A RPG I'm messing with made in Raylib.
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1/********************************************************************************************** 2* 3* raylib v5.6-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) 4* 5* FEATURES: 6* - NO external dependencies, all required libraries included with raylib 7* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, 8* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5 9* - Written in plain C code (C99) in PascalCase/camelCase notation 10* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile) 11* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] 12* - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts) 13* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) 14* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! 15* - Flexible Materials system, supporting classic maps and PBR maps 16* - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF) 17* - Shaders support, including Model shaders and Postprocessing shaders 18* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] 19* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD) 20* - VR stereo rendering with configurable HMD device parameters 21* - Bindings to multiple programming languages available! 22* 23* NOTES: 24* - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] 25* - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) 26* - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) 27* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) 28* 29* DEPENDENCIES (included): 30* [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input 31* [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input 32* [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading 33* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management 34* 35* OPTIONAL DEPENDENCIES (included): 36* [rcore] msf_gif (Miles Fogle) for GIF recording 37* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm 38* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm 39* [rcore] rprand (Ramon Santamaria) for pseudo-random numbers generation 40* [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage 41* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) 42* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) 43* [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms 44* [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation 45* [rtext] stb_truetype (Sean Barret) for ttf fonts loading 46* [rtext] stb_rect_pack (Sean Barret) for rectangles packing 47* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation 48* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) 49* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) 50* [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d) 51* [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX) 52* [raudio] dr_wav (David Reid) for WAV audio file loading 53* [raudio] dr_flac (David Reid) for FLAC audio file loading 54* [raudio] dr_mp3 (David Reid) for MP3 audio file loading 55* [raudio] stb_vorbis (Sean Barret) for OGG audio loading 56* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading 57* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading 58* [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage 59* 60* 61* LICENSE: zlib/libpng 62* 63* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, 64* BSD-like license that allows static linking with closed source software: 65* 66* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) 67* 68* This software is provided "as-is", without any express or implied warranty. In no event 69* will the authors be held liable for any damages arising from the use of this software. 70* 71* Permission is granted to anyone to use this software for any purpose, including commercial 72* applications, and to alter it and redistribute it freely, subject to the following restrictions: 73* 74* 1. The origin of this software must not be misrepresented; you must not claim that you 75* wrote the original software. If you use this software in a product, an acknowledgment 76* in the product documentation would be appreciated but is not required. 77* 78* 2. Altered source versions must be plainly marked as such, and must not be misrepresented 79* as being the original software. 80* 81* 3. This notice may not be removed or altered from any source distribution. 82* 83**********************************************************************************************/ 84 85#ifndef RAYLIB_H 86#define RAYLIB_H 87 88#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback 89 90#define RAYLIB_VERSION_MAJOR 5 91#define RAYLIB_VERSION_MINOR 6 92#define RAYLIB_VERSION_PATCH 0 93#define RAYLIB_VERSION "5.6-dev" 94 95// Function specifiers in case library is build/used as a shared library 96// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll 97// NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden 98#if defined(_WIN32) 99 #if defined(__TINYC__) 100 #define __declspec(x) __attribute__((x)) 101 #endif 102 #if defined(BUILD_LIBTYPE_SHARED) 103 #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) 104 #elif defined(USE_LIBTYPE_SHARED) 105 #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) 106 #endif 107#else 108 #if defined(BUILD_LIBTYPE_SHARED) 109 #define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib) 110 #endif 111#endif 112 113#ifndef RLAPI 114 #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) 115#endif 116 117//---------------------------------------------------------------------------------- 118// Defines and Macros 119//---------------------------------------------------------------------------------- 120#ifndef PI 121 #define PI 3.14159265358979323846f 122#endif 123#ifndef DEG2RAD 124 #define DEG2RAD (PI/180.0f) 125#endif 126#ifndef RAD2DEG 127 #define RAD2DEG (180.0f/PI) 128#endif 129 130// Allow custom memory allocators 131// NOTE: Require recompiling raylib sources 132#ifndef RL_MALLOC 133 #define RL_MALLOC(sz) malloc(sz) 134#endif 135#ifndef RL_CALLOC 136 #define RL_CALLOC(n,sz) calloc(n,sz) 137#endif 138#ifndef RL_REALLOC 139 #define RL_REALLOC(ptr,sz) realloc(ptr,sz) 140#endif 141#ifndef RL_FREE 142 #define RL_FREE(ptr) free(ptr) 143#endif 144 145// NOTE: MSVC C++ compiler does not support compound literals (C99 feature) 146// Plain structures in C++ (without constructors) can be initialized with { } 147// This is called aggregate initialization (C++11 feature) 148#if defined(__cplusplus) 149 #define CLITERAL(type) type 150#else 151 #define CLITERAL(type) (type) 152#endif 153 154// Some compilers (mostly macos clang) default to C++98, 155// where aggregate initialization can't be used 156// So, give a more clear error stating how to fix this 157#if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L) 158 #error "C++11 or later is required. Add -std=c++11" 159#endif 160 161// NOTE: We set some defines with some data types declared by raylib 162// Other modules (raymath, rlgl) also require some of those types, so, 163// to be able to use those other modules as standalone (not depending on raylib) 164// this defines are very useful for internal check and avoid type (re)definitions 165#define RL_COLOR_TYPE 166#define RL_RECTANGLE_TYPE 167#define RL_VECTOR2_TYPE 168#define RL_VECTOR3_TYPE 169#define RL_VECTOR4_TYPE 170#define RL_QUATERNION_TYPE 171#define RL_MATRIX_TYPE 172 173// Some Basic Colors 174// NOTE: Custom raylib color palette for amazing visuals on WHITE background 175#define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray 176#define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray 177#define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray 178#define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow 179#define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold 180#define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange 181#define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink 182#define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red 183#define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon 184#define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green 185#define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime 186#define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green 187#define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue 188#define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue 189#define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue 190#define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple 191#define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet 192#define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple 193#define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige 194#define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown 195#define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown 196 197#define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White 198#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black 199#define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent) 200#define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta 201#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo) 202 203//---------------------------------------------------------------------------------- 204// Types and Structures Definition 205//---------------------------------------------------------------------------------- 206// Boolean type 207#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) 208 #include <stdbool.h> 209#elif !defined(__cplusplus) && !defined(bool) 210 typedef enum bool { false = 0, true = !false } bool; 211 #define RL_BOOL_TYPE 212#endif 213 214// Vector2, 2 components 215typedef struct Vector2 { 216 float x; // Vector x component 217 float y; // Vector y component 218} Vector2; 219 220// Vector3, 3 components 221typedef struct Vector3 { 222 float x; // Vector x component 223 float y; // Vector y component 224 float z; // Vector z component 225} Vector3; 226 227// Vector4, 4 components 228typedef struct Vector4 { 229 float x; // Vector x component 230 float y; // Vector y component 231 float z; // Vector z component 232 float w; // Vector w component 233} Vector4; 234 235// Quaternion, 4 components (Vector4 alias) 236typedef Vector4 Quaternion; 237 238// Matrix, 4x4 components, column major, OpenGL style, right-handed 239typedef struct Matrix { 240 float m0, m4, m8, m12; // Matrix first row (4 components) 241 float m1, m5, m9, m13; // Matrix second row (4 components) 242 float m2, m6, m10, m14; // Matrix third row (4 components) 243 float m3, m7, m11, m15; // Matrix fourth row (4 components) 244} Matrix; 245 246// Color, 4 components, R8G8B8A8 (32bit) 247typedef struct Color { 248 unsigned char r; // Color red value 249 unsigned char g; // Color green value 