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cass.cityboundforest.com
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pathdelver
A dungeon delver roguelike using Pathfinder 2nd edition rules
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Author
Commit
Message
Date
cass.cityboundforest.com
48915bbf
Starting to work on camera functions
graphics.gd-stale
4mo ago
cass.cityboundforest.com
552de248
Adding git plugin
4mo ago
cass.cityboundforest.com
72a4679a
Adding code to display doors where applicable
4mo ago
cass.cityboundforest.com
a22fecfa
Adding note for occlusion material mask formula from YouTube video
4mo ago
cass.cityboundforest.com
d2576ad1
Adding room meshes to godot, will add code to parse them later (along with camera stuff)
4mo ago
cass.cityboundforest.com
9a132d08
Added code to generate dungeon and load 3d scene
4mo ago
cass.cityboundforest.com
a6f474bb
Moving to pure Godot
4mo ago
cass.cityboundforest.com
79de379d
Setting up start screen
4mo ago
cass.cityboundforest.com
46fe0a22
Removing binary from commit, apologies
4mo ago
cass.cityboundforest.com
3d275919
Adding Hello World code
4mo ago
cass.cityboundforest.com
910fa6f0
Adding go/godot gitignore
4mo ago
cass.cityboundforest.com
e46b08bf
Removing gitmodules
4mo ago
cass.cityboundforest.com
3a61509c
Fixing typo
4mo ago
cass.cityboundforest.com
d17fafaa
Removing previous code
4mo ago
cass.cityboundforest.com
9ae1d2e3
Added rendering doors and stairs
main-stale
1y ago
cass.cityboundforest.com
f46a5b2b
Working on door
1y ago
cass.cityboundforest.com
2f2ce763
Adding rendering the base dungeon room
1y ago
cass.cityboundforest.com
f1273696
Adding dungeon room tilemap
1y ago
cass.cityboundforest.com
e9ebee3f
Trying to work on adding a gameplay state
1y ago
cass.cityboundforest.com
8415c303
Adding background for dungeon room
1y ago
cass.cityboundforest.com
84d361f7
I think the dungeon generation works now...
1y ago
cass.cityboundforest.com
b1dcccab
Okay so dungeon generation apparently doesn't work, I'm gonna have to go back over my algorithm and see what's going on
1y ago
cass.cityboundforest.com
91d5f425
Added press a to play text
1y ago
cass.cityboundforest.com
c55d3a75
title screen works now
1y ago
cass.cityboundforest.com
8c93bb49
Attempting to add a title screen, currently not working
1y ago
cass.cityboundforest.com
48836daa
Adding title image to makefile
1y ago
cass.cityboundforest.com
394fd21d
Moving title image into resources folder to generate image
1y ago
cass.cityboundforest.com
acbd97b8
Adding a title screen image
1y ago
cass.cityboundforest.com
f9562c8e
Restructuring the project
1y ago
cass.cityboundforest.com
210e34ec
Setting starting dungeon size to 6 by 6
1y ago
cass.cityboundforest.com
53a48c32
Dungeon generation algorithm is a go
1y ago
cass.cityboundforest.com
6c138eac
Yeah so I used the wrong register in my Modulo routine, so....that's fixed now
1y ago
cass.cityboundforest.com
dc946095
Added code to initialize memory to 0 for dungeon grid
1y ago
cass.cityboundforest.com
16408ce9
Added modulo division, needs testing
1y ago
cass.cityboundforest.com
727b57d5
Added implementation of get_neighbor_room_index, need to figure out modulo division
1y ago
cass.cityboundforest.com
d8c7eb64
Almost done re-implementing the dungeon generation algorithm, need to implement get_neighbor_room_index
1y ago
cass.cityboundforest.com
3b365e79
Added bit-checking macros
1y ago
cass.cityboundforest.com
595b3567
Redoing generation algorithm
1y ago
cass.cityboundforest.com
c0ae9f13
Going back to RGBDS, looking to rework dungeon generation algorithm using memory first
1y ago
cass.cityboundforest.com
c5262825
Removing references to bin dir
1y ago
cass.cityboundforest.com
d07ce4d5
Returning to GBDK
1y ago
cass.cityboundforest.com
c6ae33c3
Moved randstate variable into utils.asm where it is used
1y ago
cass.cityboundforest.com
ee837d9a
Dungeon generation is not verified to work although it is completely implemented
1y ago
cass.cityboundforest.com
8b94d38c
Beginning to implement get_neighbor_room_index
1y ago
cass.cityboundforest.com
c34c3a9e
Implemented get_opposite_direction_bit
1y ago
cass.cityboundforest.com
3083c426
Finished generate_room
1y ago
cass.cityboundforest.com
e119ca5b
Continuing to implement generate_room
1y ago
cass.cityboundforest.com
8f781937
Starting to implement generate_room
1y ago
cass.cityboundforest.com
a4776b17
Finishing up generate_dungeon
1y ago
cass.cityboundforest.com
ae823983
Working on the GenerateDungeon function
1y ago
cass.cityboundforest.com
2451f132
Trying to add a rand_range function, errors for some reason:
1y ago
cass.cityboundforest.com
bdb2e50b
Beginning to code the dungeon functions
1y ago
cass.cityboundforest.com
c6ee6127
Adding random number generator
1y ago
cass.cityboundforest.com
1a34ad01
Adding boilerplate main code
1y ago
cass.cityboundforest.com
3fdec4af
Adding makefile
1y ago
cass.cityboundforest.com
b51d06bd
Stripping down gitignore
1y ago
cass.cityboundforest.com
66905814
