf(faceSprite, bottomSprite); 141 + 142 + gfx_Sprite(faceSprite, x + CARD_FACE_HOFFSET, y + CARD_FACE_VOFFSET); 143 + gfx_Sprite(bottomSprite, x + CARD_FACE_HOFFSET, y + CARD_HEIGHT / 2); 144 + 145 + gfx_SetColor(BLACK_COLOR); 146 + gfx_VertLine(x + 3, y + 12, 26); 147 + gfx_VertLine(x + 23, y + 3, 26); 148 + gfx_HorizLine(x + 6, y + 3, 17); 149 + gfx_HorizLine(x + 4, y + 37, 17); 150 + 151 + if (toDraw & CARD_RED) gfx_SetColor(RED_COLOR); 152 + } 153 + else 154 + { 155 + // this is a number card (A-10) and should have pips 156 + dbg_printf("drawing pips for card with value %u at (%u, %u)...\n", cardNumber, x, y); 157 + gfx_SetColor((toDraw & CARD_RED) ? RED_COLOR : BLACK_COLOR); 158 + const unsigned char *pipMask = medium_suits_tiles_data[cardSuit]; 159 + dbg_printf("located pip mask at %p...\n", pipMask); 160 + const unsigned char *codePtr = pipCode; 161 + for (unsigned char pipMap = segments[cardNumber]; pipMap != 0x00; pipMap <<= 1) 162 + { 163 + dbg_printf("current pip map is %x...\n", pipMap); 164 + unsigned char counter = *codePtr & 0x0f; 165 + if (pipMap & 0x80) 166 + { 167 + dbg_printf("executing instruction at %p...\n", codePtr); 168 + const bool isNegative = *codePtr & 0x80; 169 + if (isNegative) dbg_printf("pip is inverted...\n"); 170 + codePtr++; 171 + 172 + while (counter-- > 0) 173 + { 174 + if (isNegative) drawMaskInverted(pipMask, 6, x + codePtr[0], y + codePtr[1]); 175 + else drawMask(pipMask, 6, x + codePtr[0], y + codePtr[1]); 176 + 177 + codePtr += 2; 178 + } 179 + } 180 + else 181 + { 182 + codePtr += counter * 2 + 1; 183 + } 184 + } 185 + } 186 + 187 + // no matter what, we need numerals and suit icons 188 + drawMask(numerals_tiles_data[cardNumber], 5, x + CARD_NUMERAL_HOFFSET, y + CARD_NUMERAL_VOFFSET); 189 + drawMask(small_suits_tiles_data[cardSuit], 4, x + CARD_FSUIT_HOFFSET, y + CARD_FSUIT_VOFFSET); 190 + 191 + if (!useCutoff) 192 + { 193 + drawMaskInverted(numerals_tiles_data[cardNumber], 5, x + CARD_WIDTH - CARD_NUMERAL_HOFFSET, y + CARD_HEIGHT - CARD_NUMERAL_VOFFSET); 194 + drawMaskInverted(small_suits_tiles_data[cardSuit], 4, x + CARD_WIDTH - CARD_FSUIT_HOFFSET, y + CARD_HEIGHT - CARD_FSUIT_VOFFSET); 195 + } 196 + } 197 + 198 + void drawCardBack(unsigned int x, unsigned char y) 199 + { 200 + drawCardBlank(x, y); 201 + 202 + gfx_SetColor(BLACK_COLOR); 203 + for (unsigned char i = 0; i < 3; i++) 204 + { 205 + drawMask(card_back_tiles_data[i], 20, x + 8 * i + 1, y + 1); 206 + drawMaskInverted(card_back_tiles_data[i], 20, x - 8 * i + 26, y + 40); 207 + } 208 + 209 + gfx_VertLine(x + 1, y + 21, 19); 210 + gfx_VertLine(x + 25, y + 1, 19); 211 + } 212 + 213 + void drawDeck() 214 + { 215 + if (deckCards == 0) return; 216 + unsigned char y = DECK_VPOS; 217 + for (unsigned char x = 0; x <= deckCards; x += DECK_CARDS_PER_HEIGHT) 218 + { 219 + drawCardBack(DECK_HPOS, y); 220 + y -= 2; 221 + } 222 + } 223 + 224 + void drawStack(unsigned char stackIndex) 225 + { 226 + for (unsigned char j = 0; j < TABL_STACK_SIZE; j++) 227 + { 228 + unsigned char cardX = TABL_HPOS + stackIndex * (CARD_WIDTH + CARD_SPACING); 229 + unsigned char cardY = TABL_VPOS + j * CARD_VOFFSET; 230 + 231 + drawCard(tableau[stackIndex][j], cardX, cardY, tableau[stackIndex][j + 1] & CARD_EXISTS); 232 + } 233 + } 234 + 235 + void drawBar() 236 + { 237 + gfx_SetColor(BORDER_COLOR); 238 + gfx_FillRectangle(0, 0, GFX_LCD_WIDTH, TOP_BORDER); 239 + 240 + gfx_SetTextFGColor(BLACK_COLOR); 241 + 242 + if (progress < PROGRESS_COMPLETE) 243 + { 244 + if (cursorMode == SELECT) gfx_PrintStringXY("SELECT", GFX_LCD_WIDTH / 2 - 3 * TEXT_CHAR_WIDTH, SELCARD_DISP_Y); 245 + else gfx_PrintStringXY("DROP", GFX_LCD_WIDTH / 2 - 2 * TEXT_CHAR_WIDTH, SELCARD_DISP_Y); 246 + } 247 + 248 + else gfx_PrintStringXY("COMPLETE", GFX_LCD_WIDTH / 2 - 4 * TEXT_CHAR_WIDTH, SELCARD_DISP_Y); 249 + 250 + gfx_SetTextXY(NUMWINS_DISP_X, SELCARD_DISP_Y); 251 + gfx_PrintUInt(*numWins, 3); 252 + } 253 + 254 + void drawFrame(bool drawSelected) 255 + { 256 + gfx_FillScreen(BKGND_COLOR); 257 + 258 + for (unsigned char i = 0; i < NUM_FREECELLS; i++) drawCard(freeCells[i], FC_HPOS + i * (CARD_WIDTH + CARD_SPACING), FC_VPOS, false); 259 + for (unsigned char i = 0; i < NUM_TABLSLOTS; i++) drawStack(i); 260 + if (drawSelected && (selectedCard & CARD_EXISTS) && cursorMode == DROP) drawCard(selectedCard, SELCARD_XPOS, SELCARD_YPOS, false); 261 + 262 + drawDeck(); 263 + drawBar(); 264 + drawCursor(); 265 + 266 + gfx_BlitBuffer(); 267 + } 268 + 269 + void animateMoveInternal(bool flipX, bool flipY, unsigned int x0, unsigned char y0, unsigned int x1, unsigned char y1, bool faceDown) 270 + { 271 + gfx_TempSprite(spriteBuffer, CARD_WIDTH, CARD_HEIGHT + 1); 272 + 273 + const unsigned int Dx = x1 - x0; 274 + const unsigned char Dy = y1 - y0; 275 + const clock_t duration = MOVE_ANIM_LENGTH * (Dy + Dx); 276 + 277 + const clock_t startTime = clock(); 278 + 279 + while (true) 280 + { 281 + const clock_t nowTime = clock(); 282 + const clock_t elapsed = nowTime - startTime; 283 + 284 + const bool lastIteration = nowTime - startTime > duration; 285 + 286 + const unsigned int dx = lastIteration ? Dx : Dx * elapsed / duration; 287 + const unsigned char dy = lastIteration ? Dy : Dy * elapsed / duration; 288 + 289 + const unsigned int cardX = flipX ? x1 - dx : x0 + dx; 290 + const unsigned char cardY = flipY ? y1 - dy : y0 + dy; 291 + 292 + gfx_GetSprite(spriteBuffer, cardX, cardY); 293 + if (faceDown) 294 + { 295 + drawCardBack(cardX, cardY); 296 + } 297 + else 298 + { 299 + drawCard(selectedCard, cardX, cardY, false); 300 + } 301 + gfx_BlitBuffer(); 302 + gfx_Sprite(spriteBuffer, cardX, cardY); 303 + 304 + if (lastIteration) break; 305 + } 306 + } 307 + 308 + void animateMove(unsigned int x0, unsigned char y0, unsigned int x1, unsigned char y1, bool faceDown) 309 + { 310 + const bool flipX = x0 > x1; 311 + const bool flipY = y0 > y1; 312 + 313 + if (flipX) 314 + { 315 + x0 ^= x1; 316 + x1 ^= x0; 317 + x0 ^= x1; 318 + } 319 + if (flipY) 320 + { 321 + y0 ^= y1; 322 + y1 ^= y0; 323 + y0 ^= y1; 324 + } 325 + 326 + drawFrame(false); 327 + animateMoveInternal(flipX, flipY, x0, y0, x1, y1, faceDown); 328 + } 329 + 330 + void animateDeal() 331 + { 332 + gfx_FillScreen(BKGND_COLOR); 333 + drawDeck(); 334 + drawBar(); 335 + gfx_BlitBuffer(); 336 + 337 + for (unsigned char i = NUM_FREECELLS - 1; i < NUM_FREECELLS; i--) 338 + { 339 + selectedCard = freeCells[i]; 340 + 341 + const unsigned int targetX = FC_HPOS + i * (CARD_WIDTH + CARD_SPACING); 342 + 343 + animateMoveInternal(false, false, DECK_HPOS, DECK_VPOS, targetX, FC_VPOS, false); 344 + drawCard(selectedCard, targetX, FC_VPOS, false); 345 + } 346 + 347 + selectedCard = CARD_EMPTY; 348 + drawFrame(false); 349 + }