250 unsigned char b; // Color blue value 251 unsigned char a; // Color alpha value 252} Color; 253 254// Rectangle, 4 components 255typedef struct Rectangle { 256 float x; // Rectangle top-left corner position x 257 float y; // Rectangle top-left corner position y 258 float width; // Rectangle width 259 float height; // Rectangle height 260} Rectangle; 261 262// Image, pixel data stored in CPU memory (RAM) 263typedef struct Image { 264 void *data; // Image raw data 265 int width; // Image base width 266 int height; // Image base height 267 int mipmaps; // Mipmap levels, 1 by default 268 int format; // Data format (PixelFormat type) 269} Image; 270 271// Texture, tex data stored in GPU memory (VRAM) 272typedef struct Texture { 273 unsigned int id; // OpenGL texture id 274 int width; // Texture base width 275 int height; // Texture base height 276 int mipmaps; // Mipmap levels, 1 by default 277 int format; // Data format (PixelFormat type) 278} Texture; 279 280// Texture2D, same as Texture 281typedef Texture Texture2D; 282 283// TextureCubemap, same as Texture 284typedef Texture TextureCubemap; 285 286// RenderTexture, fbo for texture rendering 287typedef struct RenderTexture { 288 unsigned int id; // OpenGL framebuffer object id 289 Texture texture; // Color buffer attachment texture 290 Texture depth; // Depth buffer attachment texture 291} RenderTexture; 292 293// RenderTexture2D, same as RenderTexture 294typedef RenderTexture RenderTexture2D; 295 296// NPatchInfo, n-patch layout info 297typedef struct NPatchInfo { 298 Rectangle source; // Texture source rectangle 299 int left; // Left border offset 300 int top; // Top border offset 301 int right; // Right border offset 302 int bottom; // Bottom border offset 303 int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1 304} NPatchInfo; 305 306// GlyphInfo, font characters glyphs info 307typedef struct GlyphInfo { 308 int value; // Character value (Unicode) 309 int offsetX; // Character offset X when drawing 310 int offsetY; // Character offset Y when drawing 311 int advanceX; // Character advance position X 312 Image image; // Character image data 313} GlyphInfo; 314 315// Font, font texture and GlyphInfo array data 316typedef struct Font { 317 int baseSize; // Base size (default chars height) 318 int glyphCount; // Number of glyph characters 319 int glyphPadding; // Padding around the glyph characters 320 Texture2D texture; // Texture atlas containing the glyphs 321 Rectangle *recs; // Rectangles in texture for the glyphs 322 GlyphInfo *glyphs; // Glyphs info data 323} Font; 324 325// Camera, defines position/orientation in 3d space 326typedef struct Camera3D { 327 Vector3 position; // Camera position 328 Vector3 target; // Camera target it looks-at 329 Vector3 up; // Camera up vector (rotation over its axis) 330 float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane height in world units in orthographic 331 int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC 332} Camera3D; 333 334typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D 335 336// Camera2D, defines position/orientation in 2d space 337typedef struct Camera2D { 338 Vector2 offset; // Camera offset (displacement from target) 339 Vector2 target; // Camera target (rotation and zoom origin) 340 float rotation; // Camera rotation in degrees 341 float zoom; // Camera zoom (scaling), should be 1.0f by default 342} Camera2D; 343 344// Mesh, vertex data and vao/vbo 345typedef struct Mesh { 346 int vertexCount; // Number of vertices stored in arrays 347 int triangleCount; // Number of triangles stored (indexed or not) 348 349 // Vertex attributes data 350 float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) 351 float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) 352 float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) 353 float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) 354 float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) 355 unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) 356 unsigned short *indices; // Vertex indices (in case vertex data comes indexed) 357 358 // Animation vertex data 359 float *animVertices; // Animated vertex positions (after bones transformations) 360 float *animNormals; // Animated normals (after bones transformations) 361 unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6) 362 float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7) 363 Matrix *boneMatrices; // Bones animated transformation matrices 364 int boneCount; // Number of bones 365 366 // OpenGL identifiers 367 unsigned int vaoId; // OpenGL Vertex Array Object id 368 unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data) 369} Mesh; 370 371// Shader 372typedef struct Shader { 373 unsigned int id; // Shader program id 374 int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS) 375} Shader; 376 377// MaterialMap 378typedef struct MaterialMap { 379 Texture2D texture; // Material map texture 380 Color color; // Material map color 381 float value; // Material map value 382} MaterialMap; 383 384// Material, includes shader and maps 385typedef struct Material { 386 Shader shader; // Material shader 387 MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS) 388 float params[4]; // Material generic parameters (if required) 389} Material; 390 391// Transform, vertex transformation data 392typedef struct Transform { 393 Vector3 translation; // Translation 394 Quaternion rotation; // Rotation 395 Vector3 scale; // Scale 396} Transform; 397 398// Bone, skeletal animation bone 399typedef struct BoneInfo { 400 char name[32]; // Bone name 401 int parent; // Bone parent 402} BoneInfo; 403 404// Model, meshes, materials and animation data 405typedef struct Model { 406 Matrix transform; // Local transform matrix 407 408 int meshCount; // Number of meshes 409 int materialCount; // Number of materials 410 Mesh *meshes; // Meshes array 411 Material *materials; // Materials array 412 int *meshMaterial; // Mesh material number 413 414 // Animation data 415 int boneCount; // Number of bones 416 BoneInfo *bones; // Bones information (skeleton) 417 Transform *bindPose; // Bones base transformation (pose) 418} Model; 419 420// ModelAnimation 421typedef struct ModelAnimation { 422 int boneCount; // Number of bones 423 int frameCount; // Number of animation frames 424 BoneInfo *bones; // Bones information (skeleton) 425 Transform **framePoses; // Poses array by frame 426 char name[32]; // Animation name 427} ModelAnimation; 428 429// Ray, ray for raycasting 430typedef struct Ray { 431 Vector3 position; // Ray position (origin) 432 Vector3 direction; // Ray direction (normalized) 433} Ray; 434 435// RayCollision, ray hit information 436typedef struct RayCollision { 437 bool hit; // Did the ray hit something? 438 float distance; // Distance to the nearest hit 439 Vector3 point; // Point of the nearest hit 440 Vector3 normal; // Surface normal of hit 441} RayCollision; 442 443// BoundingBox 444typedef struct BoundingBox { 445 Vector3 min; // Minimum vertex box-corner 446 Vector3 max; // Maximum vertex box-corner 447} BoundingBox; 448 449// Wave, audio wave data 450typedef struct Wave { 451 unsigned int frameCount; // Total number of frames (considering channels) 452 unsigned int sampleRate; // Frequency (samples per second) 453 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) 454 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) 455 void *data; // Buffer data pointer 456} Wave; 457 458// Opaque structs declaration 459// NOTE: Actual structs are defined internally in raudio module 460typedef struct rAudioBuffer rAudioBuffer; 461typedef struct rAudioProcessor rAudioProcessor; 462 463// AudioStream, custom audio stream 464typedef struct AudioStream { 465 rAudioBuffer *buffer; // Pointer to internal data used by the audio system 466 rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects 467 468 unsigned int sampleRate; // Frequency (samples per second) 469 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) 470 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) 471} AudioStream; 472 473// Sound 474typedef struct Sound { 475 AudioStream stream; // Audio stream 476 unsigned int frameCount; // Total number of frames (considering channels) 477} Sound; 478 479// Music, audio stream, anything longer than ~10 seconds should be streamed 480typedef struct Music { 481 AudioStream stream; // Audio stream 482 unsigned int frameCount; // Total number of frames (considering channels) 483 bool looping; // Music looping enable 484 485 int ctxType; // Type of music context (audio filetype) 486 void *ctxData; // Audio context data, depends on type 487} Music; 488 489// VrDeviceInfo, Head-Mounted-Display device parameters 490typedef struct VrDeviceInfo { 491 int hResolution; // Horizontal resolution in pixels 492 int vResolution; // Vertical resolution in pixels 493 float hScreenSize; // Horizontal size in meters 494 float vScreenSize; // Vertical size in meters 495 float eyeToScreenDistance; // Distance between eye and display in meters 496 float lensSeparationDistance; // Lens separation distance in meters 497 float interpupillaryDistance; // IPD (distance between pupils) in meters 498 float lensDistortionValues[4]; // Lens distortion constant parameters 499 float chromaAbCorrection[4]; // Chromatic aberration correction parameters 500} VrDeviceInfo; 501 502// VrStereoConfig, VR stereo rendering configuration for simulator 503typedef struct VrStereoConfig { 504 Matrix projection[2]; // VR projection matrices (per eye) 505 Matrix viewOffset[2]; // VR view offset matrices (per eye) 506 float leftLensCenter[2]; // VR left lens center 507 float rightLensCenter[2]; // VR right lens center 508 float leftScreenCenter[2]; // VR left screen center 509 float rightScreenCenter[2]; // VR right screen center 510 float scale[2]; // VR distortion scale 511 float scaleIn[2]; // VR distortion scale in 512} VrStereoConfig; 513 514// File path list 515typedef struct FilePathList { 516 unsigned int capacity; // Filepaths max entries 517 unsigned int count; // Filepaths entries count 518 char **paths; // Filepaths entries 519} FilePathList; 520 521// Automation event 522typedef struct AutomationEvent { 523 unsigned int frame; // Event frame 524 unsigned int type; // Event type (AutomationEventType) 525 int params[4]; // Event parameters (if required) 526} AutomationEvent; 527 528// Automation event list 529typedef struct AutomationEventList { 530 unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS) 531 unsigned int count; // Events entries count 532 AutomationEvent *events; // Events entries 533} AutomationEventList; 534 535//---------------------------------------------------------------------------------- 536// Enumerators Definition 