Removing hardware.inc in favor of using the submodule
1y ago
cass.cityboundforest.com
d11fd2f5
Starting on small tutorial code
1y ago
cass.cityboundforest.com
ae7bdb47
Adding boilerplate code
1y ago
cass.cityboundforest.com
363e4780
Updating .gitignore
1y ago
Starting to work on camera functions
graphics.gd-stale
48915bbf
cass.cityboundforest.com
4mo
Adding git plugin
552de248
cass.cityboundforest.com
4mo
Adding code to display doors where applicable
72a4679a
cass.cityboundforest.com
4mo
Adding note for occlusion material mask formula from YouTube video
a22fecfa
cass.cityboundforest.com
4mo
Adding room meshes to godot, will add code to parse them later (along with camera stuff)
d2576ad1
cass.cityboundforest.com
4mo
Added code to generate dungeon and load 3d scene
9a132d08
cass.cityboundforest.com
4mo
Moving to pure Godot
a6f474bb
cass.cityboundforest.com
4mo
Setting up start screen
79de379d
cass.cityboundforest.com
4mo
Removing binary from commit, apologies
46fe0a22
cass.cityboundforest.com
4mo
Adding Hello World code
3d275919
cass.cityboundforest.com
4mo
Adding go/godot gitignore
910fa6f0
cass.cityboundforest.com
4mo
Removing gitmodules
e46b08bf
cass.cityboundforest.com
4mo
Fixing typo
3a61509c
cass.cityboundforest.com
4mo
Removing previous code
d17fafaa
cass.cityboundforest.com
4mo
Added rendering doors and stairs
main-stale
9ae1d2e3
cass.cityboundforest.com
1y
Working on door
f46a5b2b
cass.cityboundforest.com
1y
Adding rendering the base dungeon room
2f2ce763
cass.cityboundforest.com
1y
Adding dungeon room tilemap
f1273696
cass.cityboundforest.com
1y
Trying to work on adding a gameplay state
e9ebee3f
cass.cityboundforest.com
1y
Adding background for dungeon room
8415c303
cass.cityboundforest.com
1y
I think the dungeon generation works now...
84d361f7
cass.cityboundforest.com
1y
Okay so dungeon generation apparently doesn't work, I'm gonna have to go back over my algorithm and see what's going on
b1dcccab
cass.cityboundforest.com
1y
Added press a to play text
91d5f425
cass.cityboundforest.com
1y
title screen works now
c55d3a75
cass.cityboundforest.com
1y
Attempting to add a title screen, currently not working
8c93bb49
cass.cityboundforest.com
1y
Adding title image to makefile
48836daa
cass.cityboundforest.com
1y
Moving title image into resources folder to generate image
394fd21d
cass.cityboundforest.com
1y
Adding a title screen image
acbd97b8
cass.cityboundforest.com
1y
Restructuring the project
f9562c8e
cass.cityboundforest.com
1y
Setting starting dungeon size to 6 by 6
210e34ec
cass.cityboundforest.com
1y
Dungeon generation algorithm is a go
53a48c32
cass.cityboundforest.com
1y
Yeah so I used the wrong register in my Modulo routine, so....that's fixed now
6c138eac
cass.cityboundforest.com
1y
Added code to initialize memory to 0 for dungeon grid
dc946095
cass.cityboundforest.com
1y
Added modulo division, needs testing
16408ce9
cass.cityboundforest.com
1y
Added implementation of get_neighbor_room_index, need to figure out modulo division
727b57d5
cass.cityboundforest.com
1y
Almost done re-implementing the dungeon generation algorithm, need to implement get_neighbor_room_index
d8c7eb64
cass.cityboundforest.com
1y
Added bit-checking macros
3b365e79
cass.cityboundforest.com
1y
Redoing generation algorithm
595b3567
cass.cityboundforest.com
1y
Going back to RGBDS, looking to rework dungeon generation algorithm using memory first
c0ae9f13
cass.cityboundforest.com
1y
Removing references to bin dir
c5262825
cass.cityboundforest.com
1y
Returning to GBDK
d07ce4d5
cass.cityboundforest.com
1y
Moved randstate variable into utils.asm where it is used
c6ae33c3
cass.cityboundforest.com
1y
Dungeon generation is not verified to work although it is completely implemented
ee837d9a
cass.cityboundforest.com
1y
Beginning to implement get_neighbor_room_index
8b94d38c
cass.cityboundforest.com
1y
Implemented get_opposite_direction_bit
c34c3a9e
cass.cityboundforest.com
1y
Finished generate_room
3083c426
cass.cityboundforest.com
1y
Continuing to implement generate_room
e119ca5b
cass.cityboundforest.com
1y
Starting to implement generate_room
8f781937
cass.cityboundforest.com
1y
Finishing up generate_dungeon
a4776b17
cass.cityboundforest.com
1y
Working on the GenerateDungeon function
ae823983
cass.cityboundforest.com
1y
Trying to add a rand_range function, errors for some reason:
2451f132
cass.cityboundforest.com
1y
Beginning to code the dungeon functions
bdb2e50b
cass.cityboundforest.com
1y
Adding random number generator
c6ee6127
cass.cityboundforest.com
1y
Adding boilerplate main code
1a34ad01
cass.cityboundforest.com
1y
Adding makefile
3fdec4af
cass.cityboundforest.com
1y
Stripping down gitignore
b51d06bd
cass.cityboundforest.com
1y
Removing hardware.inc in favor of using the submodule
66905814
cass.cityboundforest.com
1y
Starting on small tutorial code
d11fd2f5
cass.cityboundforest.com
1y
Adding boilerplate code
ae7bdb47
cass.cityboundforest.com
1y
Updating .gitignore
363e4780
cass.cityboundforest.com
1y
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