+86 -36
src/drawing.h
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #ifndef drawing_include_file 18 - #define drawing_include_file 19 - 20 - #include <graphx.h> 21 - #include <gfx/gfx.h> 22 - 23 - #define CARD_HEIGHT card1_height 24 - #define CARD_WIDTH card1_width 25 - #define CARD_SPACING 5 26 - #define CARD_VOFFSET 8 27 - 28 - extern gfx_sprite_t* cardSprite[11]; 29 - 30 - void drawBackground(); 31 - void drawCursor(unsigned char X, unsigned char Y); 32 - void drawFrame(); 33 - 34 - void animateDeal(); 35 - 36 - #endif 1 + // Calculation Solitaire / CALCSLTR for the TI-84 Plus CE 2 + // Copyright (C) 2025 euphory 3 + // 4 + // This program is free software: you can redistribute it and/or modify 5 + // it under the terms of the GNU General Public License as published by 6 + // the Free Software Foundation, either version 3 of the License, or 7 + // (at your option) any later version. 8 + // 9 + // This program is distributed in the hope that it will be useful, 10 + // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 + // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 + // GNU General Public License for more details. 13 + // 14 + // You should have received a copy of the GNU General Public License 15 + // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 + 17 + #ifndef drawing_include_file 18 + #define drawing_include_file 19 + 20 + #include <graphx.h> 21 + #include <gfx/gfx.h> 22 + #include "variables.h" 23 + 24 + #define CARD_HEIGHT 41 25 + #define CARD_WIDTH 27 26 + #define CARD_SPACING 5 27 + #define CARD_VOFFSET 7 28 + 29 + #define CARD_NUMERAL_HOFFSET 1 30 + #define CARD_NUMERAL_VOFFSET 1 31 + #define CARD_FACE_HOFFSET 4 32 + #define CARD_FACE_VOFFSET 4 33 + #define CARD_FACE_WIDTH 19 34 + #define CARD_FACE_HEIGHT 17 35 + #define CARD_FSUIT_HOFFSET 1 36 + #define CARD_FSUIT_VOFFSET 7 37 + #define LOCK_ICON_VOFFSET 17 38 + #define LOCK_ICON_HOFFSET 9 39 + #define FC_VPOS 50 40 + #define TABL_VPOS 100 41 + #define FC_HPOS 98 42 + #define TABL_HPOS 98 43 + 44 + #define TEXT_CHAR_WIDTH 8 45 + #define SELCARD_DISP_X 5 46 + #define SELCARD_DISP_Y 9 47 + #define NUMWINS_DISP_X (GFX_LCD_WIDTH - 5 - 3 * TEXT_CHAR_WIDTH) 48 + 49 + #define BKGND_COLOR 3 50 + #define BORDER_COLOR 0 51 + #define CARD_COLOR 0 52 + #define BLACK_COLOR 1 53 + #define RED_COLOR 2 54 + 55 + #define TOP_BORDER 25 56 + 57 + #define DECK_VPOS FC_VPOS 58 + #define DECK_HPOS (FC_HPOS - CARD_WIDTH - CARD_SPACING) 59 + #define DECK_CARDS_PER_HEIGHT 9 60 + 61 + #define SELCARD_XPOS 147 62 + #define SELCARD_YPOS 210 63 + 64 + #define MOVE_ANIM_LENGTH 40 65 + 66 + extern gfx_sprite_t* cardSprite[11]; 67 + 68 + unsigned int getCursorX(); 69 + unsigned char getCursorY(); 70 + void drawCursor(); 71 + void drawCard(card_t toDraw, unsigned int x, unsigned char y, bool useCutoff); 72 + void drawStack(unsigned char stackIndex); 73 + void drawBar(); 74 + void drawFrame(bool drawSelected); 75 + void animateMove(unsigned int x0, unsigned char y0, unsigned int x1, unsigned char y1, bool faceDown); 76 + void animateDeal(); 77 + 78 + #define getOrgX() (TABL_HPOS + (orgStack - NUM_FREECELLS) * (CARD_WIDTH + CARD_SPACING)) 79 + #define getOrgY() (TABL_VPOS + orgIndex * CARD_VOFFSET) 80 + 81 + #define animateGrab() animateMove(getCursorX(), getCursorY(), SELCARD_XPOS, SELCARD_YPOS, false) 82 + #define animateDrop() animateMove(SELCARD_XPOS, SELCARD_YPOS, getCursorX(), getCursorY(), false) 83 + #define animateDraw() animateMove(DECK_HPOS, DECK_VPOS, SELCARD_XPOS, SELCARD_YPOS, true) 84 + #define animateClear() animateMove(SELCARD_XPOS, SELCARD_YPOS, getOrgX(), getOrgY(), false) 85 + 86 + #endif
src/gfx/KBFDGFX.8xv

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src/gfx/KBFDGFX.c
··· 1 - #include "gfx.h" 2 - #include <fileioc.h> 3 - 4 - #define KBFDGFX_HEADER_SIZE 0 5 - 6 - unsigned char *KBFDGFX_appvar[16] = 7 - { 8 - (unsigned char*)0, 9 - (unsigned char*)14, 10 - (unsigned char*)1041, 11 - (unsigned char*)2068, 12 - (unsigned char*)3095, 13 - (unsigned char*)4122, 14 - (unsigned char*)5149, 15 - (unsigned char*)6176, 16 - (unsigned char*)7203, 17 - (unsigned char*)8230, 18 - (unsigned char*)9257, 19 - (unsigned char*)10284, 20 - (unsigned char*)11411, 21 - (unsigned char*)12438, 22 - (unsigned char*)12496, 23 - (unsigned char*)13803, 24 - }; 25 - 26 - unsigned char KBFDGFX_init(void) 27 - { 28 - unsigned int data, i; 29 - uint8_t appvar; 30 - 31 - appvar = ti_Open("KBFDGFX", "r"); 32 - if (appvar == 0) 33 - { 34 - return 0; 35 - } 36 - 37 - data = (unsigned int)ti_GetDataPtr(appvar) - (unsigned int)KBFDGFX_appvar[0] + KBFDGFX_HEADER_SIZE; 38 - for (i = 0; i < 16; i++) 39 - { 40 - KBFDGFX_appvar[i] += data; 41 - } 42 - 43 - ti_Close(appvar); 44 - 45 - return 1; 46 - } 47 -
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+76 -40
src/gfx/convimg.yaml
··· 1 - palettes: 2 - - name: global_palette 3 - fixed-entries: 4 - - color: {index: 0, r: 0, g: 0, b: 0} 5 - - color: {index: 1, r: 255, g: 255, b: 255} 6 - - color: {index: 2, r: 5, g: 110, b: 45} 7 - images: automatic 8 - 9 - converts: 10 - - name: sprites 11 - palette: global_palette 12 - transparent-color-index: 3 13 - images: 14 - - card1.png 15 - - card2.png 16 - - card3.png 17 - - card4.png 18 - - card5.png 19 - - card6.png 20 - - card7.png 21 - - card8.png 22 - - card9.png 23 - - card10.png 24 - - cardstack.png 25 - - freespace.png 26 - - lock.png 27 - - selcorner.png 28 - - drpcorner.png 29 - 30 - outputs: 31 - - type: appvar 32 - name: "KBFDGFX" 33 - include-file: gfx.h 34 - source-format: c 35 - archived: true 36 - palettes: 37 - - global_palette 38 - converts: 39 - - sprites 40 - 1 + palettes: 2 + - name: global_palette 3 + fixed-entries: 4 + - color: {index: 0, r: 255, g: 255, b: 255} 5 + - color: {index: 1, r: 0, g: 0, b: 0} 6 + - color: {index: 2, r: 255, g: 0, b: 0} 7 + - color: {index: 3, r: 5, g: 110, b: 45} 8 + images: automatic 9 + - name: binary 10 + fixed-entries: 11 + - color: {index: 0, r: 255, g: 255, b: 255} 12 + - color: {index: 1, r: 0, g: 0, b: 0} 13 + 14 + converts: 15 + - name: faces 16 + style: palette 17 + palette: global_palette 18 + tilesets: 19 + tile-width: 19 20 + tile-height: 17 21 + images: 22 + - faces.png 23 + - name: card_back 24 + style: palette 25 + bpp: 1 26 + width-and-height: false 27 + palette: binary 28 + tilesets: 29 + tile-width: 8 30 + tile-height: 20 31 + images: 32 + - card_back.png 33 + - name: numerals 34 + style: palette 35 + bpp: 1 36 + width-and-height: false 37 + palette: binary 38 + tilesets: 39 + tile-width: 8 40 + tile-height: 5 41 + images: 42 + - numerals.png 43 + - name: small_suits 44 + style: palette 45 + bpp: 1 46 + width-and-height: false 47 + palette: binary 48 + tilesets: 49 + tile-width: 8 50 + tile-height: 4 51 + images: 52 + - small_suits.png 53 + - name: medium_suits 54 + style: palette 55 + bpp: 1 56 + width-and-height: false 57 + palette: binary 58 + tilesets: 59 + tile-width: 8 60 + tile-height: 6 61 + images: 62 + - medium_suits.png 63 + - selcorner.png 64 + 65 + outputs: 66 + - type: c 67 + include-file: gfx.h 68 + palettes: 69 + - global_palette 70 + converts: 71 + - faces 72 + - card_back 73 + - numerals 74 + - small_suits 75 + - medium_suits 76 +
+14 -2
src/gfx/convimg.yaml.lst
··· 1 + global_palette.h 2 + global_palette.c 3 + faces.h 4 + faces.c 5 + card_back.h 6 + card_back.c 7 + numerals.h 8 + numerals.c 9 + small_suits.h 10 + small_suits.c 11 + medium_suits.h 12 + medium_suits.c 13 + selcorner.h 14 + selcorner.c 1 15 gfx.h 2 - KBFDGFX.c 3 - KBFDGFX.8xv
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+14 -68
src/gfx/gfx.h
··· 1 - #ifndef KBFDGFX_appvar_include_file 2 - #define KBFDGFX_appvar_include_file 1 + #ifndef gfx_include_file 2 + #define gfx_include_file 3 3 4 4 #ifdef __cplusplus 5 5 extern "C" { 6 6 #endif 7 7 8 - #define sizeof_global_palette 14 9 - #define global_palette (KBFDGFX_appvar[0]) 10 - #define sprites_palette_offset 0 11 - #define card1_width 25 12 - #define card1_height 41 13 - #define KBFDGFX_sprites_card1_index 1 14 - #define card1 ((gfx_sprite_t*)KBFDGFX_appvar[1]) 15 - #define card2_width 25 16 - #define card2_height 41 17 - #define KBFDGFX_sprites_card2_index 2 18 - #define card2 ((gfx_sprite_t*)KBFDGFX_appvar[2]) 19 - #define card3_width 25 20 - #define card3_height 41 21 - #define KBFDGFX_sprites_card3_index 3 22 - #define card3 ((gfx_sprite_t*)KBFDGFX_appvar[3]) 23 - #define card4_width 25 24 - #define card4_height 41 25 - #define KBFDGFX_sprites_card4_index 4 26 - #define card4 ((gfx_sprite_t*)KBFDGFX_appvar[4]) 27 - #define card5_width 25 28 - #define card5_height 41 29 - #define KBFDGFX_sprites_card5_index 5 30 - #define card5 ((gfx_sprite_t*)KBFDGFX_appvar[5]) 31 - #define card6_width 25 32 - #define card6_height 41 33 - #define KBFDGFX_sprites_card6_index 6 34 - #define card6 ((gfx_sprite_t*)KBFDGFX_appvar[6]) 35 - #define card7_width 25 36 - #define card7_height 41 37 - #define KBFDGFX_sprites_card7_index 7 38 - #define card7 ((gfx_sprite_t*)KBFDGFX_appvar[7]) 39 - #define card8_width 25 40 - #define card8_height 41 41 - #define KBFDGFX_sprites_card8_index 8 42 - #define card8 ((gfx_sprite_t*)KBFDGFX_appvar[8]) 43 - #define card9_width 25 44 - #define card9_height 41 45 - #define KBFDGFX_sprites_card9_index 9 46 - #define card9 ((gfx_sprite_t*)KBFDGFX_appvar[9]) 47 - #define card10_width 25 48 - #define card10_height 41 49 - #define KBFDGFX_sprites_card10_index 10 50 - #define card10 ((gfx_sprite_t*)KBFDGFX_appvar[10]) 51 - #define cardstack_width 25 52 - #define cardstack_height 45 53 - #define KBFDGFX_sprites_cardstack_index 11 54 - #define cardstack ((gfx_sprite_t*)KBFDGFX_appvar[11]) 55 - #define freespace_width 25 56 - #define freespace_height 41 57 - #define KBFDGFX_sprites_freespace_index 12 58 - #define freespace ((gfx_sprite_t*)KBFDGFX_appvar[12]) 59 - #define lock_width 7 60 - #define lock_height 8 61 - #define KBFDGFX_sprites_lock_index 13 62 - #define lock ((gfx_sprite_t*)KBFDGFX_appvar[13]) 63 - #define selcorner_width 29 64 - #define selcorner_height 45 65 - #define KBFDGFX_sprites_selcorner_index 14 66 - #define selcorner ((gfx_sprite_t*)KBFDGFX_appvar[14]) 67 - #define drpcorner_width 29 68 - #define drpcorner_height 45 69 - #define KBFDGFX_sprites_drpcorner_index 15 70 - #define drpcorner ((gfx_sprite_t*)KBFDGFX_appvar[15]) 71 - #define KBFDGFX_entries_num 16 72 - extern unsigned char *KBFDGFX_appvar[16]; 73 - unsigned char KBFDGFX_init(void); 8 + #include "global_palette.h" 9 + #define faces_palette_offset 0 10 + #include "faces.h" 11 + #define card_back_palette_offset 0 12 + #include "card_back.h" 13 + #define numerals_palette_offset 0 14 + #include "numerals.h" 15 + #define small_suits_palette_offset 0 16 + #include "small_suits.h" 17 + #define medium_suits_palette_offset 0 18 + #include "medium_suits.h" 19 + #include "selcorner.h" 74 20 75 21 #ifdef __cplusplus 76 22 }
src/gfx/lock.png

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src/gfx/medium_suits.png

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src/gfx/numerals.png

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src/gfx/selcorner.png

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src/gfx/small_suits.png

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+120 -150
src/input.c
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #include "input.h" 18 - 19 - #include <stdlib.h> 20 - #include <keypadc.h> 21 - #include "variables.h" 22 - #include "ops.h" 23 - #include "save.h" 24 - 25 - unsigned char down, left, right, up; 26 - 27 - bool doInput() 28 - { 29 - const bool prevSecond = kb_IsDown(kb_Key2nd); 30 - const bool prevEnter = kb_IsDown(kb_KeyEnter); 31 - const bool prevAlpha = kb_IsDown(kb_KeyAlpha); 32 - const bool prevClear = kb_IsDown(kb_KeyClear); 33 - 34 - kb_Scan(); 35 - 36 - up = kb_IsDown(kb_KeyUp) ? up + 1 : 0; 37 - down = kb_IsDown(kb_KeyDown) ? down + 1 : 0; 38 - left = kb_IsDown(kb_KeyLeft) ? left + 1 : 0; 39 - right = kb_IsDown(kb_KeyRight) ? right + 1 : 0; 40 - 41 - const bool select = (kb_IsDown(kb_Key2nd) && !prevSecond) || (kb_IsDown(kb_KeyEnter) && !prevEnter); 42 - const bool clear = (kb_IsDown(kb_KeyClear) && !prevClear) || (kb_IsDown(kb_KeyAlpha) && !prevAlpha); 43 - 44 - if (select) 45 - { 46 - if (cursorMode == SELECT && canGrabCard()) 47 - { 48 - orgStack = cursorStack; 49 - orgIndex = cursorIndex; 50 - cursorMode = DROP; 51 - } 52 - else if (canDropCard()) 53 - { 54 - dropCard(); 55 - cursorMode = SELECT; 56 - } 57 - else if (cursorStack == orgStack) 58 - { 59 - cursorMode = SELECT; 60 - } 61 - } 62 - else