537//---------------------------------------------------------------------------------- 538// System/Window config flags 539// NOTE: Every bit registers one state (use it with bit masks) 540// By default all flags are set to 0 541typedef enum { 542 FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU 543 FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen 544 FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window 545 FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons) 546 FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window 547 FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify) 548 FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor) 549 FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused 550 FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top 551 FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized 552 FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer 553 FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI 554 FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED 555 FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode 556 FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X 557 FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) 558} ConfigFlags; 559 560// Trace log level 561// NOTE: Organized by priority level 562typedef enum { 563 LOG_ALL = 0, // Display all logs 564 LOG_TRACE, // Trace logging, intended for internal use only 565 LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds 566 LOG_INFO, // Info logging, used for program execution info 567 LOG_WARNING, // Warning logging, used on recoverable failures 568 LOG_ERROR, // Error logging, used on unrecoverable failures 569 LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) 570 LOG_NONE // Disable logging 571} TraceLogLevel; 572 573// Keyboard keys (US keyboard layout) 574// NOTE: Use GetKeyPressed() to allow redefining 575// required keys for alternative layouts 576typedef enum { 577 KEY_NULL = 0, // Key: NULL, used for no key pressed 578 // Alphanumeric keys 579 KEY_APOSTROPHE = 39, // Key: ' 580 KEY_COMMA = 44, // Key: , 581 KEY_MINUS = 45, // Key: - 582 KEY_PERIOD = 46, // Key: . 583 KEY_SLASH = 47, // Key: / 584 KEY_ZERO = 48, // Key: 0 585 KEY_ONE = 49, // Key: 1 586 KEY_TWO = 50, // Key: 2 587 KEY_THREE = 51, // Key: 3 588 KEY_FOUR = 52, // Key: 4 589 KEY_FIVE = 53, // Key: 5 590 KEY_SIX = 54, // Key: 6 591 KEY_SEVEN = 55, // Key: 7 592 KEY_EIGHT = 56, // Key: 8 593 KEY_NINE = 57, // Key: 9 594 KEY_SEMICOLON = 59, // Key: ; 595 KEY_EQUAL = 61, // Key: = 596 KEY_A = 65, // Key: A | a 597 KEY_B = 66, // Key: B | b 598 KEY_C = 67, // Key: C | c 599 KEY_D = 68, // Key: D | d 600 KEY_E = 69, // Key: E | e 601 KEY_F = 70, // Key: F | f 602 KEY_G = 71, // Key: G | g 603 KEY_H = 72, // Key: H | h 604 KEY_I = 73, // Key: I | i 605 KEY_J = 74, // Key: J | j 606 KEY_K = 75, // Key: K | k 607 KEY_L = 76, // Key: L | l 608 KEY_M = 77, // Key: M | m 609 KEY_N = 78, // Key: N | n 610 KEY_O = 79, // Key: O | o 611 KEY_P = 80, // Key: P | p 612 KEY_Q = 81, // Key: Q | q 613 KEY_R = 82, // Key: R | r 614 KEY_S = 83, // Key: S | s 615 KEY_T = 84, // Key: T | t 616 KEY_U = 85, // Key: U | u 617 KEY_V = 86, // Key: V | v 618 KEY_W = 87, // Key: W | w 619 KEY_X = 88, // Key: X | x 620 KEY_Y = 89, // Key: Y | y 621 KEY_Z = 90, // Key: Z | z 622 KEY_LEFT_BRACKET = 91, // Key: [ 623 KEY_BACKSLASH = 92, // Key: '\' 624 KEY_RIGHT_BRACKET = 93, // Key: ] 625 KEY_GRAVE = 96, // Key: ` 626 // Function keys 627 KEY_SPACE = 32, // Key: Space 628 KEY_ESCAPE = 256, // Key: Esc 629 KEY_ENTER = 257, // Key: Enter 630 KEY_TAB = 258, // Key: Tab 631 KEY_BACKSPACE = 259, // Key: Backspace 632 KEY_INSERT = 260, // Key: Ins 633 KEY_DELETE = 261, // Key: Del 634 KEY_RIGHT = 262, // Key: Cursor right 635 KEY_LEFT = 263, // Key: Cursor left 636 KEY_DOWN = 264, // Key: Cursor down 637 KEY_UP = 265, // Key: Cursor up 638 KEY_PAGE_UP = 266, // Key: Page up 639 KEY_PAGE_DOWN = 267, // Key: Page down 640 KEY_HOME = 268, // Key: Home 641 KEY_END = 269, // Key: End 642 KEY_CAPS_LOCK = 280, // Key: Caps lock 643 KEY_SCROLL_LOCK = 281, // Key: Scroll down 644 KEY_NUM_LOCK = 282, // Key: Num lock 645 KEY_PRINT_SCREEN = 283, // Key: Print screen 646 KEY_PAUSE = 284, // Key: Pause 647 KEY_F1 = 290, // Key: F1 648 KEY_F2 = 291, // Key: F2 649 KEY_F3 = 292, // Key: F3 650 KEY_F4 = 293, // Key: F4 651 KEY_F5 = 294, // Key: F5 652 KEY_F6 = 295, // Key: F6 653 KEY_F7 = 296, // Key: F7 654 KEY_F8 = 297, // Key: F8 655 KEY_F9 = 298, // Key: F9 656 KEY_F10 = 299, // Key: F10 657 KEY_F11 = 300, // Key: F11 658 KEY_F12 = 301, // Key: F12 659 KEY_LEFT_SHIFT = 340, // Key: Shift left 660 KEY_LEFT_CONTROL = 341, // Key: Control left 661 KEY_LEFT_ALT = 342, // Key: Alt left 662 KEY_LEFT_SUPER = 343, // Key: Super left 663 KEY_RIGHT_SHIFT = 344, // Key: Shift right 664 KEY_RIGHT_CONTROL = 345, // Key: Control right 665 KEY_RIGHT_ALT = 346, // Key: Alt right 666 KEY_RIGHT_SUPER = 347, // Key: Super right 667 KEY_KB_MENU = 348, // Key: KB menu 668 // Keypad keys 669 KEY_KP_0 = 320, // Key: Keypad 0 670 KEY_KP_1 = 321, // Key: Keypad 1 671 KEY_KP_2 = 322, // Key: Keypad 2 672 KEY_KP_3 = 323, // Key: Keypad 3 673 KEY_KP_4 = 324, // Key: Keypad 4 674 KEY_KP_5 = 325, // Key: Keypad 5 675 KEY_KP_6 = 326, // Key: Keypad 6 676 KEY_KP_7 = 327, // Key: Keypad 7 677 KEY_KP_8 = 328, // Key: Keypad 8 678 KEY_KP_9 = 329, // Key: Keypad 9 679 KEY_KP_DECIMAL = 330, // Key: Keypad . 680 KEY_KP_DIVIDE = 331, // Key: Keypad / 681 KEY_KP_MULTIPLY = 332, // Key: Keypad * 682 KEY_KP_SUBTRACT = 333, // Key: Keypad - 683 KEY_KP_ADD = 334, // Key: Keypad + 684 KEY_KP_ENTER = 335, // Key: Keypad Enter 685 KEY_KP_EQUAL = 336, // Key: Keypad = 686 // Android key buttons 687 KEY_BACK = 4, // Key: Android back button 688 KEY_MENU = 5, // Key: Android menu button 689 KEY_VOLUME_UP = 24, // Key: Android volume up button 690 KEY_VOLUME_DOWN = 25 // Key: Android volume down button 691} KeyboardKey; 692 693// Add backwards compatibility support for deprecated names 694#define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT 695#define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT 696#define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE 697 698// Mouse buttons 699typedef enum { 700 MOUSE_BUTTON_LEFT = 0, // Mouse button left 701 MOUSE_BUTTON_RIGHT = 1, // Mouse button right 702 MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) 703 MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) 704 MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) 705 MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device) 706 MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device) 707} MouseButton; 708 709// Mouse cursor 710typedef enum { 711 MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape 712 MOUSE_CURSOR_ARROW = 1, // Arrow shape 713 MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape 714 MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape 715 MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor 716 MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape 717 MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape 718 MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape 719 MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape 720 MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape 721 MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape 722} MouseCursor; 723 724// Gamepad buttons 725typedef enum { 726 GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking 727 GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button 728 GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button 729 GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button 730 GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button 731 GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) 732 GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B) 733 GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A) 734 GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X) 735 GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button 736 GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button 737 GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button 738 GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button 739 GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select) 740 GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) 741 GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start) 742 GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left 743 GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right 744} GamepadButton; 745 746// Gamepad axes 747typedef enum { 748 GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis 749 GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis 750 GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis 751 GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis 752 GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1] 753 GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1] 754} GamepadAxis; 755 756// Material map index 757typedef enum { 758 MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE) 759 MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR) 760 MATERIAL_MAP_NORMAL, // Normal material 761 MATERIAL_MAP_ROUGHNESS, // Roughness material 762 MATERIAL_MAP_OCCLUSION, // Ambient occlusion material 763 MATERIAL_MAP_EMISSION, // Emission material 764 MATERIAL_MAP_HEIGHT, // Heightmap material 765 MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 766 MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 767 MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP) 768 MATERIAL_MAP_BRDF // Brdf material 769} MaterialMapIndex; 770 771#define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO 772#define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS 773 774// Shader location index 775typedef enum { 776 SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position 777 SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 778 SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 779 SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal 780 SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent 781 SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color 782 SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection 783 SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) 784 SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection 785 SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) 786 SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal 787 SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view 788 SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color 789 SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color 790 SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color 791 SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE) 792 SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR) 793 SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal 794 SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness 795 SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion 796 SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission 797 SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height 798 SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap 799 SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance 800 SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter 801 SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf 802 SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds 803 SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights 804 SHADER_LOC_BONE_MATRICES, // Shader location: array of matrices uniform: boneMatrices 805 SHADER_LOC_VERTEX_INSTANCE_TX // Shader location: vertex attribute: instanceTransform 806} ShaderLocationIndex; 807 808#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO 809#define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS 810 811// Shader uniform data type 812typedef enum { 813 SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float 814 SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) 815 SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) 816 SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) 817 SHADER_UNIFORM_INT, // Shader uniform type: int 818 SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) 819 SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) 820 SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) 821 SHADER_UNIFORM_UINT, // Shader uniform type: unsigned int 822 SHADER_UNIFORM_UIVEC2, // Shader uniform type: uivec2 (2 unsigned int) 823 SHADER_UNIFORM_UIVEC3, // Shader uniform type: uivec3 (3 unsigned int) 824 SHADER_UNIFORM_UIVEC4, // Shader uniform type: uivec4 (4 unsigned int) 825 SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d 826} ShaderUniformDataType; 827 828// Shader attribute data types 829typedef enum { 830 SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float 831 SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) 832 SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) 833 SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) 834} ShaderAttributeDataType; 835 836// Pixel formats 837// NOTE: Support depends on OpenGL version and platform 838typedef enum { 839 PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) 840 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) 841 PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp 842 PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp 843 PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) 844 PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) 845 PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp 846 PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) 847 PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) 848 PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) 849 PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) 850 PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) 851 PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) 852 PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) 853 PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) 854 PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp 855 PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp 856 PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp 857 PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp 858 PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp 859 PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp 860 PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp 861 PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp 862 PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp 863} PixelFormat; 864 865// Texture parameters: filter mode 866// NOTE 1: Filtering considers mipmaps if available in the texture 867// NOTE 2: Filter is accordingly set for minification and magnification 868typedef enum { 869 TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation 870 TEXTURE_FILTER_BILINEAR, // Linear filtering 871 TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) 872 TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x 873 TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x 874 TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x 875} TextureFilter; 876 877// Texture parameters: wrap mode 878typedef enum { 879 TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode 880 TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode 881 TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode 882 TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode 883} TextureWrap; 884 885// Cubemap layouts 886typedef enum { 887 CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type 888 CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces 889 CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces 890 CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces 891 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE // Layout is defined by a 4x3 cross with cubemap faces 892} CubemapLayout; 893 894// Font type, defines generation method 895typedef enum { 896 FONT_DEFAULT = 0, // Default font generation, anti-aliased 897 FONT_BITMAP, // Bitmap font generation, no anti-aliasing 898 FONT_SDF // SDF font generation, requires external shader 899} FontType; 900 901// Color blending modes (pre-defined) 902typedef enum { 903 BLEND_ALPHA = 0, // Blend textures considering alpha (default) 904 BLEND_ADDITIVE, // Blend textures adding colors 905 BLEND_MULTIPLIED, // Blend textures multiplying colors 906 BLEND_ADD_COLORS, // Blend textures adding colors (alternative) 907 BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) 908 BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha 909 BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) 910 BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate()) 911} BlendMode; 912 913// Gesture 914// NOTE: Provided as bit-wise flags to enable only desired gestures 915typedef enum { 916 GESTURE_NONE = 0, // No gesture 917 GESTURE_TAP = 1, // Tap gesture 918 GESTURE_DOUBLETAP = 2, // Double tap gesture 919 GESTURE_HOLD = 4, // Hold gesture 920 GESTURE_DRAG = 8, // Drag gesture 921 GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture 922 GESTURE_SWIPE_LEFT = 32, // Swipe left gesture 923 GESTURE_SWIPE_UP = 64, // Swipe up gesture 924 GESTURE_SWIPE_DOWN = 128, // Swipe down gesture 925 GESTURE_PINCH_IN = 256, // Pinch in gesture 926 GESTURE_PINCH_OUT = 512 // Pinch out gesture 927} Gesture; 928 929// Camera system modes 930typedef enum { 931 CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing) 932 CAMERA_FREE, // Camera free mode 933 CAMERA_ORBITAL, // Camera orbital, around target, zoom supported 934 CAMERA_FIRST_PERSON, // Camera first person 935 CAMERA_THIRD_PERSON // Camera third person 936} CameraMode; 937 938// Camera projection 939typedef enum { 940 CAMERA_PERSPECTIVE = 0, // Perspective projection 941 CAMERA_ORTHOGRAPHIC // Orthographic projection 942} CameraProjection; 943 944// N-patch layout 945typedef enum { 946 NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles 947 NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles 948 NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles 949} NPatchLayout; 950 951// Callbacks to hook some internal functions 952// WARNING: These callbacks are intended for advanced users 953typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages 954typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data 955typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data 956typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data 957typedef bool (*SaveFileTextCallback)(const char *fileName, const char *text); // FileIO: Save text data 958 959//------------------------------------------------------------------------------------ 960// Global Variables Definition 961//------------------------------------------------------------------------------------ 962// It's lonely here... 963 964//------------------------------------------------------------------------------------ 965// Window and Graphics Device Functions (Module: core) 966//------------------------------------------------------------------------------------ 967 968#if defined(__cplusplus) 969extern "C" { // Prevents name mangling of functions 970#endif 971 972// Window-related functions 973RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context 974RLAPI void CloseWindow(void); // Close window and unload OpenGL context 975RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) 976RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully 977RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen 978RLAPI bool IsWindowHidden(void); // Check if window is currently hidden 979RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized 980RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized 981RLAPI bool IsWindowFocused(void); // Check if window is currently focused 982RLAPI bool IsWindowResized(void); // Check if window has been resized last frame 983RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled 984RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags 985RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags 986RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution 987RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution 988RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable 989RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable 990RLAPI void RestoreWindow(void); // Restore window from being minimized/maximized 991RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit) 992RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit) 993RLAPI void SetWindowTitle(const char *title); // Set title for window 994RLAPI void SetWindowPosition(int x, int y); // Set window position on screen 995RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window 996RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) 997RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) 998RLAPI void SetWindowSize(int width, int height); // Set window dimensions 999RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] 1000RLAPI void SetWindowFocused(void); // Set window focused 1001RLAPI void *GetWindowHandle(void); // Get native window handle 1002RLAPI int GetScreenWidth(void); // Get current screen width 1003RLAPI int GetScreenHeight(void); // Get current screen height 1004RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI) 1005RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI) 1006RLAPI int GetMonitorCount(void); // Get number of connected