A RPG I'm messing with made in Raylib.
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1#ifndef ANIMATED_TEXURE_H 2#define ANIMATED_TEXURE_H 3#include "raylib.h" 4#include "raymath.h" 5 6typedef struct { 7 unsigned int number_of_frames; 8 Rectangle current_frame; 9 int step; 10 11 float speed; 12 float duration_left; 13 14 Texture2D texture; 15} AnimatedTexture; 16 17AnimatedTexture animated_texture_create(const char *file_path, int number_of_frames, float speed); 18int animated_texture_delete(AnimatedTexture animated_texture); 19void animated_texture_update(AnimatedTexture *animated_texture); 20void animated_texture_draw(AnimatedTexture *animated_texture, Vector2 position, Color tint); 21 22#endif