A game engine for top-down 2D RPG games.
rpg game-engine raylib c99
1#include "keraforge/input.h" 2#include "keraforge/sprites.h" 3#include "keraforge/world.h" 4#include <keraforge.h> 5#include <raylib.h> 6#include <raymath.h> 7#include <stdio.h> 8#include <stdlib.h> 9 10 11static Camera2D cam; 12static struct kf_vec2(u32) select = { 0, 0 }; 13static int selected_tile = 0; 14static enum { 15 menu_none, 16 menu_palette, 17} menu; 18static int target_fps = 60; 19static enum { 20 modal_play, 21 modal_edit, 22} modal; 23static char *modals[] = { "play", "edit" }; 24static bool dirty = false; 25 26static kf_inputbind_t 27 inputbind_move_up, 28 inputbind_move_down, 29 inputbind_move_left, 30 inputbind_move_right, 31 inputbind_ui_up, 32 inputbind_ui_down, 33 inputbind_ui_left, 34 inputbind_ui_right, 35 inputbind_select, 36 inputbind_cancel, 37 inputbind_pause, 38 inputbind_palette, 39 inputbind_zoom_reset, 40 inputbind_zoom_in, 41 inputbind_zoom_out, 42 inputbind_toggle_fps_limit, 43 inputbind_toggle_editor 44; 45 46 47static 48void loadbinds() 49{ 50 inputbind_move_up = kf_addinput("move_up", KEY_W, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_LEFT_Y); 51 inputbind_move_down = kf_addinput("move_down", KEY_S, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_LEFT_Y); 52 inputbind_move_left = kf_addinput("move_left", KEY_A, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_LEFT_X); 53 inputbind_move_right = kf_addinput("move_right", KEY_D, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_LEFT_X); 54 55 inputbind_ui_up = kf_addinput("ui_up", KEY_W, KEY_UP, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_LEFT_FACE_UP, GAMEPAD_AXIS_UNKNOWN); 56 inputbind_ui_down = kf_addinput("ui_down", KEY_S, KEY_DOWN, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_LEFT_FACE_DOWN, GAMEPAD_AXIS_UNKNOWN); 57 inputbind_ui_left = kf_addinput("ui_left", KEY_A, KEY_LEFT, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_LEFT_FACE_LEFT, GAMEPAD_AXIS_UNKNOWN); 58 inputbind_ui_right = kf_addinput("ui_right", KEY_D, KEY_RIGHT, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_LEFT_FACE_RIGHT, GAMEPAD_AXIS_UNKNOWN); 59 60 inputbind_select = kf_addinput("select", KEY_E, KEY_ENTER, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_RIGHT_FACE_DOWN, GAMEPAD_AXIS_UNKNOWN); 61 inputbind_cancel = kf_addinput("cancel", KEY_Q, KEY_ESCAPE, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, GAMEPAD_AXIS_UNKNOWN); 62 63 inputbind_pause = kf_addinput("pause", KEY_ESCAPE, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_MIDDLE_RIGHT, GAMEPAD_AXIS_UNKNOWN); 64 inputbind_palette = kf_addinput("palette", KEY_TAB, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_RIGHT_FACE_UP, GAMEPAD_AXIS_UNKNOWN); 65 66 inputbind_zoom_reset = kf_addinput("zoom_reset", KEY_ZERO, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_UNKNOWN); 67 inputbind_zoom_in = kf_addinput("zoom_in", KEY_EQUAL, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_UNKNOWN); 68 inputbind_zoom_out = kf_addinput("zoom_out", KEY_MINUS, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_UNKNOWN); 69 70 inputbind_toggle_fps_limit = kf_addinput("toggle_fps_limit", KEY_NINE, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_UNKNOWN); 71 inputbind_toggle_editor = kf_addinput("toggle_editor", KEY_EIGHT, KEY_NULL, MOUSE_BUTTON_UNKNOWN, GAMEPAD_BUTTON_UNKNOWN, GAMEPAD_AXIS_UNKNOWN); 72} 73 74static 75void setmenu(int m) 76{ 77 menu = m; 78} 79 80static 81void _player_tick_move(struct kf_actor *self) 82{ 83 struct kf_vec2(f32) v = {0, 0}; 84 85 /* gamepad axis movement */ 86 f32 gpx = kf_getgamepadaxis(inputbind_move_left); 87 f32 gpy = kf_getgamepadaxis(inputbind_move_up); 88 if (gpx > kf_deadzone || gpx < -kf_deadzone || gpy > kf_deadzone || gpy < -kf_deadzone) 89 { 90 v.y = gpy; 91 v.x = gpx; 92 93 f32 angle = Vector2LineAngle(Vector2Zero(), (Vector2){gpx, gpy}) * RAD2DEG; 94 angle /= 90; 95 switch ((int)roundf(angle)) 96 { 97 case 0: self->pointing = kf_east; break; 98 case 1: self->pointing = kf_north; break; 99 case -2: 100 case 2: self->pointing = kf_west; break; 101 case -1: self->pointing = kf_south; break; 102 } 103 104 goto done; 105 } 106 107 /* non-axis movement */ 108 bool w = kf_checkinputdown(inputbind_move_up); 109 bool s = kf_checkinputdown(inputbind_move_down); 110 bool a = kf_checkinputdown(inputbind_move_left); 111 bool d = kf_checkinputdown(inputbind_move_right); 112 113 if (a && d) { v.x = 0; } 114 else if (a) { v.x = -1; self->pointing = kf_west; } 115 else if (d) { v.x = 1; self->pointing = kf_east; } 116 117 if (w && s) { v.y = 0; } 118 else if (w) { v.y = -1; self->pointing = kf_north; } 119 else if (s) { v.y = 1; self->pointing = kf_south; } 120 121 v = kf_normalize_vec2(f32)(v); 122 123done: 124 if (v.x || v.y) 125 kf_actor_addforce(self, v); 126} 127 128static 129void _player_tick(struct kf_world *world, struct kf_actor *self) 130{ 131 if (menu == menu_none) 132 _player_tick_move(self); 133 134 kf_actor_move(world, self, kf_dts); 135} 136 137static 138void _player_draw(struct kf_world *world, struct kf_actor *self) 139{ 140 (void)world; 141 kf_actor_draw(self); 142 143 cam.target.x = self->pos.x + (self->size.x / 2); 144 cam.target.y = self->pos.y + (self->size.y / 2); 145} 146 147static 148void draw_palette(int *selected) 149{ 150 int px = 80, py = 80; 151 DrawRectangle(px, py, 400, 400, BLACK); 152 DrawText("tiles :3", px + 10, py + 10, 20, WHITE); 153 py += 40; 154 int x = 0, y = 0; 155 int s = KF_TILE_SIZE_PX * 2; 156 for (int i = 1 ; i <= kf_tiles.count ; i++) 157 { 158 Rectangle r = {px + x*s, py + y*s, s, s}; 159 kf_drawsprite_wh(kf_tiles.sheet[i], r.x, r.y, r.width, r.height, kf_tiles.sprite[i].x + 0, kf_tiles.sprite[i].y + 3); 160 161 if (*selected == i) 162 DrawRectangleLinesEx(r, 1, GOLD); 163 164 if (CheckCollisionPointRec(GetMousePosition(), r)) 165 { 166 DrawRectangleLinesEx(r, 1, WHITE); 167 if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) 168 *selected = i; 169 } 170 171 x += 1; 172 if (x >= 8) 173 { 174 x = 0; 175 y++; 176 } 177 } 178 179 if (kf_checkinputpress(inputbind_cancel)) 180 setmenu(menu_none); 181}; 182 183 184int main(int argc, const char *argv[]) 185{ 186 (void)argc; 187 (void)argv; 188 189 // SetTraceLogLevel(LOG_WARNING); 190 InitWindow(800, 600, "Keraforge"); 191 SetTargetFPS(target_fps); 192 SetExitKey(KEY_NULL); 193 194 loadbinds(); 195 196 struct kf_spritesheet terrain = kf_loadspritesheet("data/res/img/tile/terrain.png", 16, 16); 197 KF_ADDTILE( 198 .key = "grass", 199 .mapcol = GREEN, 200 .sheet = &terrain, 201 .sprite = {0, 0}, 202 ); 203 KF_ADDTILE( 204 .key = "sand", 205 .mapcol = YELLOW, 206 .sheet = &terrain, 207 .sprite = {4, 0}, 208 ); 209 KF_ADDTILE( 210 .key = "stone", 211 .mapcol = GRAY, 212 .sheet = &terrain, 213 .sprite = {0, 4}, 214 ); 215 KF_ADDTILE( 216 .key = "debug", 217 .mapcol = BLUE, 218 .sheet = &terrain, 219 .sprite = {4, 4}, 220 ); 221 KF_ADDTILE( 222 .key = "brick", 223 .mapcol = RED, 224 .sheet = &terrain, 225 .sprite = {8, 0}, 226 .collide = true, 227 ); 228 printf("loaded %d tiles\n", kf_tiles.count); 229 230 struct kf_uiconfig *uiconfig = kf_ui_getconfig(); 231 uiconfig->select = inputbind_select; 232 uiconfig->cancel = inputbind_cancel; 233 uiconfig->up = inputbind_ui_up; 234 uiconfig->down = inputbind_ui_down; 235 236 if (!DirectoryExists("data")) 237 MakeDirectory("data"); 238 239 struct kf_world *world = NULL; 240 if (!kf_exists("data/map.bin")) 241 { 242 printf("-> creating world\n"); 243 world = kf_world_new(4096, 4096, 2); 244 printf("-> saving world\n"); 245 size_t len = kf_world_getsize(world); 246 printf("-> writing of %lu bytes\n", len); 247 if (!kf_writebin("data/map.bin", (u8 *)world, len)) 248 { 249 