monitors 1007RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed 1008RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position 1009RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor) 1010RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor) 1011RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres 1012RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres 1013RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate 1014RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor 1015RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor 1016RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor 1017RLAPI void SetClipboardText(const char *text); // Set clipboard text content 1018RLAPI const char *GetClipboardText(void); // Get clipboard text content 1019RLAPI Image GetClipboardImage(void); // Get clipboard image content 1020RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling 1021RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling 1022 1023// Cursor-related functions 1024RLAPI void ShowCursor(void); // Shows cursor 1025RLAPI void HideCursor(void); // Hides cursor 1026RLAPI bool IsCursorHidden(void); // Check if cursor is not visible 1027RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) 1028RLAPI void DisableCursor(void); // Disables cursor (lock cursor) 1029RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen 1030 1031// Drawing-related functions 1032RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) 1033RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing 1034RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) 1035RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D) 1036RLAPI void EndMode2D(void); // Ends 2D mode with custom camera 1037RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D) 1038RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode 1039RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture 1040RLAPI void EndTextureMode(void); // Ends drawing to render texture 1041RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing 1042RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader) 1043RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) 1044RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending) 1045RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) 1046RLAPI void EndScissorMode(void); // End scissor mode 1047RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator) 1048RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator) 1049 1050// VR stereo config functions for VR simulator 1051RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters 1052RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config 1053 1054// Shader management functions 1055// NOTE: Shader functionality is not available on OpenGL 1.1 1056RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations 1057RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations 1058RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU) 1059RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location 1060RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location 1061RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value 1062RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector 1063RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4) 1064RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value and bind the texture (sampler2d) 1065RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) 1066 1067// Screen-space-related functions 1068#define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions 1069RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse) 1070RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport 1071RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position 1072RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position 1073RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position 1074RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position 1075RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) 1076RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix 1077 1078// Timing-related functions 1079RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) 1080RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) 1081RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow() 1082RLAPI int GetFPS(void); // Get current FPS 1083 1084// Custom frame control functions 1085// NOTE: Those functions are intended for advanced users that want full control over the frame processing 1086// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() 1087// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL 1088RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) 1089RLAPI void PollInputEvents(void); // Register all input events 1090RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution) 1091 1092// Random values generation functions 1093RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator 1094RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) 1095RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated 1096RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence 1097 1098// Misc. functions 1099RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) 1100RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) 1101RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) 1102 1103// NOTE: Following functions implemented in module [utils] 1104//------------------------------------------------------------------ 1105RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) 1106RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level 1107RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator 1108RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator 1109RLAPI void MemFree(void *ptr); // Internal memory free 1110 1111// Set custom callbacks 1112// WARNING: Callbacks setup is intended for advanced users 1113RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log 1114RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader 1115RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver 1116RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader 1117RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver 1118 1119// Files management functions 1120RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) 1121RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() 1122RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success 1123RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success 1124RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string 1125RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() 1126RLAPI bool SaveFileText(const char *fileName, const char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success 1127//------------------------------------------------------------------ 1128 1129// File system functions 1130RLAPI int FileRename(const char *fileName, const char *fileRename); // Rename file (if exists) 1131RLAPI int FileRemove(const char *fileName); // Remove file (if exists) 1132RLAPI int FileCopy(const char *srcPath, const char *dstPath); // Copy file from one path to another, dstPath created if it doesn't exist 1133RLAPI int FileMove(const char *srcPath, const char *dstPath); // Move file from one directory to another, dstPath created if it doesn't exist 1134RLAPI int FileTextReplace(const char *fileName, const char *search, const char *replacement); // Replace text in an existing file 1135RLAPI int FileTextFindIndex(const char *fileName, const char *search); // Find text in existing file 1136RLAPI bool FileExists(const char *fileName); // Check if file exists 1137RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists 1138RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (recommended include point: .png, .wav) 1139RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) 1140RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time) 1141RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png') 1142RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string 1143RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) 1144RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) 1145RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) 1146RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) 1147RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) 1148RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success 1149RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success 1150RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory 1151RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS 1152RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths 1153RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result 1154RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths 1155RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window 1156RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths 1157RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths 1158 1159// Compression/Encoding functionality 1160RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree() 1161RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() 1162RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string (includes NULL terminator), memory must be MemFree() 1163RLAPI unsigned char *DecodeDataBase64(const char *text, int *outputSize); // Decode Base64 string (expected NULL terminated), memory must be MemFree() 1164RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code 1165RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes) 1166RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes) 1167 1168// Automation events functionality 1169RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS 1170RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file 1171RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file 1172RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to 1173RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording 1174RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set) 1175RLAPI void StopAutomationEventRecording(void); // Stop recording automation events 1176RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event 1177 1178//------------------------------------------------------------------------------------ 1179// Input Handling Functions (Module: core) 1180//------------------------------------------------------------------------------------ 1181 1182// Input-related functions: keyboard 1183RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once 1184RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again 1185RLAPI bool IsKeyDown(int key); // Check if a key is being pressed 1186RLAPI bool IsKeyReleased(int key); // Check if a key has been released once 1187RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed 1188RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty 1189RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty 1190RLAPI const char *GetKeyName(int key); // Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard) 1191RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) 1192 1193// Input-related functions: gamepads 1194RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available 1195RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id 1196RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once 1197RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed 1198RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once 1199RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed 1200RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed 1201RLAPI int GetGamepadAxisCount(int gamepad); // Get axis count for a gamepad 1202RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get movement value for a gamepad axis 1203RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) 1204RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds) 1205 1206// Input-related functions: mouse 1207RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once 1208RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed 1209RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once 1210RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed 1211RLAPI int GetMouseX(void); // Get mouse position X 1212RLAPI int GetMouseY(void); // Get mouse position Y 1213RLAPI Vector2 GetMousePosition(void); // Get mouse position XY 1214RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames 1215RLAPI void SetMousePosition(int x, int y); // Set mouse position XY 1216RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset 1217RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling 1218RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger 1219RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y 1220RLAPI void SetMouseCursor(int cursor); // Set mouse cursor 1221 1222// Input-related functions: touch 1223RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size) 1224RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size) 1225RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size) 1226RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index 1227RLAPI int GetTouchPointCount(void); // Get number of touch points 1228 1229//------------------------------------------------------------------------------------ 1230// Gestures and Touch Handling Functions (Module: rgestures) 1231//------------------------------------------------------------------------------------ 1232RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags 1233RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected 1234RLAPI int GetGestureDetected(void); // Get latest detected gesture 1235RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds 1236RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector 1237RLAPI float GetGestureDragAngle(void); // Get gesture drag angle 1238RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta 1239RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle 1240 1241//------------------------------------------------------------------------------------ 1242// Camera System Functions (Module: rcamera) 1243//------------------------------------------------------------------------------------ 1244RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode 1245RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation 1246 1247//------------------------------------------------------------------------------------ 1248// Basic Shapes Drawing Functions (Module: shapes) 1249//------------------------------------------------------------------------------------ 1250// Set texture and rectangle to be used on shapes drawing 1251// NOTE: It can be useful when using basic shapes and one single font, 1252// defining a font char white rectangle would allow drawing everything in a single draw call 1253RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing 1254RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing 1255RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing 1256 1257// Basic shapes drawing functions 1258RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care] 1259RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care] 1260RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line 1261RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) 1262RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads) 1263RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines) 1264RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation 1265RLAPI void DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int spaceSize, Color color); // Draw a dashed line 1266RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle 1267RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle 1268RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline 1269RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle 1270RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) 1271RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline 1272RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version) 1273RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse 1274RLAPI void DrawEllipseV(Vector2 center, float radiusH, float radiusV, Color color); // Draw ellipse (Vector version) 1275RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline 1276RLAPI void DrawEllipseLinesV(Vector2 center, float radiusH, float radiusV, Color color); // Draw ellipse outline (Vector version) 1277RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring 1278RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline 1279RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle 1280RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) 1281RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle 1282RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters 1283RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle 1284RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle 1285RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color bottomRight, Color topRight); // Draw a gradient-filled rectangle with custom vertex colors 1286RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline 1287RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters 1288RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges 1289RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges 1290RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline 1291RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) 1292RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) 1293RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) 1294RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points 1295RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) 1296RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides 1297RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters 1298 1299// Splines drawing functions 1300RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points 1301RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points 1302RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points 1303RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] 1304RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] 1305RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points 1306RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points 1307RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points 1308RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point 1309RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points 1310 1311// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] 1312RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear 1313RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline 1314RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom 1315RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier 1316RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier 1317 1318// Basic shapes collision detection functions 1319RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles 1320RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles 1321RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle 1322RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2] 1323RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle 1324RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle 1325RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle 1326RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] 1327RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices 1328RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference 1329RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision 1330 1331//------------------------------------------------------------------------------------ 1332// Texture Loading and Drawing Functions (Module: textures) 1333//------------------------------------------------------------------------------------ 1334 1335// Image loading functions 1336// NOTE: These functions do not require GPU access 1337RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) 1338RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data 1339RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) 1340RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer 1341RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' 1342RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data 1343RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot) 1344RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters) 1345RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) 1346RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success 1347RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer 1348RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success 1349 1350// Image generation functions 1351RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color 1352RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient 1353RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient 1354RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient 1355RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked 1356RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise 1357RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise 1358RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells 1359RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data 1360 1361// Image manipulation functions 1362RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) 1363RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece 1364RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE) 1365RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) 1366RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) 1367RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format 