Tiny client and server pack for daxe's community
modrinth.com/project/daxe
1settings:
2 # Extra logger/console output. (can be spammy)
3 debug-mode: false
4 # The language file to use from the locale folder.
5 language-file: lang-en.yml
6 # Set the web address players use to connect to your map. This
7 # is only used for the client mod to know where to connect.
8 web-address: https://daxecraft.daxe.art/
9 web-directory:
10 # The directory that houses the website and world tiles.
11 # This is a relative path from Pl3xMap's plugin directory,
12 # unless it starts with / in which case it will be treated
13 # as an absolute path.
14 path: ../../pl3xmap
15 # Set to true if you don't want Pl3xMap to overwrite
16 # the website files on startup. (Good for servers that
17 # customize these files)
18 # Note: Be sure this is false when upgrading.
19 read-only: false
20 # The image format for tile images.
21 # Built in types: bmp, gif, jpg, jpeg, png
22 tile-format: png
23 # The quality for image tiles (0.0 - 1.0)
24 # 0.0 is low quality, high compression, small file size
25 # 1.0 is high quality, no compression, large file size
26 # Note: Not all image formats honor this setting.
27 tile-quality: 0.0
28 map:
29 zoom:
30 # Forces the map's zoom level to always be a multiple of this.
31 # By default, the zoom level snaps to the nearest integer; lower
32 # values (e.g. 0.5 or 0.1) allow for greater granularity. A
33 # value of 0 means the zoom level will not be snapped.
34 snap: 0.25
35 # Controls how much the map's zoom level will change after a zoom in,
36 # zoom out, pressing + or - on the keyboard, or using the zoom controls.
37 # Values smaller than 1 (e.g. 0.5) allow for greater granularity.
38 delta: 0.25
39 # How many scroll pixels (as reported by L.DomEvent.getWheelDelta) mean
40 # a change of one full zoom level. Smaller values will make wheel-zooming
41 # faster (and vice versa).
42 wheel: 120
43 internal-webserver:
44 # Enable the built-in web server.
45 # Disable this if you want to use a standalone web server
46 # such as apache or nginx.
47 enabled: true
48 # The interface the built-in web server should bind to.
49 # This is NOT always the same as your public facing IP.
50 # If you don't understand what this is,
51 # leave it set to 0.0.0.0
52 bind: 0.0.0.0
53 # The port the built-in web server listens to.
54 # Make sure the port is allocated if using Pterodactyl.
55 port: 28626
56 # Allows the built-in web server to follow symlinks.
57 # It is generally advised against enabling this,
58 # for security reasons. But you do you, boo boo.
59 follow-symlinks: false
60 performance:
61 live-update:
62 # Whether or not the real-time marker system should run.
63 enabled: true
64 # The number of process-threads to use for real-time marker updates on the map.
65 # Value of -1 will use 50% of the available cpu-threads. (recommended)
66 threads: 1
67 # The number of process-threads to use for loading and scanning chunks.
68 # Value of -1 will use 50% of the available cpu-threads. (recommended)
69 render-threads: 1
70 gc:
71 # Runs the JVM GC after a render job stops to free up memory immediately.
72 when-finished: false
73 # Runs the JVM GC aggressively while a render is running
74 # CAUTION: this _will_ slow down your renders!
75 when-running: false
76world-settings:
77 default:
78 # Enables this world to be rendered on the map.
79 enabled: true
80 render:
81 # Renderers to use. Each renderer will render a different type of map. The value is the icon
82 # that the renderer should use in the Web UI. These are any "*.png" files under "web/images/icon/"
83 #
84 # The built-in renderers include (key):
85 # vintage_story, basic, biomes, flowermap, inhabited, night, nether_roof, and vanilla
86 #
87 # The built-in icons include (value):
88 # overworld_basic, overworld_biomes, overworld_night,
89 # nether_basic, nether_biomes, nether_night, nether_roof,
90 # the_end_basic, the_end_biomes, the_end_night,
91 # flowermap, inhabited, vanilla
92 renderers:
93 # World skylight value. This is used for the day/night cycle
94 # map (not yet implemented) .Values are clamped to 0-15
95 # with 0 being darkest and 15 being full bright.
96 skylight: 15
97 # Enables blending of biome grass/foliage/water colors similar to
98 # the client's biome blending option.
99 # Values are clamped to 0-7
100 biome-blend: 3
101 # Enable translucent fluids.
102 # This will make the fluids look fancier and translucent,
103 # so you can see the blocks below in shallow fluids.
104 translucent-fluids: true
105 # Enable translucent glass.
106 # This will make the glass look fancier and translucent,
107 # so you can see the blocks below.
108 translucent-glass: true
109 # Type of heightmap to render.
110 # NONE has no heightmap drawn.
111 # EVEN_ODD makes every other Y layer darker, like Dynmap.
112 # HIGH_CONTRAST same as MODERN, but darker.
113 # LOW_CONTRAST same as MODERN, but lighter.
114 # MODERN is a clearer, more detailed view.
115 # OLD_SCHOOL is the old type from v1.
116 # VANILLA matches the in-game vanilla maps.
117 # EVEN_ODD_HIGH_CONTRAST mix of EVEN_ODD and HIGH_CONTRAST.
118 # EVEN_ODD_LOW_CONTRAST mix of EVEN_ODD and LOW_CONTRAST.
119 # EVEN_ODD_MODERN mix of EVEN_ODD and MODERN.
120 # EVEN_ODD_OLD_SCHOOL mix of EVEN_ODD and OLD_SCHOOL.
121 # EVEN_ODD_VANILLA mix of EVEN_ODD and VANILLA.
122 heightmap-type: MODERN
123 # Visible areas of the world.
124 visible-areas:
125 - type: world-border
126 ui:
127 # The display name of the world in the world list.
128 # Use <world> to use the official world name.
129 display-name: <world>
130 # The order of the world in the world list
131 order: 0
132 # Shows the footer attributes
133 attribution: true
134 # The display position for the blockinfo box
135 blockinfo: bottomleft
136 # The display position for the coordinates box
137 coords: bottomcenter
138 # The display position for the link box
139 link: bottomright
140 center:
141 # The x coordinate for the map to load at.
142 # A value of -1 will default to world spawn.
143 x: -1
144 # The z coordinate for the map to load at.
145 # A value of -1 will default to world spawn.
146 z: -1
147 zoom:
148 # The default zoom when loading the map in browser.
149 # Normal sized tiles (1 pixel = 1 block) are
150 # always at zoom level 0.
151 default: 0
152 # The maximum zoom out you can do on the map.
153 # Each additional level requires a new set of tiles
154 # to be rendered, so don't go too wild here.
155 max-out: 3
156 # Extra zoom in layers will stretch the original
157 # tile images so you can zoom in further without
158 # the extra cost of rendering more tiles.
159 max-in: 2
160 minecraft:overworld:
161 enabled: true
162 render:
163 renderers:
164 basic: overworld_basic
165 night: overworld_night
166 biomes: overworld_biomes
167 inhabited: inhabited
168 ui:
169 display-name: Overworld
170 order: 0
171 minecraft:the_nether:
172 render:
173 renderers:
174 basic: nether_basic
175 biomes: nether_biomes
176 inhabited: inhabited
177 skylight: 0
178 ui:
179 display-name: The Nether
180 order: 1
181 minecraft:the_end:
182 render:
183 renderers:
184 basic: the_end_basic
185 biomes: the_end_biomes
186 inhabited: inhabited
187 skylight: 0
188 ui:
189 display-name: The End
190 order: 2