A game engine for top-down 2D RPG games.
rpg game-engine raylib c99
1#include <keraforge.h> 2#include <raylib.h> 3 4 5struct kf_spritesheet kf_loadspritesheet(char *filename, int spritewidth, int spriteheight) 6{ 7 Texture2D tex = LoadTexture(filename); 8 return (struct kf_spritesheet){ 9 .texture = tex, 10 .spritewidth = spritewidth, 11 .spriteheight = spriteheight, 12 .nsprites = (tex.width / spritewidth) * (tex.height / spriteheight), 13 }; 14} 15 16inline 17void kf_drawsprite(struct kf_spritesheet *sheet, f32 x, f32 y, int spritex, int spritey) 18{ 19 DrawTexturePro( 20 sheet->texture, 21 (Rectangle){ 22 spritex * sheet->spritewidth, 23 spritey * sheet->spriteheight, 24 sheet->spritewidth, 25 sheet->spriteheight }, 26 (Rectangle){ 27 x, 28 y, 29 sheet->spritewidth, 30 sheet->spriteheight }, 31 (Vector2){0, 0}, 32 0, 33 WHITE 34 ); 35}