Tiny client and server pack for daxe's community modrinth.com/project/daxe
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1settings: 2 # Extra logger/console output. (can be spammy) 3 debug-mode: false 4 # The language file to use from the locale folder. 5 language-file: lang-en.yml 6 # Set the web address players use to connect to your map. This 7 # is only used for the client mod to know where to connect. 8 web-address: https://daxecraft.daxe.art/ 9 web-directory: 10 # The directory that houses the website and world tiles. 11 # This is a relative path from Pl3xMap's plugin directory, 12 # unless it starts with / in which case it will be treated 13 # as an absolute path. 14 path: ../../pl3xmap 15 # Set to true if you don't want Pl3xMap to overwrite 16 # the website files on startup. (Good for servers that 17 # customize these files) 18 # Note: Be sure this is false when upgrading. 19 read-only: false 20 # The image format for tile images. 21 # Built in types: bmp, gif, jpg, jpeg, png 22 tile-format: png 23 # The quality for image tiles (0.0 - 1.0) 24 # 0.0 is low quality, high compression, small file size 25 # 1.0 is high quality, no compression, large file size 26 # Note: Not all image formats honor this setting. 27 tile-quality: 0.0 28 map: 29 zoom: 30 # Forces the map's zoom level to always be a multiple of this. 31 # By default, the zoom level snaps to the nearest integer; lower 32 # values (e.g. 0.5 or 0.1) allow for greater granularity. A 33 # value of 0 means the zoom level will not be snapped. 34 snap: 0.25 35 # Controls how much the map's zoom level will change after a zoom in, 36 # zoom out, pressing + or - on the keyboard, or using the zoom controls. 37 # Values smaller than 1 (e.g. 0.5) allow for greater granularity. 38 delta: 0.25 39 # How many scroll pixels (as reported by L.DomEvent.getWheelDelta) mean 40 # a change of one full zoom level. Smaller values will make wheel-zooming 41 # faster (and vice versa). 42 wheel: 120 43 internal-webserver: 44 # Enable the built-in web server. 45 # Disable this if you want to use a standalone web server 46 # such as apache or nginx. 47 enabled: true 48 # The interface the built-in web server should bind to. 49 # This is NOT always the same as your public facing IP. 50 # If you don't understand what this is, 51 # leave it set to 0.0.0.0 52 bind: 0.0.0.0 53 # The port the built-in web server listens to. 54 # Make sure the port is allocated if using Pterodactyl. 55 port: 28626 56 # Allows the built-in web server to follow symlinks. 57 # It is generally advised against enabling this, 58 # for security reasons. But you do you, boo boo. 59 follow-symlinks: false 60 performance: 61 live-update: 62 # Whether or not the real-time marker system should run. 63 enabled: true 64 # The number of process-threads to use for real-time marker updates on the map. 65 # Value of -1 will use 50% of the available cpu-threads. (recommended) 66 threads: 1 67 # The number of process-threads to use for loading and scanning chunks. 68 # Value of -1 will use 50% of the available cpu-threads. (recommended) 69 render-threads: 1 70 gc: 71 # Runs the JVM GC after a render job stops to free up memory immediately. 72 when-finished: false 73 # Runs the JVM GC aggressively while a render is running 74 # CAUTION: this _will_ slow down your renders! 75 when-running: false 76world-settings: 77 default: 78 # Enables this world to be rendered on the map. 79 enabled: true 80 render: 81 # Renderers to use. Each renderer will render a different type of map. The value is the icon 82 # that the renderer should use in the Web UI. These are any "*.png" files under "web/images/icon/" 83 # 84 # The built-in renderers include (key): 85 # vintage_story, basic, biomes, flowermap, inhabited, night, nether_roof, and vanilla 86 # 87 # The built-in icons include (value): 88 # overworld_basic, overworld_biomes, overworld_night, 89 # nether_basic, nether_biomes, nether_night, nether_roof, 90 # the_end_basic, the_end_biomes, the_end_night, 91 # flowermap, inhabited, vanilla 92 renderers: 93 # World skylight value. This is used for the day/night cycle 94 # map (not yet implemented) .Values are clamped to 0-15 95 # with 0 being darkest and 15 being full bright. 96 skylight: 15 97 # Enables blending of biome grass/foliage/water colors similar to 98 # the client's biome blending option. 99 # Values are clamped to 0-7 100 biome-blend: 3 101 # Enable translucent fluids. 102 # This will make the fluids look fancier and translucent, 103 # so you can see the blocks below in shallow fluids. 104 translucent-fluids: true 105 # Enable translucent glass. 106 # This will make the glass look fancier and translucent, 107 # so you can see the blocks below. 108 translucent-glass: true 109 # Type of heightmap to render. 110 # NONE has no heightmap drawn. 111 # EVEN_ODD makes every other Y layer darker, like Dynmap. 112 # HIGH_CONTRAST same as MODERN, but darker. 113 # LOW_CONTRAST same as MODERN, but lighter. 114 # MODERN is a clearer, more detailed view. 115 # OLD_SCHOOL is the old type from v1. 116 # VANILLA matches the in-game vanilla maps. 117 # EVEN_ODD_HIGH_CONTRAST mix of EVEN_ODD and HIGH_CONTRAST. 118 # EVEN_ODD_LOW_CONTRAST mix of EVEN_ODD and LOW_CONTRAST. 119 # EVEN_ODD_MODERN mix of EVEN_ODD and MODERN. 120 # EVEN_ODD_OLD_SCHOOL mix of EVEN_ODD and OLD_SCHOOL. 121 # EVEN_ODD_VANILLA mix of EVEN_ODD and VANILLA. 122 heightmap-type: MODERN 123 # Visible areas of the world. 124 visible-areas: 125 - type: world-border 126 ui: 127 # The display name of the world in the world list. 128 # Use <world> to use the official world name. 129 display-name: <world> 130 # The order of the world in the world list 131 order: 0 132 # Shows the footer attributes 133 attribution: true 134 # The display position for the blockinfo box 135 blockinfo: bottomleft 136 # The display position for the coordinates box 137 coords: bottomcenter 138 # The display position for the link box 139 link: bottomright 140 center: 141 # The x coordinate for the map to load at. 142 # A value of -1 will default to world spawn. 143 x: -1 144 # The z coordinate for the map to load at. 145 # A value of -1 will default to world spawn. 146 z: -1 147 zoom: 148 # The default zoom when loading the map in browser. 149 # Normal sized tiles (1 pixel = 1 block) are 150 # always at zoom level 0. 151 default: 0 152 # The maximum zoom out you can do on the map. 153 # Each additional level requires a new set of tiles 154 # to be rendered, so don't go too wild here. 155 max-out: 3 156 # Extra zoom in layers will stretch the original 157 # tile images so you can zoom in further without 158 # the extra cost of rendering more tiles. 159 max-in: 2 160 minecraft:overworld: 161 enabled: true 162 render: 163 renderers: 164 basic: overworld_basic 165 night: overworld_night 166 biomes: overworld_biomes 167 inhabited: inhabited 168 ui: 169 display-name: Overworld 170 order: 0 171 minecraft:the_nether: 172 render: 173 renderers: 174 basic: nether_basic 175 biomes: nether_biomes 176 inhabited: inhabited 177 skylight: 0 178 ui: 179 display-name: The Nether 180 order: 1 181 minecraft:the_end: 182 render: 183 renderers: 184 basic: the_end_basic 185 biomes: the_end_biomes 186 inhabited: inhabited 187 skylight: 0 188 ui: 189 display-name: The End 190 order: 2