A game engine for top-down 2D RPG games.
rpg game-engine raylib c99
1#include <keraforge.h> 2#include <raylib.h> 3#include <stdlib.h> 4#include <string.h> 5#include <math.h> 6 7struct _kf_tiles kf_tiles = {0}; 8 9struct kf_world *kf_world_new(u32 width, u32 height, kf_tileid_t fill) 10{ 11 const size_t len = sizeof(kf_tileid_t) * width * height; 12 struct kf_world *world = malloc(sizeof(struct kf_world) + len); 13 world->revision = 0; 14 world->width = width; 15 world->height = height; 16 memset(world->map, fill, len); 17 return world; 18} 19 20size_t kf_world_getsize(struct kf_world *world) 21{ 22 return sizeof(struct kf_world) + sizeof(kf_tileid_t)*world->width*world->height; 23} 24 25kf_tileid_t *kf_world_gettile(struct kf_world *world, u32 x, u32 y) 26{ 27 return &world->map[y*world->width + x]; 28} 29 30void kf_world_draw(struct kf_world *world, Camera2D camera) 31{ 32 const Vector2 start = GetScreenToWorld2D((Vector2){0, 0}, camera); 33 const Vector2 end = GetScreenToWorld2D((Vector2){GetScreenWidth(), GetScreenHeight()}, camera); 34 const u32 sx = fmax(0, floorf(start.x / KF_TILE_SIZE_PX)); 35 const u32 sy = fmax(0, floorf(start.y / KF_TILE_SIZE_PX)); 36 const u32 ex = fmin(world->width, ceilf(end.x / KF_TILE_SIZE_PX)); 37 const u32 ey = fmin(world->height, ceilf(end.y / KF_TILE_SIZE_PX)); 38 const size_t down = world->width - ex + sx; /* number of indexes to add to reach the next tile down */ 39 kf_tileid_t *tile = kf_world_gettile(world, sx, sy); 40 u32 x; 41 for (u32 y = sy ; y < ey ; y++) 42 { 43 for (x = sx ; x < ex ; x++) 44 { 45 DrawRectangle( 46 (int)x * KF_TILE_SIZE_PX, 47 (int)y * KF_TILE_SIZE_PX, 48 KF_TILE_SIZE_PX, 49 KF_TILE_SIZE_PX, 50 kf_tiles.color[*tile] 51 ); 52 tile++; /* shift tile pointer to the right */ 53 } 54 tile += down; /* shift tile pointer down */ 55 } 56}