1368RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two) 1369RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle 1370RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value 1371RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color 1372RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image 1373RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel 1374RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation 1375RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image 1376RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) 1377RLAPI void ImageResizeNN(Image *image, int newWidth, int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) 1378RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color 1379RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image 1380RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) 1381RLAPI void ImageFlipVertical(Image *image); // Flip image vertically 1382RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally 1383RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359) 1384RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg 1385RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg 1386RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint 1387RLAPI void ImageColorInvert(Image *image); // Modify image color: invert 1388RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale 1389RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) 1390RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) 1391RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color 1392RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit) 1393RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit) 1394RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors() 1395RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette() 1396RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle 1397RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position 1398 1399// Image drawing functions 1400// NOTE: Image software-rendering functions (CPU) 1401RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color 1402RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image 1403RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) 1404RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image 1405RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) 1406RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image 1407RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image 1408RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version) 1409RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image 1410RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version) 1411RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image 1412RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) 1413RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image 1414RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image 1415RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image 1416RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image 1417RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image 1418RLAPI void ImageDrawTriangleFan(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center) 1419RLAPI void ImageDrawTriangleStrip(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image 1420RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) 1421RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) 1422RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) 1423 1424// Texture loading functions 1425// NOTE: These functions require GPU access 1426RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) 1427RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data 1428RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported 1429RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) 1430RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU) 1431RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) 1432RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU) 1433RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) 1434RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data (pixels should be able to fill texture) 1435RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data (pixels and rec should fit in texture) 1436 1437// Texture configuration functions 1438RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture 1439RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode 1440RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode 1441 1442// Texture drawing functions 1443RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D 1444RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 1445RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters 1446RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle 1447RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters 1448RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely 1449 1450// Color/pixel related functions 1451RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal 1452RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f 1453RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA) 1454RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] 1455RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] 1456RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] 1457RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] 1458RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color 1459RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f 1460RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f 1461RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f 1462RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint 1463RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f] 1464RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value 1465RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format 1466RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer 1467RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format 1468 1469//------------------------------------------------------------------------------------ 1470// Font Loading and Text Drawing Functions (Module: text) 1471//------------------------------------------------------------------------------------ 1472 1473// Font loading/unloading functions 1474RLAPI Font GetFontDefault(void); // Get the default Font 1475RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) 1476RLAPI Font LoadFontEx(const char *fileName, int fontSize, const int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height 1477RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) 1478RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, const int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' 1479RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked) 1480RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, const int *codepoints, int codepointCount, int type, int *glyphCount); // Load font data for further use 1481RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info 1482RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) 1483RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM) 1484RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success 1485 1486// Text drawing functions 1487RLAPI void DrawFPS(int posX, int posY); // Draw current FPS 1488RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) 1489RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters 1490RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) 1491RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) 1492RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) 1493 1494// Text font info functions 1495RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks 1496RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font 1497RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font 1498RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found 1499RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found 1500RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found 1501 1502// Text codepoints management functions (unicode characters) 1503RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array 1504RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array 1505RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter 1506RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory 1507RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string 1508RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure 1509RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure 1510RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure 1511RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) 1512 1513// Text strings management functions (no UTF-8 strings, only byte chars) 1514// WARNING 1: Most of these functions use internal static buffers[], it's recommended to store returned data on user-side for re-use 1515// WARNING 2: Some strings allocate memory internally for the returned strings, those strings must be free by user using MemFree() 1516RLAPI char **LoadTextLines(const char *text, int *count); // Load text as separate lines ('\n') 1517RLAPI void UnloadTextLines(char **text, int lineCount); // Unload text lines 1518RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied 1519RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal 1520RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending 1521RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style) 1522RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string 1523RLAPI const char *TextRemoveSpaces(const char *text); // Remove text spaces, concat words 1524RLAPI char *GetTextBetween(const char *text, const char *begin, const char *end); // Get text between two strings 1525RLAPI char *TextReplace(const char *text, const char *search, const char *replacement); // Replace text string (WARNING: memory must be freed!) 1526RLAPI char *TextReplaceBetween(const char *text, const char *begin, const char *end, const char *replacement); // Replace text between two specific strings (WARNING: memory must be freed!) 1527RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!) 