Dots (.) are to-do Slashes (/) are in-progress Xs (X) are done Squiggly lines (~) are maybes Keraforge 1.0 ------------- . Core . World x Tiles . Actors x Compression . Compress without saving the world binary as an intermediate step. All I need to do for this is adapt the compression functions to have an in-memory (`u8 *`) compression equivalent instead of just `FILE *` compression. . Dialogue . Quests . Combat . Character Stats . (De)Buffs . Cutscenes . Engine . Map+Room editor . Character creator . Dialogue editor . Quest creator ~ Scripting