1# Events 2 3Events in Commander are points during gameplay when your [commands](Commands) will be invoked. 4 5## Introduction to subscriptions 6 7An event declaration in your subscription file is an identifier of the event you want to subscribe to. An event can accept additional parameters in the `parameters` block, but built-in events do not require them (yet). Subscription files are read from `commander/events`. 8 9``` 10|- recipes 11|- commander 12 |- events 13 |- test_event.json 14 |- folder 15 |- nested.json 16|- tags 17``` 18 19A typical event declaration might look something like this: 20 21::: details Example 22```json 23{ 24 "event": "commander:after_killed_by_other", 25 "commands": [ 26 27 ] 28} 29``` 30<br/> 31 32```json 33{ 34 "event": "modid:custom_event", 35 "parameters": { 36 }, 37 "commands": [ 38 39 ] 40} 41``` 42::: 43 44The subscription file can contain multiple subscriptions to different (or identical) events. 45 46::: details Example 47```json 48{ 49 "events": [ 50 { 51 "event": "commander:after_killed_by_other" 52 }, 53 { 54 "event": "commander:allow_damage" 55 }, 56 { 57 "event": "commander:player_attack/block" 58 } 59 ] 60} 61``` 62::: 63 64## Built-in events 65 66Commander wraps most compatible fabric events under the `commander` namespace. "Return" here means the [cancel command](Commands#commandercancel) 67 68Currently available events can be seen here: [EntityEvents](https://github.com/constellation-mc/commander/blob/main/src/main/java/me/melontini/commander/impl/builtin/events/EntityEvents.java), [PlayerEvents](https://github.com/constellation-mc/commander/blob/main/src/main/java/me/melontini/commander/impl/builtin/events/PlayerEvents.java), [ServerLifecycle](https://github.com/constellation-mc/commander/blob/main/src/main/java/me/melontini/commander/impl/builtin/events/ServerLifecycle.java), [ServerTick](https://github.com/constellation-mc/commander/blob/main/src/main/java/me/melontini/commander/impl/builtin/events/ServerTick.java)