if (clear) cursorMode = SELECT; 63 - 64 - unsigned char prevCursorStack = cursorStack; 65 - 66 - if (down == 1 || down > HOLD_TIME) 67 - { 68 - cursorIndex++; 69 - } 70 - else if (left == 1 || left > HOLD_TIME) 71 - { 72 - do 73 - { 74 - if (cursorStack == 0) cursorStack = NUM_FREECELLS + NUM_TABLSLOTS - 1; // wrap 75 - else cursorStack--; 76 - } 77 - while (cursorOnCollapsed() || cursorOnLocked()); // skip useless stacks 78 - } 79 - else if (right == 1 || right > HOLD_TIME) 80 - { 81 - do 82 - { 83 - if (cursorStack > NUM_FREECELLS + NUM_TABLSLOTS - 2) cursorStack = 0; // wrap 84 - else cursorStack++; 85 - } 86 - while (cursorOnCollapsed() || cursorOnLocked()); // skip useless stacks 87 - } 88 - else if (up == 1 || up > HOLD_TIME) 89 - { 90 - if (cursorIndex > 0) cursorIndex--; 91 - } 92 - 93 - if (cursorStack < NUM_FREECELLS) 94 - { 95 - cursorIndex = 0; 96 - } 97 - else if (cursorMode == DROP) 98 - { 99 - // if dropping cards, the cursor should always be at the top of the stack it's on 100 - // except maxCursorIndex() doesn't work so well on empty tableau stacks 101 - if (cursorStack != orgStack) 102 - { 103 - if (tableau[cursorStack - NUM_FREECELLS][0] == 11) 104 - { 105 - cursorIndex = 0; 106 - } 107 - else 108 - { 109 - maxCursorIndex(); 110 - cursorIndex++; 111 - } 112 - } 113 - else cursorIndex = orgIndex; // also this makes it more clear if we are trying to drop 114 - // back on the original cards 115 - } 116 - else if (cursorStack != prevCursorStack) 117 - { 118 - maxCursorIndex(); 119 - } 120 - else 121 - { 122 - while (tableau[cursorStack - NUM_FREECELLS][cursorIndex] == 11 && cursorIndex > 0) cursorIndex--; 123 - } 124 - 125 - if (cursorMode == SELECT) 126 - { 127 - selectedQty = 1; 128 - if (cursorStack < NUM_FREECELLS) selectedCard = freeCells[cursorStack]; 129 - else 130 - { 131 - selectedCard = tableau[cursorStack - NUM_FREECELLS][cursorIndex]; 132 - for (int i = cursorIndex + 1; tableau[cursorStack - NUM_FREECELLS][i] == selectedCard; i++) 133 - selectedQty++; 134 - } 135 - 136 - if (selectedCard > 11) 137 - { 138 - selectedCard -= 12; 139 - selectedQty = 4; 140 - } 141 - } 142 - 143 - if (kb_IsDown(kb_KeyDel)) 144 - { 145 - deleteSave(); 146 - start(); 147 - } 148 - 149 - return !kb_On && progress < 10; 150 - } 1 + // Calculation Solitaire / CALCSLTR for the TI-84 Plus CE 2 + // Copyright (C) 2025 euphory 3 + // 4 + // This program is free software: you can redistribute it and/or modify 5 + // it under the terms of the GNU General Public License as published by 6 + // the Free Software Foundation, either version 3 of the License, or 7 + // (at your option) any later version. 8 + // 9 + // This program is distributed in the hope that it will be useful, 10 + // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 + // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 + // GNU General Public License for more details. 13 + // 14 + // You should have received a copy of the GNU General Public License 15 + // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 + 17 + #include "input.h" 18 + 19 + #include <stdlib.h> 20 + #include <keypadc.h> 21 + #include "variables.h" 22 + #include "ops.h" 23 + #include "save.h" 24 + 25 + unsigned char down, left, right, up; 26 + 27 + bool doInput() 28 + { 29 + const bool prevSecond = kb_IsDown(kb_Key2nd); 30 + const bool prevAlpha = kb_IsDown(kb_KeyAlpha); 31 + const bool prevClear = kb_IsDown(kb_KeyClear); 32 + 33 + kb_Scan(); 34 + 35 + up = kb_IsDown(kb_KeyUp) ? up + 1 : 0; 36 + down = kb_IsDown(kb_KeyDown) ? down + 1 : 0; 37 + left = kb_IsDown(kb_KeyLeft) ? left + 1 : 0; 38 + right = kb_IsDown(kb_KeyRight) ? right + 1 : 0; 39 + 40 + const bool select = (kb_IsDown(kb_Key2nd) && !prevSecond); 41 + const bool draw = (kb_IsDown(kb_KeyAlpha) && !prevAlpha); 42 + const bool clear = (kb_IsDown(kb_KeyClear) && !prevClear); 43 + 44 + if (select) 45 + { 46 + if (cursorMode == SELECT) 47 + { 48 + if (canGrabCard()) 49 + { 50 + grabCard(); 51 + cursorMode = DROP; 52 + } 53 + } 54 + else if (canDropCard()) 55 + { 56 + dropCard(); 57 + cursorMode = SELECT; 58 + } 59 + } 60 + else if (clear) 61 + { 62 + if (canClearCard()) 63 + { 64 + clearCard(); 65 + cursorMode = SELECT; 66 + } 67 + } 68 + else if (draw) 69 + { 70 + if (cursorMode == SELECT && deckCards > 0) 71 + { 72 + getNewCard(); 73 + orgStack = DECK_ORG; 74 + cursorMode = DROP; 75 + } 76 + } 77 + 78 + unsigned char prevCursorStack = cursorStack; 79 + 80 + if (down == 1 || down > HOLD_TIME) 81 + { 82 + if (cursorStack < NUM_FREECELLS || !(tableau[cursorStack][cursorIndex + 1] & CARD_EXISTS)) cursorIndex++; 83 + } 84 + else if (left == 1 || left > HOLD_TIME) 85 + { 86 + if (cursorStack == 0) cursorStack = NUM_FREECELLS + NUM_TABLSLOTS - 1; // wrap 87 + else cursorStack--; 88 + } 89 + else if (right == 1 || right > HOLD_TIME) 90 + { 91 + if (cursorStack > NUM_FREECELLS + NUM_TABLSLOTS - 2) cursorStack = 0; // wrap 92 + else cursorStack++; 93 + } 94 + else if (up == 1 || up > HOLD_TIME) 95 + { 96 + if (cursorIndex > 0) cursorIndex--; 97 + } 98 + 99 + if (cursorStack < NUM_FREECELLS) 100 + { 101 + cursorIndex = 0; 102 + } 103 + else if (cursorMode == DROP) 104 + { 105 + maxCursorIndex(); 106 + if (cursorStack >= NUM_FREECELLS && (tableau[cursorStack - NUM_FREECELLS][0] & CARD_EXISTS)) cursorIndex++; 107 + } 108 + else if (cursorStack != prevCursorStack) 109 + { 110 + maxCursorIndex(); 111 + } 112 + 113 + if (kb_IsDown(kb_KeyDel)) 114 + { 115 + deleteSave(); 116 + start(); 117 + } 118 + 119 + return !kb_On && progress < 10; 120 + }
+24 -24
src/input.h
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #ifndef input_include_file 18 - #define input_include_file 19 - 20 - #include <stdbool.h> 21 - 22 - bool doInput(); 23 - 24 - #endif 1 + // Calculation Solitaire / CALCSLTR for the TI-84 Plus CE 2 + // Copyright (C) 2025 euphory 3 + // 4 + // This program is free software: you can redistribute it and/or modify 5 + // it under the terms of the GNU General Public License as published by 6 + // the Free Software Foundation, either version 3 of the License, or 7 + // (at your option) any later version. 8 + // 9 + // This program is distributed in the hope that it will be useful, 10 + // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 + // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 + // GNU General Public License for more details. 13 + // 14 + // You should have received a copy of the GNU General Public License 15 + // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 + 17 + #ifndef input_include_file 18 + #define input_include_file 19 + 20 + #include <stdbool.h> 21 + 22 + bool doInput(); 23 + 24 + #endif
