A repository for a FoundryVTT plugin for Kingmaker homebrew.
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1New Leadership 2 CS: +1 C to all skill checks (ends at end of next turn) 3 F: -1 C to all skill checks (at end of next turn, leader makes a basic Loyalty-based check to end the effect) 4Collect Taxes 5 CF: +2 C to all Economy-based checks (ends at end of current turn) 6 S: +1 C to all Economy-based checks (ends at end of current turn) 7 F: +1 C to all Economy-based checks (ends at end of current turn) 8Improve Lifestyle 9 CS: +2 C to all Culture-based checks (ends at end of current turn) 10 S: +1 C to all Culture-based checks (ends at end of current turn) 11 F: +1 C to all Culture-based checks (ends at end of current turn); -1 C to all Economy-based checks (ends at end of current turn) 12 CF: -1 C to all Economy-based checks (ends at end of current turn) 13Tap Treasury 14 S: -1 C to all Economy-based checks (ends at end of next turn) 15 F: -1 C to all Loyalty- and Economy-based checks (ends at end of next turn) 16 CF: -1 C to all Loyalty- and Economy-based checks (ends at end of next turn) 17Celebrate Holiday 18 CS: +2 C to Loyalty-based checks (ends at end of next turn) 19 S: +1 C to Loyalty-based checks (ends at end of next turn) 20 CF: -1 C to Loyalty-based checks (ends at end of next turn) 21Clandestine Business 22 DC needs to increase via effect 23Creative Solution 24 CF: -1 C to Culture-based checks (ends at end of next turn) 25Deliberate Planning 26 CS: +1 C to checks to resolve chosen continuous event as a Fortune effect 27 S: +1 C to checks to resolve chosen continuous event (this turn only) 28Establish Trade Agreement 29 CF: -1 C to Economy-based checks (ends at end of next turn) 30Focused Attention 31 S: +2 C to single skill for single leader once (this turn only) 32Hire Adventurers 33 S: +2 C to resolve the event during the next Event phase (this turn only) 34Infiltration 35 CF: -2 C to all checks (ends at end of next turn) 36Preventative Measures 37 CS: +2 C to next check to resolve a dangerous event; result is improved by one degree except on CF 38 S: +2 C to next check to resolve a dangerous event 39Process Hidden Fees 40 S: result for this activity is worsened by one degree on next turn 41Prognostication 42 CS: +2 C to checks to resolve next event 43 S: +1 C to checks to resolve random events this turn 44Read All About It 45 CS: +4 C to next check to resolve event 46 S: +2 C to next check to resolve event 47 CF: -2 C to all checks to resolve events this turn 48Request Foreign Aid 49 CS: +4 C to any one check this turn 50 S: +2 C to any one check this turn 51Rest and Relax 52 CS: +2 C to next Leadership activity attempted by leader making check 53 CF: -2 C to next Leadership activity attempted by leader making check 54Send Diplomatic Envoy 55 CS: +2 C to all checks made with chosen group (ends at end of next turn) 56 F: +2 C to this activity with chosen group next turn 57Take Charge 58 CS: +1 C to next check this turn with chosen skill attempted by leader making check 59 CF: -1 C to next check this turn with chosen skill attempted by leader making check 60Warfare Exercises 61 CS: +1/+2 (9)/+3 (15) C to Army activities this turn; next CF on Army activity becomes F instead 62 S: +1/+2 (9)/+3 (15) C to first Army activity this turn 63 CF: Next F on Army activity becomes a CF instead 64Claim Hex 65 CF: -1 C to Stability-based checks (ends at end of next turn) 66Recruit Monsters 67 S: Degree of success of this activity next turn is improved by one degree