# Events Commander introduces a new data pack event system, which allows data packs to listen to events just like mods. The best practice is to have a generic Fabric event and register Commander as one of its listeners. ## Creating event types To implement event support for your mod you must first register an event type for Commander to dispatch. You can build and register events with the `EventType.Builder` class. ```java public static final EventType CUSTOM_EVENT = EventType.builder().build(new Identifier("modid", "custom_event")); ``` If your event requires a return type, you can specify a cancel term codec with `cancelTerm()`. ```java EventType.builder() .cancelTerm(Codec.INT) .build(new Identifier("modid", "custom_event")); ``` Events can accept additional parameters using `extension()`. After specifying an extension you can return a custom type. ```java EventType.builder() .extension(Codec.STRING, subscriptions -> { //handle data. return /*Return listeners*/; }) .build(new Identifier("modid", "custom_event")); ``` The default return type is `List`. ## Invoking the event If you didn't specify an extension, or opted to return a `List`, you can use the included `EventExecutors` util. To use the util, you have to pass the event type, the execution world, and a loot context supplier. ```java CustomEvent.EVENT.register((world, entity) -> runVoid(CUSTOM_EVENT, world, () -> makeContext(world, entity, entity.getPos()))); ``` ```java private static LootContext makeContext(ServerWorld world, Entity entity, Vec3d origin) { LootContextParameterSet.Builder builder = new LootContextParameterSet.Builder(world); builder.add(THIS_ENTITY, entity).add(ORIGIN, origin); return new LootContext.Builder(builder.build(LootContextTypes.COMMAND)).build(null /*Optional.empty() in 1.20.4*/); } ``` If you did specify an extension, or are using an unsupported return type, you'll have to write custom resolution logic. To do that you'll simply have to create an `EventContext`. `EventContext` is used to pass execution parameters to commands. ```java EventContext context = EventContext.builder(type) .addParameter(EventKey.LOOT_CONTEXT, /*instance of loot context*/) .build(); for (Command.Conditioned subscriber : subscribers) subscriber.execute(context); ``` To get the return value, you can call `getReturnValue(def)`, the default value can be null. The return type is generic. ```java boolean val = context.getReturnValue(def); if (val != def) return val; ```