Linux configuration stuffs
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1#version 330 2 3in vec2 fragCoord; 4out vec4 fragColor; 5 6// bar values. defaults to left channels first (low to high), then right (high to low). 7uniform float bars[512]; 8 9uniform int bars_count; // number of bars (left + right) (configurable) 10 11uniform vec3 u_resolution; // window resolution, not used here 12 13//colors, configurable in cava config file 14uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here 15uniform vec3 fg_color; // foreground color, not used here 16 17void main() 18{ 19 // find which bar to use based on where we are on the x axis 20 int bar = int(bars_count * fragCoord.x); 21 22 float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0; 23 float y = (bars[bar]) * bar_y; 24 25 float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count; 26 float bar_r = 1.0 - abs((bar_x - 0.5)) * 2; 27 28 bar_r = bar_r * bar_r * 2; 29 30 // set color 31 fragColor.r = fg_color.x * y * bar_r; 32 fragColor.g = fg_color.y * y * bar_r; 33 fragColor.b = fg_color.z * y * bar_r; 34}