fprintf(stderr, "error creating map: failed to save map.bin\n"); 250 free(world); 251 exit(1); 252 } 253 } 254 else 255 { 256 printf("-> loading world\n"); 257 size_t len = 0; 258 world = (struct kf_world *)kf_readbin("data/map.bin", &len); 259 printf("-> world is %lu bytes\n", len); 260 } 261 if (!world) 262 { 263 fprintf(stderr, "error: failed to load world\n"); 264 exit(1); 265 } 266 267 struct kf_actor *player = kf_actor_new(kf_actor_loadspritesheet("data/res/img/char/whom.png"), 10, 10, true); 268 player->sizeoffset.y = 6; 269 player->pos.x = world->width / 4.0f * KF_TILE_SIZE_PX; 270 player->pos.y = world->height / 4.0f * KF_TILE_SIZE_PX; 271 player->tick = _player_tick; 272 player->draw = _player_draw; 273 player->controlled = true; 274 275 cam = (Camera2D){0}; 276 cam.offset.x = GetScreenWidth() / 2.0f; 277 cam.offset.y = GetScreenHeight() / 2.0f; 278 cam.zoom = 2; 279 280 int running = 1; 281 while (!WindowShouldClose() && running) 282 { 283 if (IsWindowResized()) 284 { 285 cam.offset.x = GetScreenWidth() / 2.0f; 286 cam.offset.y = GetScreenHeight() / 2.0f; 287 } 288 289 player->tick(world, player); 290 291 Vector2 v = GetScreenToWorld2D(GetMousePosition(), cam); 292 select.x = v.x / KF_TILE_SIZE_PX; 293 select.y = v.y / KF_TILE_SIZE_PX; 294 295 if (kf_checkinputpress(inputbind_palette) && modal == modal_edit) 296 setmenu(menu_palette); 297 else if (kf_checkinputpress(inputbind_cancel) && menu == menu_none) 298 running = 0; 299 else if (kf_checkinputpress(inputbind_zoom_reset)) 300 cam.zoom = 2; 301 else if (kf_checkinputpress(inputbind_zoom_in) && cam.zoom < 3.50f) 302 cam.zoom += 0.25f; 303 else if (kf_checkinputpress(inputbind_zoom_out) && cam.zoom > 1.00f) 304 cam.zoom -= 0.25f; 305 else if (kf_checkinputpress(inputbind_toggle_fps_limit)) 306 { 307 target_fps = target_fps <= 0 ? 60 : 0; 308 SetTargetFPS(target_fps); 309 } 310 else if (kf_checkinputpress(inputbind_toggle_editor)) 311 { 312 if (modal == modal_edit) 313 modal = modal_play; 314 else 315 { 316 modal = modal_edit; 317 dirty = true; 318 } 319 } 320 321 BeginDrawing(); 322 ClearBackground(BLACK); 323 324 BeginMode2D(cam); 325 kf_world_draw(world, cam); 326 // kf_world_drawcolliders(world, player, cam); 327 if (modal == modal_edit && menu == menu_none && select.x < world->width && select.y < world->height) 328 { 329 struct kf_tile *t = kf_world_gettile(world, select.x, select.y); 330 if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) 331 { 332 t->id = (kf_tileid_t)selected_tile; 333 kf_world_updatetile(world, select.x, select.y, true); 334 } 335 else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) 336 t->subid = (kf_tileid_t)selected_tile; 337 else if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) 338 selected_tile = t->id; 339 340 DrawRectangleLines(select.x * KF_TILE_SIZE_PX, select.y * KF_TILE_SIZE_PX, KF_TILE_SIZE_PX, KF_TILE_SIZE_PX, WHITE); 341 struct kf_vec2(u32) s = kf_getspritefortilebitmask(t->data); 342 DrawText(TextFormat("%d [0x%04x] (%d,%d) {%d,%d}", t->id, t->data, select.x, select.y, s.x, s.y), select.x * KF_TILE_SIZE_PX, select.y * KF_TILE_SIZE_PX - 10, 10, BLACK); 343 } 344 player->draw(world, player); 345 EndMode2D(); 346 347 switch (menu) 348 { 349 case menu_none: 350 break; 351 case menu_palette: 352 draw_palette(&selected_tile); 353 break; 354 } 355 356 DrawFPS(0, 0); 357 DrawText(TextFormat("%f", kf_dts), 0, 20, 20, RED); 358 DrawText(TextFormat("%f", kf_s), 0, 40, 20, RED); 359 DrawText(TextFormat("%s", modals[modal]), 0, 60, 20, ORANGE); 360 361 EndDrawing(); 362 363 kf_frame++; 364 kf_dts = GetFrameTime(); 365 kf_dtms = kf_dts * 1000; 366 kf_s += kf_dts; 367 } 368 369 if (world) 370 { 371 if (dirty && !kf_writebin("data/map.bin", (u8 *)world, kf_world_getsize(world))) 372 fprintf(stderr, "error: failed to save map.bin\n"); 373 free(world); 374 } 375 CloseWindow(); 376 377 return 0; 378}