A game engine for top-down 2D RPG games.
rpg game-engine raylib c99
1#include <keraforge.h> 2#include <raylib.h> 3 4struct kf_spritesheet kf_loadspritesheet(char *filename, int spritewidth, int spriteheight) 5{ 6 Texture2D tex = LoadTexture(filename); 7 return (struct kf_spritesheet){ 8 .texture = tex, 9 .spritewidth = spritewidth, 10 .spriteheight = spriteheight, 11 .nsprites = (tex.width / spritewidth) * (tex.height / spriteheight), 12 }; 13} 14 15inline 16void kf_drawsprite(struct kf_spritesheet *sheet, f32 x, f32 y, int spritex, int spritey) 17{ 18 DrawTexturePro( 19 sheet->texture, 20 (Rectangle){ 21 spritex * sheet->spritewidth, 22 spritey * sheet->spriteheight, 23 sheet->spritewidth, 24 sheet->spriteheight }, 25 (Rectangle){ 26 x, 27 y, 28 sheet->spritewidth, 29 sheet->spriteheight }, 30 (Vector2){0, 0}, 31 0, 32 WHITE 33 ); 34}