A FoundryVTT module for playing at an in-person table.
at main 19 lines 694 B view raw
1declare var socketlib: SocketLib; 2export let socket: Socket | null = null; 3 4export function registerSocket(): void { 5 socket = socketlib.registerModule("pf2e-table-mode"); 6 socket.register("tokenMove", tokenMove); 7} 8 9async function tokenMove(data: { tokenId: string, direction: string}): Promise<void> { 10 const token = canvas.tokens.get(data.tokenId); 11 const size = canvas.grid.size; 12 const dx = (data.direction === "left" ? -1 : (data.direction === "right" ? 1 : 0)); 13 const dy = (data.direction === "up" ? -1 : (data.direction === "down" ? 1 : 0)); 14 15 await token.document.update({ 16 x: token.document.x + dx * size, 17 y: token.document.y + dy * size 18 }); 19}