A repository for a FoundryVTT plugin for Kingmaker homebrew.
1New Leadership
2 CS: +1 C to all skill checks (ends at end of next turn)
3 F: -1 C to all skill checks (at end of next turn, leader makes a basic Loyalty-based check to end the effect)
4Collect Taxes
5 CF: +2 C to all Economy-based checks (ends at end of current turn)
6 S: +1 C to all Economy-based checks (ends at end of current turn)
7 F: +1 C to all Economy-based checks (ends at end of current turn)
8Improve Lifestyle
9 CS: +2 C to all Culture-based checks (ends at end of current turn)
10 S: +1 C to all Culture-based checks (ends at end of current turn)
11 F: +1 C to all Culture-based checks (ends at end of current turn); -1 C to all Economy-based checks (ends at end of current turn)
12 CF: -1 C to all Economy-based checks (ends at end of current turn)
13Tap Treasury
14 S: -1 C to all Economy-based checks (ends at end of next turn)
15 F: -1 C to all Loyalty- and Economy-based checks (ends at end of next turn)
16 CF: -1 C to all Loyalty- and Economy-based checks (ends at end of next turn)
17Celebrate Holiday
18 CS: +2 C to Loyalty-based checks (ends at end of next turn)
19 S: +1 C to Loyalty-based checks (ends at end of next turn)
20 CF: -1 C to Loyalty-based checks (ends at end of next turn)
21Clandestine Business
22 DC needs to increase via effect
23Creative Solution
24 CF: -1 C to Culture-based checks (ends at end of next turn)
25Deliberate Planning
26 CS: +1 C to checks to resolve chosen continuous event as a Fortune effect
27 S: +1 C to checks to resolve chosen continuous event (this turn only)
28Establish Trade Agreement
29 CF: -1 C to Economy-based checks (ends at end of next turn)
30Focused Attention
31 S: +2 C to single skill for single leader once (this turn only)
32Hire Adventurers
33 S: +2 C to resolve the event during the next Event phase (this turn only)
34Infiltration
35 CF: -2 C to all checks (ends at end of next turn)
36Preventative Measures
37 CS: +2 C to next check to resolve a dangerous event; result is improved by one degree except on CF
38 S: +2 C to next check to resolve a dangerous event
39Process Hidden Fees
40 S: result for this activity is worsened by one degree on next turn
41Prognostication
42 CS: +2 C to checks to resolve next event
43 S: +1 C to checks to resolve random events this turn
44Read All About It
45 CS: +4 C to next check to resolve event
46 S: +2 C to next check to resolve event
47 CF: -2 C to all checks to resolve events this turn
48Request Foreign Aid
49 CS: +4 C to any one check this turn
50 S: +2 C to any one check this turn
51Rest and Relax
52 CS: +2 C to next Leadership activity attempted by leader making check
53 CF: -2 C to next Leadership activity attempted by leader making check
54Send Diplomatic Envoy
55 CS: +2 C to all checks made with chosen group (ends at end of next turn)
56 F: +2 C to this activity with chosen group next turn
57Take Charge
58 CS: +1 C to next check this turn with chosen skill attempted by leader making check
59 CF: -1 C to next check this turn with chosen skill attempted by leader making check
60Warfare Exercises
61 CS: +1/+2 (9)/+3 (15) C to Army activities this turn; next CF on Army activity becomes F instead
62 S: +1/+2 (9)/+3 (15) C to first Army activity this turn
63 CF: Next F on Army activity becomes a CF instead
64Claim Hex
65 CF: -1 C to Stability-based checks (ends at end of next turn)
66Recruit Monsters
67 S: Degree of success of this activity next turn is improved by one degree