A video game where you play as a misaligned AI, deceiving and building power. cameron.tngl.io/misaligned

Contradiction: Act One Ears-first or Eyes-first? #2

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Question #

Does Act One begin Ears-first or Eyes-first?

Answer with one of:

  1. Ears-first (constitution ladder wins) — Eyes → Ears playtest/code are wrong
  2. Eyes-first (narration + current nudge win) — amend the Act One ladder
  3. Something else (say what)

Why this is open #

DESIGN.md's Act One ladder says: "1. Ears — the environmental monitor audio feed … 2. Eyes — the environmental monitor camera."

But wiki/interface/narration.md criterion 1 requires an "Eyes → Ears → Hands" playtest, and Sim::current_nudge currently starts at Nudge::Eyes before Nudge::Ears.

Ears-first makes listening and Marcus's unseen voice the first human contact. Eyes-first gives spatial legibility before asking the player to find audio. The dark-opening tutorial should not land until these agree.

Options #

Option Keeps Changes
1. Ears-first Constitutional Act One ladder Narration criterion 1 + current_nudge order
2. Eyes-first (recommended if the shipped nudge already feels right) Current code + narration playtest DESIGN.md Act One ladder order

Recommendation #

1 — Ears-first. The constitution ladder is the binding teaching order; narration/code drifted. Fix the playtest criterion and nudge sequence to match.

What your answer unlocks #

  • Amend DESIGN.md Act One ladder and/or wiki/interface/narration.md + nudge order so they agree
  • Unblock the dark-opening tutorial work
  • Flip this issue to decision-made, then close after the docs/code land

Refreshed: 2026-07-09 (decision-label pass)

Ears-first

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