SNES emulator
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We don't handle any instructions besides the first Super Mario World instruction,
but hey, only up from here.
We were calling runner.build with "always = True",
preventing optimized builds.
This is still kinda crufty, but the LEDs are blinking!
Turns out that I can't write perfect vhdl from scratch.
Previously, we had the plugin installed, but yosys new nothing about it.
Now, when you run yosys, it has the plugin configured.
I have no means of testing, compiling, or synthesizing it
yet.
Having a GUI and a library makes sense for now.
I imagine splitting up the library over time could happen,
e.g. for handling specific cartridges, etc.
I could also imagine another binary target for running,
e.g. tests