Inspired by 2020's April Fools' 20w14infinite Snapshot, this mod brings endless randomly generated dimensions into Minecraft.
at master 25 lines 1.3 kB view raw
1package net.lerariemann.infinity.mixin.fixes; 2 3import com.llamalad7.mixinextras.injector.wrapoperation.Operation; 4import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation; 5import com.llamalad7.mixinextras.sugar.Local; 6import net.minecraft.core.BlockPos; 7import net.minecraft.core.Holder; 8import net.minecraft.world.level.WorldGenLevel; 9import net.minecraft.world.level.biome.Biome; 10import net.minecraft.world.level.levelgen.feature.FeaturePlaceContext; 11import net.minecraft.world.level.levelgen.feature.LakeFeature; 12import org.spongepowered.asm.mixin.Mixin; 13import org.spongepowered.asm.mixin.injection.At; 14 15/** Mojang goofed their lakes into deprecation, i'm fixing :D */ 16@SuppressWarnings("deprecation") 17@Mixin(LakeFeature.class) 18public class LakeFeatureMixin { 19 @WrapOperation(method="place(Lnet/minecraft/world/level/levelgen/feature/FeaturePlaceContext;)Z", at = @At(value = "INVOKE", 20 target = "Lnet/minecraft/world/level/WorldGenLevel;getBiome(Lnet/minecraft/core/BlockPos;)Lnet/minecraft/core/Holder;")) 21 Holder<Biome> fixVanillaLakeCrash(WorldGenLevel instance, BlockPos blockPos, Operation<Holder<Biome>> original, 22 @Local(argsOnly = true) FeaturePlaceContext<LakeFeature.Configuration> context) { 23 return context.level().getBiome(context.origin()); 24 } 25}