A game engine for top-down 2D RPG games.
rpg game-engine raylib c99
1#include <keraforge.h> 2#include <stdio.h> 3#include <stdlib.h> 4 5 6int kf_exists(char *filename) 7{ 8 FILE *fp = fopen(filename, "r"); 9 bool opened = fp != NULL; 10 if (opened) 11 fclose(fp); 12 return opened; 13} 14 15u8 *kf_readbin(char *filename, size_t *plen) 16{ 17 FILE *fp = fopen(filename, "rb"); 18 if (!fp) 19 return NULL; 20 21 *plen = 0; 22 fseek(fp, 0, SEEK_END); 23 *plen = ftell(fp); 24 fseek(fp, 0, SEEK_SET); 25 if (*plen == 0) 26 { 27 fclose(fp); 28 return NULL; 29 } 30 31 u8 *data = malloc(*plen); 32 (void)fread(data, 1, *plen, fp); 33 fclose(fp); 34 35 return data; 36} 37 38int kf_writebin(char *filename, u8 *data, size_t len) 39{ 40 FILE *fp = fopen(filename, "wb"); 41 if (!fp) 42 return 0; 43 44 size_t n = fwrite(data, 1, len, fp); 45 fclose(fp); 46 47 if (n != len) 48 return 0; 49 50 return 1; 51}