#include kf_inputbind_t kf_inputbind_move_up, kf_inputbind_move_down, kf_inputbind_move_left, kf_inputbind_move_right, kf_inputbind_run, kf_inputbind_ui_up, kf_inputbind_ui_down, kf_inputbind_ui_left, kf_inputbind_ui_right, kf_inputbind_select, kf_inputbind_cancel, kf_inputbind_pause, kf_inputbind_palette, kf_inputbind_zoom_reset, kf_inputbind_zoom_in, kf_inputbind_zoom_out, kf_inputbind_toggle_fps_limit, kf_inputbind_toggle_editor ; void kf_loaddefaultbinds(void) { kf_inputbind_move_up = kf_addinput("move_up", KEY_W, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_LEFT_Y); kf_inputbind_move_down = kf_addinput("move_down", KEY_S, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_LEFT_Y); kf_inputbind_move_left = kf_addinput("move_left", KEY_A, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_LEFT_X); kf_inputbind_move_right = kf_addinput("move_right", KEY_D, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_LEFT_X); kf_inputbind_run = kf_addinput("run", KEY_LEFT_SHIFT, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, GAMEPAD_AXIS_UNKNOWN); kf_inputbind_ui_up = kf_addinput("ui_up", KEY_W, KEY_UP, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_LEFT_FACE_UP, GAMEPAD_AXIS_UNKNOWN); kf_inputbind_ui_down = kf_addinput("ui_down", KEY_S, KEY_DOWN, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_LEFT_FACE_DOWN, GAMEPAD_AXIS_UNKNOWN); kf_inputbind_ui_left = kf_addinput("ui_left", KEY_A, KEY_LEFT, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_LEFT_FACE_LEFT, GAMEPAD_AXIS_UNKNOWN); kf_inputbind_ui_right = kf_addinput("ui_right", KEY_D, KEY_RIGHT, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_LEFT_FACE_RIGHT, GAMEPAD_AXIS_UNKNOWN); kf_inputbind_select = kf_addinput("select", KEY_E, KEY_ENTER, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_RIGHT_FACE_DOWN, GAMEPAD_AXIS_UNKNOWN); kf_inputbind_cancel = kf_addinput("cancel", KEY_Q, KEY_ESCAPE, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, GAMEPAD_AXIS_UNKNOWN); kf_inputbind_pause = kf_addinput("pause", KEY_ESCAPE, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_MIDDLE_RIGHT, GAMEPAD_AXIS_UNKNOWN); kf_inputbind_palette = kf_addinput("palette", KEY_TAB, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_RIGHT_FACE_UP, GAMEPAD_AXIS_UNKNOWN); kf_inputbind_zoom_reset = kf_addinput("zoom_reset", KEY_ZERO, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_UNKNOWN); kf_inputbind_zoom_in = kf_addinput("zoom_in", KEY_EQUAL, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_UNKNOWN); kf_inputbind_zoom_out = kf_addinput("zoom_out", KEY_MINUS, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_UNKNOWN); kf_inputbind_toggle_fps_limit = kf_addinput("toggle_fps_limit", KEY_NINE, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_UNKNOWN); kf_inputbind_toggle_editor = kf_addinput("toggle_editor", KEY_EIGHT, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_UNKNOWN); }