A game engine for top-down 2D RPG games.
rpg game-engine raylib c99
at main 598 B view raw
1#include <keraforge.h> 2 3#if KF_GNU 4#include <execinfo.h> 5#endif 6 7 8void kf_printbacktrace(FILE *file) 9{ 10#if KF_GNU 11 static const int maxtracelen = 128; 12 void *trace[maxtracelen]; 13 14 int size = backtrace(trace, maxtracelen); 15 char **strings = backtrace_symbols(trace, size); 16 if (strings) 17 { 18 fprintf(file, "backtrace: (%d frames)\n", size); 19 for (int i = 0 ; i < size ; i++) 20 fprintf(file, " %d: %s\n", size-i, strings[i]); 21 } 22 else 23 { 24 fprintf(file, "failed to obtain backtrace\n"); 25 } 26 27 free(strings); 28#else 29 fprintf(file, "kf_printbacktrace requires GNU extensions (execinfo.h)\n"); 30#endif 31}