+92 -103
src/main.c
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #include <fileioc.h> 18 - #include <stdlib.h> 19 - #include <math.h> 20 - #include <time.h> 21 - #include <keypadc.h> 22 - 23 - #include "variables.h" 24 - #include "input.h" 25 - #include "drawing.h" 26 - #include "save.h" 27 - #include "ops.h" 28 - 29 - unsigned char tableau[NUM_TABLSLOTS][TABL_STACK_SIZE]; 30 - unsigned char freeCells[NUM_FREECELLS]; 31 - unsigned char fcUnlocked; 32 - unsigned char progress; 33 - unsigned char numWins; 34 - 35 - bool run() 36 - { 37 - start(); 38 - 39 - while (doInput()) 40 - { 41 - clock_t frameTimer = clock(); 42 - 43 - drawFrame(); 44 - 45 - while (clock() - frameTimer < FRAME_TIME); 46 - } 47 - 48 - if (progress == 10) 49 - { 50 - // this way we know not to try to resume 51 - deleteSave(); 52 - 53 - drawFrame(); 54 - 55 - while (kb_AnyKey()); 56 - 57 - while (true) 58 - { 59 - kb_Scan(); 60 - if (kb_On) return false; 61 - if (kb_IsDown(kb_Key2nd) || kb_IsDown(kb_KeyEnter)) return true; 62 - } 63 - } 64 - else 65 - { 66 - // user exited mid-game 67 - save(); 68 - return false; 69 - } 70 - } 71 - 72 - int main(void) 73 - { 74 - KBFDGFX_init(); 75 - 76 - cardSprite[0] = card1; 77 - cardSprite[1] = card2; 78 - cardSprite[2] = card3; 79 - cardSprite[3] = card4; 80 - cardSprite[4] = card5; 81 - cardSprite[5] = card6; 82 - cardSprite[6] = card7; 83 - cardSprite[7] = card8; 84 - cardSprite[8] = card9; 85 - cardSprite[9] = card10; 86 - cardSprite[10] = cardstack; 87 - 88 - gfx_Begin(); 89 - gfx_SetDrawBuffer(); 90 - gfx_SetPalette(global_palette, sizeof_global_palette, 0); 91 - gfx_SetTransparentColor(3); 92 - 93 - kb_EnableOnLatch(); 94 - kb_ClearOnLatch(); 95 - 96 - while (run()); 97 - 98 - gfx_End(); 99 - 100 - kb_ClearOnLatch(); 101 - 102 - return 0; 103 - } 1 + // Calculation Solitaire / CALCSLTR for the TI-84 Plus CE 2 + // Copyright (C) 2025 euphory 3 + // 4 + // This program is free software: you can redistribute it and/or modify 5 + // it under the terms of the GNU General Public License as published by 6 + // the Free Software Foundation, either version 3 of the License, or 7 + // (at your option) any later version. 8 + // 9 + // This program is distributed in the hope that it will be useful, 10 + // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 + // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 + // GNU General Public License for more details. 13 + // 14 + // You should have received a copy of the GNU General Public License 15 + // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 + 17 + #include <fileioc.h> 18 + #include <stdlib.h> 19 + #include <math.h> 20 + #include <time.h> 21 + #include <sys/rtc.h> 22 + #include <keypadc.h> 23 + 24 + #include "variables.h" 25 + #include "input.h" 26 + #include "drawing.h" 27 + #include "save.h" 28 + #include "ops.h" 29 + 30 + card_t tableau[NUM_TABLSLOTS][TABL_STACK_SIZE]; 31 + card_t freeCells[NUM_FREECELLS]; 32 + unsigned char progress; 33 + 34 + bool run() 35 + { 36 + start(); 37 + 38 + while (doInput()) 39 + { 40 + clock_t frameTimer = clock(); 41 + 42 + drawFrame(true); 43 + 44 + while (clock() - frameTimer < FRAME_TIME); 45 + } 46 + 47 + if (progress == PROGRESS_COMPLETE) 48 + { 49 + // this way we know not to try to resume 50 + deleteSave(); 51 + 52 + drawFrame(true); 53 + 54 + while (kb_AnyKey()); 55 + 56 + while (true) 57 + { 58 + kb_Scan(); 59 + if (kb_On) return false; 60 + if (kb_IsDown(kb_Key2nd) || kb_IsDown(kb_KeyEnter)) return true; 61 + } 62 + } 63 + else 64 + { 65 + // user exited mid-game 66 + save(); 67 + return false; 68 + } 69 + } 70 + 71 + int main(void) 72 + { 73 + srand(rtc_Time()); 74 + 75 + gfx_Begin(); 76 + gfx_SetDrawBuffer(); 77 + gfx_SetPalette(global_palette, sizeof_global_palette, 0); 78 + gfx_SetTransparentColor(3); 79 + 80 + kb_EnableOnLatch(); 81 + kb_ClearOnLatch(); 82 + 83 + loadWins(); 84 + 85 + while (run()); 86 + 87 + gfx_End(); 88 + 89 + kb_ClearOnLatch(); 90 + 91 + return 0; 92 + }
+146 -150
src/ops.c
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #include "ops.h" 18 - 19 - #include <stdlib.h> 20 - #include <fileioc.h> 21 - 22 - #include "variables.h" 23 - #include "save.h" 24 - 25 - unsigned char cursorStack; 26 - unsigned char cursorIndex; 27 - enum cursorMode_t cursorMode; 28 - unsigned char selectedCard; 29 - unsigned char selectedQty; 30 - unsigned char orgStack; 31 - unsigned char orgIndex; 32 - 33 - void start() 34 - { 35 - loadWins(); 36 - 37 - // fill tableau and free cells with empty space 38 - for (unsigned char i = 0; i < NUM_FREECELLS; i++) 39 - freeCells[i] = 11; 40 - for (unsigned char i = 0; i < NUM_TABLSLOTS; i++) 41 - for (unsigned char j = 0; j < TABL_STACK_SIZE; j++) 42 - tableau[i][j] = 11; 43 - 44 - load(); // will call deal() as well if necessary 45 - 46 - // set initial variables 47 - cursorMode = SELECT; 48 - cursorStack = NUM_FREECELLS; 49 - maxCursorIndex(); 50 - selectedCard = tableau[cursorStack][cursorIndex]; 51 - } 52 - 53 - bool canGrabCard() 54 - { 55 - if (cursorStack < NUM_FREECELLS) return freeCells[cursorStack] < 11; 56 - 57 - if (tableau[cursorStack - NUM_FREECELLS][0] > 11) return false; 58 - for (unsigned char i = cursorIndex + 1; i < TABL_STACK_SIZE; i++) 59 - { 60 - const unsigned char x = tableau[cursorStack - NUM_FREECELLS][i]; 61 - if (x == 11) return true; 62 - if (x != selectedCard) return false; 63 - } 64 - 65 - return true; 66 - } 67 - 68 - bool canDropCard() 69 - { 70 - if (cursorStack < NUM_FREECELLS) 71 - { 72 - const unsigned char x = freeCells[cursorStack]; 73 - if (cursorStack < fcUnlocked) 74 - { 75 - if (selectedQty == 1 || selectedQty == 4) return x == 11; 76 - else return x == selectedCard && selectedQty == 3; 77 - } 78 - else return false; 79 - } 80 - else if (cursorIndex == 0) return true; 81 - else return tableau[cursorStack - NUM_FREECELLS][cursorIndex - 1] == selectedCard; 82 - } 83 - 84 - bool checkTableauCollapse(unsigned char stackToCheck) 85 - { 86 - const unsigned char x = tableau[stackToCheck][0]; 87 - for (unsigned char i = 1; i < 5; i++) 88 - { 89 - const unsigned char y = tableau[stackToCheck][i]; 90 - if (i == 4 && y == 11) return true; 91 - if (y != x) return false; 92 - } 93 - 94 - return false; 95 - } 96 - 97 - void dropCard() 98 - { 99 - if (cursorStack == orgStack) return; 100 - 101 - unsigned char const prevProgress = progress; 102 - 103 - if (cursorStack < NUM_FREECELLS) 104 - { 105 - if (selectedQty == 1) freeCells[cursorStack] = selectedCard; 106 - else 107 - { 108 - progress++; 109 - freeCells[cursorStack] = 12 + selectedCard; 110 - } 111 - } 112 - else 113 - { 114 - for (unsigned char i = cursorIndex; i < cursorIndex + selectedQty; i++) 115 - tableau[cursorStack - NUM_FREECELLS][i] = selectedCard; 116 - if (checkTableauCollapse(cursorStack - NUM_FREECELLS)) 117 - { 118 - fcUnlocked++; 119 - progress++; 120 - tableau[cursorStack - NUM_FREECELLS][0] = selectedCard + 12; 121 - for (int i = 1; i < 4; i++) tableau[cursorStack - NUM_FREECELLS][i] = 11; 122 - } 123 - } 124 - 125 - if (orgStack < NUM_FREECELLS) freeCells[orgStack] = 11; 126 - else for (unsigned char i = orgIndex; i < orgIndex + selectedQty; i++) 127 - tableau[orgStack - NUM_FREECELLS][i] = 11; 128 - 129 - if (progress == 10 && prevProgress < 10) numWins++; 130 - } 131 - 132 - void maxCursorIndex() 133 - { 134 - if (cursorStack < NUM_FREECELLS) return; 135 - 136 - cursorIndex = TABL_STACK_SIZE - 1; 137 - while (tableau[cursorStack - NUM_FREECELLS][cursorIndex] == 11 && cursorIndex > 0) cursorIndex--; 138 - } 139 - 140 - bool cursorOnCollapsed() 141 - { 142 - return cursorStack < NUM_FREECELLS ? freeCells[cursorStack] > 11 143 - : tableau[cursorStack - NUM_FREECELLS][0] > 11; 144 - } 145 - 146 - bool cursorOnLocked() 147 - { 148 - return cursorStack >= fcUnlocked && cursorStack < NUM_FREECELLS; 149 - } 150 - 1 + // Calculation Solitaire / CALCSLTR for the TI-84 Plus CE 2 + // Copyright (C) 2025 euphory 3 + // 4 + // This program is free software: you can redistribute it and/or modify 5 + // it under the terms of the GNU General Public License as published by 6 + // the Free Software Foundation, either version 3 of the License, or 7 + // (at your option) any later version. 8 + // 9 + // This program is distributed in the hope that it will be useful, 10 + // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 + // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 + // GNU General Public License for more details. 13 + // 14 + // You should have received a copy of the GNU General Public License 15 + // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 + 17 + #include "ops.h" 18 + 19 + #include <stdlib.h> 20 + #include <fileioc.h> 21 + 22 + #include "variables.h" 23 + #include "save.h" 24 + #include "drawing.h" 25 + 26 + unsigned char cursorStack; 27 + unsigned char cursorIndex; 28 + enum cursorMode_t cursorMode; 29 + unsigned char selectedCard; 30 + unsigned char selectedQty; 31 + unsigned char orgStack; 32 + unsigned char orgIndex; 33 + 34 + void start() 35 + { 36 + loadWins(); 37 + load(); // will call deal() as well if necessary 38 + 39 + // set initial variables 40 + cursorMode = SELECT; 41 + cursorStack = NUM_FREECELLS; 42 + maxCursorIndex(); 43 + selectedCard = CARD_EMPTY; 44 + } 45 + 46 + bool canGrabCard() 47 + { 48 + if (cursorStack < NUM_FREECELLS) return false; 49 + else if (tableau[cursorStack - NUM_FREECELLS][cursorIndex + 1] & CARD_EXISTS) return false; 50 + else return tableau[cursorStack - NUM_FREECELLS][cursorIndex] & CARD_EXISTS; 51 + } 52 + 53 + bool canDropCard() 54 + { 55 + if (cursorStack < NUM_FREECELLS) 56 + { 57 + if ((freeCells[cursorStack] & CARD_NUMBER) == CARD_KING) return false; 58 + else return (selectedCard & CARD_NUMBER) == (cursorStack + (freeCells[cursorStack] & CARD_NUMBER) + 1) % 13; 59 + } 60 + else if (orgStack != DECK_ORG) 61 + { 62 + return cursorStack == orgStack; 63 + } 64 + else if (cursorIndex == 0) 65 + { 66 + return true; 67 + } 68 + else 69 + { 70 + return !(tableau[cursorStack - NUM_FREECELLS][cursorIndex + 1] & CARD_EXISTS); 71 + } 72 + } 73 + 74 + bool canClearCard() 75 + { 76 + if (orgStack == DECK_ORG) return false; 77 + else return selectedCard & CARD_EXISTS; 78 + } 79 + 80 + void getNewCard() 81 + { 82 + while (true) 83 + { 84 + selectedCard = (rand() & CARD_SUIT) | (rand() % 13) | CARD_EXISTS; 85 + if (!removeFromDeck(selectedCard)) break; 86 + } 87 + 88 + animateDraw(); 89 + } 90 + 91 + bool removeFromDeck(card_t toRemove) 92 + { 93 + unsigned char cardIndex = ((toRemove & CARD_SUIT) >> 4) * 13 + (toRemove & CARD_NUMBER); 94 + unsigned char *deckByte = deck + (cardIndex / 8); 95 + unsigned char pokeByte = 0x01 << (cardIndex % 8); 96 + if (*deckByte & pokeByte) return true; 97 + 98 + *deckByte |= pokeByte; 99 + deckCards--; 100 + return false; 101 + } 102 + 103 + void grabCard() 104 + { 105 + orgStack = cursorStack; 106 + orgIndex = cursorIndex; 107 + 108 + selectedCard = tableau[cursorStack - NUM_FREECELLS][cursorIndex]; 109 + tableau[cursorStack - NUM_FREECELLS][cursorIndex] = CARD_EMPTY; 110 + 111 + animateGrab(); 112 + } 113 + 114 + void dropCard() 115 + { 116 + animateDrop(); 117 + 118 + unsigned char const prevProgress = progress; 119 + 120 + if (cursorStack < NUM_FREECELLS) 121 + { 122 + freeCells[cursorStack] = selectedCard; 123 + if ((selectedCard & CARD_NUMBER) == CARD_KING) progress++; 124 + } 125 + else 126 + { 127 + tableau[cursorStack - NUM_FREECELLS][cursorIndex] = selectedCard; 128 + } 129 + 130 + if (progress == PROGRESS_COMPLETE && prevProgress < PROGRESS_COMPLETE) (*numWins)++; 131 + } 132 + 133 + void clearCard() 134 + { 135 + animateClear(); 136 + tableau[orgStack - NUM_FREECELLS][orgIndex] = selectedCard; 137 + selectedCard = CARD_EMPTY; 138 + } 139 + 140 + void maxCursorIndex() 141 + { 142 + if (cursorStack < NUM_FREECELLS) return; 143 + 144 + cursorIndex = 0; 145 + while (tableau[cursorStack - NUM_FREECELLS][cursorIndex + 1] & CARD_EXISTS) cursorIndex++; 146 + }
+41 -34
src/ops.h