1528RLAPI char *TextJoin(char **textList, int count, const char *delimiter); // Join text strings with delimiter 1529RLAPI char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings, using MAX_TEXTSPLIT_COUNT static strings 1530RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor 1531RLAPI int TextFindIndex(const char *text, const char *search); // Find first text occurrence within a string, -1 if not found 1532RLAPI char *TextToUpper(const char *text); // Get upper case version of provided string 1533RLAPI char *TextToLower(const char *text); // Get lower case version of provided string 1534RLAPI char *TextToPascal(const char *text); // Get Pascal case notation version of provided string 1535RLAPI char *TextToSnake(const char *text); // Get Snake case notation version of provided string 1536RLAPI char *TextToCamel(const char *text); // Get Camel case notation version of provided string 1537RLAPI int TextToInteger(const char *text); // Get integer value from text 1538RLAPI float TextToFloat(const char *text); // Get float value from text 1539 1540//------------------------------------------------------------------------------------ 1541// Basic 3d Shapes Drawing Functions (Module: models) 1542//------------------------------------------------------------------------------------ 1543 1544// Basic geometric 3D shapes drawing functions 1545RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space 1546RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line 1547RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space 1548RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) 1549RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points 1550RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube 1551RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) 1552RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires 1553RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) 1554RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere 1555RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters 1556RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires 1557RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone 1558RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos 1559RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires 1560RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos 1561RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos 1562RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos 1563RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ 1564RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line 1565RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) 1566 1567//------------------------------------------------------------------------------------ 1568// Model 3d Loading and Drawing Functions (Module: models) 1569//------------------------------------------------------------------------------------ 1570 1571// Model management functions 1572RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials) 1573RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) 1574RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs) 1575RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) 1576RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) 1577 1578// Model drawing functions 1579RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) 1580RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters 1581RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) 1582RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters 1583RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points 1584RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters 1585RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) 1586RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture 1587RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source 1588RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation 1589 1590// Mesh management functions 1591RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids 1592RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index 1593RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU 1594RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform 1595RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms 1596RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits 1597RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents 1598RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success 1599RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes 1600 1601// Mesh generation functions 1602RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh 1603RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) 1604RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh 1605RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere) 1606RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) 1607RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh 1608RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh 1609RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh 1610RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh 1611RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data 1612RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data 1613 1614// Material loading/unloading functions 1615RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file 1616RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) 1617RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU) 1618RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) 1619RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) 1620RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh 1621 1622// Model animations loading/unloading functions 1623RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file 1624RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU) 1625RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning) 1626RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data 1627RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data 1628RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match 1629 1630// Collision detection functions 1631RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres 1632RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes 1633RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere 1634RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere 1635RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box 1636RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh 1637RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle 1638RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad 1639 1640//------------------------------------------------------------------------------------ 1641// Audio Loading and Playing Functions (Module: audio) 1642//------------------------------------------------------------------------------------ 1643typedef void (*AudioCallback)(void *bufferData, unsigned int frames); 1644 1645// Audio device management functions 1646RLAPI void InitAudioDevice(void); // Initialize audio device and context 1647RLAPI void CloseAudioDevice(void); // Close the audio device and context 1648RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully 1649RLAPI void SetMasterVolume(float volume); // Set master volume (listener) 1650RLAPI float GetMasterVolume(void); // Get master volume (listener) 1651 1652// Wave/Sound loading/unloading functions 1653RLAPI Wave LoadWave(const char *fileName); // Load wave data from file 1654RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' 1655RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters) 1656RLAPI Sound LoadSound(const char *fileName); // Load sound from file 1657RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data 1658RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data 1659RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized) 1660RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data (data and frame count should fit in sound) 1661RLAPI void UnloadWave(Wave wave); // Unload wave data 1662RLAPI void UnloadSound(Sound sound); // Unload sound 1663RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) 1664RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success 1665RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success 1666 1667// Wave/Sound management functions 1668RLAPI void PlaySound(Sound sound); // Play a sound 1669RLAPI void StopSound(Sound sound); // Stop playing a sound 1670RLAPI void PauseSound(Sound sound); // Pause a sound 1671RLAPI void ResumeSound(Sound sound); // Resume a paused sound 1672RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing 1673RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) 1674RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) 1675RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center) 1676RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave 1677RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range 1678RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format 1679RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array 1680RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() 1681 1682// Music management functions 1683RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file 1684RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data 1685RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized) 1686RLAPI void UnloadMusicStream(Music music); // Unload music stream 1687RLAPI void PlayMusicStream(Music music); // Start music playing 1688RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing 1689RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming 1690RLAPI void StopMusicStream(Music music); // Stop music playing 1691RLAPI void PauseMusicStream(Music music); // Pause music playing 1692RLAPI void ResumeMusicStream(Music music); // Resume playing paused music 1693RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) 1694RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) 1695RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) 1696RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center) 1697RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds) 1698RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) 1699 1700// AudioStream management functions 1701RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) 1702RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized) 1703RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory 1704RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data 1705RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill 1706RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream 1707RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream 1708RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream 1709RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing 1710RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream 1711RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) 1712RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) 1713RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) 1714RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams 1715RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data 1716 1717RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo) 1718RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream 1719 1720RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo) 1721RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline 1722 1723#if defined(__cplusplus) 1724} 1725#endif 1726 1727#endif // RAYLIB_H