A game engine for top-down 2D RPG games.
rpg game-engine raylib c99
1 2Dots (.) are to-do 3Slashes (/) are in-progress 4Xs (X) are done 5Squiggly lines (~) are maybes 6 7Keraforge 1.0 8------------- 9 10. Core 11 . World 12 x Tiles 13 / Actors 14 x Rendering 15 x Serialization 16 . NPC paths (i.e, walking to/from locations. Stardew Valley style) 17 x Compression 18 . Compress without saving the world binary as an intermediate step. 19 All I need to do for this is adapt the compression functions to have an in-memory (`u8 *`) compression equivalent instead of just `FILE *` compression. 20 . Dialogue 21 . Quests 22 . UI+layout library 23 . Combat 24 . Character Stats 25 . (De)Buffs 26 . Cutscenes 27. Engine 28 . Map+Room editor 29 . Character creator 30 . Dialogue editor 31 . Quest creator 32~ Scripting