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #ifndef ops_include_file 18 - #define ops_include_file 19 - 20 - #include <stdbool.h> 21 - 22 - void start(); 23 - 24 - bool canGrabCard(); 25 - bool canDropCard(); 26 - bool checkTableauCollapse(unsigned char stackToCheck); 27 - 28 - void dropCard(); 29 - void maxCursorIndex(); 30 - 31 - bool cursorOnCollapsed(); 32 - bool cursorOnLocked(); 33 - 34 - #endif 1 + // Calculation Solitaire / CALCSLTR for the TI-84 Plus CE 2 + // Copyright (C) 2025 euphory 3 + // 4 + // This program is free software: you can redistribute it and/or modify 5 + // it under the terms of the GNU General Public License as published by 6 + // the Free Software Foundation, either version 3 of the License, or 7 + // (at your option) any later version. 8 + // 9 + // This program is distributed in the hope that it will be useful, 10 + // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 + // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 + // GNU General Public License for more details. 13 + // 14 + // You should have received a copy of the GNU General Public License 15 + // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 + 17 + #ifndef ops_include_file 18 + #define ops_include_file 19 + 20 + #include <stdbool.h> 21 + #include "variables.h" 22 + 23 + #define canPress2nd() (cursorMode == SELECT ? canGrabCard() : canDropCard()) 24 + #define canPressAlpha() (!(selectedCard & CARD_EXISTS)) 25 + #define canPressClear() (canClearCard()) 26 + #define canPressDel() (true) 27 + 28 + void start(); 29 + 30 + bool canGrabCard(); 31 + bool canDropCard(); 32 + bool canClearCard(); 33 + 34 + void getNewCard(); 35 + bool removeFromDeck(card_t toRemove); // returns true iff card not in deck 36 + void grabCard(); 37 + void dropCard(); 38 + void clearCard(); 39 + void maxCursorIndex(); 40 + 41 + #endif
+152 -120
src/save.c
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #include "save.h" 18 - 19 - #include <sys/rtc.h> 20 - #include <fileioc.h> 21 - #include <stdlib.h> 22 - 23 - #include "variables.h" 24 - #include "drawing.h" 25 - 26 - void deal() 27 - { 28 - srand(rtc_Time()); 29 - 30 - for (unsigned char i = 0; i < 10; i++) 31 - { 32 - for (unsigned char j = 0; j < 4; j++) 33 - { 34 - while (true) 35 - { 36 - unsigned char dStack = rand() % 8; 37 - unsigned char dIndex = rand() % 5; 38 - 39 - if (tableau[dStack][dIndex] == 11) 40 - { 41 - tableau[dStack][dIndex] = i; 42 - break; 43 - } 44 - } 45 - } 46 - } 47 - 48 - fcUnlocked = 1; 49 - progress = 0; 50 - 51 - animateDeal(); 52 - } 53 - 54 - void load() 55 - { 56 - unsigned char saveHandle = ti_Open(SAVE_VAR_NAME, "r"); 57 - 58 - if (saveHandle == 0) 59 - { 60 - // no save present 61 - deal(); 62 - } 63 - else 64 - { 65 - // load save 66 - ti_Read(freeCells, 1, NUM_FREECELLS, saveHandle); 67 - ti_Read(tableau, 1, NUM_TABLSLOTS * TABL_STACK_SIZE, saveHandle); 68 - 69 - // how far along does that make us? 70 - progress = 0; 71 - fcUnlocked = 1; 72 - for (unsigned char i = 0; i < NUM_FREECELLS; i++) 73 - { 74 - if (freeCells[i] > 11) 75 - { 76 - progress++; 77 - } 78 - } 79 - for (unsigned char i = 0; i < NUM_TABLSLOTS; i++) 80 - { 81 - if (tableau[i][0] > 11) 82 - { 83 - progress++; 84 - fcUnlocked++; 85 - } 86 - } 87 - } 88 - 89 - ti_Close(saveHandle); 90 - } 91 - 92 - void save() 93 - { 94 - unsigned char saveHandle = ti_Open(SAVE_VAR_NAME, "w"); 95 - 96 - ti_Write(freeCells, 1, NUM_FREECELLS, saveHandle); 97 - ti_Write(tableau, 1, NUM_TABLSLOTS * TABL_STACK_SIZE, saveHandle); 98 - 99 - ti_Close(saveHandle); 100 - } 101 - 102 - void deleteSave() 103 - { 104 - ti_Delete(SAVE_VAR_NAME); 105 - } 106 - 107 - void loadWins() 108 - { 109 - numWins = 0; 110 - unsigned char winsHandle = ti_Open(WINS_VAR_NAME, "r"); 111 - if (winsHandle != 0) ti_Read(&numWins, 1, 1, winsHandle); 112 - ti_Close(winsHandle); 113 - } 114 - 115 - void saveWins() 116 - { 117 - unsigned char const winsHandle = ti_Open(WINS_VAR_NAME, "w"); 118 - ti_Write(&numWins, 1, 1, winsHandle); 119 - ti_Close(winsHandle); 120 - } 1 + // Calculation Solitaire / CALCSLTR for the TI-84 Plus CE 2 + // Copyright (C) 2025 euphory 3 + // 4 + // This program is free software: you can redistribute it and/or modify 5 + // it under the terms of the GNU General Public License as published by 6 + // the Free Software Foundation, either version 3 of the License, or 7 + // (at your option) any later version. 8 + // 9 + // This program is distributed in the hope that it will be useful, 10 + // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 + // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 + // GNU General Public License for more details. 13 + // 14 + // You should have received a copy of the GNU General Public License 15 + // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 + 17 + #include "save.h" 18 + 19 + #include <sys/rtc.h> 20 + #include <fileioc.h> 21 + #include <stdlib.h> 22 + 23 + #include "variables.h" 24 + #include "drawing.h" 25 + #include "ops.h" 26 + 27 + unsigned char deck[7]; 28 + unsigned char deckCards; 29 + 30 + unsigned int *numWins; 31 + unsigned char *saveData; 32 + 33 + void deal() 34 + { 35 + progress = 0; 36 + deckCards = 52; 37 + 38 + for (unsigned char i = 0; i < 7; i++) 39 + { 40 + deck[i] = 0x00; 41 + } 42 + 43 + for (unsigned char i = 0; i < NUM_TABLSLOTS; i++) 44 + { 45 + for (unsigned char j = 0; j < TABL_STACK_SIZE; j++) 46 + { 47 + tableau[i][j] = CARD_EMPTY; 48 + } 49 + } 50 + 51 + for (unsigned char i = 0; i < NUM_FREECELLS; i++) 52 + { 53 + freeCells[i] = CARD_EXISTS | i | (unsigned char)(rand() & CARD_SUIT); 54 + removeFromDeck(freeCells[i]); 55 + } 56 + 57 + animateDeal(); 58 + } 59 + 60 + void loadWins() 61 + { 62 + unsigned char winsHandle = ti_Open(WINS_VAR_NAME, "r+"); 63 + 64 + if (winsHandle == 0) 65 + { 66 + // create a new blank file 67 + winsHandle = ti_Open(WINS_VAR_NAME, "w"); 68 + ti_PutC(0, winsHandle); 69 + ti_Seek(0, SEEK_SET, winsHandle); 70 + } 71 + 72 + // is there already an entry for this game? 73 + unsigned char *length = ti_GetDataPtr(winsHandle); 74 + highscore_t *entries = (highscore_t *)length + sizeof(char); 75 + for (unsigned char i = 0; i < *length; i++) 76 + { 77 + if (entries[i].gameId == GAME_ID) 78 + { 79 + numWins = &(entries[i].score); 80 + goto found_wins; 81 + } 82 + } 83 + 84 + // add a new blank entry 85 + (*length)++; 86 + ti_Seek(sizeof(char) + *length * sizeof(highscore_t), SEEK_SET, winsHandle); 87 + const highscore_t newHighScore = { GAME_ID, 0 }; 88 + highscore_t *entry = (highscore_t *)ti_GetDataPtr(winsHandle); 89 + ti_Write(&newHighScore, sizeof(highscore_t), 1, winsHandle); 90 + numWins = &(entry->score); 91 + 92 + found_wins: 93 + ti_Close(winsHandle); 94 + } 95 + 96 + void load() 97 + { 98 + unsigned char saveHandle = ti_Open(SAVE_VAR_NAME, "r"); 99 + 100 + if (saveHandle == 0) 101 + { 102 + // no save present 103 + deal(); 104 + } 105 + else 106 + { 107 + unsigned char magicNumber = ti_GetC(saveHandle); 108 + if (magicNumber != GAME_ID) 109 + { 110 + // this is from a different solitaire game 111 + deal(); 112 + } 113 + else 114 + { 115 + // load save 116 + ti_Read(freeCells, 1, NUM_FREECELLS, saveHandle); 117 + ti_Read(tableau, 1, NUM_TABLSLOTS * TABL_STACK_SIZE, saveHandle); 118 + 119 + // how far along does that make us? 120 + progress = 0; 121 + for (unsigned char i = 0; i < NUM_FREECELLS; i++) 122 + { 123 + if ((freeCells[i] & CARD_NUMBER) == CARD_KING) progress++; 124 + } 125 + 126 + ti_Read(&deckCards, 1, 1, saveHandle); 127 + ti_Read(deck, 1, 7, saveHandle); 128 + ti_Read(&selectedCard, 1, 1, saveHandle); 129 + } 130 + } 131 + 132 + ti_Close(saveHandle); 133 + } 134 + 135 + void save() 136 + { 137 + unsigned char saveHandle = ti_Open(SAVE_VAR_NAME, "w"); 138 + 139 + ti_PutC(GAME_ID, saveHandle); 140 + ti_Write(freeCells, 1, NUM_FREECELLS, saveHandle); 141 + ti_Write(tableau, 1, NUM_TABLSLOTS * TABL_STACK_SIZE, saveHandle); 142 + ti_Write(&deckCards, 1, 1, saveHandle); 143 + ti_Write(deck, 1, 7, saveHandle); 144 + ti_Write(&selectedCard, 1, 1, saveHandle); 145 + 146 + ti_Close(saveHandle); 147 + } 148 + 149 + void deleteSave() 150 + { 151 + ti_Delete(SAVE_VAR_NAME); 152 + }
+31 -27
src/save.h
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #ifndef save_include_file 18 - #define save_include_file 19 - 20 - void deal(); 21 - void load(); 22 - void save(); 23 - void deleteSave(); 24 - void loadWins(); 25 - void saveWins(); 26 - 27 - #endif 1 + // Calculation Solitaire / CALCSLTR for the TI-84 Plus CE 2 + // Copyright (C) 2025 euphory 3 + // 4 + // This program is free software: you can redistribute it and/or modify 5 + // it under the terms of the GNU General Public License as published by 6 + // the Free Software Foundation, either version 3 of the License, or 7 + // (at your option) any later version. 8 + // 9 + // This program is distributed in the hope that it will be useful, 10 + // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 + // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 + // GNU General Public License for more details. 13 + // 14 + // You should have received a copy of the GNU General Public License 15 + // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 + 17 + #ifndef save_include_file 18 + #define save_include_file 19 + 20 + typedef struct { 21 + unsigned char gameId; 22 + unsigned int score; 23 + } highscore_t; 24 + 25 + void deal(); 26 + void load(); 27 + void save(); 28 + void deleteSave(); 29 + void loadWins(); 30 + 31 + #endif
+59 -60
src/variables.h
··· 1 - // Kabufuda Solitaire / KBFDSLTR for the TI-84 Plus CE 2 - // Copyright (C) 2024 euphory 3 - // 4 - // This program is free software: you can redistribute it and/or modify 5 - // it under the terms of the GNU General Public License as published by 6 - // the Free Software Foundation, either version 3 of the License, or 7 - // (at your option) any later version. 8 - // 9 - // This program is distributed in the hope that it will be useful, 10 - // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 - // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 - // GNU General Public License for more details. 13 - // 14 - // You should have received a copy of the GNU General Public License 15 - // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 - 17 - #ifndef variables_include_file 18 - #define variables_include_file 19 - 20 - #define WINS_VAR_NAME "KBFDWINS" 21 - #define SAVE_VAR_NAME "KBFDSAVE" 22 - 23 - #define BKGND_COLOR 2 24 - #define BORDER_COLOR 1 25 - #define TOP_BORDER 25 26 - 27 - #define FRAME_TIME 3277 28 - #define HOLD_TIME 2 29 - 30 - #define NUM_FREECELLS 4 31 - #define NUM_TABLSLOTS 8 32 - #define TABL_STACK_SIZE 8 33 - #define LOCK_ICON_VOFFSET 17 34 - #define LOCK_ICON_HOFFSET 9 35 - #define FC_VPOS 50 36 - #define TABL_VPOS 100 37 - #define FC_HPOS 102 38 - #define TABL_HPOS 42 39 - 40 - #define TEXT_CHAR_WIDTH 8 41 - #define SELCARD_DISP_X 5 42 - #define SELCARD_DISP_Y 9 43 - #define NUMWINS_DISP_X (GFX_LCD_WIDTH - 5 - 3 * TEXT_CHAR_WIDTH) 44 - 45 - extern unsigned char tableau[NUM_TABLSLOTS][TABL_STACK_SIZE]; 46 - extern unsigned char freeCells[NUM_FREECELLS]; 47 - extern unsigned char fcUnlocked; 48 - 49 - extern unsigned char cursorStack; 50 - extern unsigned char cursorIndex; 51 - extern enum cursorMode_t { SELECT, DROP } cursorMode; 52 - extern unsigned char selectedCard; 53 - extern unsigned char selectedQty; 54 - extern unsigned char orgStack; 55 - extern unsigned char orgIndex; 56 - 57 - extern unsigned char progress; 58 - extern unsigned char numWins; 59 - 60 - #endif 1 + // Calculation Solitaire / CALCSLTR for the TI-84 Plus CE 2 + // Copyright (C) 2025 euphory 3 + // 4 + // This program is free software: you can redistribute it and/or modify 5 + // it under the terms of the GNU General Public License as published by 6 + // the Free Software Foundation, either version 3 of the License, or 7 + // (at your option) any later version. 8 + // 9 + // This program is distributed in the hope that it will be useful, 10 + // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 + // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 + // GNU General Public License for more details. 13 + // 14 + // You should have received a copy of the GNU General Public License 15 + // along with this program. If not, see <https://www.gnu.org/licenses/>. 16 + 17 + #ifndef variables_include_file 18 + #define variables_include_file 19 + 20 + #define WINS_VAR_NAME "SLTRWINS" 21 + #define SAVE_VAR_NAME "SLTRSAVE" 22 + #define GAME_ID 0x02 23 + 24 + #define FRAME_TIME 3277 25 + #define HOLD_TIME 2 26 + 27 + #define NUM_FREECELLS 4 28 + #define NUM_TABLSLOTS 4 29 + #define TABL_STACK_SIZE 12 30 + 31 + #define PROGRESS_COMPLETE 4 32 + #define DECK_ORG 0xff 33 + 34 + #define CARD_RED 0x20 35 + #define CARD_SUIT 0x30 36 + #define CARD_NUMBER 0x0f 37 + #define CARD_KING 12 38 + #define CARD_EMPTY 0x00 39 + #define CARD_EXISTS 0x80 40 + 41 + typedef unsigned char card_t; 42 + 43 + extern card_t tableau[NUM_TABLSLOTS][TABL_STACK_SIZE]; 44 + extern card_t freeCells[NUM_FREECELLS]; 45 + 46 + extern unsigned char cursorStack; 47 + extern unsigned char cursorIndex; 48 + extern enum cursorMode_t { SELECT, DROP } cursorMode; 49 + extern card_t selectedCard; 50 + extern unsigned char orgStack; 51 + extern unsigned char orgIndex; 52 + 53 + extern unsigned char progress; 54 + extern unsigned int *numWins; 55 + 56 + extern unsigned char deck[7]; 57 + extern unsigned char deckCards; 58 + 59 + #endif